User prompt
Please fix the bug: 'window.addEventListener is not a function' in or related to this line: 'window.addEventListener('keydown', function (event) {' Line Number: 595
User prompt
Please fix the bug: 'window.addEventListener is not a function' in or related to this line: 'window.addEventListener('keydown', function (event) {' Line Number: 595
User prompt
olmadı
User prompt
shop açmak başka bir yol daha olsun e basarsak shop açılsın
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markete fabrika ekle 30 saniyede 70 dolar kazandırsın fiyatıh 1200 dolar olsun
User prompt
.
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shop bakal ekle aldımızda her 1 saniyede 10 dolar versin ve bunun fiyatı 500 dolar olsun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
menüde exit basarsak menüye dönelim restart tuşunu basarsak ise oyunda herşey en baştan başlasın
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alt tarafa menü ekle açtımızda çıkma tuşu olsun ve restart tuşu olsun
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ana menü ekle oyun başlamadan önce play düğmesi olsun lüften
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mağzada hiç bişey alamıyorum bunu düzelt ve mağza açıldında sağ taraftan açılsın
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'cost')' in or related to this line: 'if (totalCoins >= item.cost && !item.owned) {' Line Number: 240
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OLMADI
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MAĞZADA 2X BOOS SATILSIN VE BUNU 120 DOLARA ALALIM
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TIKLADIMIZ SADECE 1 DOLAR GELSİN ARTMASIN
User prompt
YAN TARAFTA AÇABİLECEMİZ BİR TABLO OLSUN VE ORADA KAZANDIMIZ PARAYLA BİŞEYLER ALALIM
Code edit (1 edits merged)
Please save this source code
User prompt
Click Fortune - Tap to Earn
Initial prompt
TIKLAMA OYUNU YAPACAM TIKLADIKCA PARA GELSİN VE ARKA PLANDA BU PLANA GÖRE GÜZEL BİŞEYLER OLSUN
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var BackgroundParticle = Container.expand(function () { var self = Container.call(this); var particleGraphics = self.attachAsset('backgroundParticle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = Math.random() * 2 + 1; self.alpha = Math.random() * 0.5 + 0.2; self.update = function () { self.y += self.speed; if (self.y > 2732 + 50) { self.y = -50; self.x = Math.random() * 2048; } }; return self; }); var Coin = Container.expand(function () { var self = Container.call(this); var coinGraphics = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5 }); self.startAnimation = function (startX, startY, targetX, targetY) { self.x = startX; self.y = startY; self.alpha = 1; self.scale.set(0.5); // Scale up animation tween(self.scale, { x: 1, y: 1 }, { duration: 200, easing: tween.easeOut }); // Move to target position tween(self, { x: targetX, y: targetY }, { duration: 800, easing: tween.easeInOut, onFinish: function onFinish() { self.destroy(); } }); // Fade out near the end LK.setTimeout(function () { tween(self, { alpha: 0 }, { duration: 200 }); }, 600); }; return self; }); var TapEffect = Container.expand(function () { var self = Container.call(this); var effectGraphics = self.attachAsset('tapEffect', { anchorX: 0.5, anchorY: 0.5 }); self.startAnimation = function (x, y) { self.x = x; self.y = y; self.alpha = 0.7; self.scale.set(0.3); // Scale up and fade out tween(self.scale, { x: 1.5, y: 1.5 }, { duration: 300, easing: tween.easeOut }); tween(self, { alpha: 0 }, { duration: 300, onFinish: function onFinish() { self.destroy(); } }); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x1a1a2e }); /**** * Game Code ****/ // Game variables var totalCoins = storage.totalCoins || 0; var coinsPerTap = storage.coinsPerTap || 1; var tapCount = storage.tapCount || 0; var coins = []; var tapEffects = []; var