User prompt
Please fix the bug: 'window.addEventListener is not a function' in or related to this line: 'window.addEventListener('keydown', function (event) {' Line Number: 595
User prompt
Please fix the bug: 'window.addEventListener is not a function' in or related to this line: 'window.addEventListener('keydown', function (event) {' Line Number: 595
User prompt
olmadı
User prompt
shop açmak başka bir yol daha olsun e basarsak shop açılsın
User prompt
markete fabrika ekle 30 saniyede 70 dolar kazandırsın fiyatıh 1200 dolar olsun
User prompt
.
User prompt
shop bakal ekle aldımızda her 1 saniyede 10 dolar versin ve bunun fiyatı 500 dolar olsun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
menüde exit basarsak menüye dönelim restart tuşunu basarsak ise oyunda herşey en baştan başlasın
User prompt
alt tarafa menü ekle açtımızda çıkma tuşu olsun ve restart tuşu olsun
User prompt
ana menü ekle oyun başlamadan önce play düğmesi olsun lüften
User prompt
mağzada hiç bişey alamıyorum bunu düzelt ve mağza açıldında sağ taraftan açılsın
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'cost')' in or related to this line: 'if (totalCoins >= item.cost && !item.owned) {' Line Number: 240
User prompt
OLMADI
User prompt
MAĞZADA 2X BOOS SATILSIN VE BUNU 120 DOLARA ALALIM
User prompt
TIKLADIMIZ SADECE 1 DOLAR GELSİN ARTMASIN
User prompt
YAN TARAFTA AÇABİLECEMİZ BİR TABLO OLSUN VE ORADA KAZANDIMIZ PARAYLA BİŞEYLER ALALIM
Code edit (1 edits merged)
Please save this source code
User prompt
Click Fortune - Tap to Earn
Initial prompt
TIKLAMA OYUNU YAPACAM TIKLADIKCA PARA GELSİN VE ARKA PLANDA BU PLANA GÖRE GÜZEL BİŞEYLER OLSUN
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var BackgroundParticle = Container.expand(function () { var self = Container.call(this); var particleGraphics = self.attachAsset('backgroundParticle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = Math.random() * 2 + 1; self.alpha = Math.random() * 0.5 + 0.2; self.update = function () { self.y += self.speed; if (self.y > 2732 + 50) { self.y = -50; self.x = Math.random() * 2048; } }; return self; }); var Coin = Container.expand(function () { var self = Container.call(this); var coinGraphics = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5 }); self.startAnimation = function (startX, startY, targetX, targetY) { self.x = startX; self.y = startY; self.alpha = 1; self.scale.set(0.5); // Scale up animation tween(self.scale, { x: 1, y: 1 }, { duration: 200, easing: tween.easeOut }); // Move to target position tween(self, { x: targetX, y: targetY }, { duration: 800, easing: tween.easeInOut, onFinish: function onFinish() { self.destroy(); } }); // Fade out near the end LK.setTimeout(function () { tween(self, { alpha: 0 }, { duration: 200 }); }, 600); }; return self; }); var TapEffect = Container.expand(function () { var self = Container.call(this); var effectGraphics = self.attachAsset('tapEffect', { anchorX: 0.5, anchorY: 0.5 }); self.startAnimation = function (x, y) { self.x = x; self.y = y; self.alpha = 0.7; self.scale.set(0.3); // Scale up and fade out tween(self.scale, { x: 1.5, y: 1.5 }, { duration: 300, easing: tween.easeOut }); tween(self, { alpha: 0 }, { duration: 300, onFinish: function onFinish() { self.destroy(); } }); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x1a1a2e }); /**** * Game Code ****/ // Game variables var totalCoins = storage.totalCoins || 0; var coinsPerTap = storage.coinsPerTap || 1; var tapCount = storage.tapCount || 0; var coins = []; var tapEffects = []; var backgroundParticles = []; // UI Elements var coinCountText = new