User prompt
There are 3 cards in the game. The number of cards increases with each level. In the final, there are 9 cards. If I choose the right one, I win.
User prompt
undo action
User prompt
I accidentally deleted it, make it final
User prompt
move the cards to the right of the screen
User prompt
Please fix the bug: 'actualSpacing is not defined' in or related to this line: 'card.x = startX + col * actualSpacing;' Line Number: 127
User prompt
center cards on screen
User prompt
Separate the cards from each other so they don't stick together
User prompt
open the cards
User prompt
increase card sizes
User prompt
The cards should be a little closer to the side, 3 rows up, 6 rows up
User prompt
be chosen with a stick in the game
User prompt
have a background in the game
User prompt
let there be music in the game
User prompt
The correct card is worth 1000 points.
User prompt
May the cars increase in every section
User prompt
At the beginning of the game, show me the card and deal 3 cards on the ground. Shuffle them slowly. If I find the correct card, I win. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
pacman
Code edit (1 edits merged)
Please save this source code
User prompt
Beauty Contest Judge
Initial prompt
Miss Mister World '96 tarzı oyun yapacaksın resimlerini benim seçeceğim yükleyeceğim
/****
* Classes
****/
var Category = Container.expand(function (name, color) {
var self = Container.call(this);
var button = self.attachAsset('categoryButton', {
anchorX: 0.5,
anchorY: 0.5,
tint: color || 0x8b0000
});
var categoryText = new Text2(name, {
size: 32,
fill: 0xFFFFFF
});
categoryText.anchor.set(0.5, 0.5);
self.addChild(categoryText);
self.categoryName = name;
self.active = false;
self.setActive = function (active) {
self.active = active;
button.tint = active ? 0x228b22 : color || 0x8b0000;
};
self.down = function (x, y, obj) {
LK.getSound('click').play();
selectCategory(self.categoryName);
};
return self;
});
// Game state variables
var Contestant = Container.expand(function (imageId, name) {
var self = Container.call(this);
// Frame for contestant
var frame = self.attachAsset('contestantFrame', {
anchorX: 0.5,
anchorY: 0.5
});
// Contestant image placeholder (will be replaced with actual image)
var contestantImage = self.attachAsset('contestantFrame', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.9,
scaleY: 0.9
});
// Name text
var nameText = new Text2(name || 'Contestant', {
size: 24,
fill: 0xFFFFFF
});
nameText.anchor.set(0.5, 0);
nameText.y = 220;
self.addChild(nameText);
// Rating stars
self.stars = [];
for (var i = 0; i < 5; i++) {
var star = self.attachAsset('starRating', {
anchorX: 0.5,
anchorY: 0.5,
x: (i - 2) * 70,
y: 260,
scaleX: 0.5,
scaleY: 0.5
});
star.alpha = 0.3;
self.stars.push(star);
}
self.name = name || 'Contestant';
self.rating = 0;
self.selected = false;
self.setRating = function (rating) {
self.rating = rating;
for (var i = 0; i < self.stars.length; i++) {
self.stars[i].alpha = i < rating ? 1.0 : 0.3;
}
};
self.setSelected = function (selected) {
self.selected = selected;
frame.tint = selected ? 0x00ff00 : 0xffffff;
};
self.down = function (x, y, obj) {
LK.getSound('click').play();
if (currentJudgingMode === 'rating') {
// Rate based on star clicked
var starIndex = Math.floor((x + 140) / 70);
if (starIndex >= 0 && starIndex < 5) {
self.setRating(starIndex + 1);
}
} else if (currentJudgingMode === 'selection') {
// Select/deselect contestant
self.setSelected(!self.selected);
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x1a0d26
});
/****
* Game Code
****/
// Game state variables
var contestants = [];
var categories = [];
var currentCategory = 'Evening Wear';
var currentJudgingMode = 'rating'; // 'rating' or 'selection'
var round = 1;
var maxRounds = 4;
var judgeScore = 0;
// Create judge panel background
var judgePanel = game.addChild(LK.getAsset('judgePanel', {
