/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Barrier = Container.expand(function () { var self = Container.call(this); var graphics = self.attachAsset('barrier', { anchorX: 0.5, anchorY: 1.0 }); self.update = function () { self.x -= gameSpeed; }; return self; }); var Coin = Container.expand(function () { var self = Container.call(this); var graphics = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5 }); self.collected = false; self.update = function () { self.x -= gameSpeed; // Floating animation graphics.rotation += 0.1; graphics.y = Math.sin(LK.ticks * 0.1) * 10; }; return self; }); var Platform = Container.expand(function () { var self = Container.call(this); var graphics = self.attachAsset('platform', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.x -= gameSpeed; }; return self; }); var Player = Container.expand(function () { var self = Container.call(this); var graphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 1.0 }); self.velocityY = 0; self.isGrounded = false; self.jumpPower = -20; self.gravity = 1.2; self.maxFallSpeed = 15; self.invulnerable = false; self.jump = function () { if (self.isGrounded) { self.velocityY = self.jumpPower; self.isGrounded = false; LK.getSound('jump').play(); } }; self.update = function () { // Apply gravity self.velocityY += self.gravity; if (self.velocityY > self.maxFallSpeed) { self.velocityY = self.maxFallSpeed; } // Update position self.y += self.velocityY; // Check ground collision if (self.y >= groundY) { self.y = groundY; self.velocityY = 0; self.isGrounded = true; } // Animation effect graphics.rotation = self.velocityY * 0.02; }; return self; }); var Spike = Container.expand(function () { var self = Container.call(this); var graphics = self.attachAsset('spike', { anchorX: 0.5, anchorY: 1.0 }); self.update = function () { self.x -= gameSpeed; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ // Game variables var gameSpeed = 8; var baseSpeed = 8; var maxSpeed = 16; var speedIncrement = 0.01; var groundY = 2400; var spawnTimer = 0; var distanceScore = 0; var coinScore = 0; // Game objects var player; var platforms = []; var spikes = []; var coins = []; var barriers = []; // UI elements var scoreText = new Text2('Score: 0', { size: 80, fill: 0xFFFFFF }); scoreText.anchor.set(0.5, 0); LK.gui.top.addChild(scoreText); var distanceText = new Text2('Distance: 0m', { size: 60, fill: 0xFFFFFF }); distanceText.anchor.set(0, 0); distanceText.x = 100; distanceText.y = 150; LK.gui.topLeft.addChild(distanceText); // Initialize player player = game.addChild(new Player()); player.x = 300; player.y = groundY; // Create initial platforms function createPlatform(x, y) { var platform = new Platform(); platform.x = x; platform.y = y; platforms.push(platform); game.addChild(platform); } function createSpike(x, y) { var spike = new Spike(); spike.x = x; spike.y = y; spikes.push(spike); game.addChild(spike); } function createCoin(x, y) { var coin = new Coin(); coin.x = x; coin.y = y; coins.push(coin); game.addChild(coin); } function createBarrier(x, y) { var barrier = new Barrier(); barrier.x = x; barrier.y = y; barriers.push(barrier); game.addChild(barrier); } // Spawn obstacles function spawnObstacles() { var spawnX = 2048 + 200; var rand = Math.random(); if (rand < 0.3) { // Spike obstacle createSpike(spawnX, groundY); // Add coin above spike if (Math.random() < 