Text2('$' + totalCoins, { size: 120, fill: 0xFFD700 }); coinCountText.anchor.set(0.5, 0); LK.gui.top.addChild(coinCountText); var tapCountText = new Text2('Taps: ' + tapCount, { size: 60, fill: 0xFFFFFF }); tapCountText.anchor.set(0.5, 0); tapCountText.y = 150; LK.gui.top.addChild(tapCountText); var coinsPerTapText = new Text2('$' + coinsPerTap + ' per tap', { size: 50, fill: 0x4CAF50 }); coinsPerTapText.anchor.set(0.5, 1); LK.gui.bottom.addChild(coinsPerTapText); // Shop system variables var shopOpen = false; var shopPanel = new Container(); var shopBackground = LK.getAsset('shopBackground', { width: 600, height: 2732, color: 0x2c2c54, shape: 'box', anchorX: 0, anchorY: 0 }); shopPanel.addChild(shopBackground); shopPanel.x = -600; // Start hidden off-screen game.addChild(shopPanel); // Shop toggle button var shopButton = new Text2('SHOP', { size: 80, fill: 0xFFD700 }); shopButton.anchor.set(1, 0); shopButton.x = -20; shopButton.y = 20; LK.gui.topRight.addChild(shopButton); // Shop items data var shopItems = [{ name: 'Double Click', description: 'Earn 2x coins per tap', cost: 100, owned: storage.doubleClick || false, type: 'upgrade' }, { name: 'Auto Clicker', description: 'Automatically earn coins', cost: 500, owned: storage.autoClicker || false, type: 'upgrade' }, { name: 'Gold Rush', description: 'Triple coins for 30 seconds', cost: 250, owned: false, type: 'consumable' }]; // Shop UI elements var shopItems = []; var shopTitle = new Text2('SHOP', { size: 100, fill: 0xFFD700 }); shopTitle.anchor.set(0.5, 0); shopTitle.x = 300; shopTitle.y = 50; shopPanel.addChild(shopTitle); // Create shop item buttons for (var i = 0; i < shopItems.length; i++) { var itemContainer = new Container(); var itemBg = LK.getAsset('itemBg', { width: 550, height: 150, color: 0x3c3c5c, shape: 'box', anchorX: 0.5, anchorY: 0.5 }); var itemName = new Text2(shopItems[i].name, { size: 60, fill: 0xFFFFFF }); itemName.anchor.set(0.5, 0); itemName.y = -40; var itemDesc = new Text2(shopItems[i].description, { size: 40, fill: 0xCCCCCC }); itemDesc.anchor.set(0.5, 0); itemDesc.y = -5; var itemCost = new Text2('$' + shopItems[i].cost, { size: 50, fill: 0x4CAF50 }); itemCost.anchor.set(0.5, 0); itemCost.y = 30; itemContainer.addChild(itemBg); itemContainer.addChild(itemName); itemContainer.addChild(itemDesc); itemContainer.addChild(itemCost); itemContainer.x = 300; itemContainer.y = 250 + i * 200; itemContainer.itemIndex = i; // Add click handler for shop items itemContainer.down = function (x, y, obj) { var item = shopItems[obj.itemIndex]; if (totalCoins >= item.cost && !item.owned) { totalCoins -= item.cost; item.owned = true; // Apply item effects if (item.name === 'Double Click') { coinsPerTap *= 2; storage.doubleClick = true; } else if (item.name === 'Auto Clicker') { storage.autoClicker = true; } else if (item.name === 'Gold Rush') { // Triple coins for 30 seconds var originalCoinsPerTap = coinsPerTap; coinsPerTap *= 3; LK.setTimeout(function () { coinsPerTap = originalCoinsPerTap; }, 30000); } // Update UI coinCountText.setText('$' + totalCoins); coinsPerTapText.setText('$' + coinsPerTap + ' per tap'); // Flash item green LK.effects.flashObject(obj, 0x4CAF50, 500); // Save progress storage.totalCoins = totalCoins; storage.coinsPerTap = coinsPerTap; } }; shopPanel.addChild(itemContainer); } // Create background particles for (var i = 0; i < 15; i++) { var particle = new BackgroundParticle(); particle.x = Math.random() * 2048; particle.y = Math.random() * 2732; backgroundParticles.push(particle); game.addChild(particle); } // Shop button click handler shopButton.down = function (x, y, obj) { shopOpen = !shopOpen; var targetX = shopOpen ? 