anchorX: 0.5,
anchorY: 0,
x: 2048 / 2,
y: 2732 - 200
}));
// Create title text
var titleText = new Text2('Beauty Contest Judge', {
size: 48,
fill: 0xFFD700
});
titleText.anchor.set(0.5, 0);
titleText.x = 2048 / 2;
titleText.y = 50;
game.addChild(titleText);
// Create round text
var roundText = new Text2('Round 1: Evening Wear', {
size: 36,
fill: 0xFFFFFF
});
roundText.anchor.set(0.5, 0);
roundText.x = 2048 / 2;
roundText.y = 120;
game.addChild(roundText);
// Create score text
var scoreText = new Text2('Judge Score: 0', {
size: 32,
fill: 0xFFFFFF
});
scoreText.anchor.set(0.5, 0);
scoreText.x = 2048 / 2;
scoreText.y = 180;
game.addChild(scoreText);
// Create contestants
var contestantNames = ['Alice', 'Bella', 'Chloe', 'Diana', 'Emma', 'Fiona'];
for (var i = 0; i < 6; i++) {
var contestant = new Contestant(null, contestantNames[i]);
contestant.x = 200 + i % 3 * 600;
contestant.y = 400 + Math.floor(i / 3) * 500;
contestants.push(contestant);
game.addChild(contestant);
}
// Create categories
var categoryNames = ['Evening Wear', 'Swimsuit', 'Talent', 'Question'];
var categoryColors = [0x8b0000, 0x000080, 0x008000, 0x800080];
for (var i = 0; i < categoryNames.length; i++) {
var category = new Category(categoryNames[i], categoryColors[i]);
category.x = 200 + i * 400;
category.y = 2732 - 100;
categories.push(category);
game.addChild(category);
}
// Set first category as active
if (categories.length > 0) {
categories[0].setActive(true);
}
// Create next round button
var nextButton = game.addChild(LK.getAsset('nextButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1800,
y: 2732 - 100
}));
var nextButtonText = new Text2('Next Round', {
size: 24,
fill: 0xFFFFFF
});
nextButtonText.anchor.set(0.5, 0.5);
nextButtonText.x = 1800;
nextButtonText.y = 2732 - 100;
game.addChild(nextButtonText);
// Create instructions text
var instructionText = new Text2('Rate contestants by clicking on stars', {
size: 28,
fill: 0xFFFF00
});
instructionText.anchor.set(0.5, 0);
instructionText.x = 2048 / 2;
instructionText.y = 220;
game.addChild(instructionText);
// Function to select category
function selectCategory(categoryName) {
currentCategory = categoryName;
// Update active category
for (var i = 0; i < categories.length; i++) {
categories[i].setActive(categories[i].categoryName === categoryName);
}
// Update round text
roundText.setText('Round ' + round + ': ' + categoryName);
// Reset contestant ratings for new category
for (var i = 0; i < contestants.length; i++) {
contestants[i].setRating(0);
contestants[i].setSelected(false);
}
// Update judging mode based on category
if (categoryName === 'Question') {
currentJudgingMode = 'selection';
instructionText.setText('Select top 3 contestants');
} else {
currentJudgingMode = 'rating';
instructionText.setText('Rate contestants by clicking on stars');
}
}
// Function to calculate round score
function calculateRoundScore() {
var roundScore = 0;
var totalRatings = 0;
var selectedCount = 0;
for (var i = 0; i < contestants.length; i++) {
if (currentJudgingMode === 'rating') {
totalRatings += contestants[i].rating;
} else if (currentJudgingMode === 'selection' && contestants[i].selected) {
selectedCount++;
}
}
if (currentJudgingMode === 'rating') {
roundScore = Math.floor(totalRatings * 2);
} else if (currentJudgingMode === 'selection') {
roundScore = selectedCount === 3 ? 50 : Math.max(0, 50 - Math.abs(selectedCount - 3) * 10);
}
return roundScore;
}
// Function to advance to next round
function nextRound() {
var roundScore = calculateRoundScore();
judgeScore += roundScore;
LK.getSound('applause').play();
round++;
if (round > maxRounds) {
// Game complete
if (judgeScore >= 600) {
LK.showYouWin();
} else {
LK.showGameOver();
}
return;
}
// Select next category
var nextCategoryIndex = (round - 1) % categories.length;
if (nextCategoryIndex < categories.length) {
