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Diver, return to where I shot ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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The diver was born where I shot, let him return ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Let the fish I shoot die
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let the background be blue
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When a monster or enemy hits a player, it takes 1 life and the player has 3 lives.
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can you make the background in the sea
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little monsters follow me ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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bullets should be removed from the screen
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Let the monster escape from me, let the monsters wander all over the screen. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Shoot the monster, let it grow bigger as you shoot, and let the monster explode at the end of the level, and let there be creatures walking around the screen. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'ReferenceError: pacman is not defined' in or related to this line: 'enemy.targetX = pacman.x;' Line Number: 111
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Let the Octopus monster move and have monsters come out of its arms. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'TypeError: e._webGL is undefined' in or related to this line: 'self.y = newY;' Line Number: 62
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Please fix the bug: 'TypeError: e._webGL is undefined' in or related to this line: 'self.y = newY;' Line Number: 60
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Please fix the bug: 'TypeError: e._webGL is undefined' in or related to this line: 'pacman.y = y;' Line Number: 232
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Please fix the bug: 'TypeError: e._webGL is undefined' in or related to this line: 'self.y = newY;' Line Number: 50
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When the line is completed, only the completed area will be visible ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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let it be level 2
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let the line be a straight line
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When Pacman leaves the line behind and completes the line, the background image will be visible as long as it is completed, there will be a monster wandering around, when the level is completed, the background image will wait for 10 seconds as a reward, there will be 10 levels. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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When Pacman leaves a line behind and completes the line, the background image will appear, there will be an octopus monster walking around, when the level is completed, the background image will wait for 10 seconds as a reward, and there will be 10 levels. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
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Pacman Arena: Monster Escape
Initial prompt
Can you make a 2D game where the main character Pacman, a monster in the middle, creatures coming out from around her, moves around the background with the arrow keys and shows the entire background image after completing the level of the game?
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
}); /****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});