User prompt
start from level 1
User prompt
Each correct answer will earn you 1000 points.
User prompt
Let the game be level 13
User prompt
speed up the game ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Let the game have background music
User prompt
When you level up, the cards should not increase, there should always be 3 cards ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Let the game start from level 1
User prompt
Let it be level 10 and 3 cards ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
The card's locations should get a little faster at each level ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
slowly change the card's places ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Swap the cards for 10 seconds ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
shuffle the cards but don't use animations
User prompt
shuffling the cards ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Use the effect to swap cards left and right ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
remove all sounds
User prompt
shuffle the cards a few times ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
shuffle the cards 5 times ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
shuffle the cards more ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
The playing cards should be spaced further apart
User prompt
The playing cards should be spaced further apart
User prompt
have a background in the game
User prompt
let it be the background
User prompt
let there be music
User prompt
Show me the correct card then shuffle it ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'TypeError: tween.to is not a function' in or related to this line: 'tween.to(cardBack, {' Line Number: 43 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Card = Container.expand(function (isWinning) {
var self = Container.call(this);
self.isWinning = isWinning || false;
self.isFlipped = false;
self.isClickable = true;
// Create card back (visible initially)
var cardBack = self.attachAsset('cardBack', {
anchorX: 0.5,
anchorY: 0.5
});
// Create card front (hidden initially)
var cardFront = self.attachAsset(self.isWinning ? 'cardFront' : 'wrongCard', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0
});
self.flip = function () {
if (!self.isClickable || self.isFlipped) return;
self.isFlipped = true;
self.isClickable = false;
// Flip animation
tween(cardBack, {
scaleX: 0
}, {
duration: 150,
onFinish: function onFinish() {
cardBack.alpha = 0;
cardFront.alpha = 1;
cardFront.scaleX = 0;
tween(cardFront, {
scaleX: 1
}, {
duration: 150
});
}
});
// Trigger game logic
if (self.isWinning) {
game.onCorrectCard();
} else {
game.onWrongCard();
}
};
self.down = function (x, y, obj) {
self.flip();
};
return self;
});
/****
* Initialize Game
****/
// Assets will be initialized automatically when needed
// Classes will be defined here
var game = new LK.Game({
backgroundColor: 0x2c3e50
});
/****
* Game Code
****/
// Add background
var background = game.attachAsset('background', {
anchorX: 0.5,
anchorY: 0.5
});
background.x = 1024;
background.y = 1366;
// Game variables
var currentLevel = 1;
var maxLevel = 9;
var cards = [];
var gameState = 'playing'; // 'playing', 'won', 'lost'
// UI elements
var levelText = new Text2('Level: 1', {
size: 80,
fill: 0xFFFFFF
});
levelText.anchor.set(0.5, 0);
LK.gui.top.addChild(levelText);
var instructionText = new Text2('Find the green card!', {
size: 60,
fill: 0xFFFFFF
});
instructionText.anchor.set(0.5, 0);
instructionText.y = 100;
LK.gui.top.addChild(instructionText);
function getCardsForLevel(level) {
if (level <= 3) return 3;
if (level <= 6) return 6;
return 9;
}
function createLevel() {
// Clear existing cards
for (var i = 0; i < cards.length; i++) {
cards[i].destroy();
}
cards = [];
var numCards = getCardsForLevel(currentLevel);
var winningIndex = Math.floor(Math.random() * numCards);
// Calculate card positions
var cardSpacing = 450;
var cardsPerRow = numCards <= 3 ? 3 : 3;
var rows = Math.ceil(numCards / cardsPerRow);
var startX = 1024 - (cardsPerRow - 1) * cardSpacing / 2;
var startY = 1366 - (rows - 1) * 450 / 2;
// Create cards
for (var i = 0; i < numCards; i++) {
var isWinning = i === winningIndex;
var card = new Card(isWinning);
var row = Math.floor(i / cardsPerRow);
var col = i % cardsPerRow;