selectCategory(categories[nextCategoryIndex].categoryName);
}
// Update score display
scoreText.setText('Judge Score: ' + judgeScore);
}
// Next button click handler
game.down = function (x, y, obj) {
// Check if next button was clicked
var buttonBounds = {
x: 1700,
y: 2732 - 140,
width: 200,
height: 80
};
if (x >= buttonBounds.x && x <= buttonBounds.x + buttonBounds.width && y >= buttonBounds.y && y <= buttonBounds.y + buttonBounds.height) {
nextRound();
}
};
// Start background music
LK.playMusic('contestMusic');
// Initialize first category
selectCategory('Evening Wear'); ===================================================================
--- original.js
+++ change.js
@@ -1,61 +1,93 @@
/****
-* Plugins
-****/
-var tween = LK.import("@upit/tween.v1");
-
-/****
* Classes
****/
-var Card = Container.expand(function (isWinning) {
+var Category = Container.expand(function (name, color) {
var self = Container.call(this);
- self.isWinning = isWinning || false;
- self.isRevealed = false;
- self.originalX = 0;
- self.originalY = 0;
- // Create card graphics
- var cardGraphics = self.attachAsset(isWinning ? 'winningCard' : 'card', {
+ var button = self.attachAsset('categoryButton', {
anchorX: 0.5,
- anchorY: 0.5
+ anchorY: 0.5,
+ tint: color || 0x8b0000
});
- var cardBack = self.attachAsset('cardBack', {
+ var categoryText = new Text2(name, {
+ size: 32,
+ fill: 0xFFFFFF
+ });
+ categoryText.anchor.set(0.5, 0.5);
+ self.addChild(categoryText);
+ self.categoryName = name;
+ self.active = false;
+ self.setActive = function (active) {
+ self.active = active;
+ button.tint = active ? 0x228b22 : color || 0x8b0000;
+ };
+ self.down = function (x, y, obj) {
+ LK.getSound('click').play();
+ selectCategory(self.categoryName);
+ };
+ return self;
+});
+// Game state variables
+var Contestant = Container.expand(function (imageId, name) {
+ var self = Container.call(this);
+ // Frame for contestant
+ var frame = self.attachAsset('contestantFrame', {
anchorX: 0.5,
anchorY: 0.5
});
- // Initially show card back (closed)
- cardGraphics.visible = false;
- cardBack.visible = true;
- self.showBack = function () {
- cardBack.visible = true;
- cardGraphics.visible = false;
- self.isRevealed = false;
+ // Contestant image placeholder (will be replaced with actual image)
+ var contestantImage = self.attachAsset('contestantFrame', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 0.9,
+ scaleY: 0.9
+ });
+ // Name text
+ var nameText = new Text2(name || 'Contestant', {
+ size: 24,
+ fill: 0xFFFFFF
+ });
+ nameText.anchor.set(0.5, 0);
+ nameText.y = 220;
+ self.addChild(nameText);
+ // Rating stars
+ self.stars = [];
+ for (var i = 0; i < 5; i++) {
+ var star = self.attachAsset('starRating', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: (i - 2) * 70,
+ y: 260,
+ scaleX: 0.5,
+ scaleY: 0.5
+ });
+ star.alpha = 0.3;
+ self.stars.push(star);
+ }
+ self.name = name || 'Contestant';
+ self.rating = 0;
+ self.selected = false;
+ self.setRating = function (rating) {
+ self.rating = rating;
+ for (var i = 0; i < self.stars.length; i++) {
+ self.stars[i].alpha = i < rating ? 1.0 : 0.3;
+ }
};
- self.showFace = function () {
- cardBack.visible = false;
- cardGraphics.visible = true;
- self.isRevealed = true;
+ self.setSelected = function (selected) {
+ self.selected = selected;
+ frame.tint = selected ? 0x00ff00 : 0xffffff;
};
self.down = function (x, y, obj) {
- if (gameState === 'playing' && !self.isRevealed) {
- // Add opening animation
- tween(self, {
- scaleX: 1.1,
- scaleY: 1.1
- }, {
- duration: 150,
- easing: tween.easeOut,
- onFinish: function onFinish() {
- self.showFace();
- tween(self, {
- scaleX: 1,
- scaleY: 1
- }, {
- duration: 150,
- easing: tween.easeOut
- });
- checkWin();
- }
- });
+ LK.getSound('click').play();
+ if (currentJudgingMode === 'rating') {
+ // Rate based on star clicked
