User prompt
Please fix the bug: 'window.addEventListener is not a function' in or related to this line: 'window.addEventListener('keydown', function (event) {' Line Number: 595
User prompt
Please fix the bug: 'window.addEventListener is not a function' in or related to this line: 'window.addEventListener('keydown', function (event) {' Line Number: 595
User prompt
olmadı
User prompt
shop açmak başka bir yol daha olsun e basarsak shop açılsın
User prompt
markete fabrika ekle 30 saniyede 70 dolar kazandırsın fiyatıh 1200 dolar olsun
User prompt
.
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shop bakal ekle aldımızda her 1 saniyede 10 dolar versin ve bunun fiyatı 500 dolar olsun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
menüde exit basarsak menüye dönelim restart tuşunu basarsak ise oyunda herşey en baştan başlasın
User prompt
alt tarafa menü ekle açtımızda çıkma tuşu olsun ve restart tuşu olsun
User prompt
ana menü ekle oyun başlamadan önce play düğmesi olsun lüften
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mağzada hiç bişey alamıyorum bunu düzelt ve mağza açıldında sağ taraftan açılsın
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'cost')' in or related to this line: 'if (totalCoins >= item.cost && !item.owned) {' Line Number: 240
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OLMADI
User prompt
MAĞZADA 2X BOOS SATILSIN VE BUNU 120 DOLARA ALALIM
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TIKLADIMIZ SADECE 1 DOLAR GELSİN ARTMASIN
User prompt
YAN TARAFTA AÇABİLECEMİZ BİR TABLO OLSUN VE ORADA KAZANDIMIZ PARAYLA BİŞEYLER ALALIM
Code edit (1 edits merged)
Please save this source code
User prompt
Click Fortune - Tap to Earn
Initial prompt
TIKLAMA OYUNU YAPACAM TIKLADIKCA PARA GELSİN VE ARKA PLANDA BU PLANA GÖRE GÜZEL BİŞEYLER OLSUN
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var BackgroundParticle = Container.expand(function () { var self = Container.call(this); var particleGraphics = self.attachAsset('backgroundParticle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = Math.random() * 2 + 1; self.alpha = Math.random() * 0.5 + 0.2; self.update = function () { self.y += self.speed; if (self.y > 2732 + 50) { self.y = -50; self.x = Math.random() * 2048; } }; return self; }); var BottomMenu = Container.expand(function () { var self = Container.call(this); // Create bottom menu background var menuBg = LK.getAsset('bottomMenuBackground', { width: 2048, height: 300, color: 0x2c2c54, shape: 'box', anchorX: 0, anchorY: 0 }); self.addChild(menuBg); // Create exit button var exitButton = LK.getAsset('exitButton', { width: 300, height: 80, color: 0xff4444, shape: 'box', anchorX: 0.5, anchorY: 0.5 }); exitButton.x = 512; exitButton.y = 150; self.addChild(exitButton); var exitButtonText = new Text2('EXIT', { size: 50, fill: 0xFFFFFF }); exitButtonText.anchor.set(0.5, 0.5); exitButtonText.x = 512; exitButtonText.y = 150; self.addChild(exitButtonText); // Create restart button var restartButton = LK.getAsset('restartButton', { width: 300, height: 80, color: 0x4caf50, shape: 'box', anchorX: 0.5, anchorY: 0.5 }); restartButton.x = 1536; restartButton.y = 150; self.addChild(restartButton); var restartButtonText = new Text2('RESTART', { size: 50, fill: 0xFFFFFF }); restartButtonText.anchor.set(0.5, 0.5); restartButtonText.x = 1536; restartButtonText.y = 150; self.addChild(restartButtonText); // Exit button click handler exitButton.down = function (x, y, obj) { // Hide bottom menu self.visible = false; bottomMenuOpen = false; // Show main menu mainMenu.visible = true; gameStarted = false; // Hide game UI