User prompt
bir highscore sistemi ekleyelim ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
biraz daha sağ tarafa alalım
User prompt
cleat butonunu biraz daha sağ tarafa almalıyız
User prompt
koyduğum beti süre dolmadan clear yapabileceğim bir buton olmalı
User prompt
her 45 saniyede bir spin otomatik olmalı spin tuşunu kaldıralım sayaç ekleyelim sayaç 0 a düştüğünde daha fazla bet kabul etmemeli. Her sonuçtan sonra tekrar bet konulabilmeli
User prompt
oyunun arka planındaki yeşil renk içinbir asset eklermisin oraya resim koymak istiyorum
User prompt
custom kısmına yazıyorum ama ok tuşuna basamıyorum
User prompt
birde istediğim tutarı bet yapabileceğim bir kutucuk gerekli
User prompt
red green blue yazılarını text olarak bet butonlarından kaldıralım sadece bet yaptığımız tutarı gösteren yer kalsın ayrıca 5-10-15 ve istediğin kadar beti koyabileceğin kutucuklar olmalı
User prompt
sadece yazıyı alta al dedim Bet olarak kullandığım asset öyle kalmalı aralarını biraz açalım çok yakınlar
User prompt
Black yazılar Blue olarak değişmeli ayrıca bet overlayinin üzeirndeki yazıları biraz aşağıya almamız gerekiyor resimin tam üstünde şuan
User prompt
Spin textini kaldıralım zaten resimde yazıyor ayrıca kırmızı siyah ve yeşil bet yazılarını biraz alta alalım hepsine kendi alanını açalım ayrıca yeşil kırmızı ve siyahın arasında olsun butonlar için
User prompt
0 ın arkası yeşil olmalı şuanda mavi görünüyor
User prompt
number 0 yeşil olacak normalde siyah kullandığıımız şeyler blue olacak
User prompt
black yerine blue yapalım siyah çok koyu oldu
User prompt
0 sayısının arkası siyah yeşil olmalı
User prompt
biraz daha yavaşlayıp dursun son anına kadar görelim şuana iyi ama biraz daha yavaşladıktan sonra durmalı. ayrıca 0 sayısı yeşil olmalı ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
dönme hızı yavaş yavaş azalmalı ve en son durmalı şuanda aniden duruyor. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
her spine bastığımda bir sola bir sağa kaydırıyor sadece tek bir yöne dönmeli dönme hızı ve dönme süresi aynı olmalı ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
TEK YÖNE DÖNMELİ VE HIZI DÜŞMEMELİ ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
dönme hızıda biraz çok olmalı bazen hızlı bazen yavaş dönüyor ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
seçilen numara kırmızıya boyanıyor ona gerek yok. Ayrıca herzaman aynı yöne dönmeli ve biraz sürmeli dönme işlemi. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
hala hatalı numara ve kazanan numara eşleşmiyor. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
hala spin den gelen sayıyla aşağıda yazan sayı farklı kazanan numrayı sarı ile kullandığın ibre belirlesin. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
number 12 red you won diyor ama ibre siyah 11 de gözüküyor
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var BetButton = Container.expand(function (color, label) { var self = Container.call(this); self.color = color; self.betAmount = 0; var button = self.attachAsset('betButton', { anchorX: 0.5, anchorY: 0.5 }); var colorValue = 0xff0000; if (color === 'black') colorValue = 0x0000ff; if (color === 'green') colorValue = 0x00aa00; button.tint = colorValue; var betText = new Text2('$0', { size: 40, fill: 0xFFFF00 }); betText.anchor.set(0.5, 0.5); self.addChild(betText); self.setBet = function (amount) { self.betAmount = amount; betText.setText('$' + amount); }; self.selected = false; self.setSelected = function (selected) { self.selected = selected; if (selected) { button.tint = button.tint | 0x888888; } else { var colorValue = 0xff0000; if (color === 'black') colorValue = 0x0000ff; if (color === 'green') colorValue = 0x00aa00; button.tint = colorValue; } }; self.down = function (x, y, obj) { if (!isSpinning && canPlaceBets) { // Deselect all buttons redButton.setSelected(false); greenButton.setSelected(false); blackButton.setSelected(false); // Select this button self.setSelected(true); selectedBetButton = self; } }; return self; }); var RouletteWheel = Container.expand(function () { var self = Container.call(this); // Roulette numbers with colors (European layout) var rouletteNumbers = [{ num: 0, color: 'green' }, { num: 32, color: 'red' }, { num: 15, color: 'black' }, { num: 19, color: 'red' }, { num: 4, color: 'black' }, { num: 21, color: 'red' }, { num: 2, color: 'black' }, { num: 25, color: 'red' }, { num: 17, color: 'black' }, { num: 34, color: 'red' }, { num: 6, color: 'black' }, { num: 27, color: 'red' }, { num: 13, color: 'black' }, { num: 36, color: 'red' }, { num: 11, color: 'black' }, { num: 30, color: 'red' }, { num: 8, color: 'black' }, { num: 23, color: 'red' }, { num: 10, color: 'black' }, { num: 5, color: 'red' }, { num: 24, color: 'black' }, { num: 16, color: 'red' }, { num: 33, color: 'black' }, { num: 1, color: 'red' }, { num: 20, color: 'black' }, { num: 14, color: 'red' }, { num: 31, color: 'black' }, { num: 9, color: 'red' }, { num: 22, color: 'black' }, { num: 18, color: 'red' }, { num: 29, color: 'black' }, { num: 7, color: 'red' }, { num: 28, color: 'black' }, { num: 12, color: 'red' }, { num: 35, color: 'black' }, { num: 3, color: 'red' }, { num: 26, color: 'black' }]; self.numbers = rouletteNumbers; self.spinning = false; // Create horizontal line of numbered boxes self.segments = []; self.segmentTexts = []; var boxWidth = 120; var totalWidth = 37 * boxWidth; var startX = -totalWidth / 2; for (var i = 0; i < 37; i++) { var segment = self.attachAsset('wheelSegment', { anchorX: 0.5, anchorY: 0.5 }); segment.width = boxWidth; segment.height = 150; segment.x = startX + i * boxWidth + boxWidth / 2; segment.y = 0; // Set color based on number var colorValue = 0xff0000; // red if (rouletteNumbers[i].color === 'black') { colorValue = 0x0000ff; } else if (rouletteNumbers[i].color === 'green') { colorValue = 0x00aa00; // Green background for green (0) } segment.tint = colorValue; // Add number text var textColor = 0xFFFFFF; if (rouletteNumbers[i].color === 'green') { textColor = 0x00aa00; // Green text for number 0 } var numberText = new Text2(rouletteNumbers[i].num.toString(), { size: 48, fill: textColor }); numberText.anchor.set(0.5, 0.5); numberText.x = segment.x; numberText.y = segment.y; self.addChild(numberText); self.segments.push(segment); self.segmentTexts.push(numberText); } self.spin = function (targetNumber) { if (self.spinning) return; self.spinning = true; var targetIndex = -1; for (var i = 0; i < self.numbers.length; i++) { if (self.numbers[i].num === targetNumber) { targetIndex = i; break; } } // Calculate target position for the line to slide // Account for wheel position (1024) and pointer position (1024) - they should align var targetX = -(targetIndex * boxWidth); // Always spin in same direction (left) with multiple full rotations var fullRotations = totalWidth * 5; // 5 full passes var currentX = self.x; var spinDistance = currentX - fullRotations + targetX; // Always move left from current position // Fixed spin duration and speed for consistency var spinDuration = 