backgroundParticles = []; // UI Elements var coinCountText = new Text2('$' + totalCoins, { size: 120, fill: 0xFFD700 }); coinCountText.anchor.set(0.5, 0); LK.gui.top.addChild(coinCountText); var tapCountText = new Text2('Taps: ' + tapCount, { size: 60, fill: 0xFFFFFF }); tapCountText.anchor.set(0.5, 0); tapCountText.y = 150; LK.gui.top.addChild(tapCountText); var coinsPerTapText = new Text2('$' + coinsPerTap + ' per tap', { size: 50, fill: 0x4CAF50 }); coinsPerTapText.anchor.set(0.5, 1); LK.gui.bottom.addChild(coinsPerTapText); // Create background particles for (var i = 0; i < 15; i++) { var particle = new BackgroundParticle(); particle.x = Math.random() * 2048; particle.y = Math.random() * 2732; backgroundParticles.push(particle); game.addChild(particle); } // Main tap handler game.down = function (x, y, obj) { // Increase coin count totalCoins += coinsPerTap; tapCount++; // Update UI coinCountText.setText('$' + totalCoins); tapCountText.setText('Taps: ' + tapCount); // Create coin animation var coin = new Coin(); var targetX = 2048 / 2; var targetY = 200; coin.startAnimation(x, y, targetX, targetY); coins.push(coin); game.addChild(coin); // Create tap effect var tapEffect = new TapEffect(); tapEffect.startAnimation(x, y); tapEffects.push(tapEffect); game.addChild(tapEffect); // Play sounds LK.getSound('coinSound').play(); LK.getSound('tapSound').play(); // Progression system - increase coins per tap every 50 taps if (tapCount % 50 === 0) { coinsPerTap++; coinsPerTapText.setText('$' + coinsPerTap + ' per tap'); // Flash screen gold briefly LK.effects.flashScreen(0xFFD700, 500); } // Make background particles react to taps for (var i = 0; i < backgroundParticles.length; i++) { var particle = backgroundParticles[i]; var distance = Math.sqrt(Math.pow(particle.x - x, 2) + Math.pow(particle.y - y, 2)); if (distance < 200) { tween(particle, { alpha: 0.8 }, { duration: 100 }); tween(particle, { alpha: particle.alpha }, { duration: 200 }); } } // Save progress storage.totalCoins = totalCoins; storage.coinsPerTap = coinsPerTap; storage.tapCount = tapCount; }; // Game update loop game.update = function () { // Clean up destroyed coins for (var i = coins.length - 1; i >= 0; i--) { if (coins[i].destroyed) { coins.splice(i, 1); } } // Clean up destroyed tap effects for (var i = tapEffects.length - 1; i >= 0; i--) { if (tapEffects[i].destroyed) { tapEffects.splice(i, 1); } } // Animate coin count text occasionally if (LK.ticks % 300 === 0) { tween(coinCountText.scale, { x: 1.1, y: 1.1 }, { duration: 150, easing: tween.easeOut }); tween(coinCountText.scale, { x: 1, y: 1 }, { duration: 150, easing: tween.easeIn }); } };
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,227 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+var storage = LK.import("@upit/storage.v1");
+
+/****
+* Classes
+****/
+var BackgroundParticle = Container.expand(function () {
+ var self = Container.call(this);
+ var particleGraphics = self.attachAsset('backgroundParticle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = Math.random() * 2 + 1;
+ self.alpha = Math.random() * 0.5 + 0.2;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y > 2732 + 50) {
+ self.y = -50;
+ self.x = Math.random() * 2048;
+ }
+ };
+ return self;
+});
+var Coin = Container.expand(function () {
+ var self = Container.call(this);
+ var coinGraphics = self.attachAsset('coin', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.startAnimation = function (startX, startY, targetX, targetY) {
+ self.x = startX;
+ self.y = startY;
+ self.alpha = 1;
+ self.scale.set(0.5);
+ // Scale up animation
+ tween(self.scale, {
+ x: 1,
+ y: 1
+ }, {
+ duration: 200,
+ easing: tween.easeOut
+ });
+ // Move to target position
+ tween(self, {
+ x: targetX,
+ y: targetY
+ }, {
+ duration: 800,
+ easing: tween.easeInOut,
+ onFinish: function onFinish() {
+ self.destroy();
