User prompt
start from level 1
User prompt
Each correct answer will earn you 1000 points.
User prompt
Let the game be level 13
User prompt
speed up the game ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Let the game have background music
User prompt
When you level up, the cards should not increase, there should always be 3 cards ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Let the game start from level 1
User prompt
Let it be level 10 and 3 cards ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
The card's locations should get a little faster at each level ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
slowly change the card's places ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Swap the cards for 10 seconds ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
shuffle the cards but don't use animations
User prompt
shuffling the cards ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Use the effect to swap cards left and right ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
remove all sounds
User prompt
shuffle the cards a few times ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
shuffle the cards 5 times ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
shuffle the cards more ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
The playing cards should be spaced further apart
User prompt
The playing cards should be spaced further apart
User prompt
have a background in the game
User prompt
let it be the background
User prompt
let there be music
User prompt
Show me the correct card then shuffle it ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'TypeError: tween.to is not a function' in or related to this line: 'tween.to(cardBack, {' Line Number: 43 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Card = Container.expand(function (isWinning) {
var self = Container.call(this);
self.isWinning = isWinning || false;
self.isFlipped = false;
self.isClickable = true;
// Create card back (visible initially)
var cardBack = self.attachAsset('cardBack', {
anchorX: 0.5,
anchorY: 0.5
});
// Create card front (hidden initially)
var cardFront = self.attachAsset(self.isWinning ? 'cardFront' : 'wrongCard', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0
});
self.flip = function () {
if (!self.isClickable || self.isFlipped) return;
self.isFlipped = true;
self.isClickable = false;
// Flip animation
tween(cardBack, {
scaleX: 0
}, {
duration: 150,
onFinish: function onFinish() {
cardBack.alpha = 0;
cardFront.alpha = 1;
cardFront.scaleX = 0;
tween(cardFront, {
scaleX: 1
}, {
duration: 150
});
}
});
// Trigger game logic
if (self.isWinning) {
game.onCorrectCard();
} else {
game.onWrongCard();
}
};
self.down = function (x, y, obj) {
self.flip();
};
return self;
});
/****
* Initialize Game
****/
// Assets will be initialized automatically when needed
// Classes will be defined here
var game = new LK.Game({
backgroundColor: 0x2c3e50
});
/****
* Game Code
****/
// Add background
var background = game.attachAsset('background', {
anchorX: 0.5,
anchorY: 0.5
});
background.x = 1024;
background.y = 1366;
// Game variables
var currentLevel = 1;
var maxLevel = 13;
var cards = [];
var gameState = 'playing'; // 'playing', 'won', 'lost'
var currentScore = 0;
// UI elements
var levelText = new Text2('Level: 1', {
size: 80,
fill: 0xFFFFFF
});
levelText.anchor.set(0.5, 0);
LK.gui.top.addChild(levelText);
var instructionText = new Text2('Find the green card!', {
size: 60,
fill: 0xFFFFFF
});
instructionText.anchor.set(0.5, 0);
instructionText.y = 100;
LK.gui.top.addChild(instructionText);
var scoreText = new Text2('Score: 0', {
size: 60,
fill: 0xFFD700
});
scoreText.anchor.set(0.5, 0);
scoreText.y = 170;
LK.gui.top.addChild(scoreText);
function getCardsForLevel(level) {
return 3; // Always return 3 cards regardless of level
}
function createLevel() {
// Clear existing cards
for (var i = 0; i < cards.length; i++) {
cards[i].destroy();
}
cards = [];
var numCards = getCardsForLevel(currentLevel);
var winningIndex = Math.floor(Math.random() * numCards);
// Calculate card positions
var cardSpacing = 450;
var cardsPerRow = numCards <= 3 ? 3 : 3;
var rows = Math.ceil(numCards / cardsPerRow);
var startX = 1024 - (cardsPerRow - 1) * cardSpacing / 2;
var startY = 1366 - (rows - 1) * 450 / 2;
// Create cards
for (var i = 0; i < numCards; i++) {
var isWinning = i === winningIndex;
var card = new Card(isWinning);
var row = Math.floor(i / cardsPerRow);