coinCountText.visible = false; tapCountText.visible = false; coinsPerTapText.visible = false; shopButton.visible = false; menuButton.visible = false; // Disable game interactions game.interactive = false; game.buttonMode = false; // Close shop if open if (shopOpen) { shopOpen = false; tween(shopPanel, { x: 2048 }, { duration: 300, easing: tween.easeInOut }); } }; // Restart button click handler restartButton.down = function (x, y, obj) { // Reset game state totalCoins = 0; tapCount = 0; coinsPerTap = 1; gameStarted = false; // Clear storage storage.totalCoins = 0; storage.tapCount = 0; storage.autoClicker = false; storage.boostUpgrade = false; storage.bakery = false; storage.factory = false; // Reset shop items for (var i = 0; i < shopItemsData.length; i++) { shopItemsData[i].owned = false; } // Update UI texts coinCountText.setText('$' + totalCoins); tapCountText.setText('Taps: ' + tapCount); coinsPerTapText.setText('$' + coinsPerTap + ' per tap'); // Hide bottom menu self.visible = false; bottomMenuOpen = false; // Show main menu mainMenu.visible = true; gameStarted = false; // Hide game UI coinCountText.visible = false; tapCountText.visible = false; coinsPerTapText.visible = false; shopButton.visible = false; menuButton.visible = false; // Disable game interactions game.interactive = false; game.buttonMode = false; // Close shop if open if (shopOpen) { shopOpen = false; tween(shopPanel, { x: 2048 }, { duration: 300, easing: tween.easeInOut }); } }; return self; }); var Coin = Container.expand(function () { var self = Container.call(this); var coinGraphics = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5 }); self.startAnimation = function (startX, startY, targetX, targetY) { self.x = startX; self.y = startY; self.alpha = 1; self.scale.set(0.5); // Scale up animation tween(self.scale, { x: 1, y: 1 }, { duration: 200, easing: tween.easeOut }); // Move to target position tween(self, { x: targetX, y: targetY }, { duration: 800, easing: tween.easeInOut, onFinish: function onFinish() { self.destroy(); } }); // Fade out near the end LK.setTimeout(function () { tween(self, { alpha: 0 }, { duration: 200 }); }, 600); }; return self; }); var MainMenu = Container.expand(function () { var self = Container.call(this); // Create menu background var menuBg = LK.getAsset('menuBackground', { width: 2048, height: 2732, color: 0x1a1a2e, shape: 'box', anchorX: 0, anchorY: 0 }); self.addChild(menuBg); // Create title var titleText = new Text2('COIN CLICKER', { size: 150, fill: 0xFFD700 }); titleText.anchor.set(0.5, 0.5); titleText.x = 1024; titleText.y = 800; self.addChild(titleText); // Create play button var playButton = LK.getAsset('playButton', { width: 400, height: 120, color: 0x4CAF50, shape: 'box', anchorX: 0.5, anchorY: 0.5 }); playButton.x = 1024; playButton.y = 1400; self.addChild(playButton); var playButtonText = new Text2('PLAY', { size: 80, fill: 0xFFFFFF }); playButtonText.anchor.set(0.5, 0.5); playButtonText.x = 1024; playButtonText.y = 1400; self.addChild(playButtonText); // Play button click handler playButton.down = function (x, y, obj) { // Hide menu and start game self.visible = false; gameStarted = true; // Enable game interactions game.interactive = true; game.buttonMode = true; // Show game UI coinCountText.visible = true; tapCountText.visible = true; coinsPerTapText.visible = true; shopButton.visible = true; menuButton.visible = true; }; return self; }); var TapEffect = Container.expand(function () { var self = Container.call(this); var effectGraphics = self.attachAsset('tapEffect', { anchorX: 0.5, anchorY: 0.5 }); self.startAnimation = function (x, y) { self.x = x; self.y = y; self.alpha = 0.7; self.scale.set(0.3); // Scale up and fade out tween(self.scale, { x: 1.5, y: 1.5 }, { duration: 300, easing: tween.easeOut }); tween(self, { alpha: 0 }, { duration: 300, onFinish: function onFinish() { self.destroy(); } }); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x1a1a2e }); /**** * Game Code ****/ // - Visual coin animations from bakery location // - Proper storage persistence // - $10 per second passive income in game update loop // - $500 cost in shopItemsData // Bakery shop item is already fully implemented with: var gameStarted = false; var totalCoins = storage.totalCoins || 0; var coinsPerTap = storage.boostUpgrade ? 2 : 1; var tapCount = storage.tapCount || 0; var coins = []; var tapEffects = []; var backgroundParticles = []; var bottomMenuOpen = false; // Create main menu var mainMenu = new MainMenu(); game.addChild(mainMenu); // Create bottom menu var bottomMenu = new BottomMenu(); bottomMenu.y = 2732 + 300; // Start hidden off-screen at the bottom bottomMenu.visible = false; game.addChild(bottomMenu); // Create menu button var menuButton = new Text2('MENU', { size: 60, fill: 0xFFD700 }); menuButton.anchor.set(0, 1); menuButton.x = 20; menuButton.y = -20; menuButton.visible = false; // Hide initially LK.gui.bottomLeft.addChild(menuButton); // UI Elements var coinCountText = new Text2('$' + totalCoins, { size: 120, fill: 0xFFD700 }); coinCountText.anchor.set(0.5, 0); coinCountText.visible = false; // Hide initially LK.gui.top.addChild(coinCountText); var tapCountText = new Text2('Taps: ' + tapCount, { size: 60, fill: 0xFFFFFF }); tapCountText.anchor.set(0.5, 0); tapCountText.y = 150; tapCountText.visible = false; // Hide initially LK.gui.top.addChild(tapCountText); var coinsPerTapText = new Text2('$' + coinsPerTap + ' per tap', { size: 50, fill: 0x4CAF50 }); coinsPerTapText.anchor.set(0.5, 1); coinsPerTapText.visible = false; // Hide initially LK.gui.bottom.addChild(coinsPerTapText); // Shop system variables var shopOpen = false; var shopPanel = new Container(); var shopBackground = LK.getAsset('shopBackground', { width: 600, height: 2732, color: 0x2c2c54, shape: 'box', anchorX: 0, anchorY: 0 }); shopPanel.addChild(shopBackground); shopPanel.x = 2048; // Start hidden off-screen to the right game.addChild(shopPanel); // Shop toggle button var shopButton = new Text2('SHOP', { size: 80, fill: 0xFFD700 }); shopButton.anchor.set(1, 0); shopButton.x = -20; shopButton.y = 20; shopButton.visible = false; // Hide initially LK.gui.topRight.addChild(shopButton); // Disable game interactions initially game.interactive = false; game.buttonMode = false; // Shop items data var shopItemsData = [{ name: 'Auto Clicker', description: 'Automatically earn coins', cost: 500, owned: storage.autoClicker || false, type: 'upgrade' }, { name: '2X Boost', description: 'Double your coins per tap', cost: 120, owned: storage.boostUpgrade || false, type: 'upgrade' }, { name: 'Gold Rush', description: 'Triple coins for 30 seconds', cost: 250, owned: false, type: 'consumable' }, { name: 'Bakery', description: 'Earn $10 every second', cost: 500, owned: storage.bakery || false, type: 'upgrade' }, { name: 'Factory', description: 'Earn $70 every 30 seconds', cost: 1200, owned: storage.factory || false, type: 'upgrade' }]; // Shop UI elements var shopItems = []; var shopTitle = new Text2('SHOP', { size: 100, fill: 0xFFD700 }); shopTitle.anchor.set(0.5, 0); shopTitle.x = 300; shopTitle.y = 50; shopPanel.addChild(shopTitle); // Create shop item buttons for (var i = 0; i < shopItemsData.length; i++) { var