User prompt
Let the bird jump less
User prompt
Let the bird jump more
User prompt
There should be only 1 background component in the game.
User prompt
There should be no background component in the upper corner of the screen.
User prompt
Please fix the bug: 'ReferenceError: sun is not defined' in or related to this line: 'sun.x -= 0.2;' Line Number: 283
User prompt
make the air not a house and enlarge the background component like a background
User prompt
after the ground and return du is initialized from the front bring extended so it looks like we are going
User prompt
not opennnnmnn nnnn
User prompt
game not open
User prompt
after the ground and return du is initialized from the front bring extended so it looks like we are going
User prompt
not open
User prompt
the game does not open
User prompt
just set background device as background and make small build normal size and put house in sky
User prompt
cloudy sunny building background as we go new sides will be seen, that is we will feel like this and that.
User prompt
Increase the distance between a pipe and that pipe
User prompt
Extend the pipes from the top to the bottom of the window
User prompt
Make the pipes like Flappy Bird's, smaller, and increase the gap between them.
User prompt
Increase bird's jumping and add bird wing flapping animation ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Extend the pipes from the top to the bottom of the window and increase the pipe spacing
User prompt
make the pipe bigger and the pipe will come towards the player faster
User prompt
Generate the first version of the source code of my game: Flappy Wings.
User prompt
Flappy Wings
Initial prompt
make me flappy bird
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var facekit = LK.import("@upit/facekit.v1"); /**** * Classes ****/ var Bird = Container.expand(function () { var self = Container.call(this); // Create bird sprite var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); // Physics properties self.velocity = 0; self.gravity = 0.5; self.flapStrength = -15; // Increased jump strength self.rotation = 0; self.lastY = 0; self.isDead = false; self.flapping = false; // Flap the bird (jump) self.flap = function () { if (self.isDead) return; self.velocity = self.flapStrength; LK.getSound('flap').play(); // Wing flapping animation using tween if (!self.flapping) { self.flapping = true; // Scale up quickly tween(birdGraphics, { scaleY: 0.8, scaleX: 1.2 }, { duration: 100, easing: tween.easeOut, onFinish: function onFinish() { // Scale back to normal tween(birdGraphics, { scaleY: 1.0, scaleX: 1.0 }, { duration: 200, easing: tween.elasticOut, onFinish: function onFinish() { self.flapping = false; } }); } }); } }; // Update bird position and rotation self.update = function () { self.lastY = self.y; if (!self.isDead) { // Apply gravity and update position self.velocity += self.gravity; self.y += self.velocity; // Update rotation based on velocity var targetRotation = Math.min(Math.PI / 4, Math.max(-Math.PI / 4, self.velocity * 0.05)); self.rotation += (targetRotation - self.rotation) * 0.2; birdGraphics.rotation = self.rotation; } }; // Handle collision self.die = function () { self.isDead = true; LK.getSound('hit').play(); }; return self; }); var Pipe = Container.expand(function () { var self = Container.call(this); // Pipe properties self.speed = 8; self.scored = false; self.lastX = 0; // Create top and bottom pipes var topPipe = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 1.0 }); var bottomPipe = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 0.0 }); // Setup pipe gap self.setGapPosition = function (gapY, gapHeight) { // Calculate top pipe height so its bottom edge is at the top of the gap var topPipeHeight = gapY - gapHeight / 2; if (topPipeHeight < 0) topPipeHeight = 0; topPipe.height = topPipeHeight; topPipe.y = topPipeHeight; // Calculate bottom pipe height so its top edge is at the bottom of the gap var bottomPipeHeight = 2732 - (gapY + gapHeight / 2); if (bottomPipeHeight < 0) bottomPipeHeight = 0; bottomPipe.height = bottomPipeHeight; bottomPipe.y = gapY + gapHeight / 2; }; // Update pipe position self.update = function () { self.lastX = self.x; self.x -= self.speed; }; return self; }); /**** * Initialize Game ****/ // Game constants var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Initialize assets for the game // Game constants var GROUND_Y = 2732 - 100; var GAME_WIDTH = 2048; var GAP_HEIGHT = 500; // Increased gap between pipes var PIPE_DISTANCE = 900; // (not used in current code, but keep for future) var PIPE_SPAWN_X = GAME_WIDTH + 100; // Game state variables var gameStarted = false; var gameOver = false; var pipes = []; var score = 0; var groundOffset = 0; // Set device camera as background facekit.setCameraBackground(); // Create a small building (normal size) and a house in the sky var building = game.addChild(LK.getAsset('bacround', { anchorX: 0.5, anchorY: 1.0, x: GAME_WIDTH * 0.2, y: GROUND_Y, scaleX: 1.2, scaleY: 2.2, tint: 0xB0B0B0 })); var houseInSky = game.addChild(LK.getAsset('bacround', { anchorX: 0.5, anchorY: 0.5, x: GAME_WIDTH * 0.7, y: 