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Please fix the bug: 'window.addEventListener is not a function' in or related to this line: 'window.addEventListener('keydown', function (event) {' Line Number: 595
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Please fix the bug: 'window.addEventListener is not a function' in or related to this line: 'window.addEventListener('keydown', function (event) {' Line Number: 595
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olmadı
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shop açmak başka bir yol daha olsun e basarsak shop açılsın
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markete fabrika ekle 30 saniyede 70 dolar kazandırsın fiyatıh 1200 dolar olsun
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.
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shop bakal ekle aldımızda her 1 saniyede 10 dolar versin ve bunun fiyatı 500 dolar olsun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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menüde exit basarsak menüye dönelim restart tuşunu basarsak ise oyunda herşey en baştan başlasın
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alt tarafa menü ekle açtımızda çıkma tuşu olsun ve restart tuşu olsun
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ana menü ekle oyun başlamadan önce play düğmesi olsun lüften
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mağzada hiç bişey alamıyorum bunu düzelt ve mağza açıldında sağ taraftan açılsın
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'cost')' in or related to this line: 'if (totalCoins >= item.cost && !item.owned) {' Line Number: 240
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OLMADI
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MAĞZADA 2X BOOS SATILSIN VE BUNU 120 DOLARA ALALIM
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TIKLADIMIZ SADECE 1 DOLAR GELSİN ARTMASIN
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YAN TARAFTA AÇABİLECEMİZ BİR TABLO OLSUN VE ORADA KAZANDIMIZ PARAYLA BİŞEYLER ALALIM
Code edit (1 edits merged)
Please save this source code
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Click Fortune - Tap to Earn
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TIKLAMA OYUNU YAPACAM TIKLADIKCA PARA GELSİN VE ARKA PLANDA BU PLANA GÖRE GÜZEL BİŞEYLER OLSUN
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var BackgroundParticle = Container.expand(function () { var self = Container.call(this); var particleGraphics = self.attachAsset('backgroundParticle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = Math.random() * 2 + 1; self.alpha = Math.random() * 0.5 + 0.2; self.update = function () { self.y += self.speed; if (self.y > 2732 + 50) { self.y = -50; self.x = Math.random() * 2048; } }; return self; }); var Coin = Container.expand(function () { var self = Container.call(this); var coinGraphics = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5 }); self.startAnimation = function (startX, startY, targetX, targetY) { self.x = startX; self.y = startY; self.alpha = 1; self.scale.set(0.5); // Scale up animation tween(self.scale, { x: 1, y: 1 }, { duration: 200, easing: tween.easeOut }); // Move to target position tween(self, { x: targetX, y: targetY }, { duration: 800, easing: tween.easeInOut, onFinish: function onFinish() { self.destroy(); } }); // Fade out near the end LK.setTimeout(function () { tween(self, { alpha: 0 }, { duration: 200 }); }, 600); }; return self; }); var TapEffect = Container.expand(function () { var self = Container.call(this); var effectGraphics = self.attachAsset('tapEffect', { anchorX: 0.5, anchorY: 0.5 }); self.startAnimation = function (x, y) { self.x = x; self.y = y; self.alpha = 0.7; self.scale.set(0.3); // Scale up and fade out tween(self.scale, { x: 1.5, y: 1.5 }, { duration: 300, easing: tween.easeOut }); tween(self, { alpha: 0 }, { duration: 300, onFinish: function onFinish() { self.destroy(); } }); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x1a1a2e }); /**** * Game Code ****/ // Game variables var totalCoins = storage.totalCoins || 0; var coinsPerTap = storage.boostUpgrade ? 