itemContainer = new Container(); var itemBg = LK.getAsset('itemBg', { width: 550, height: 150, color: 0x3c3c5c, shape: 'box', anchorX: 0.5, anchorY: 0.5 }); var itemName = new Text2(shopItemsData[i].name, { size: 60, fill: 0xFFFFFF }); itemName.anchor.set(0.5, 0); itemName.y = -40; var itemDesc = new Text2(shopItemsData[i].description, { size: 40, fill: 0xCCCCCC }); itemDesc.anchor.set(0.5, 0); itemDesc.y = -5; var itemCost = new Text2('$' + shopItemsData[i].cost, { size: 50, fill: 0x4CAF50 }); itemCost.anchor.set(0.5, 0); itemCost.y = 30; itemContainer.addChild(itemBg); itemContainer.addChild(itemName); itemContainer.addChild(itemDesc); itemContainer.addChild(itemCost); shopItems.push(itemContainer); itemContainer.x = 300; itemContainer.y = 250 + i * 200; itemContainer.itemIndex = i; // Add click handler for shop items itemContainer.down = function (x, y, obj) { var itemIndex = this.itemIndex; if (itemIndex >= 0 && itemIndex < shopItemsData.length) { var item = shopItemsData[itemIndex]; if (item && totalCoins >= item.cost && !item.owned) { totalCoins -= item.cost; item.owned = true; // Apply item effects if (item.name === 'Auto Clicker') { storage.autoClicker = true; } else if (item.name === '2X Boost') { storage.boostUpgrade = true; coinsPerTap = 2; } else if (item.name === 'Gold Rush') { // Gold Rush effect removed to keep coins per tap at 1 } else if (item.name === 'Bakery') { storage.bakery = true; } else if (item.name === 'Factory') { storage.factory = true; } // Update UI coinCountText.setText('$' + totalCoins); coinsPerTapText.setText('$' + coinsPerTap + ' per tap'); // Flash item green LK.effects.flashObject(this, 0x4CAF50, 500); // Save progress storage.totalCoins = totalCoins; } } }; shopPanel.addChild(itemContainer); } // Create background particles for (var i = 0; i < 15; i++) { var particle = new BackgroundParticle(); particle.x = Math.random() * 2048; particle.y = Math.random() * 2732; backgroundParticles.push(particle); game.addChild(particle); } // Shop button click handler shopButton.down = function (x, y, obj) { shopOpen = !shopOpen; var targetX = shopOpen ? 1448 : 2048; tween(shopPanel, { x: targetX }, { duration: 300, easing: tween.easeInOut }); }; // Menu button click handler menuButton.down = function (x, y, obj) { bottomMenuOpen = !bottomMenuOpen; bottomMenu.visible = true; var targetY = bottomMenuOpen ? 2432 : 2732 + 300; tween(bottomMenu, { y: targetY }, { duration: 300, easing: tween.easeInOut, onFinish: function onFinish() { if (!bottomMenuOpen) { bottomMenu.visible = false; } } }); }; // Main tap handler game.down = function (x, y, obj) { // Don't process taps if game hasn't started or shop is open or bottom menu is open if (!gameStarted || shopOpen || bottomMenuOpen) return; // Increase coin count totalCoins += coinsPerTap; tapCount++; // Update UI coinCountText.setText('$' + totalCoins); tapCountText.setText('Taps: ' + tapCount); // Create coin animation var coin = new Coin(); var targetX = 2048 / 2; var targetY = 200; coin.startAnimation(x, y, targetX, targetY); coins.push(coin); game.addChild(coin); // Create tap effect var tapEffect = new TapEffect(); tapEffect.startAnimation(x, y); tapEffects.push(tapEffect); game.addChild(tapEffect); // Play sounds LK.getSound('coinSound').play(); LK.getSound('tapSound').play(); // Removed automatic progression - coins per tap stays at 1 dollar // Make background particles react to taps for (var i = 0; i < backgroundParticles.length; i++) { var particle = backgroundParticles[i]; var distance = Math.sqrt(Math.pow(particle.x - x, 2) + Math.pow(particle.y - y, 2)); if (distance < 200) { tween(particle, { alpha: 0.8 }, { duration: 100 }); tween(particle, { alpha: particle.alpha }, { duration: 200 }); } } // Save progress storage.totalCoins = totalCoins; storage.tapCount = tapCount; }; // Keyboard event listener for 'E' key to open shop game.keyDown = function (key) { if (key === 'E' || key === 'e') { if (gameStarted && !bottomMenuOpen) { shopOpen = !shopOpen; var targetX = shopOpen ? 