600, scaleX: 2.5, scaleY: 2.5, tint: 0xFFDD99 })); // Create ground var ground = game.addChild(LK.getAsset('ground', { anchorX: 0, anchorY: 0, x: 0, y: GROUND_Y })); // Create a second ground piece for infinite scrolling var ground2 = game.addChild(LK.getAsset('ground', { anchorX: 0, anchorY: 0, x: GAME_WIDTH, y: GROUND_Y })); // Create player bird var bird = game.addChild(new Bird()); bird.x = GAME_WIDTH * 0.3; bird.y = GROUND_Y * 0.5; // Score display var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); scoreTxt.y = 50; // Create a pipe at the specified position function createPipe() { var pipe = new Pipe(); pipe.x = PIPE_SPAWN_X; // Random gap position (ensure it's not too close to top or bottom) var minGapY = 300; var maxGapY = GROUND_Y - 300; var gapY = minGapY + Math.random() * (maxGapY - minGapY); pipe.setGapPosition(gapY, GAP_HEIGHT); pipes.push(pipe); game.addChild(pipe); } // Event handlers game.down = function (x, y, obj) { if (!gameStarted) { gameStarted = true; } if (!gameOver) { bird.flap(); } }; // Check for collisions function checkCollisions() { // Check if bird hit the ground if (bird.y + bird.height / 2 >= GROUND_Y) { bird.y = GROUND_Y - bird.height / 2; if (!gameOver) { gameOver = true; bird.die(); LK.showGameOver(); } return true; } // Check if bird flew too high if (bird.y - bird.height / 2 <= 0) { bird.y = bird.height / 2; bird.velocity = 0; } // Check collision with pipes for (var i = 0; i < pipes.length; i++) { var pipe = pipes[i]; // Top and bottom pipe children var topPipe = pipe.getChildAt(0); var bottomPipe = pipe.getChildAt(1); // Check if bird collides with either pipe if (bird.intersects(topPipe) || bird.intersects(bottomPipe)) { if (!gameOver) { gameOver = true; bird.die(); LK.showGameOver(); } return true; } // Score point when passing pipe if (!pipe.scored && pipe.lastX >= bird.x && pipe.x < bird.x) { pipe.scored = true; score++; LK.setScore(score); scoreTxt.setText(score.toString()); LK.getSound('score').play(); } } return false; } // Game update loop game.update = function () { if (!gameStarted) { // Bobbing animation before game starts bird.y = GROUND_Y * 0.5 + Math.sin(LK.ticks * 0.05) * 20; return; } // Update bird bird.update(); if (!gameOver) { // Parallax background movement // Sun moves very slowly sun.x -= 0.2; if (sun.x < -300) sun.x = GAME_WIDTH + 300; // Clouds move slowly, loop around for (var i = 0; i < clouds.length; i++) { clouds[i].x -= 1.2; if (clouds[i].x < -200) clouds[i].x = GAME_WIDTH + 200; } // Buildings move at mid speed, loop around for (var i = 0; i < buildings.length; i++) { buildings[i].x -= 3.5; if (buildings[i].x < -200) buildings[i].x = GAME_WIDTH + 200; } // Infinite scrolling ground groundOffset = (groundOffset + 8) % GAME_WIDTH; ground.x = -groundOffset; ground2.x = GAME_WIDTH - groundOffset; // Update pipes for (var i = pipes.length - 1; i >= 0; i--) { var pipe = pipes[i]; pipe.update(); // Remove pipes that are off screen if (pipe.x < -200) { pipe.destroy(); pipes.splice(i, 1); } } // Create new pipes if (LK.ticks % 140 === 0 || pipes.length === 0) { createPipe(); } // Check for collisions checkCollisions(); } }; // Tween library for animations
===================================================================
--- original.js
+++ change.js
@@ -1,8 +1,9 @@
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
+var facekit = LK.import("@upit/facekit.v1");
/****
* Classes
****/
@@ -131,49 +132,29 @@
var gameOver = false;
var pipes = [];
var score = 0;
var groundOffset = 0;
-// Set sky background color
-game.setBackgroundColor(0x87CEEB);
-// --- Parallax Background Layers ---
-// Cloud, sun, and building assets (use shapes for demo, can be replaced with images)
-var sun = game.addChild(LK.getAsset('bacround', {
+// Set device camera as background
+facekit.setCameraBackground();
+// Create a small building (normal size) and a house in the sky
+var building = game.addChild(LK.getAsset('bacround', {
anchorX: 0.5,
+ anchorY: 1.0,
+ x: GAME_WIDTH * 0.2,
+ y: GROUND_Y,
+ scaleX: 1.2,
+ scaleY: 2.2,
+ tint: 0xB0B0B0
+}));
+var houseInSky = game.addChild(LK.getAsset('bacround', {
+ anchorX: 0.5,
anchorY: 0.5,
- x: GAME_WIDTH - 300,
- y: 350,
- scaleX: 6,
- scaleY: 6,
- tint: 0xFFF700
+ x: GAME_WIDTH * 0.7,
+ y: 600,
+ scaleX: 2.5,
+ scaleY: 2.5,
+ tint: 0xFFDD99
}));
-// Create several clouds
-var clouds = [];
-for (var i = 0; i < 4; i++) {
- var cloud = game.addChild(LK.getAsset('bacround', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: 400 + i * 500,
- y: 300 + Math.random() * 200,
- scaleX: 3 + Math.random() * 2,
- scaleY: 1.5 + Math.random(),
- tint: 0xFFFFFF
- }));
- clouds.push(cloud);
-}
-// Create several buildings for parallax
-var buildings = [];
-for (var i = 0; i < 6; i++) {
- var building = game.addChild(LK.getAsset('bacround', {
- anchorX: 0.5,
- anchorY: 1.0,
- x: 200 + i * 400,
- y: GROUND_Y,
- scaleX: 2 + Math.random() * 2,
- scaleY: 6 + Math.random() * 4,
- tint: 0xB0B0B0 + Math.floor(Math.random() * 0x202020)
- }));
- buildings.push(building);
-}
// Create ground
var ground = game.addChild(LK.getAsset('ground', {
anchorX: 0,
anchorY: 0,