5000; // 5 seconds for slower spin // Use stronger easing for more gradual deceleration - starts fast and slows down very gradually tween(self, { x: spinDistance }, { duration: spinDuration, easing: tween.cubicOut, onFinish: function onFinish() { self.spinning = false; if (onSpinComplete) { onSpinComplete(targetNumber); } } }); }; self.update = function () { if (self.spinning) { // Create continuous scrolling effect by wrapping segments for (var i = 0; i < self.segments.length; i++) { var segment = self.segments[i]; var text = self.segmentTexts[i]; var globalX = self.x + segment.x; // If segment goes off the right side, wrap it to the left if (globalX > 2048 + boxWidth) { segment.x -= totalWidth; text.x = segment.x; } // If segment goes off the left side, wrap it to the right else if (globalX < -boxWidth) { segment.x += totalWidth; text.x = segment.x; } } } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x0f4d0f }); /**** * Game Code ****/ var bankroll = storage.bankroll || 1000; var currentBet = 0; var isSpinning = false; var onSpinComplete = null; var spinTimer = 45; // 45 seconds countdown var canPlaceBets = true; // Add background image var backgroundImage = game.attachAsset('backgroundImage', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 }); // Create UI elements var bankrollText = new Text2('Bankroll: $' + bankroll, { size: 50, fill: 0xFFFFFF }); bankrollText.anchor.set(0.5, 0); LK.gui.top.addChild(bankrollText); var betText = new Text2('Total Bet: $0', { size: 40, fill: 0xFFFF00 }); betText.anchor.set(0.5, 0); betText.y = 120; LK.gui.top.addChild(betText); var messageText = new Text2('Place your bets!', { size: 60, fill: 0xFFFFFF }); messageText.anchor.set(0.5, 1); LK.gui.bottom.addChild(messageText); var timerText = new Text2('Next spin in: 45s', { size: 50, fill: 0xFFFF00 }); timerText.anchor.set(0.5, 0); timerText.y = 180; LK.gui.top.addChild(timerText); // Create roulette wheel var wheel = game.addChild(new RouletteWheel()); wheel.x = 1024; wheel.y = 1000; // Create pointer var pointer = game.addChild(LK.getAsset('pointer', { anchorX: 0.5, anchorY: 1.0 })); pointer.x = 1024; pointer.y = 960; pointer.width = 10; pointer.height = 80; // Create bet buttons var redButton = game.addChild(new BetButton('red', 'RED')); redButton.x = 500; redButton.y = 1750; var greenButton = game.addChild(new BetButton('green', 'GREEN')); greenButton.x = 1024; greenButton.y = 1750; var blackButton = game.addChild(new BetButton('black', 'BLUE')); blackButton.x = 1548; blackButton.y = 1750; // Create bet increment buttons var betIncrements = [5, 10, 15]; var incrementButtons = []; var selectedBetButton = null; for (var i = 0; i < betIncrements.length; i++) { var incButton = game.addChild(new Container()); var buttonBg = incButton.attachAsset('betButton', { anchorX: 0.5, anchorY: 0.5 }); buttonBg.width = 150; buttonBg.height = 80; buttonBg.tint = 0x444444; var incText = new Text2('$' + betIncrements[i], { size: 30, fill: 0xFFFFFF }); incText.anchor.set(0.5, 0.5); incButton.addChild(incText); incButton.x = 600 + i * 170; incButton.y = 1600; incButton.betValue = betIncrements[i]; incButton.down = function (x, y, obj) { if (selectedBetButton && !isSpinning && canPlaceBets && bankroll >= currentBet + this.betValue) { var betAmount = Math.min(this.betValue, bankroll - currentBet); selectedBetButton.betAmount += betAmount; currentBet += betAmount; selectedBetButton.setBet(selectedBetButton.betAmount); updateUI(); } }.bind(incButton); incrementButtons.push(incButton); } // Create