card.x = startX + col * cardSpacing;
card.y = startY + row * 350;
cards.push(card);
game.addChild(card);
}
// Update UI
levelText.setText('Level: ' + currentLevel);
gameState = 'playing';
instructionText.setText('Remember this card...');
}
game.onCorrectCard = function () {
gameState = 'won';
// Disable all cards
for (var i = 0; i < cards.length; i++) {
cards[i].isClickable = false;
}
if (currentLevel >= maxLevel) {
// Game complete
instructionText.setText('Congratulations! You won!');
LK.setTimeout(function () {
LK.showYouWin();
}, 1500);
} else {
// Next level
instructionText.setText('Correct! Next level...');
LK.setTimeout(function () {
currentLevel++;
createLevel();
// Show winning card then shuffle for next level
LK.setTimeout(function () {
showWinningCard();
}, 500);
}, 1500);
}
};
game.onWrongCard = function () {
gameState = 'lost';
// Disable all cards
for (var i = 0; i < cards.length; i++) {
cards[i].isClickable = false;
}
instructionText.setText('Wrong choice! Game Over');
LK.setTimeout(function () {
LK.showGameOver();
}, 1500);
};
function showWinningCard() {
// Find the winning card
var winningCard = null;
for (var i = 0; i < cards.length; i++) {
if (cards[i].isWinning) {
winningCard = cards[i];
break;
}
}
if (winningCard) {
// Disable all cards during preview
for (var i = 0; i < cards.length; i++) {
cards[i].isClickable = false;
}
// Show the winning card briefly
var cardBack = winningCard.children[0]; // cardBack asset
var cardFront = winningCard.children[1]; // cardFront asset
// Flip to show winning card
tween(cardBack, {
scaleX: 0
}, {
duration: 150,
onFinish: function onFinish() {
cardBack.alpha = 0;
cardFront.alpha = 1;
cardFront.scaleX = 0;
tween(cardFront, {
scaleX: 1
}, {
duration: 150,
onFinish: function onFinish() {
// Wait 2 seconds then flip back and shuffle
LK.setTimeout(function () {
tween(cardFront, {
scaleX: 0
}, {
duration: 150,
onFinish: function onFinish() {
cardFront.alpha = 0;
cardBack.alpha = 1;
cardBack.scaleX = 0;
tween(cardBack, {
scaleX: 1
}, {
duration: 150,
onFinish: function onFinish() {
shuffleCards();
}
});
}
});
}, 2000);
}
});
}
});
}
}
function shuffleCards() {
// Create shuffle animation by moving cards around
var positions = [];
for (var i = 0; i < cards.length; i++) {
positions.push({
x: cards[i].x,
y: cards[i].y
});
}
// Shuffle positions array multiple times for more randomness
for (var shuffle = 0; shuffle < 5; shuffle++) {
for (var i = positions.length - 1; i > 0; i--) {
var j = Math.floor(Math.random() * (i + 1));
var temp = positions[i];
positions[i] = positions[j];
positions[j] = temp;
}
}
// Create multiple shuffle positions for more complex movement
var shufflePositions = [];
for (var phase = 0; phase < 4; phase++) {
var phasePositions = [];
for (var i = 0; i < cards.length; i++) {
phasePositions.push({
x: 300 + Math.random() * 1448,
y: 800 + Math.random() * 800,
rotation: -Math.PI / 3 + Math.random() * 2 * Math.PI / 3,
scaleX: 0.8 + Math.random() * 0.3,
scaleY: 0.8 + Math.random() * 0.3
});
}
shufflePositions.push(phasePositions);
}
// Execute multiple shuffle phases
var currentPhase = 0;
var totalPhases = 4;
function executeShufflePhase() {
if (currentPhase >= totalPhases) {
// Final phase: move cards to final positions
var finalCompleted = 0;
for (var k = 0; k < cards.length; k++) {
tween(cards[k], {
x: positions[k].x,
y: positions[k].y,
rotation: 0,
scaleX: 1,
scaleY: 1
}, {
duration: 1200,
easing: tween.easeInOut,
onFinish: function onFinish() {
finalCompleted++;
if (finalCompleted === cards.length) {
// Re-enable cards after shuffle
for (var l = 0; l < cards.length; l++) {
cards[l].isClickable = true;
}
instructionText.setText('Find the green card!');
}
}
});
}
return;
}
// Execute current phase
var phaseCompleted = 0;
var currentPositions = shufflePositions[currentPhase];
for (var i = 0; i < cards.length; i++) {
tween(cards[i], {
x: currentPositions[i].x,
y: currentPositions[i].y,
rotation: currentPositions[i].rotation,
scaleX: currentPositions[i].scaleX,
scaleY: currentPositions[i].scaleY
}, {
duration: 500 + Math.random() * 400,
easing: tween.easeInOut,
onFinish: function onFinish() {
phaseCompleted++;
if (phaseCompleted === cards.length) {
currentPhase++;
// Small delay between phases
LK.setTimeout(executeShufflePhase, 200);
}
}
});
}
}
// Start shuffling
executeShufflePhase();
}