0 : -600; tween(shopPanel, { x: targetX }, { duration: 300, easing: tween.easeInOut }); }; // Main tap handler game.down = function (x, y, obj) { // Don't process taps if shop is open if (shopOpen) return; // Increase coin count totalCoins += coinsPerTap; tapCount++; // Update UI coinCountText.setText('$' + totalCoins); tapCountText.setText('Taps: ' + tapCount); // Create coin animation var coin = new Coin(); var targetX = 2048 / 2; var targetY = 200; coin.startAnimation(x, y, targetX, targetY); coins.push(coin); game.addChild(coin); // Create tap effect var tapEffect = new TapEffect(); tapEffect.startAnimation(x, y); tapEffects.push(tapEffect); game.addChild(tapEffect); // Play sounds LK.getSound('coinSound').play(); LK.getSound('tapSound').play(); // Progression system - increase coins per tap every 50 taps if (tapCount % 50 === 0) { coinsPerTap++; coinsPerTapText.setText('$' + coinsPerTap + ' per tap'); // Flash screen gold briefly LK.effects.flashScreen(0xFFD700, 500); } // Make background particles react to taps for (var i = 0; i < backgroundParticles.length; i++) { var particle = backgroundParticles[i]; var distance = Math.sqrt(Math.pow(particle.x - x, 2) + Math.pow(particle.y - y, 2)); if (distance < 200) { tween(particle, { alpha: 0.8 }, { duration: 100 }); tween(particle, { alpha: particle.alpha }, { duration: 200 }); } } // Save progress storage.totalCoins = totalCoins; storage.coinsPerTap = coinsPerTap; storage.tapCount = tapCount; }; // Game update loop game.update = function () { // Auto-clicker functionality if (storage.autoClicker && LK.ticks % 120 === 0) { // Every 2 seconds totalCoins += Math.floor(coinsPerTap * 0.5); // 50% of manual tap value coinCountText.setText('$' + totalCoins); storage.totalCoins = totalCoins; // Create small coin animation at center var coin = new Coin(); var centerX = 2048 / 2; var centerY = 2732 / 2; coin.startAnimation(centerX, centerY, centerX, 200); coins.push(coin); game.addChild(coin); } // Clean up destroyed coins for (var i = coins.length - 1; i >= 0; i--) { if (coins[i].destroyed) { coins.splice(i, 1); } } // Clean up destroyed tap effects for (var i = tapEffects.length - 1; i >= 0; i--) { if (tapEffects[i].destroyed) { tapEffects.splice(i, 1); } } // Animate coin count text occasionally if (LK.ticks % 300 === 0) { tween(coinCountText.scale, { x: 1.1, y: 1.1 }, { duration: 150, easing: tween.easeOut }); tween(coinCountText.scale, { x: 1, y: 1 }, { duration: 150, easing: tween.easeIn }); } };
===================================================================
--- original.js
+++ change.js
@@ -132,18 +132,152 @@
fill: 0x4CAF50
});
coinsPerTapText.anchor.set(0.5, 1);
LK.gui.bottom.addChild(coinsPerTapText);
+// Shop system variables
+var shopOpen = false;
+var shopPanel = new Container();
+var shopBackground = LK.getAsset('shopBackground', {
+ width: 600,
+ height: 2732,
+ color: 0x2c2c54,
+ shape: 'box',
+ anchorX: 0,
+ anchorY: 0
+});
+shopPanel.addChild(shopBackground);
+shopPanel.x = -600; // Start hidden off-screen
+game.addChild(shopPanel);
+// Shop toggle button
+var shopButton = new Text2('SHOP', {
+ size: 80,
+ fill: 0xFFD700
+});
+shopButton.anchor.set(1, 0);
+shopButton.x = -20;
+shopButton.y = 20;
+LK.gui.topRight.addChild(shopButton);
+// Shop items data
+var shopItems = [{
+ name: 'Double Click',
+ description: 'Earn 2x coins per tap',
+ cost: 100,
+ owned: storage.doubleClick || false,
+ type: 'upgrade'
+}, {
+ name: 'Auto Clicker',
+ description: 'Automatically earn coins',
+ cost: 500,
+ owned: storage.autoClicker || false,