custom bet input container var customBetContainer = game.addChild(new Container()); var customBetBg = customBetContainer.attachAsset('betButton', { anchorX: 0.5, anchorY: 0.5 }); customBetBg.width = 200; customBetBg.height = 80; customBetBg.tint = 0x555555; var customBetText = new Text2('CUSTOM', { size: 25, fill: 0xFFFFFF }); customBetText.anchor.set(0.5, 0.5); customBetText.y = -20; customBetContainer.addChild(customBetText); var customBetAmount = 0; var customBetValueText = new Text2('$0', { size: 30, fill: 0xFFFF00 }); customBetValueText.anchor.set(0.5, 0.5); customBetValueText.y = 15; customBetContainer.addChild(customBetValueText); customBetContainer.x = 1350; customBetContainer.y = 1600; // Create number pad for custom bet input var numberPad = game.addChild(new Container()); numberPad.visible = false; numberPad.x = 1024; numberPad.y = 1366; // Create background for number pad var padBg = numberPad.attachAsset('betButton', { anchorX: 0.5, anchorY: 0.5 }); padBg.width = 400; padBg.height = 450; padBg.tint = 0x333333; // Create number buttons var numberButtons = []; for (var i = 0; i <= 9; i++) { var numButton = numberPad.addChild(new Container()); var numBg = numButton.attachAsset('betButton', { anchorX: 0.5, anchorY: 0.5 }); numBg.width = 100; numBg.height = 80; numBg.tint = 0x666666; var numText = new Text2(i.toString(), { size: 40, fill: 0xFFFFFF }); numText.anchor.set(0.5, 0.5); numButton.addChild(numText); // Position numbers in grid var row = Math.floor((9 - i) / 3); var col = (9 - i) % 3; if (i === 0) { row = 3; col = 1; } numButton.x = -100 + col * 100; numButton.y = -150 + row * 90; numButton.number = i; numButton.down = function (x, y, obj) { if (!isSpinning) { customBetAmount = customBetAmount * 10 + this.number; if (customBetAmount > bankroll) { customBetAmount = bankroll; } customBetValueText.setText('$' + customBetAmount); } }.bind(numButton); numberButtons.push(numButton); } // Create clear button var clearButton = numberPad.addChild(new Container()); var clearBg = clearButton.attachAsset('betButton', { anchorX: 0.5, anchorY: 0.5 }); clearBg.width = 100; clearBg.height = 80; clearBg.tint = 0x882222; var clearText = new Text2('CLR', { size: 30, fill: 0xFFFFFF }); clearText.anchor.set(0.5, 0.5); clearButton.addChild(clearText); clearButton.x = -100; clearButton.y = 120; clearButton.down = function (x, y, obj) { if (!isSpinning) { customBetAmount = 0; customBetValueText.setText('$0'); } }; // Create OK button var okButton = numberPad.addChild(new Container()); var okBg = okButton.attachAsset('betButton', { anchorX: 0.5, anchorY: 0.5 }); okBg.width = 100; okBg.height = 80; okBg.tint = 0x228822; var okText = new Text2('OK', { size: 30, fill: 0xFFFFFF }); okText.anchor.set(0.5, 0.5); okButton.addChild(okText); okButton.x = 100; okButton.y = 120; okButton.down = function (x, y, obj) { if (!isSpinning && canPlaceBets && customBetAmount > 0) { // If no bet button is selected, show a message if (!selectedBetButton) { messageText.setText('Select a color first!'); return; } var availableBet = Math.min(customBetAmount, bankroll - currentBet); if (availableBet > 0) { selectedBetButton.betAmount += availableBet; currentBet += availableBet; selectedBetButton.setBet(selectedBetButton.betAmount); updateUI(); } numberPad.visible = false; customBetAmount = 0; customBetValueText.setText('$0'); } }; customBetContainer.down = function (x, y, obj) { if (!isSpinning && canPlaceBets) { numberPad.visible = !numberPad.visible; if (numberPad.visible && !selectedBetButton) { messageText.setText('Select a color first!'); } if (!numberPad.visible) { customBetAmount = 0; customBetValueText.setText('$0'); } } }; // Create all-in button var allInButton = game.addChild(new Container()); var allInBg = allInButton.attachAsset('betButton', { anchorX: 0.5, anchorY: 0.5 }); allInBg.width = 150; allInBg.height = 80; allInBg.tint = 0x666666; var allInText = new Text2('ALL IN', { size: 30, fill: 0xFFFF00 }); allInText.anchor.set(0.5, 0.5); allInButton.addChild(allInText); allInButton.x = 1120; allInButton.y = 1600; allInButton.down = function (x, y, obj) { if (selectedBetButton && !isSpinning && canPlaceBets && bankroll > currentBet) { var betAmount = bankroll - currentBet; selectedBetButton.betAmount += betAmount; currentBet += betAmount; selectedBetButton.setBet(selectedBetButton.betAmount); updateUI(); } }; // Create clear bets button var clearBetsButton = game.addChild(new Container()); var clearBetsBg = clearBetsButton.attachAsset('betButton', { anchorX: 0.5, anchorY: 0.5 }); clearBetsBg.width = 150; clearBetsBg.height = 80; clearBetsBg.tint = 0x882222; var clearBetsText = new Text2('CLEAR', { size: 30, fill: 0xFFFFFF }); clearBetsText.anchor.set(0.5, 0.5); clearBetsButton.addChild(clearBetsText); clearBetsButton.x = 1450; clearBetsButton.y = 1600; clearBetsButton.down = function (x, y, obj) { if (!isSpinning && canPlaceBets && currentBet > 0) { // Clear all bets redButton.betAmount = 0; blackButton.betAmount = 0; greenButton.betAmount = 0; redButton.setBet(0); blackButton.setBet(0); greenButton.setBet(0); currentBet = 0; updateUI(); messageText.setText('Bets cleared!'); } }; // Spin button removed - automatic spinning every 45 seconds function updateUI() { bankrollText.setText('Bankroll: $' + bankroll); betText.setText('Total Bet: $' + currentBet); storage.bankroll = bankroll; } function startSpin() { if (isSpinning) return; isSpinning = true; bankroll -= currentBet; updateUI(); messageText.setText('Spinning...'); LK.getSound('spin').play(); // Generate random winning number index var winningIndex = Math.floor(Math.random() * 37); var winningNumber = wheel.numbers[winningIndex].num; onSpinComplete = function onSpinComplete(num) { // Calculate which segment is actually under the pointer after spin var pointerX = pointer.x; // 1024 var wheelX = wheel.x; // Current wheel position after spin var actualWinningIndex = -1; var minDistance = Infinity; // Find the segment closest to the pointer position for (var i = 0; i < wheel.segments.length; i++) { var segment = wheel.segments[i]; var segmentGlobalX = wheelX + segment.x; var distance = Math.abs(segmentGlobalX - pointerX); if (distance < minDistance) { minDistance = distance; actualWinningIndex = i; } } // Use the actual winning number under the pointer var actualWinningNumber = wheel.numbers[actualWinningIndex].num; // Keep all segments in their original colors for (var i = 0; i < wheel.segments.length; i++) { var segment = wheel.segments[i]; var originalColor = 0xff0000; // red if (wheel.numbers[i].color === 'black') { originalColor = 0x0000ff; } else if (wheel.numbers[i].color === 'green') { originalColor = 0x00aa00; // Green background for green (0) } segment.tint = originalColor; // restore original color } checkWin(actualWinningNumber); }; wheel.spin(winningNumber); } function checkWin(winningNumber) { var winningColor = ''; for (var i = 0; i < wheel.numbers.length; i++) { if (wheel.numbers[i].num === winningNumber) { winningColor = wheel.numbers[i].color; break; } } var totalWin = 0; var displayColor = winningColor === 'black' ? 