// Play background music
LK.playMusic('bgMusic');
// Initialize first level
createLevel();
// Show winning card then shuffle
LK.setTimeout(function () {
showWinningCard();
}, 500); ===================================================================
--- original.js
+++ change.js
@@ -231,91 +231,88 @@
y: cards[i].y
});
}
// Shuffle positions array multiple times for more randomness
- for (var shuffle = 0; shuffle < 3; shuffle++) {
+ for (var shuffle = 0; shuffle < 5; shuffle++) {
for (var i = positions.length - 1; i > 0; i--) {
var j = Math.floor(Math.random() * (i + 1));
var temp = positions[i];
positions[i] = positions[j];
positions[j] = temp;
}
}
- // Create left and right swap positions for cards
- var leftPositions = [];
- var rightPositions = [];
- for (var i = 0; i < cards.length; i++) {
- leftPositions.push({
- x: 200 + Math.random() * 400,
- y: cards[i].y
- });
- rightPositions.push({
- x: 1448 + Math.random() * 400,
- y: cards[i].y
- });
+ // Create multiple shuffle positions for more complex movement
+ var shufflePositions = [];
+ for (var phase = 0; phase < 4; phase++) {
+ var phasePositions = [];
+ for (var i = 0; i < cards.length; i++) {
+ phasePositions.push({
+ x: 300 + Math.random() * 1448,
+ y: 800 + Math.random() * 800,
+ rotation: -Math.PI / 3 + Math.random() * 2 * Math.PI / 3,
+ scaleX: 0.8 + Math.random() * 0.3,
+ scaleY: 0.8 + Math.random() * 0.3
+ });
+ }
+ shufflePositions.push(phasePositions);
}
- // First phase: move cards to left positions
- var phase1Completed = 0;
- for (var i = 0; i < cards.length; i++) {
- tween(cards[i], {
- x: leftPositions[i].x,
- y: leftPositions[i].y,
- rotation: -Math.PI / 6 + Math.random() * Math.PI / 3,
- scaleX: 0.9,
- scaleY: 0.9
- }, {
- duration: 600,
- easing: tween.easeInOut,
- onFinish: function onFinish() {
- phase1Completed++;
- if (phase1Completed === cards.length) {
- // Second phase: move cards to right positions
- var phase2Completed = 0;
- for (var j = 0; j < cards.length; j++) {
- tween(cards[j], {
- x: rightPositions[j].x,
- y: rightPositions[j].y,
- rotation: Math.PI / 6 + Math.random() * Math.PI / 3,
- scaleX: 0.9,
- scaleY: 0.9
- }, {
- duration: 800,
- easing: tween.easeInOut,
- onFinish: function onFinish() {
- phase2Completed++;
- if (phase2Completed === cards.length) {
- // Third phase: move cards to final positions
- var phase3Completed = 0;
- for (var k = 0; k < cards.length; k++) {
- tween(cards[k], {
- x: positions[k].x,
- y: positions[k].y,
- rotation: 0,
- scaleX: 1,
- scaleY: 1
- }, {
- duration: 1000,
- easing: tween.easeInOut,
- onFinish: function onFinish() {
- phase3Completed++;
- if (phase3Completed === cards.length) {
- // Re-enable cards after shuffle
- for (var l = 0; l < cards.length; l++) {
- cards[l].isClickable = true;
- }
- instructionText.setText('Find the green card!');
- }
- }
- });
- }
- }
+ // Execute multiple shuffle phases
+ var currentPhase = 0;
+ var totalPhases = 4;
+ function executeShufflePhase() {
+ if (currentPhase >= totalPhases) {
+ // Final phase: move cards to final positions
+ var finalCompleted = 0;
+ for (var k = 0; k < cards.length; k++) {
+ tween(cards[k], {
+ x: positions[k].x,
+ y: positions[k].y,
+ rotation: 0,
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 1200,
+ easing: tween.easeInOut,
+ onFinish: function onFinish() {
+ finalCompleted++;
+ if (finalCompleted === cards.length) {
+ // Re-enable cards after shuffle
+ for (var l = 0; l < cards.length; l++) {
+ cards[l].isClickable = true;
}
- });
+ instructionText.setText('Find the green card!');
+ }
}
- }
+ });
}
- });
+ return;
+ }
+ // Execute current phase
+ var phaseCompleted = 0;
+ var currentPositions = shufflePositions[currentPhase];
+ for (var i = 0; i < cards.length; i++) {
+ tween(cards[i], {
+ x: currentPositions[i].x,
+ y: currentPositions[i].y,
+ rotation: currentPositions[i].rotation,
+ scaleX: currentPositions[i].scaleX,
+ scaleY: currentPositions[i].scaleY
+ }, {
+ duration: 500 + Math.random() * 400,
+ easing: tween.easeInOut,
+ onFinish: function onFinish() {
+ phaseCompleted++;
+ if (phaseCompleted === cards.length) {
+ currentPhase++;
+ // Small delay between phases
+ LK.setTimeout(executeShufflePhase, 200);
+ }
+ }
+ });
+ }
}
+ // Start shuffling
+ executeShufflePhase();
}
// Play background music
LK.playMusic('bgMusic');
// Initialize first level