2 : 1; var tapCount = storage.tapCount || 0; var coins = []; var tapEffects = []; var backgroundParticles = []; // UI Elements var coinCountText = new Text2('$' + totalCoins, { size: 120, fill: 0xFFD700 }); coinCountText.anchor.set(0.5, 0); LK.gui.top.addChild(coinCountText); var tapCountText = new Text2('Taps: ' + tapCount, { size: 60, fill: 0xFFFFFF }); tapCountText.anchor.set(0.5, 0); tapCountText.y = 150; LK.gui.top.addChild(tapCountText); var coinsPerTapText = new Text2('$' + coinsPerTap + ' per tap', { size: 50, fill: 0x4CAF50 }); coinsPerTapText.anchor.set(0.5, 1); LK.gui.bottom.addChild(coinsPerTapText); // Shop system variables var shopOpen = false; var shopPanel = new Container(); var shopBackground = LK.getAsset('shopBackground', { width: 600, height: 2732, color: 0x2c2c54, shape: 'box', anchorX: 0, anchorY: 0 }); shopPanel.addChild(shopBackground); shopPanel.x = 2048; // Start hidden off-screen to the right game.addChild(shopPanel); // Shop toggle button var shopButton = new Text2('SHOP', { size: 80, fill: 0xFFD700 }); shopButton.anchor.set(1, 0); shopButton.x = -20; shopButton.y = 20; LK.gui.topRight.addChild(shopButton); // Shop items data var shopItemsData = [{ name: 'Auto Clicker', description: 'Automatically earn coins', cost: 500, owned: storage.autoClicker || false, type: 'upgrade' }, { name: '2X Boost', description: 'Double your coins per tap', cost: 120, owned: storage.boostUpgrade || false, type: 'upgrade' }, { name: 'Gold Rush', description: 'Triple coins for 30 seconds', cost: 250, owned: false, type: 'consumable' }]; // Shop UI elements var shopItems = []; var shopTitle = new Text2('SHOP', { size: 100, fill: 0xFFD700 }); shopTitle.anchor.set(0.5, 0); shopTitle.x = 300; shopTitle.y = 50; shopPanel.addChild(shopTitle); // Create shop item buttons for (var i = 0; i < shopItemsData.length; i++) { var itemContainer = new Container(); var itemBg = LK.getAsset('itemBg', { width: 550, height: 150, color: 0x3c3c5c, shape: 'box', anchorX: 0.5, anchorY: 0.5 }); var itemName = new Text2(shopItemsData[i].name, { size: 60, fill: 0xFFFFFF }); itemName.anchor.set(0.5, 0); itemName.y = -40; var itemDesc = new Text2(shopItemsData[i].description, { size: 40, fill: 0xCCCCCC }); itemDesc.anchor.set(0.5, 0); itemDesc.y = -5; var itemCost = new Text2('$' + shopItemsData[i].cost, { size: 50, fill: 0x4CAF50 }); itemCost.anchor.set(0.5, 0); itemCost.y = 30; itemContainer.addChild(itemBg); itemContainer.addChild(itemName); itemContainer.addChild(itemDesc); itemContainer.addChild(itemCost); shopItems.push(itemContainer); itemContainer.x = 300; itemContainer.y = 250 + i * 200; itemContainer.itemIndex = i; // Add click handler for shop items itemContainer.down = function (x, y, obj) { var itemIndex = this.itemIndex; if (itemIndex >= 0 && itemIndex < shopItemsData.length) { var item = shopItemsData[itemIndex]; if (item && totalCoins >= item.cost && !item.owned) { totalCoins -= item.cost; item.owned = true; // Apply item effects if (item.name === 'Auto Clicker') { storage.autoClicker = true; } else if (item.name === '2X Boost') { storage.boostUpgrade = true; coinsPerTap = 2; } else if (item.name === 'Gold Rush') { // Gold Rush effect removed to keep coins per tap at 1 } // Update UI coinCountText.setText('$' + totalCoins); coinsPerTapText.setText('$' + coinsPerTap + ' per tap'); // Flash item green LK.effects.flashObject(this, 0x4CAF50, 500); // Save progress storage.totalCoins = totalCoins; } } }; shopPanel.addChild(itemContainer); } // Create background particles for (var i = 0; i < 15; i++) { var particle = new BackgroundParticle(); particle.x = Math.random() * 2048; particle.y = Math.random() * 2732; backgroundParticles.push(particle); game.addChild(particle); } // Shop button click handler shopButton.down = function (x, y, obj) { shopOpen = !shopOpen; var targetX = shopOpen ? 