'blue' : winningColor; var winMessage = 'Number ' + winningNumber + ' (' + displayColor.toUpperCase() + ')'; // Check red bet if (redButton.betAmount > 0 && winningColor === 'red') { totalWin += redButton.betAmount * 2; } // Check black bet if (blackButton.betAmount > 0 && winningColor === 'black') { totalWin += blackButton.betAmount * 2; } // Check green bet if (greenButton.betAmount > 0 && winningColor === 'green') { totalWin += greenButton.betAmount * 36; } if (totalWin > 0) { bankroll += totalWin; messageText.setText(winMessage + ' - You won $' + totalWin + '!'); LK.getSound('win').play(); LK.effects.flashScreen(0x00ff00, 1000); } else { messageText.setText(winMessage + ' - You lost $' + currentBet); LK.getSound('lose').play(); LK.effects.flashScreen(0xff0000, 500); } // Reset bets currentBet = 0; redButton.setBet(0); blackButton.setBet(0); greenButton.setBet(0); isSpinning = false; // Reset timer for next round spinTimer = 45; canPlaceBets = true; updateUI(); // Check game over if (bankroll <= 0) { LK.setTimeout(function () { LK.showGameOver(); }, 2000); } } // Add game down handler to close number pad when clicking outside game.down = function (x, y, obj) { // Check if click is outside the number pad if (numberPad.visible) { var padBounds = { left: numberPad.x - 200, right: numberPad.x + 200, top: numberPad.y - 225, bottom: numberPad.y + 225 }; if (x < padBounds.left || x > padBounds.right || y < padBounds.top || y > padBounds.bottom) { numberPad.visible = false; customBetAmount = 0; customBetValueText.setText('$0'); } } }; game.update = function () { // Handle timer countdown if (!isSpinning && LK.ticks % 60 === 0) { // Update every second (60 ticks = 1 second) spinTimer--; if (spinTimer <= 0) { canPlaceBets = false; if (currentBet > 0) { // Auto spin when timer reaches 0 and there are bets startSpin(); } else { // Reset timer if no bets placed spinTimer = 45; canPlaceBets = true; } } } // Update timer display if (spinTimer > 0) { if (canPlaceBets) { timerText.setText('Next spin in: ' + spinTimer + 's'); } else { timerText.setText('Spinning...'); } } else { timerText.setText('Spinning...'); } // Check for big win if (bankroll >= 10000) { LK.setTimeout(function () { LK.showYouWin(); }, 1000); } };
===================================================================
--- original.js
+++ change.js
@@ -545,8 +545,39 @@
selectedBetButton.setBet(selectedBetButton.betAmount);
updateUI();
}
};
+// Create clear bets button
+var clearBetsButton = game.addChild(new Container());
+var clearBetsBg = clearBetsButton.attachAsset('betButton', {
+ anchorX: 0.5,
+ anchorY: 0.5
+});
+clearBetsBg.width = 150;
+clearBetsBg.height = 80;
+clearBetsBg.tint = 0x882222;
+var clearBetsText = new Text2('CLEAR', {
+ size: 30,
+ fill: 0xFFFFFF
+});
+clearBetsText.anchor.set(0.5, 0.5);
+clearBetsButton.addChild(clearBetsText);
+clearBetsButton.x = 1450;
+clearBetsButton.y = 1600;
+clearBetsButton.down = function (x, y, obj) {
+ if (!isSpinning && canPlaceBets && currentBet > 0) {
+ // Clear all bets
+ redButton.betAmount = 0;
+ blackButton.betAmount = 0;
+ greenButton.betAmount = 0;
+ redButton.setBet(0);
+ blackButton.setBet(0);
+ greenButton.setBet(0);
+ currentBet = 0;
+ updateUI();
+ messageText.setText('Bets cleared!');
+ }
+};
// Spin button removed - automatic spinning every 45 seconds
function updateUI() {
bankrollText.setText('Bankroll: $' + bankroll);
betText.setText('Total Bet: $' + currentBet);