/**** * Classes ****/ var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.xSpeed = 10.9375; self.ySpeed = -20; self.gravity = 1; self.lift = -15; self.flap = function () { self.ySpeed = self.lift * 1.5; LK.getSound('flap').play(); }; self._update_migrated = function () { if (game.isMouseDown) { self.ySpeed += self.gravity / 3; } else { self.ySpeed += self.gravity; } self.y += self.ySpeed; self.x += self.xSpeed; if (self.y <= 0 || self.y >= 2732) { self.speed = -self.speed; } var targetRotation = Math.atan2(self.ySpeed, self.xSpeed * self.scale.x) / 2; birdGraphics.rotation += (targetRotation - birdGraphics.rotation) / 10; }; self.flip = function () { self.scale.x *= -1; }; }); var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleShadow = self.attachAsset('obstacleShadow', { anchorX: 0.5, anchorY: 0.5 }); obstacleShadow.rotation = Math.PI / 4; var obstacleShadow2 = self.attachAsset('obstacleShadow2', { anchorX: 0.5, anchorY: 0.5 }); obstacleShadow2.rotation = Math.PI / 4; obstacleShadow2.y = -7; var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); obstacleGraphics.rotation = Math.PI / 4; self.speed = 5; self._move_migrated = function (speed) { self.y += speed; }; }); var Wall = Container.expand(function () { var self = Container.call(this); var wallGraphics = self.attachAsset('wall', { anchorX: 0.5, anchorY: 0.5 }); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var tutorialTextWhite = new Text2('Tap to Flap\nHold to Float', { size: 150, fill: '#ffffff', font: 'Impact', align: 'center' }); tutorialTextWhite.anchor.set(.5, 1); tutorialTextWhite.x = -4; tutorialTextWhite.y = -62; LK.gui.bottom.addChild(tutorialTextWhite); var tutorialText = new Text2('Tap to Flap\nHold to Float', { size: 150, fill: '#3a84f7', font: 'Impact', dropShadow: true, dropShadowColor: '#222a9a', dropShadowBlur: 5, dropShadowDistance: 7, dropShadowAngle: 0, align: 'center' }); tutorialText.anchor.set(.5, 1); tutorialText.y = -50; LK.gui.bottom.addChild(tutorialText); // Level definitions var levels = [{ name: "Easy", obstacleSpeed: 5, obstacleSpeedIncrease: 0.005, obstacleSpawnRandomness: 120, obstacleSpawnRandomnessDecrease: 0.025 * (2 / 3), backgroundColor: 0xadd8e6, scoreToNext: 10 }, { name: "Medium", obstacleSpeed: 7, obstacleSpeedIncrease: 0.008, obstacleSpawnRandomness: 90, obstacleSpawnRandomnessDecrease: 0.035, backgroundColor: 0x87ceeb, scoreToNext: 20 }, { name: "Hard", obstacleSpeed: 10, obstacleSpeedIncrease: 0.012, obstacleSpawnRandomness: 60, obstacleSpawnRandomnessDecrease: 0.05, backgroundColor: 0x4682b4, scoreToNext: 9999 // Last level, no next }]; var currentLevelIndex = 0; var currentLevel = levels[currentLevelIndex]; function applyLevel(level) { game.obstacleSpeed = level.obstacleSpeed; game.obstacleSpeedIncrease = level.obstacleSpeedIncrease; obstacleSpawnRandomness = level.obstacleSpawnRandomness; obstacleSpawnRandomnessDecrease = level.obstacleSpawnRandomnessDecrease; game.setBackgroundColor(level.backgroundColor); } game.score = 0; applyLevel(currentLevel); game.checkObstacleCollision = function (obstacles) { for (var i = 0; i < obstacles.length; i++) { obstacles[i]._move_migrated(); var dist = Math.sqrt(Math.pow(bird.x - obstacles[i].x, 2) + Math.pow(bird.y - obstacles[i].y, 2)); if (dist < 