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There are 3 cards in the game. The number of cards increases with each level. In the final, there are 9 cards. If I choose the right one, I win.
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undo action
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I accidentally deleted it, make it final
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move the cards to the right of the screen
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Please fix the bug: 'actualSpacing is not defined' in or related to this line: 'card.x = startX + col * actualSpacing;' Line Number: 127
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center cards on screen
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Separate the cards from each other so they don't stick together
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open the cards
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increase card sizes
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The cards should be a little closer to the side, 3 rows up, 6 rows up
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be chosen with a stick in the game
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have a background in the game
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let there be music in the game
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The correct card is worth 1000 points.
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May the cars increase in every section
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At the beginning of the game, show me the card and deal 3 cards on the ground. Shuffle them slowly. If I find the correct card, I win. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
pacman
Code edit (1 edits merged)
Please save this source code
User prompt
Beauty Contest Judge
Initial prompt
Miss Mister World '96 tarzı oyun yapacaksın resimlerini benim seçeceğim yükleyeceğim
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Card = Container.expand(function (isWinning) {
var self = Container.call(this);
self.isWinning = isWinning || false;
self.isRevealed = false;
self.originalX = 0;
self.originalY = 0;
// Create card graphics
var cardGraphics = self.attachAsset(isWinning ? 'winningCard' : 'card', {
anchorX: 0.5,
anchorY: 0.5
});
var cardBack = self.attachAsset('cardBack', {
anchorX: 0.5,
anchorY: 0.5
});
// Initially show card back (closed)
cardGraphics.visible = false;
cardBack.visible = true;
self.showBack = function () {
cardBack.visible = true;
cardGraphics.visible = false;
self.isRevealed = false;
};
self.showFace = function () {
cardBack.visible = false;
cardGraphics.visible = true;
self.isRevealed = true;
};
self.down = function (x, y, obj) {
if (gameState === 'playing' && !self.isRevealed) {
// Add opening animation
tween(self, {
scaleX: 1.1,
scaleY: 1.1
}, {
duration: 150,
easing: tween.easeOut,
onFinish: function onFinish() {
self.showFace();
tween(self, {
scaleX: 1,
scaleY: 1
}, {
duration: 150,
easing: tween.easeOut
});
checkWin();
}
});
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
// Add background image
var background = game.attachAsset('background', {
x: 0,
y: 0,
width: 2048,
height: 2732
});
var gameState = 'showing'; // 'showing', 'shuffling', 'playing', 'finished'
var cards = [];
var winningCardIndex = 1; // Middle card is the winning card
var shuffleCount = 0;
var maxShuffles = 10;
var currentSection = 1;
var cardsPerSection = 3; // Start with 3 cards, increase each section
var maxCardsPerRow = 6; // Maximum cards that fit in one row
// Create cards based on current section
function createCards() {
// Clear existing cards
for (var i = 0; i < cards.length; i++) {
cards[i].destroy();
}
cards = [];
// Calculate card spacing and positioning
var cardWidth = 350;
var cardsInRow = 6; // Fixed to 6 cards per row
var totalRows = 3; // Fixed to 3 rows
var maxCards = cardsInRow * totalRows; // Maximum 18 cards
var actualCards = Math.min(cardsPerSection, maxCards);
// Calculate actual cards per row for current section
var actualCardsInLastRow = actualCards % cardsInRow;
if (actualCardsInLastRow === 0) actualCardsInLastRow = cardsInRow;
// Calculate spacing and position cards on the right side
var cardSpacing = cardWidth + 40; // Card width + 40px gap
var totalRowWidth = (cardsInRow - 1) * cardSpacing + cardWidth;
var startX = 2048 - totalRowWidth - 100; // Position cards on the right side with 100px margin
for (var i = 0; i < actualCards; i++) {
var card = new Card(i === winningCardIndex);
// Calculate row and column
var row = Math.floor(i / cardsInRow);
var col = i % cardsInRow;
card.x = startX + col * cardSpacing;
card.y = 1000 + row * 600; // Increased vertical spacing between rows
card.originalX = card.x;
card.originalY = card.y;
cards.push(card);
game.addChild(card);
}
}
// Create initial cards
createCards();
// Show card faces initially for preview