+ var starIndex = Math.floor((x + 140) / 70);
+ if (starIndex >= 0 && starIndex < 5) {
+ self.setRating(starIndex + 1);
+ }
+ } else if (currentJudgingMode === 'selection') {
+ // Select/deselect contestant
+ self.setSelected(!self.selected);
}
};
return self;
});
@@ -63,228 +95,181 @@
/****
* Initialize Game
****/
var game = new LK.Game({
- backgroundColor: 0x000000
+ backgroundColor: 0x1a0d26
});
/****
* Game Code
****/
-// Add background image
-var background = game.attachAsset('background', {
- x: 0,
- y: 0,
- width: 2048,
- height: 2732
+// Game state variables
+var contestants = [];
+var categories = [];
+var currentCategory = 'Evening Wear';
+var currentJudgingMode = 'rating'; // 'rating' or 'selection'
+var round = 1;
+var maxRounds = 4;
+var judgeScore = 0;
+// Create judge panel background
+var judgePanel = game.addChild(LK.getAsset('judgePanel', {
+ anchorX: 0.5,
+ anchorY: 0,
+ x: 2048 / 2,
+ y: 2732 - 200
+}));
+// Create title text
+var titleText = new Text2('Beauty Contest Judge', {
+ size: 48,
+ fill: 0xFFD700
});
-var gameState = 'showing'; // 'showing', 'shuffling', 'playing', 'finished'
-var cards = [];
-var winningCardIndex = 1; // Middle card is the winning card
-var shuffleCount = 0;
-var maxShuffles = 10;
-var currentSection = 1;
-var cardsPerSection = 3; // Start with 3 cards, increase each section
-var maxCardsPerRow = 6; // Maximum cards that fit in one row
-// Create cards based on current section
-function createCards() {
- // Clear existing cards
- for (var i = 0; i < cards.length; i++) {
- cards[i].destroy();
- }
- cards = [];
- // Calculate card spacing and positioning
- var cardWidth = 350;
- var cardsInRow = 6; // Fixed to 6 cards per row
- var totalRows = 3; // Fixed to 3 rows
- var maxCards = cardsInRow * totalRows; // Maximum 18 cards
- var actualCards = Math.min(cardsPerSection, maxCards);
- // Calculate actual cards per row for current section
- var actualCardsInLastRow = actualCards % cardsInRow;
- if (actualCardsInLastRow === 0) actualCardsInLastRow = cardsInRow;
- // Calculate spacing and position cards on the right side
- var cardSpacing = cardWidth + 40; // Card width + 40px gap
- var totalRowWidth = (cardsInRow - 1) * cardSpacing + cardWidth;
- var startX = 2048 - totalRowWidth - 100; // Position cards on the right side with 100px margin
- for (var i = 0; i < actualCards; i++) {
- var card = new Card(i === winningCardIndex);
- // Calculate row and column
- var row = Math.floor(i / cardsInRow);
- var col = i % cardsInRow;
- card.x = startX + col * cardSpacing;
- card.y = 1000 + row * 600; // Increased vertical spacing between rows
- card.originalX = card.x;
- card.originalY = card.y;
- cards.push(card);
- game.addChild(card);
- }
-}
-// Create initial cards
-createCards();
-// Show card faces initially for preview
-for (var i = 0; i < cards.length; i++) {
- cards[i].showFace();
-}
-// Start background music
-LK.playMusic('gameMusic');
-// Create score display
-var scoreText = new Text2('Score: 0', {
- size: 50,
+titleText.anchor.set(0.5, 0);
+titleText.x = 2048 / 2;
+titleText.y = 50;
+game.addChild(titleText);
+// Create round text
+var roundText = new Text2('Round 1: Evening Wear', {
+ size: 36,
fill: 0xFFFFFF
});
-scoreText.anchor.set(0.5, 0);
-LK.gui.top.addChild(scoreText);
-// Create section text
-var sectionText = new Text2('Section ' + currentSection, {
- size: 60,
- fill: 0xFFD700
-});
-sectionText.anchor.set(0.5, 0.5);
-sectionText.x = 1024;
-sectionText.y = 200;
-game.addChild(sectionText);
-// Create instruction text
-var instructionText = new Text2('Find the golden card!', {
- size: 80,
+roundText.anchor.set(0.5, 0);
+roundText.x = 2048 / 2;
+roundText.y = 120;
+game.addChild(roundText);
+// Create score text
+var scoreText = new Text2('Judge Score: 0', {
+ size: 32,
fill: 0xFFFFFF
});
-instructionText.anchor.set(0.5, 0.5);
-instructionText.x = 1024;