280) { LK.setScore(game.score); LK.getSound('gameOverJingle').play(); LK.showGameOver(); } } }; game.setBackgroundColor(currentLevel.backgroundColor); var scoreText = new Text2('0', { size: 150, fill: '#3a84f7', font: 'Impact', dropShadow: true, dropShadowColor: '#222a9a', dropShadowBlur: 5, dropShadowDistance: 7, dropShadowAngle: 0 }); scoreText.anchor.set(.5, 0); LK.gui.top.addChild(scoreText); var scoreText2 = new Text2('0', { size: 150, fill: '#ffffff', font: 'Impact' }); scoreText2.anchor.set(.5, 0); scoreText2.x = -4; scoreText2.y = -5; LK.gui.top.addChild(scoreText2); LK.gui.top.addChild(scoreText); var bird = game.addChild(new Bird()); var leftWall = game.addChild(new Wall()); leftWall.x = 0; leftWall.y = 1366; var rightWall = game.addChild(new Wall()); rightWall.x = 2048; rightWall.y = 1366; var leftObstacles = [], rightObstacles = []; var obstacleSpawnRandomness = 120; var obstacleSpawnRandomnessDecrease = 0.025 * (2 / 3); var obstacleSpawnY = -500; var leftObstacleSpawnTime = Math.floor(Math.random() * obstacleSpawnRandomness) + obstacleSpawnRandomness; var rightObstacleSpawnTime = Math.floor(Math.random() * obstacleSpawnRandomness) + obstacleSpawnRandomness; bird.x = 1024; bird.y = 1366; game.isMouseDown = false; game.down = function (x, y, obj) { bird.flap(); game.isMouseDown = true; }; game.up = function (x, y, obj) { game.isMouseDown = false; }; game.update = function () { bird._update_migrated(); if (game.score > 2) { tutorialText.y += 5; tutorialTextWhite.y += 5; } scoreText.setText(game.score); scoreText2.setText(game.score); // Level progression if (game.score >= currentLevel.scoreToNext && currentLevelIndex < levels.length - 1) { currentLevelIndex++; currentLevel = levels[currentLevelIndex]; applyLevel(currentLevel); // Optional: show a quick level up text var levelUpText = new Text2('Level ' + (currentLevelIndex + 1) + ': ' + currentLevel.name, { size: 120, fill: '#ffffff', font: 'Impact', dropShadow: true, dropShadowColor: '#222a9a', dropShadowBlur: 5, dropShadowDistance: 7, dropShadowAngle: 0, align: 'center' }); levelUpText.anchor.set(.5, .5); levelUpText.x = 1024; levelUpText.y = 1366; game.addChild(levelUpText); LK.setTimeout(function () { levelUpText.destroy(); }, 1200); } game.obstacleSpeed += game.obstacleSpeedIncrease; obstacleSpawnRandomness -= obstacleSpawnRandomnessDecrease; if (obstacleSpawnRandomness < 20) { obstacleSpawnRandomness = 20; } if (LK.ticks >= leftObstacleSpawnTime) { var newObstacle = game.addChildAt(new Obstacle(), 0); newObstacle.x = 0; newObstacle.y = obstacleSpawnY; leftObstacles.push(newObstacle); leftObstacleSpawnTime += Math.floor(Math.random() * obstacleSpawnRandomness) + obstacleSpawnRandomness; } if (LK.ticks >= rightObstacleSpawnTime) { var newObstacle = game.addChildAt(new Obstacle(), 0); newObstacle.x = 2048; newObstacle.y = -newObstacle.height; rightObstacles.push(newObstacle); rightObstacleSpawnTime += Math.floor(Math.random() * obstacleSpawnRandomness) + obstacleSpawnRandomness; } if (bird.intersects(leftWall) && bird.xSpeed < 0 || bird.intersects(rightWall) && bird.xSpeed > 0) { bird.xSpeed = -bird.xSpeed; bird.flip(); game.score++; LK.setScore(game.score); LK.getSound('bounce').play(); } for (var i = leftObstacles.length - 1; i >= 0; i--) { leftObstacles[i]._move_migrated(game.obstacleSpeed); if (leftObstacles[i].y > 3232) { leftObstacles[i].destroy(); leftObstacles.splice(i, 1); } } for (var i = rightObstacles.length - 1; i >= 0; i--) { rightObstacles[i]._move_migrated(game.obstacleSpeed); if (rightObstacles[i].y > 3232) { rightObstacles[i].destroy(); rightObstacles.splice(i, 1); } } game.checkObstacleCollision(leftObstacles); game.checkObstacleCollision(rightObstacles); if (bird.y < 0 || bird.y > 2732) { LK.setScore(game.score); LK.getSound('gameOverJingle').play(); LK.showGameOver(); } };