0.6) { createCoin(spawnX, groundY - 150); } } else if (rand < 0.6) { // Platform obstacle var platformY = groundY - 100 - Math.random() * 200; createPlatform(spawnX, platformY); // Add coin on platform if (Math.random() < 0.7) { createCoin(spawnX, platformY - 50); } } else if (rand < 0.8) { // Barrier obstacle createBarrier(spawnX, groundY); // Add coin above barrier if (Math.random() < 0.5) { createCoin(spawnX, groundY - 200); } } else { // Just coins createCoin(spawnX, groundY - 100 - Math.random() * 150); } } // Check collisions function checkCollisions() { // Check spike collisions for (var i = spikes.length - 1; i >= 0; i--) { var spike = spikes[i]; if (player.intersects(spike) && !player.invulnerable) { // Hit obstacle LK.getSound('hit').play(); LK.effects.flashScreen(0xff0000, 500); LK.showGameOver(); return; } } // Check barrier collisions for (var i = barriers.length - 1; i >= 0; i--) { var barrier = barriers[i]; if (player.intersects(barrier) && !player.invulnerable) { // Hit obstacle LK.getSound('hit').play(); LK.effects.flashScreen(0xff0000, 500); LK.showGameOver(); return; } } // Check coin collisions for (var i = coins.length - 1; i >= 0; i--) { var coin = coins[i]; if (player.intersects(coin) && !coin.collected) { coin.collected = true; coinScore += 10; LK.setScore(LK.getScore() + 10); LK.getSound('coin').play(); // Coin collection effect tween(coin, { scaleX: 2, scaleY: 2, alpha: 0 }, { duration: 300, easing: tween.easeOut, onFinish: function onFinish() { coin.destroy(); coins.splice(i, 1); } }); } } // Check if player fell off screen if (player.y > 2732 + 100) { LK.showGameOver(); } } // Clean up off-screen objects function cleanupObjects() { // Clean platforms for (var i = platforms.length - 1; i >= 0; i--) { if (platforms[i].x < -200) { platforms[i].destroy(); platforms.splice(i, 1); } } // Clean spikes for (var i = spikes.length - 1; i >= 0; i--) { if (spikes[i].x < -200) { spikes[i].destroy(); spikes.splice(i, 1); } } // Clean coins for (var i = coins.length - 1; i >= 0; i--) { if (coins[i].x < -200 && !coins[i].collected) { coins[i].destroy(); coins.splice(i, 1); } } // Clean barriers for (var i = barriers.length - 1; i >= 0; i--) { if (barriers[i].x < -200) { barriers[i].destroy(); barriers.splice(i, 1); } } } // Touch controls game.down = function (x, y, obj) { player.jump(); }; // Main game loop game.update = function () { // Update distance score distanceScore += gameSpeed * 0.1; LK.setScore(Math.floor(distanceScore) + coinScore); // Update UI scoreText.setText('Score: ' + LK.getScore()); distanceText.setText('Distance: ' + Math.floor(distanceScore) + 'm'); // Increase game speed gradually gameSpeed = Math.min(baseSpeed + LK.getScore() * speedIncrement, maxSpeed); // Spawn obstacles spawnTimer++; var spawnRate = Math.max(60 - Math.floor(LK.getScore() * 0.1), 30); if (spawnTimer >= spawnRate) { spawnObstacles(); spawnTimer = 0; } // Check collisions checkCollisions(); // Clean up objects cleanupObjects(); }; // Start background music LK.playMusic('bgmusic');
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,310 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var Barrier = Container.expand(function () {
+ var self = Container.call(this);
+ var graphics = self.attachAsset('barrier', {
+ anchorX: 0.5,
+ anchorY: 1.0
+ });
+ self.update = function () {
+ self.x -= gameSpeed;