-instructionText.y = 400;
-game.addChild(instructionText);
-// Create result text
-var resultText = new Text2('', {
- size: 100,
+scoreText.anchor.set(0.5, 0);
+scoreText.x = 2048 / 2;
+scoreText.y = 180;
+game.addChild(scoreText);
+// Create contestants
+var contestantNames = ['Alice', 'Bella', 'Chloe', 'Diana', 'Emma', 'Fiona'];
+for (var i = 0; i < 6; i++) {
+ var contestant = new Contestant(null, contestantNames[i]);
+ contestant.x = 200 + i % 3 * 600;
+ contestant.y = 400 + Math.floor(i / 3) * 500;
+ contestants.push(contestant);
+ game.addChild(contestant);
+}
+// Create categories
+var categoryNames = ['Evening Wear', 'Swimsuit', 'Talent', 'Question'];
+var categoryColors = [0x8b0000, 0x000080, 0x008000, 0x800080];
+for (var i = 0; i < categoryNames.length; i++) {
+ var category = new Category(categoryNames[i], categoryColors[i]);
+ category.x = 200 + i * 400;
+ category.y = 2732 - 100;
+ categories.push(category);
+ game.addChild(category);
+}
+// Set first category as active
+if (categories.length > 0) {
+ categories[0].setActive(true);
+}
+// Create next round button
+var nextButton = game.addChild(LK.getAsset('nextButton', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 1800,
+ y: 2732 - 100
+}));
+var nextButtonText = new Text2('Next Round', {
+ size: 24,
fill: 0xFFFFFF
});
-resultText.anchor.set(0.5, 0.5);
-resultText.x = 1024;
-resultText.y = 600;
-game.addChild(resultText);
-// Show cards for 3 seconds, then start shuffling
-LK.setTimeout(function () {
- // Hide card faces
- for (var i = 0; i < cards.length; i++) {
- cards[i].showBack();
+nextButtonText.anchor.set(0.5, 0.5);
+nextButtonText.x = 1800;
+nextButtonText.y = 2732 - 100;
+game.addChild(nextButtonText);
+// Create instructions text
+var instructionText = new Text2('Rate contestants by clicking on stars', {
+ size: 28,
+ fill: 0xFFFF00
+});
+instructionText.anchor.set(0.5, 0);
+instructionText.x = 2048 / 2;
+instructionText.y = 220;
+game.addChild(instructionText);
+// Function to select category
+function selectCategory(categoryName) {
+ currentCategory = categoryName;
+ // Update active category
+ for (var i = 0; i < categories.length; i++) {
+ categories[i].setActive(categories[i].categoryName === categoryName);
}
- instructionText.setText('Watch the cards shuffle...');
- gameState = 'shuffling';
- startShuffling();
-}, 3000);
-function startShuffling() {
- if (shuffleCount >= maxShuffles) {
- gameState = 'playing';
- instructionText.setText('Find the golden card!');
- return;
+ // Update round text
+ roundText.setText('Round ' + round + ': ' + categoryName);
+ // Reset contestant ratings for new category
+ for (var i = 0; i < contestants.length; i++) {
+ contestants[i].setRating(0);
+ contestants[i].setSelected(false);
}
- shuffleCount++;
- // Pick two random cards to swap
- var card1Index = Math.floor(Math.random() * cardsPerSection);
- var card2Index = Math.floor(Math.random() * cardsPerSection);
- // Make sure we're swapping different cards
- while (card1Index === card2Index) {
- card2Index = Math.floor(Math.random() * cardsPerSection);
+ // Update judging mode based on category
+ if (categoryName === 'Question') {
+ currentJudgingMode = 'selection';
+ instructionText.setText('Select top 3 contestants');
+ } else {
+ currentJudgingMode = 'rating';
+ instructionText.setText('Rate contestants by clicking on stars');
}
- var card1 = cards[card1Index];
- var card2 = cards[card2Index];
- // Store target positions
- var card1TargetX = card2.x;
- var card1TargetY = card2.y;
- var card2TargetX = card1.x;
- var card2TargetY = card1.y;
- // Animate the swap
- tween(card1, {
- x: card1TargetX,
- y: card1TargetY
- }, {
- duration: 800,
- easing: tween.easeInOut
- });
- tween(card2, {
- x: card2TargetX,
- y: card2TargetY
- }, {
- duration: 800,
- easing: tween.easeInOut,
- onFinish: function onFinish() {