===================================================================
--- original.js
+++ change.js
@@ -97,11 +97,45 @@
});
tutorialText.anchor.set(.5, 1);
tutorialText.y = -50;
LK.gui.bottom.addChild(tutorialText);
+// Level definitions
+var levels = [{
+ name: "Easy",
+ obstacleSpeed: 5,
+ obstacleSpeedIncrease: 0.005,
+ obstacleSpawnRandomness: 120,
+ obstacleSpawnRandomnessDecrease: 0.025 * (2 / 3),
+ backgroundColor: 0xadd8e6,
+ scoreToNext: 10
+}, {
+ name: "Medium",
+ obstacleSpeed: 7,
+ obstacleSpeedIncrease: 0.008,
+ obstacleSpawnRandomness: 90,
+ obstacleSpawnRandomnessDecrease: 0.035,
+ backgroundColor: 0x87ceeb,
+ scoreToNext: 20
+}, {
+ name: "Hard",
+ obstacleSpeed: 10,
+ obstacleSpeedIncrease: 0.012,
+ obstacleSpawnRandomness: 60,
+ obstacleSpawnRandomnessDecrease: 0.05,
+ backgroundColor: 0x4682b4,
+ scoreToNext: 9999 // Last level, no next
+}];
+var currentLevelIndex = 0;
+var currentLevel = levels[currentLevelIndex];
+function applyLevel(level) {
+ game.obstacleSpeed = level.obstacleSpeed;
+ game.obstacleSpeedIncrease = level.obstacleSpeedIncrease;
+ obstacleSpawnRandomness = level.obstacleSpawnRandomness;
+ obstacleSpawnRandomnessDecrease = level.obstacleSpawnRandomnessDecrease;
+ game.setBackgroundColor(level.backgroundColor);
+}
game.score = 0;
-game.obstacleSpeed = 5;
-game.obstacleSpeedIncrease = 0.005;
+applyLevel(currentLevel);
game.checkObstacleCollision = function (obstacles) {
for (var i = 0; i < obstacles.length; i++) {
obstacles[i]._move_migrated();
var dist = Math.sqrt(Math.pow(bird.x - obstacles[i].x, 2) + Math.pow(bird.y - obstacles[i].y, 2));
@@ -111,9 +145,9 @@
LK.showGameOver();
}
}
};
-game.setBackgroundColor(0xadd8e6);
+game.setBackgroundColor(currentLevel.backgroundColor);
var scoreText = new Text2('0', {
size: 150,
fill: '#3a84f7',
font: 'Impact',
@@ -166,8 +200,33 @@
tutorialTextWhite.y += 5;
}
scoreText.setText(game.score);
scoreText2.setText(game.score);
+ // Level progression
+ if (game.score >= currentLevel.scoreToNext && currentLevelIndex < levels.length - 1) {
+ currentLevelIndex++;
+ currentLevel = levels[currentLevelIndex];
+ applyLevel(currentLevel);
+ // Optional: show a quick level up text
+ var levelUpText = new Text2('Level ' + (currentLevelIndex + 1) + ': ' + currentLevel.name, {
+ size: 120,
+ fill: '#ffffff',
+ font: 'Impact',
+ dropShadow: true,
+ dropShadowColor: '#222a9a',
+ dropShadowBlur: 5,
+ dropShadowDistance: 7,
+ dropShadowAngle: 0,
+ align: 'center'
+ });
+ levelUpText.anchor.set(.5, .5);
+ levelUpText.x = 1024;
+ levelUpText.y = 1366;
+ game.addChild(levelUpText);
+ LK.setTimeout(function () {
+ levelUpText.destroy();
+ }, 1200);
+ }
game.obstacleSpeed += game.obstacleSpeedIncrease;
obstacleSpawnRandomness -= obstacleSpawnRandomnessDecrease;
if (obstacleSpawnRandomness < 20) {
obstacleSpawnRandomness = 20;