var col = i % cardsPerRow;
card.x = startX + col * cardSpacing;
card.y = startY + row * 350;
cards.push(card);
game.addChild(card);
}
// Update UI
levelText.setText('Level: ' + currentLevel);
scoreText.setText('Score: ' + currentScore);
gameState = 'playing';
instructionText.setText('Remember this card...');
}
game.onCorrectCard = function () {
gameState = 'won';
// Award 1000 points for correct answer
currentScore += 1000;
LK.setScore(currentScore);
scoreText.setText('Score: ' + currentScore);
// Disable all cards
for (var i = 0; i < cards.length; i++) {
cards[i].isClickable = false;
}
if (currentLevel >= maxLevel) {
// Game complete
instructionText.setText('Congratulations! You won!');
LK.setTimeout(function () {
LK.showYouWin();
}, 1500);
} else {
// Next level
instructionText.setText('Correct! Next level...');
LK.setTimeout(function () {
currentLevel++;
createLevel();
// Show winning card then shuffle for next level
LK.setTimeout(function () {
showWinningCard();
}, 500);
}, 1500);
}
};
game.onWrongCard = function () {
gameState = 'lost';
// Disable all cards
for (var i = 0; i < cards.length; i++) {
cards[i].isClickable = false;
}
instructionText.setText('Wrong choice! Game Over');
LK.setTimeout(function () {
LK.showGameOver();
}, 1500);
};
function showWinningCard() {
// Find the winning card
var winningCard = null;
for (var i = 0; i < cards.length; i++) {
if (cards[i].isWinning) {
winningCard = cards[i];
break;
}
}
if (winningCard) {
// Disable all cards during preview
for (var i = 0; i < cards.length; i++) {
cards[i].isClickable = false;
}
// Show the winning card briefly
var cardBack = winningCard.children[0]; // cardBack asset
var cardFront = winningCard.children[1]; // cardFront asset
// Flip to show winning card
tween(cardBack, {
scaleX: 0
}, {
duration: 150,
onFinish: function onFinish() {
cardBack.alpha = 0;
cardFront.alpha = 1;
cardFront.scaleX = 0;
tween(cardFront, {
scaleX: 1
}, {
duration: 150,
onFinish: function onFinish() {
// Wait 2 seconds then flip back and shuffle
LK.setTimeout(function () {
tween(cardFront, {
scaleX: 0
}, {
duration: 150,
onFinish: function onFinish() {
cardFront.alpha = 0;
cardBack.alpha = 1;
cardBack.scaleX = 0;
tween(cardBack, {
scaleX: 1
}, {
duration: 150,
onFinish: function onFinish() {
shuffleCards();
}
});
}
});
}, 2000);
}
});
}
});
}
}
function shuffleCards() {
// Store original positions
var positions = [];
for (var i = 0; i < cards.length; i++) {
positions.push({
x: cards[i].x,
y: cards[i].y
});
}
// Calculate speed based on current level - gets faster each level
var baseSwapInterval = 1500;
var baseDuration = 1200;
var speedMultiplier = Math.max(0.3, 1 - (currentLevel - 1) * 0.1); // Gets faster each level, minimum 30% speed
var swapInterval = baseSwapInterval * speedMultiplier;
var swapDuration = baseDuration * speedMultiplier;
// Start continuous swapping for 10 seconds
var swapIntervalTimer = LK.setInterval(function () {
// Pick two random cards to swap
var index1 = Math.floor(Math.random() * cards.length);
var index2 = Math.floor(Math.random() * cards.length);
// Make sure we don't swap the same card with itself
if (index1 === index2) {
index2 = (index2 + 1) % cards.length;
}
var card1 = cards[index1];
var card2 = cards[index2];
// Store their current positions
var tempX1 = card1.x;
var tempY1 = card1.y;
var tempX2 = card2.x;
var tempY2 = card2.y;
// Animate swap with level-based speed
tween(card1, {
x: tempX2,
y: tempY2
}, {
duration: swapDuration,
easing: tween.easeInOut
});
tween(card2, {
x: tempX1,
y: tempY1
}, {
duration: swapDuration,
easing: tween.easeInOut
});
}, swapInterval); // Swap interval gets faster each level
// Stop swapping after 10 seconds and re-enable cards
LK.setTimeout(function () {
LK.clearInterval(swapIntervalTimer);
// Re-enable cards after shuffle
for (var i = 0; i < cards.length; i++) {
cards[i].isClickable = true;
}
instructionText.setText('Find the green card!');
}, 10000); // 10 seconds
}
// Play background music
LK.playMusic('bgMusic');
// Initialize first level
createLevel();
// Show winning card then shuffle
LK.setTimeout(function () {
showWinningCard();
}, 500); ===================================================================
--- original.js
+++ change.js
@@ -74,9 +74,9 @@
});
background.x = 1024;
background.y = 1366;
// Game variables
-var currentLevel = 13;
+var currentLevel = 1;
var maxLevel = 13;
var cards = [];
var gameState = 'playing'; // 'playing', 'won', 'lost'
var currentScore = 0;