+ }
+ });
+ // Fade out near the end
+ LK.setTimeout(function () {
+ tween(self, {
+ alpha: 0
+ }, {
+ duration: 200
+ });
+ }, 600);
+ };
+ return self;
+});
+var TapEffect = Container.expand(function () {
+ var self = Container.call(this);
+ var effectGraphics = self.attachAsset('tapEffect', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.startAnimation = function (x, y) {
+ self.x = x;
+ self.y = y;
+ self.alpha = 0.7;
+ self.scale.set(0.3);
+ // Scale up and fade out
+ tween(self.scale, {
+ x: 1.5,
+ y: 1.5
+ }, {
+ duration: 300,
+ easing: tween.easeOut
+ });
+ tween(self, {
+ alpha: 0
+ }, {
+ duration: 300,
+ onFinish: function onFinish() {
+ self.destroy();
+ }
+ });
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x1a1a2e
+});
+
+/****
+* Game Code
+****/
+// Game variables
+var totalCoins = storage.totalCoins || 0;
+var coinsPerTap = storage.coinsPerTap || 1;
+var tapCount = storage.tapCount || 0;
+var coins = [];
+var tapEffects = [];
+var backgroundParticles = [];
+// UI Elements
+var coinCountText = new Text2('$' + totalCoins, {
+ size: 120,
+ fill: 0xFFD700
+});
+coinCountText.anchor.set(0.5, 0);
+LK.gui.top.addChild(coinCountText);
+var tapCountText = new Text2('Taps: ' + tapCount, {
+ size: 60,
+ fill: 0xFFFFFF
+});
+tapCountText.anchor.set(0.5, 0);
+tapCountText.y = 150;
+LK.gui.top.addChild(tapCountText);
+var coinsPerTapText = new Text2('$' + coinsPerTap + ' per tap', {
+ size: 50,
+ fill: 0x4CAF50
+});
+coinsPerTapText.anchor.set(0.5, 1);
+LK.gui.bottom.addChild(coinsPerTapText);
+// Create background particles
+for (var i = 0; i < 15; i++) {
+ var particle = new BackgroundParticle();
+ particle.x = Math.random() * 2048;
+ particle.y = Math.random() * 2732;
+ backgroundParticles.push(particle);
+ game.addChild(particle);
+}
+// Main tap handler
+game.down = function (x, y, obj) {
+ // Increase coin count
+ totalCoins += coinsPerTap;
+ tapCount++;
+ // Update UI
+ coinCountText.setText('$' + totalCoins);
+ tapCountText.setText('Taps: ' + tapCount);
+ // Create coin animation
+ var coin = new Coin();
+ var targetX = 2048 / 2;
+ var targetY = 200;
+ coin.startAnimation(x, y, targetX, targetY);
+ coins.push(coin);
+ game.addChild(coin);
+ // Create tap effect
+ var tapEffect = new TapEffect();
+ tapEffect.startAnimation(x, y);
+ tapEffects.push(tapEffect);
+ game.addChild(tapEffect);
+ // Play sounds
+ LK.getSound('coinSound').play();
+ LK.getSound('tapSound').play();
+ // Progression system - increase coins per tap every 50 taps
+ if (tapCount % 50 === 0) {
+ coinsPerTap++;
+ coinsPerTapText.setText('$' + coinsPerTap + ' per tap');
+ // Flash screen gold briefly
+ LK.effects.flashScreen(0xFFD700, 500);
+ }
+ // Make background particles react to taps
+ for (var i = 0; i < backgroundParticles.length; i++) {
+ var particle = backgroundParticles[i];
+ var distance = Math.sqrt(Math.pow(particle.x - x, 2) + Math.pow(particle.y - y, 2));
+ if (distance < 200) {
+ tween(particle, {
+ alpha: 0.8
+ }, {
+ duration: 100
+ });
+ tween(particle, {
+ alpha: particle.alpha
+ }, {
+ duration: 200
+ });
+ }
+ }
+ // Save progress
+ storage.totalCoins = totalCoins;
+ storage.coinsPerTap = coinsPerTap;
+ storage.tapCount = tapCount;
+};
+// Game update loop
+game.update = function () {
+ // Clean up destroyed coins
+ for (var i = coins.length - 1; i >= 0; i--) {
+ if (coins[i].destroyed) {
+ coins.splice(i, 1);
+ }
+ }
+ // Clean up destroyed tap effects
+ for (var i = tapEffects.length - 1; i >= 0; i--) {
+ if (tapEffects[i].destroyed) {
+ tapEffects.splice(i, 1);
+ }
+ }
+ // Animate coin count text occasionally
+ if (LK.ticks % 300 === 0) {
+ tween(coinCountText.scale, {
+ x: 1.1,
+ y: 1.1
+ }, {
+ duration: 150,
+ easing: tween.easeOut
+ });
+ tween(coinCountText.scale, {
+ x: 1,
+ y: 1
+ }, {
+ duration: 150,
+ easing: tween.easeIn
+ });
+ }
+};
\ No newline at end of file