+ };
+ return self;
+});
+var Coin = Container.expand(function () {
+ var self = Container.call(this);
+ var graphics = self.attachAsset('coin', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.collected = false;
+ self.update = function () {
+ self.x -= gameSpeed;
+ // Floating animation
+ graphics.rotation += 0.1;
+ graphics.y = Math.sin(LK.ticks * 0.1) * 10;
+ };
+ return self;
+});
+var Platform = Container.expand(function () {
+ var self = Container.call(this);
+ var graphics = self.attachAsset('platform', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ self.x -= gameSpeed;
+ };
+ return self;
+});
+var Player = Container.expand(function () {
+ var self = Container.call(this);
+ var graphics = self.attachAsset('player', {
+ anchorX: 0.5,
+ anchorY: 1.0
+ });
+ self.velocityY = 0;
+ self.isGrounded = false;
+ self.jumpPower = -20;
+ self.gravity = 1.2;
+ self.maxFallSpeed = 15;
+ self.invulnerable = false;
+ self.jump = function () {
+ if (self.isGrounded) {
+ self.velocityY = self.jumpPower;
+ self.isGrounded = false;
+ LK.getSound('jump').play();
+ }
+ };
+ self.update = function () {
+ // Apply gravity
+ self.velocityY += self.gravity;
+ if (self.velocityY > self.maxFallSpeed) {
+ self.velocityY = self.maxFallSpeed;
+ }
+ // Update position
+ self.y += self.velocityY;
+ // Check ground collision
+ if (self.y >= groundY) {
+ self.y = groundY;
+ self.velocityY = 0;
+ self.isGrounded = true;
+ }
+ // Animation effect
+ graphics.rotation = self.velocityY * 0.02;
+ };
+ return self;
+});
+var Spike = Container.expand(function () {
+ var self = Container.call(this);
+ var graphics = self.attachAsset('spike', {
+ anchorX: 0.5,
+ anchorY: 1.0
+ });
+ self.update = function () {
+ self.x -= gameSpeed;
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x87CEEB
+});
+
+/****
+* Game Code
+****/
+// Game variables
+var gameSpeed = 8;
+var baseSpeed = 8;
+var maxSpeed = 16;
+var speedIncrement = 0.01;
+var groundY = 2400;
+var spawnTimer = 0;
+var distanceScore = 0;
+var coinScore = 0;
+// Game objects
+var player;
+var platforms = [];
+var spikes = [];
+var coins = [];
+var barriers = [];
+// UI elements
+var scoreText = new Text2('Score: 0', {
+ size: 80,
+ fill: 0xFFFFFF
+});
+scoreText.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreText);
+var distanceText = new Text2('Distance: 0m', {
+ size: 60,
+ fill: 0xFFFFFF
+});
+distanceText.anchor.set(0, 0);
+distanceText.x = 100;
+distanceText.y = 150;
+LK.gui.topLeft.addChild(distanceText);
+// Initialize player
+player = game.addChild(new Player());
+player.x = 300;
+player.y = groundY;
+// Create initial platforms
+function createPlatform(x, y) {
+ var platform = new Platform();
+ platform.x = x;
+ platform.y = y;
+ platforms.push(platform);
+ game.addChild(platform);
+}
+function createSpike(x, y) {
+ var spike = new Spike();
+ spike.x = x;
+ spike.y = y;
+ spikes.push(spike);
+ game.addChild(spike);
+}
+function createCoin(x, y) {
+ var coin = new Coin();
+ coin.x = x;
+ coin.y = y;
+ coins.push(coin);
+ game.addChild(coin);
+}
+function createBarrier(x, y) {
+ var barrier = new Barrier();
+ barrier.x = x;
+ barrier.y = y;
+ barriers.push(barrier);
+ game.addChild(barrier);
+}
+// Spawn obstacles
+function spawnObstacles() {
+ var spawnX = 2048 + 200;
+ var rand = Math.random();
+ if (rand < 0.3) {
+ // Spike obstacle
+ createSpike(spawnX, groundY);
