User prompt
Let the bird jump less
User prompt
Let the bird jump more
User prompt
There should be only 1 background component in the game.
User prompt
There should be no background component in the upper corner of the screen.
User prompt
Please fix the bug: 'ReferenceError: sun is not defined' in or related to this line: 'sun.x -= 0.2;' Line Number: 283
User prompt
make the air not a house and enlarge the background component like a background
User prompt
after the ground and return du is initialized from the front bring extended so it looks like we are going
User prompt
not opennnnmnn nnnn
User prompt
game not open
User prompt
after the ground and return du is initialized from the front bring extended so it looks like we are going
User prompt
not open
User prompt
the game does not open
User prompt
just set background device as background and make small build normal size and put house in sky
User prompt
cloudy sunny building background as we go new sides will be seen, that is we will feel like this and that.
User prompt
Increase the distance between a pipe and that pipe
User prompt
Extend the pipes from the top to the bottom of the window
User prompt
Make the pipes like Flappy Bird's, smaller, and increase the gap between them.
User prompt
Increase bird's jumping and add bird wing flapping animation ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Extend the pipes from the top to the bottom of the window and increase the pipe spacing
User prompt
make the pipe bigger and the pipe will come towards the player faster
User prompt
Generate the first version of the source code of my game: Flappy Wings.
User prompt
Flappy Wings
Initial prompt
make me flappy bird
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var facekit = LK.import("@upit/facekit.v1");
/****
* Classes
****/
var Bird = Container.expand(function () {
var self = Container.call(this);
// Create bird sprite
var birdGraphics = self.attachAsset('bird', {
anchorX: 0.5,
anchorY: 0.5
});
// Physics properties
self.velocity = 0;
self.gravity = 0.5;
self.flapStrength = -15; // Increased jump strength
self.rotation = 0;
self.lastY = 0;
self.isDead = false;
self.flapping = false;
// Flap the bird (jump)
self.flap = function () {
if (self.isDead) return;
self.velocity = self.flapStrength;
LK.getSound('flap').play();
// Wing flapping animation using tween
if (!self.flapping) {
self.flapping = true;
// Scale up quickly
tween(birdGraphics, {
scaleY: 0.8,
scaleX: 1.2
}, {
duration: 100,
easing: tween.easeOut,
onFinish: function onFinish() {
// Scale back to normal
tween(birdGraphics, {
scaleY: 1.0,
scaleX: 1.0
}, {
duration: 200,
easing: tween.elasticOut,
onFinish: function onFinish() {
self.flapping = false;
}
});
}
});
}
};
// Update bird position and rotation
self.update = function () {
self.lastY = self.y;
if (!self.isDead) {
// Apply gravity and update position
self.velocity += self.gravity;
self.y += self.velocity;
// Update rotation based on velocity
var targetRotation = Math.min(Math.PI / 4, Math.max(-Math.PI / 4, self.velocity * 0.05));
self.rotation += (targetRotation - self.rotation) * 0.2;
birdGraphics.rotation = self.rotation;
}
};
// Handle collision
self.die = function () {
self.isDead = true;
LK.getSound('hit').play();
};
return self;
});
var Pipe = Container.expand(function () {
var self = Container.call(this);
// Pipe properties
self.speed = 8;
self.scored = false;
self.lastX = 0;
// Create top and bottom pipes
var topPipe = self.attachAsset('pipe', {
anchorX: 0.5,
anchorY: 1.0
});
var bottomPipe = self.attachAsset('pipe', {
anchorX: 0.5,
anchorY: 0.0
});
// Setup pipe gap
self.setGapPosition = function (gapY, gapHeight) {
// Calculate top pipe height so its bottom edge is at the top of the gap
var topPipeHeight = gapY - gapHeight / 2;
if (topPipeHeight < 0) topPipeHeight = 0;
topPipe.height = topPipeHeight;
topPipe.y = topPipeHeight;
// Calculate bottom pipe height so its top edge is at the bottom of the gap
var bottomPipeHeight = 2732 - (gapY + gapHeight / 2);
if (bottomPipeHeight < 0) bottomPipeHeight = 0;
bottomPipe.height = bottomPipeHeight;
bottomPipe.y = gapY + gapHeight / 2;
};
// Update pipe position
self.update = function () {
self.lastX = self.x;
self.x -= self.speed;
};
return self;
});
/****
* Initialize Game
****/
// Game constants
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
// Game constants
// Initialize assets for the game
var GROUND_Y = 2732 - 100;
var GAME_WIDTH = 2048;
var GAP_HEIGHT = 500; // Increased gap between pipes
var PIPE_DISTANCE = 900; // (not used in current code, but keep for future)