1448 : 2048; tween(shopPanel, { x: targetX }, { duration: 300, easing: tween.easeInOut }); } } }; // Game update loop game.update = function () { // Auto-clicker functionality if (storage.autoClicker && LK.ticks % 120 === 0) { // Every 2 seconds totalCoins += Math.floor(coinsPerTap * 0.5); // 50% of manual tap value coinCountText.setText('$' + totalCoins); storage.totalCoins = totalCoins; // Create small coin animation at center var coin = new Coin(); var centerX = 2048 / 2; var centerY = 2732 / 2; coin.startAnimation(centerX, centerY, centerX, 200); coins.push(coin); game.addChild(coin); } // Bakery passive income - $10 every second (60 ticks) if (storage.bakery && LK.ticks % 60 === 0) { totalCoins += 10; coinCountText.setText('$' + totalCoins); storage.totalCoins = totalCoins; // Create small coin animation from bottom right var coin = new Coin(); var bakeryX = 2048 - 100; var bakeryY = 2732 - 100; coin.startAnimation(bakeryX, bakeryY, 2048 / 2, 200); coins.push(coin); game.addChild(coin); } // Factory passive income - $70 every 30 seconds (1800 ticks) if (storage.factory && LK.ticks % 1800 === 0) { totalCoins += 70; coinCountText.setText('$' + totalCoins); storage.totalCoins = totalCoins; // Create coin animation from bottom left var coin = new Coin(); var factoryX = 100; var factoryY = 2732 - 100; coin.startAnimation(factoryX, factoryY, 2048 / 2, 200); coins.push(coin); game.addChild(coin); } // Clean up destroyed coins for (var i = coins.length - 1; i >= 0; i--) { if (coins[i].destroyed) { coins.splice(i, 1); } } // Clean up destroyed tap effects for (var i = tapEffects.length - 1; i >= 0; i--) { if (tapEffects[i].destroyed) { tapEffects.splice(i, 1); } } // Animate coin count text occasionally if (LK.ticks % 300 === 0) { tween(coinCountText.scale, { x: 1.1, y: 1.1 }, { duration: 150, easing: tween.easeOut }); tween(coinCountText.scale, { x: 1, y: 1 }, { duration: 150, easing: tween.easeIn }); } };
===================================================================
--- original.js
+++ change.js
@@ -293,13 +293,13 @@
/****
* Game Code
****/
-// Bakery shop item is already fully implemented with:
-// - $500 cost in shopItemsData
-// - $10 per second passive income in game update loop
-// - Proper storage persistence
// - Visual coin animations from bakery location
+// - Proper storage persistence
+// - $10 per second passive income in game update loop
+// - $500 cost in shopItemsData
+// Bakery shop item is already fully implemented with:
var gameStarted = false;
var totalCoins = storage.totalCoins || 0;
var coinsPerTap = storage.boostUpgrade ? 2 : 1;
var tapCount = storage.tapCount || 0;
@@ -569,8 +569,23 @@
// Save progress
storage.totalCoins = totalCoins;
storage.tapCount = tapCount;
};
+// Keyboard event listener for 'E' key to open shop
+game.keyDown = function (key) {
+ if (key === 'E' || key === 'e') {
+ if (gameStarted && !bottomMenuOpen) {
+ shopOpen = !shopOpen;
+ var targetX = shopOpen ? 1448 : 2048;
+ tween(shopPanel, {
+ x: targetX
+ }, {
+ duration: 300,
+ easing: tween.easeInOut
+ });
+ }
+ }
+};
// Game update loop
game.update = function () {
// Auto-clicker functionality
if (storage.autoClicker && LK.ticks % 120 === 0) {