1448 : 2048; tween(shopPanel, { x: targetX }, { duration: 300, easing: tween.easeInOut }); }; // Main tap handler game.down = function (x, y, obj) { // Don't process taps if shop is open if (shopOpen) return; // Increase coin count totalCoins += coinsPerTap; tapCount++; // Update UI coinCountText.setText('$' + totalCoins); tapCountText.setText('Taps: ' + tapCount); // Create coin animation var coin = new Coin(); var targetX = 2048 / 2; var targetY = 200; coin.startAnimation(x, y, targetX, targetY); coins.push(coin); game.addChild(coin); // Create tap effect var tapEffect = new TapEffect(); tapEffect.startAnimation(x, y); tapEffects.push(tapEffect); game.addChild(tapEffect); // Play sounds LK.getSound('coinSound').play(); LK.getSound('tapSound').play(); // Removed automatic progression - coins per tap stays at 1 dollar // Make background particles react to taps for (var i = 0; i < backgroundParticles.length; i++) { var particle = backgroundParticles[i]; var distance = Math.sqrt(Math.pow(particle.x - x, 2) + Math.pow(particle.y - y, 2)); if (distance < 200) { tween(particle, { alpha: 0.8 }, { duration: 100 }); tween(particle, { alpha: particle.alpha }, { duration: 200 }); } } // Save progress storage.totalCoins = totalCoins; storage.tapCount = tapCount; }; // Game update loop game.update = function () { // Auto-clicker functionality if (storage.autoClicker && LK.ticks % 120 === 0) { // Every 2 seconds totalCoins += Math.floor(coinsPerTap * 0.5); // 50% of manual tap value coinCountText.setText('$' + totalCoins); storage.totalCoins = totalCoins; // Create small coin animation at center var coin = new Coin(); var centerX = 2048 / 2; var centerY = 2732 / 2; coin.startAnimation(centerX, centerY, centerX, 200); coins.push(coin); game.addChild(coin); } // Clean up destroyed coins for (var i = coins.length - 1; i >= 0; i--) { if (coins[i].destroyed) { coins.splice(i, 1); } } // Clean up destroyed tap effects for (var i = tapEffects.length - 1; i >= 0; i--) { if (tapEffects[i].destroyed) { tapEffects.splice(i, 1); } } // Animate coin count text occasionally if (LK.ticks % 300 === 0) { tween(coinCountText.scale, { x: 1.1, y: 1.1 }, { duration: 150, easing: tween.easeOut }); tween(coinCountText.scale, { x: 1, y: 1 }, { duration: 150, easing: tween.easeIn }); } };
===================================================================
--- original.js
+++ change.js
@@ -144,9 +144,9 @@
anchorX: 0,
anchorY: 0
});
shopPanel.addChild(shopBackground);
-shopPanel.x = -600; // Start hidden off-screen
+shopPanel.x = 2048; // Start hidden off-screen to the right
game.addChild(shopPanel);
// Shop toggle button
var shopButton = new Text2('SHOP', {
size: 80,
@@ -224,9 +224,9 @@
itemContainer.y = 250 + i * 200;
itemContainer.itemIndex = i;
// Add click handler for shop items
itemContainer.down = function (x, y, obj) {
- var itemIndex = obj.itemIndex;
+ var itemIndex = this.itemIndex;
if (itemIndex >= 0 && itemIndex < shopItemsData.length) {
var item = shopItemsData[itemIndex];
if (item && totalCoins >= item.cost && !item.owned) {
totalCoins -= item.cost;
@@ -243,9 +243,9 @@
// Update UI
coinCountText.setText('$' + totalCoins);
coinsPerTapText.setText('$' + coinsPerTap + ' per tap');
// Flash item green
- LK.effects.flashObject(obj, 0x4CAF50, 500);
+ LK.effects.flashObject(this, 0x4CAF50, 500);
// Save progress
storage.totalCoins = totalCoins;
}
}
@@ -262,9 +262,9 @@
}
// Shop button click handler
shopButton.down = function (x, y, obj) {
shopOpen = !shopOpen;
- var targetX = shopOpen ? 0 : -600;
+ var targetX = shopOpen ? 1448 : 2048;
tween(shopPanel, {
x: targetX
}, {
duration: 300,