var PIPE_SPAWN_X = GAME_WIDTH + 100;
// Game state variables
var gameStarted = false;
var gameOver = false;
var pipes = [];
var score = 0;
var groundOffset = 0;
// Set device camera as background
facekit.setCameraBackground();
// Create a small building (normal size) and a house in the sky
var building = game.addChild(LK.getAsset('bacround', {
anchorX: 0.5,
anchorY: 1.0,
x: GAME_WIDTH * 0.2,
y: GROUND_Y,
scaleX: 1.2,
scaleY: 2.2,
tint: 0xB0B0B0
}));
var houseInSky = game.addChild(LK.getAsset('bacround', {
anchorX: 0.5,
anchorY: 0.5,
x: GAME_WIDTH * 0.7,
y: 600,
scaleX: 2.5,
scaleY: 2.5,
tint: 0xFFDD99
}));
// Create ground
var ground = game.addChild(LK.getAsset('ground', {
anchorX: 0,
anchorY: 0,
x: 0,
y: GROUND_Y
}));
// Create a second ground piece for infinite scrolling
var ground2 = game.addChild(LK.getAsset('ground', {
anchorX: 0,
anchorY: 0,
x: GAME_WIDTH,
y: GROUND_Y
}));
// Create player bird
var bird = game.addChild(new Bird());
bird.x = GAME_WIDTH * 0.3;
bird.y = GROUND_Y * 0.5;
// Score display
var scoreTxt = new Text2('0', {
size: 150,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
scoreTxt.y = 50;
// Create a pipe at the specified position
function createPipe() {
var pipe = new Pipe();
pipe.x = PIPE_SPAWN_X;
// Random gap position (ensure it's not too close to top or bottom)
var minGapY = 300;
var maxGapY = GROUND_Y - 300;
var gapY = minGapY + Math.random() * (maxGapY - minGapY);
pipe.setGapPosition(gapY, GAP_HEIGHT);
pipes.push(pipe);
game.addChild(pipe);
}
// Event handlers
game.down = function (x, y, obj) {
if (!gameStarted) {
gameStarted = true;
}
if (!gameOver) {
bird.flap();
}
};
// Check for collisions
function checkCollisions() {
// Check if bird hit the ground
if (bird.y + bird.height / 2 >= GROUND_Y) {
bird.y = GROUND_Y - bird.height / 2;
if (!gameOver) {
gameOver = true;
bird.die();
LK.showGameOver();
}
return true;
}
// Check if bird flew too high
if (bird.y - bird.height / 2 <= 0) {
bird.y = bird.height / 2;
bird.velocity = 0;
}
// Check collision with pipes
for (var i = 0; i < pipes.length; i++) {
var pipe = pipes[i];
// Top and bottom pipe children
var topPipe = pipe.getChildAt(0);
var bottomPipe = pipe.getChildAt(1);
// Check if bird collides with either pipe
if (bird.intersects(topPipe) || bird.intersects(bottomPipe)) {
if (!gameOver) {
gameOver = true;
bird.die();
LK.showGameOver();
}
return true;
}
// Score point when passing pipe
if (!pipe.scored && pipe.lastX >= bird.x && pipe.x < bird.x) {
pipe.scored = true;
score++;
LK.setScore(score);
scoreTxt.setText(score.toString());
LK.getSound('score').play();
}
}
return false;
}
// Game update loop
game.update = function () {
if (!gameStarted) {
// Bobbing animation before game starts
bird.y = GROUND_Y * 0.5 + Math.sin(LK.ticks * 0.05) * 20;
return;
}
// Update bird
bird.update();
if (!gameOver) {
// Parallax background movement
// (sun, clouds, and buildings code removed to prevent reference errors)
// Infinite scrolling ground
groundOffset = (groundOffset + 8) % GAME_WIDTH;
ground.x = -groundOffset;
ground2.x = GAME_WIDTH - groundOffset;
// Update pipes
for (var i = pipes.length - 1; i >= 0; i--) {
var pipe = pipes[i];
pipe.update();
// Remove pipes that are off screen
if (pipe.x < -200) {
pipe.destroy();
pipes.splice(i, 1);
}
}
// Create new pipes
if (LK.ticks % 140 === 0 || pipes.length === 0) {
createPipe();
}
// Check for collisions
checkCollisions();
}
};
// Tween library for animations ===================================================================
--- original.js
+++ change.js
@@ -119,10 +119,10 @@
/****
* Game Code
****/
-// Initialize assets for the game
// Game constants
+// Initialize assets for the game
var GROUND_Y = 2732 - 100;
var GAME_WIDTH = 2048;
var GAP_HEIGHT = 500; // Increased gap between pipes
var PIPE_DISTANCE = 900; // (not used in current code, but keep for future)
@@ -254,21 +254,9 @@
// Update bird
bird.update();
if (!gameOver) {
// Parallax background movement
- // Sun moves very slowly
- sun.x -= 0.2;
- if (sun.x < -300) sun.x = GAME_WIDTH + 300;
- // Clouds move slowly, loop around
- for (var i = 0; i < clouds.length; i++) {
- clouds[i].x -= 1.2;
- if (clouds[i].x < -200) clouds[i].x = GAME_WIDTH + 200;
- }
- // Buildings move at mid speed, loop around
- for (var i = 0; i < buildings.length; i++) {
- buildings[i].x -= 3.5;
- if (buildings[i].x < -200) buildings[i].x = GAME_WIDTH + 200;
- }
+ // (sun, clouds, and buildings code removed to prevent reference errors)
// Infinite scrolling ground
groundOffset = (groundOffset + 8) % GAME_WIDTH;
ground.x = -groundOffset;
ground2.x = GAME_WIDTH - groundOffset;