for (var i = 0; i < cards.length; i++) {
cards[i].showFace();
}
// Start background music
LK.playMusic('gameMusic');
// Create score display
var scoreText = new Text2('Score: 0', {
size: 50,
fill: 0xFFFFFF
});
scoreText.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreText);
// Create section text
var sectionText = new Text2('Section ' + currentSection, {
size: 60,
fill: 0xFFD700
});
sectionText.anchor.set(0.5, 0.5);
sectionText.x = 1024;
sectionText.y = 200;
game.addChild(sectionText);
// Create instruction text
var instructionText = new Text2('Find the golden card!', {
size: 80,
fill: 0xFFFFFF
});
instructionText.anchor.set(0.5, 0.5);
instructionText.x = 1024;
instructionText.y = 400;
game.addChild(instructionText);
// Create result text
var resultText = new Text2('', {
size: 100,
fill: 0xFFFFFF
});
resultText.anchor.set(0.5, 0.5);
resultText.x = 1024;
resultText.y = 600;
game.addChild(resultText);
// Show cards for 3 seconds, then start shuffling
LK.setTimeout(function () {
// Hide card faces
for (var i = 0; i < cards.length; i++) {
cards[i].showBack();
}
instructionText.setText('Watch the cards shuffle...');
gameState = 'shuffling';
startShuffling();
}, 3000);
function startShuffling() {
if (shuffleCount >= maxShuffles) {
gameState = 'playing';
instructionText.setText('Find the golden card!');
return;
}
shuffleCount++;
// Pick two random cards to swap
var card1Index = Math.floor(Math.random() * cardsPerSection);
var card2Index = Math.floor(Math.random() * cardsPerSection);
// Make sure we're swapping different cards
while (card1Index === card2Index) {
card2Index = Math.floor(Math.random() * cardsPerSection);
}
var card1 = cards[card1Index];
var card2 = cards[card2Index];
// Store target positions
var card1TargetX = card2.x;
var card1TargetY = card2.y;
var card2TargetX = card1.x;
var card2TargetY = card1.y;
// Animate the swap
tween(card1, {
x: card1TargetX,
y: card1TargetY
}, {
duration: 800,
easing: tween.easeInOut
});
tween(card2, {
x: card2TargetX,
y: card2TargetY
}, {
duration: 800,
easing: tween.easeInOut,
onFinish: function onFinish() {
// Update original positions
card1.originalX = card1.x;
card1.originalY = card1.y;
card2.originalX = card2.x;
card2.originalY = card2.y;
// Continue shuffling after a short delay
LK.setTimeout(startShuffling, 500);
}
});
}
function checkWin() {
// Find which card was clicked
var clickedCard = null;
for (var i = 0; i < cards.length; i++) {
if (cards[i].isRevealed) {
clickedCard = cards[i];
break;
}
}
if (clickedCard && clickedCard.isWinning) {
// Player won
LK.setScore(LK.getScore() + 1000);
scoreText.setText('Score: ' + LK.getScore());
resultText.setText('SECTION ' + currentSection + ' COMPLETE!');
resultText.tint = 0x00FF00;
LK.getSound('win').play();
// Flash the winning card
tween(clickedCard, {
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 300,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(clickedCard, {
scaleX: 1,
scaleY: 1
}, {
duration: 300,
easing: tween.easeOut
});
}
});
// Advance to next section
currentSection++;
cardsPerSection = Math.min(2 + currentSection, 18); // Increase cards, max 18 (3x6 grid)
} else {
// Player lost - reveal all cards
for (var i = 0; i < cards.length; i++) {
cards[i].showFace();
}
resultText.setText('YOU LOSE!');
resultText.tint = 0xFF0000;
LK.getSound('lose').play();
}
gameState = 'finished';
// Reset game after 3 seconds
LK.setTimeout(function () {
resetGame();
}, 3000);
}
function resetGame() {
gameState = 'showing';
shuffleCount = 0;
// Randomly assign new winning card
winningCardIndex = Math.floor(Math.random() * cardsPerSection);
// Create new cards for current section
createCards();
// Update section display
sectionText.setText('Section ' + currentSection);
instructionText.setText('Find the golden card!');
resultText.setText('');
// Show cards for 3 seconds, then start shuffling
LK.setTimeout(function () {
for (var i = 0; i < cards.length; i++) {
cards[i].showBack();
}
instructionText.setText('Watch the cards shuffle...');
gameState = 'shuffling';
startShuffling();
}, 3000);
} ===================================================================
--- original.js
+++ change.js
@@ -100,12 +100,12 @@
var actualCards = Math.min(cardsPerSection, maxCards);
// Calculate actual cards per row for current section
var actualCardsInLastRow = actualCards % cardsInRow;
if (actualCardsInLastRow === 0) actualCardsInLastRow = cardsInRow;
- // Calculate spacing and center positioning
+ // Calculate spacing and position cards on the right side
var cardSpacing = cardWidth + 40; // Card width + 40px gap
var totalRowWidth = (cardsInRow - 1) * cardSpacing + cardWidth;
- var startX = (2048 - totalRowWidth) / 2; // Center the cards horizontally
+ var startX = 2048 - totalRowWidth - 100; // Position cards on the right side with 100px margin
for (var i = 0; i < actualCards; i++) {
var card = new Card(i === winningCardIndex);
// Calculate row and column
var row = Math.floor(i / cardsInRow);