- // Update original positions
- card1.originalX = card1.x;
- card1.originalY = card1.y;
- card2.originalX = card2.x;
- card2.originalY = card2.y;
- // Continue shuffling after a short delay
- LK.setTimeout(startShuffling, 500);
- }
- });
}
-function checkWin() {
- // Find which card was clicked
- var clickedCard = null;
- for (var i = 0; i < cards.length; i++) {
- if (cards[i].isRevealed) {
- clickedCard = cards[i];
- break;
+// Function to calculate round score
+function calculateRoundScore() {
+ var roundScore = 0;
+ var totalRatings = 0;
+ var selectedCount = 0;
+ for (var i = 0; i < contestants.length; i++) {
+ if (currentJudgingMode === 'rating') {
+ totalRatings += contestants[i].rating;
+ } else if (currentJudgingMode === 'selection' && contestants[i].selected) {
+ selectedCount++;
}
}
- if (clickedCard && clickedCard.isWinning) {
- // Player won
- LK.setScore(LK.getScore() + 1000);
- scoreText.setText('Score: ' + LK.getScore());
- resultText.setText('SECTION ' + currentSection + ' COMPLETE!');
- resultText.tint = 0x00FF00;
- LK.getSound('win').play();
- // Flash the winning card
- tween(clickedCard, {
- scaleX: 1.2,
- scaleY: 1.2
- }, {
- duration: 300,
- easing: tween.easeOut,
- onFinish: function onFinish() {
- tween(clickedCard, {
- scaleX: 1,
- scaleY: 1
- }, {
- duration: 300,
- easing: tween.easeOut
- });
- }
- });
- // Advance to next section
- currentSection++;
- cardsPerSection = Math.min(2 + currentSection, 18); // Increase cards, max 18 (3x6 grid)
- } else {
- // Player lost - reveal all cards
- for (var i = 0; i < cards.length; i++) {
- cards[i].showFace();
- }
- resultText.setText('YOU LOSE!');
- resultText.tint = 0xFF0000;
- LK.getSound('lose').play();
+ if (currentJudgingMode === 'rating') {
+ roundScore = Math.floor(totalRatings * 2);
+ } else if (currentJudgingMode === 'selection') {
+ roundScore = selectedCount === 3 ? 50 : Math.max(0, 50 - Math.abs(selectedCount - 3) * 10);
}
- gameState = 'finished';
- // Reset game after 3 seconds
- LK.setTimeout(function () {
- resetGame();
- }, 3000);
+ return roundScore;
}
-function resetGame() {
- gameState = 'showing';
- shuffleCount = 0;
- // Randomly assign new winning card
- winningCardIndex = Math.floor(Math.random() * cardsPerSection);
- // Create new cards for current section
- createCards();
- // Update section display
- sectionText.setText('Section ' + currentSection);
- instructionText.setText('Find the golden card!');
- resultText.setText('');
- // Show cards for 3 seconds, then start shuffling
- LK.setTimeout(function () {
- for (var i = 0; i < cards.length; i++) {
- cards[i].showBack();
+// Function to advance to next round
+function nextRound() {
+ var roundScore = calculateRoundScore();
+ judgeScore += roundScore;
+ LK.getSound('applause').play();
+ round++;
+ if (round > maxRounds) {
+ // Game complete
+ if (judgeScore >= 600) {
+ LK.showYouWin();
+ } else {
+ LK.showGameOver();
}
- instructionText.setText('Watch the cards shuffle...');
- gameState = 'shuffling';
- startShuffling();
- }, 3000);
-}
\ No newline at end of file
+ return;
+ }
+ // Select next category
+ var nextCategoryIndex = (round - 1) % categories.length;
+ if (nextCategoryIndex < categories.length) {
+ selectCategory(categories[nextCategoryIndex].categoryName);
+ }
+ // Update score display
+ scoreText.setText('Judge Score: ' + judgeScore);
+}
+// Next button click handler
+game.down = function (x, y, obj) {
+ // Check if next button was clicked
+ var buttonBounds = {
+ x: 1700,
+ y: 2732 - 140,
+ width: 200,
+ height: 80
+ };
+ if (x >= buttonBounds.x && x <= buttonBounds.x + buttonBounds.width && y >= buttonBounds.y && y <= buttonBounds.y + buttonBounds.height) {
+ nextRound();
+ }
+};
+// Start background music
+LK.playMusic('contestMusic');
+// Initialize first category
+selectCategory('Evening Wear');
\ No newline at end of file