+ // Add coin above spike
+ if (Math.random() < 0.6) {
+ createCoin(spawnX, groundY - 150);
+ }
+ } else if (rand < 0.6) {
+ // Platform obstacle
+ var platformY = groundY - 100 - Math.random() * 200;
+ createPlatform(spawnX, platformY);
+ // Add coin on platform
+ if (Math.random() < 0.7) {
+ createCoin(spawnX, platformY - 50);
+ }
+ } else if (rand < 0.8) {
+ // Barrier obstacle
+ createBarrier(spawnX, groundY);
+ // Add coin above barrier
+ if (Math.random() < 0.5) {
+ createCoin(spawnX, groundY - 200);
+ }
+ } else {
+ // Just coins
+ createCoin(spawnX, groundY - 100 - Math.random() * 150);
+ }
+}
+// Check collisions
+function checkCollisions() {
+ // Check spike collisions
+ for (var i = spikes.length - 1; i >= 0; i--) {
+ var spike = spikes[i];
+ if (player.intersects(spike) && !player.invulnerable) {
+ // Hit obstacle
+ LK.getSound('hit').play();
+ LK.effects.flashScreen(0xff0000, 500);
+ LK.showGameOver();
+ return;
+ }
+ }
+ // Check barrier collisions
+ for (var i = barriers.length - 1; i >= 0; i--) {
+ var barrier = barriers[i];
+ if (player.intersects(barrier) && !player.invulnerable) {
+ // Hit obstacle
+ LK.getSound('hit').play();
+ LK.effects.flashScreen(0xff0000, 500);
+ LK.showGameOver();
+ return;
+ }
+ }
+ // Check coin collisions
+ for (var i = coins.length - 1; i >= 0; i--) {
+ var coin = coins[i];
+ if (player.intersects(coin) && !coin.collected) {
+ coin.collected = true;
+ coinScore += 10;
+ LK.setScore(LK.getScore() + 10);
+ LK.getSound('coin').play();
+ // Coin collection effect
+ tween(coin, {
+ scaleX: 2,
+ scaleY: 2,
+ alpha: 0
+ }, {
+ duration: 300,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ coin.destroy();
+ coins.splice(i, 1);
+ }
+ });
+ }
+ }
+ // Check if player fell off screen
+ if (player.y > 2732 + 100) {
+ LK.showGameOver();
+ }
+}
+// Clean up off-screen objects
+function cleanupObjects() {
+ // Clean platforms
+ for (var i = platforms.length - 1; i >= 0; i--) {
+ if (platforms[i].x < -200) {
+ platforms[i].destroy();
+ platforms.splice(i, 1);
+ }
+ }
+ // Clean spikes
+ for (var i = spikes.length - 1; i >= 0; i--) {
+ if (spikes[i].x < -200) {
+ spikes[i].destroy();
+ spikes.splice(i, 1);
+ }
+ }
+ // Clean coins
+ for (var i = coins.length - 1; i >= 0; i--) {
+ if (coins[i].x < -200 && !coins[i].collected) {
+ coins[i].destroy();
+ coins.splice(i, 1);
+ }
+ }
+ // Clean barriers
+ for (var i = barriers.length - 1; i >= 0; i--) {
+ if (barriers[i].x < -200) {
+ barriers[i].destroy();
+ barriers.splice(i, 1);
+ }
+ }
+}
+// Touch controls
+game.down = function (x, y, obj) {
+ player.jump();
+};
+// Main game loop
+game.update = function () {
+ // Update distance score
+ distanceScore += gameSpeed * 0.1;
+ LK.setScore(Math.floor(distanceScore) + coinScore);
+ // Update UI
+ scoreText.setText('Score: ' + LK.getScore());
+ distanceText.setText('Distance: ' + Math.floor(distanceScore) + 'm');
+ // Increase game speed gradually
+ gameSpeed = Math.min(baseSpeed + LK.getScore() * speedIncrement, maxSpeed);
+ // Spawn obstacles
+ spawnTimer++;
+ var spawnRate = Math.max(60 - Math.floor(LK.getScore() * 0.1), 30);
+ if (spawnTimer >= spawnRate) {
+ spawnObstacles();
+ spawnTimer = 0;
+ }
+ // Check collisions
+ checkCollisions();
+ // Clean up objects
+ cleanupObjects();
+};
+// Start background music
+LK.playMusic('bgmusic');
\ No newline at end of file