User prompt
dd background music to the game
User prompt
ADD MUSIC
User prompt
Please fix the bug: 'TypeError: fruits[i] is undefined' in or related to this line: 'if (fruits[i].assetId === '670be8300c26e18447ad576e') {' Line Number: 131
User prompt
Increase points awarded for cutting a banana
User prompt
ADD MORE POINTS ON CUTING BANANA
User prompt
Add a smaall text that is DO NOT TOUCH ROCK
User prompt
dont change the direction of fruits to left direction
User prompt
change the direction of fruits to left direction
User prompt
Increase the size of obstacle.
User prompt
बोल्ड का कलर और सकोर बोल्ड
User prompt
I just changed the color of the scoreboard into red.
User prompt
✅ Change the background color to cyan
User prompt
Add the color of background such as yellow.
User prompt
dont Add animation for cutting fruits
User prompt
Please fix the bug: 'TypeError: setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 120
User prompt
add a animation for cutting fruits
User prompt
change background into fruit basket
User prompt
add some obstacle
User prompt
show a score board
User prompt
end game in 20 seconds
User prompt
increse the speed of fruits
User prompt
add points for cutting fruits'
User prompt
add a knife for cutting fruits
User prompt
add points for each fruits
User prompt
change fruits into many shape and color of fruits
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Fruit class to represent each fruit coming from the right side var Fruit = Container.expand(function () { var self = Container.call(this); // Attach a fruit asset, assuming a generic fruit shape is available var fruitTypes = ['mango', 'apple', 'banana', 'grape']; var randomFruit = fruitTypes[Math.floor(Math.random() * fruitTypes.length)]; var fruitGraphics = self.attachAsset(randomFruit, { anchorX: 0.5, anchorY: 0.5 }); // Set initial speed for the fruit self.speed = -5; // Update function to move the fruit leftwards self.update = function () { self.x += self.speed; }; }); var Knife = Container.expand(function () { var self = Container.call(this); var knifeGraphics = self.attachAsset('knife', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.y += self.speed; }; }); var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5, scaleX: 2, scaleY: 2 }); self.speed = -5; self.update = function () { self.x += self.speed; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x00FFFF // Set background color to cyan }); /**** * Game Code ****/ // Initialize variables var fruits = []; var knife = game.addChild(new Knife()); knife.x = 2048 / 2; knife.y = 2732 / 2; var fruitCount = 0; var maxFruits = 10000; // Create and display the score text var scoreTxt = new Text2('0', { size: 150, fill: "#ff0000", fontWeight: "bold" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Add a small text that says 'DO NOT TOUCH ROCK' var warningTxt = new Text2('DO NOT TOUCH ROCK', { size: 50, fill: "#ffffff" }); warningTxt.anchor.set(0.5, 0); LK.gui.bottom.addChild(warningTxt); // Function to update the score display function updateScoreDisplay() { scoreTxt.setText(LK.getScore()); } // Function to handle game updates var dragNode = null; function handleMove(x, y, obj) { if (dragNode) { dragNode.x = x; dragNode.y = y; } } game.move = handleMove; game.down = function (x, y, obj) { dragNode = knife; handleMove(x, y, obj); }; game.up = function (x, y, obj) { dragNode = null; }; game.update = function () { // Create new fruits at regular intervals if (LK.ticks % 30 == 0 && fruitCount < maxFruits) { var newFruit = new Fruit(); newFruit.x = 2048; // Start from the right side newFruit.y = Math.random() * 2732; // Random y position fruits.push(newFruit); game.addChild(newFruit); fruitCount++; } // Update each fruit's position for (var i = fruits.length - 1; i >= 0; i--) { fruits[i].update(); // Remove fruits that have moved off the left side of the screen if (fruits[i].x < -50) { fruits[i].destroy(); fruits.splice(i, 1); } // Add points for cutting fruits if (knife.intersects(fruits[i])) { fruits[i].destroy(); fruits.splice(i, 1); if (fruits[i].assetId === '670be8300c26e18447ad576e') { // Check if the fruit is a banana LK.setScore(LK.getScore() + 5); // Add 5 points for cutting a banana } else { LK.setScore(LK.getScore() + 1); // Add 1 point for other fruits } updateScoreDisplay(); } } // Create new obstacles at regular intervals if (LK.ticks % 60 == 0) { var newObstacle = new Obstacle(); newObstacle.x = 2048; // Start from the right side newObstacle.y = Math.random() * 2732; // Random y position game.addChild(newObstacle); } // Update each obstacle's position for (var j = game.children.length - 1; j >= 0; j--) { if (game.children[j] instanceof Obstacle) { game.children[j].update(); // Remove obstacles that have moved off the left side of the screen if (game.children[j].x < -50) { game.children[j].destroy(); game.children.splice(j, 1); } // End game if knife intersects with an obstacle if (knife.intersects(game.children[j])) { LK.showGameOver(); } } } // End the game after 20 seconds if (LK.ticks >= 1200) { // 20 seconds * 60 FPS = 1200 ticks LK.showGameOver(); } };
===================================================================
--- original.js
+++ change.js
@@ -116,9 +116,14 @@
// Add points for cutting fruits
if (knife.intersects(fruits[i])) {
fruits[i].destroy();
fruits.splice(i, 1);
- LK.setScore(LK.getScore() + 1); // Add 1 point for each fruit
+ if (fruits[i].assetId === '670be8300c26e18447ad576e') {
+ // Check if the fruit is a banana
+ LK.setScore(LK.getScore() + 5); // Add 5 points for cutting a banana
+ } else {
+ LK.setScore(LK.getScore() + 1); // Add 1 point for other fruits
+ }
updateScoreDisplay();
}
}
// Create new obstacles at regular intervals