+ type: 'upgrade'
+}, {
+ name: 'Gold Rush',
+ description: 'Triple coins for 30 seconds',
+ cost: 250,
+ owned: false,
+ type: 'consumable'
+}];
+// Shop UI elements
+var shopItems = [];
+var shopTitle = new Text2('SHOP', {
+ size: 100,
+ fill: 0xFFD700
+});
+shopTitle.anchor.set(0.5, 0);
+shopTitle.x = 300;
+shopTitle.y = 50;
+shopPanel.addChild(shopTitle);
+// Create shop item buttons
+for (var i = 0; i < shopItems.length; i++) {
+ var itemContainer = new Container();
+ var itemBg = LK.getAsset('itemBg', {
+ width: 550,
+ height: 150,
+ color: 0x3c3c5c,
+ shape: 'box',
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ var itemName = new Text2(shopItems[i].name, {
+ size: 60,
+ fill: 0xFFFFFF
+ });
+ itemName.anchor.set(0.5, 0);
+ itemName.y = -40;
+ var itemDesc = new Text2(shopItems[i].description, {
+ size: 40,
+ fill: 0xCCCCCC
+ });
+ itemDesc.anchor.set(0.5, 0);
+ itemDesc.y = -5;
+ var itemCost = new Text2('$' + shopItems[i].cost, {
+ size: 50,
+ fill: 0x4CAF50
+ });
+ itemCost.anchor.set(0.5, 0);
+ itemCost.y = 30;
+ itemContainer.addChild(itemBg);
+ itemContainer.addChild(itemName);
+ itemContainer.addChild(itemDesc);
+ itemContainer.addChild(itemCost);
+ itemContainer.x = 300;
+ itemContainer.y = 250 + i * 200;
+ itemContainer.itemIndex = i;
+ // Add click handler for shop items
+ itemContainer.down = function (x, y, obj) {
+ var item = shopItems[obj.itemIndex];
+ if (totalCoins >= item.cost && !item.owned) {
+ totalCoins -= item.cost;
+ item.owned = true;
+ // Apply item effects
+ if (item.name === 'Double Click') {
+ coinsPerTap *= 2;
+ storage.doubleClick = true;
+ } else if (item.name === 'Auto Clicker') {
+ storage.autoClicker = true;
+ } else if (item.name === 'Gold Rush') {
+ // Triple coins for 30 seconds
+ var originalCoinsPerTap = coinsPerTap;
+ coinsPerTap *= 3;
+ LK.setTimeout(function () {
+ coinsPerTap = originalCoinsPerTap;
+ }, 30000);
+ }
+ // Update UI
+ coinCountText.setText('$' + totalCoins);
+ coinsPerTapText.setText('$' + coinsPerTap + ' per tap');
+ // Flash item green
+ LK.effects.flashObject(obj, 0x4CAF50, 500);
+ // Save progress
+ storage.totalCoins = totalCoins;
+ storage.coinsPerTap = coinsPerTap;
+ }
+ };
+ shopPanel.addChild(itemContainer);
+}
// Create background particles
for (var i = 0; i < 15; i++) {
var particle = new BackgroundParticle();
particle.x = Math.random() * 2048;
particle.y = Math.random() * 2732;
backgroundParticles.push(particle);
game.addChild(particle);
}
+// Shop button click handler
+shopButton.down = function (x, y, obj) {
+ shopOpen = !shopOpen;
+ var targetX = shopOpen ? 0 : -600;
+ tween(shopPanel, {
+ x: targetX
+ }, {
+ duration: 300,
+ easing: tween.easeInOut
+ });
+};
// Main tap handler
game.down = function (x, y, obj) {
+ // Don't process taps if shop is open
+ if (shopOpen) return;
// Increase coin count
totalCoins += coinsPerTap;
tapCount++;
// Update UI
@@ -194,8 +328,22 @@
storage.tapCount = tapCount;
};
// Game update loop
game.update = function () {
+ // Auto-clicker functionality
+ if (storage.autoClicker && LK.ticks % 120 === 0) {
+ // Every 2 seconds
+ totalCoins += Math.floor(coinsPerTap * 0.5); // 50% of manual tap value
+ coinCountText.setText('$' + totalCoins);
+ storage.totalCoins = totalCoins;
+ // Create small coin animation at center
+ var coin = new Coin();
+ var centerX = 2048 / 2;
+ var centerY = 2732 / 2;
+ coin.startAnimation(centerX, centerY, centerX, 200);
+ coins.push(coin);
+ game.addChild(coin);
+ }
// Clean up destroyed coins
for (var i = coins.length - 1; i >= 0; i--) {
if (coins[i].destroyed) {
coins.splice(i, 1);