User prompt
Gold Rush Claw
Initial prompt
Create Gold Miner-style game where each player controls a claw that swings back and forth to grab gold and rocks underground. Players must time their grabs to collect valuable items before the time runs out. Each item has different weight and value. There are rocks, gold nuggets, diamonds, and power-ups. Add a timer, score counter, and shop between levels where players can buy power-ups like dynamite or stronger claws. Use colorful cartoon graphics, a western mining theme, and simple controls (click or tap to grab). The game should support local multiplayer or solo mode, and levels should get harder over time with moving obstacles or limited vision.
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
claw for machine. In-Game asset. 2d. High contrast. No shadows
metal cable. In-Game asset. 2d. High contrast. No shadows
diamond. In-Game asset. 2d. High contrast. No shadows
gold nugget. In-Game asset. 2d. High contrast. No shadows
rock. In-Game asset. 2d. High contrast. No shadows
domuzcuk. In-Game asset. 2d. High contrast. No shadows
tnt box. In-Game asset. 2d. High contrast. No shadows
woman miner cartoon. In-Game asset. 2d. High contrast. No shadows
emerald. In-Game asset. 2d. High contrast. No shadows
ruby. In-Game asset. 2d. High contrast. No shadows
ground background side wiew. In-Game asset. 2d. High contrast. No shadows
blue sky wiew large scale. In-Game asset. 2d. High contrast. No shadows