/**** * Classes ****/ // Define a Chaser class var Chaser = Container.expand(function () { var self = Container.call(this); var chaserGraphics = self.attachAsset('chaser', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3; self.update = function () { // Update chaser position to follow the player var dx = player.x - self.x; var dy = player.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 0) { self.x += dx / distance * self.speed; self.y += dy / distance * self.speed; } }; }); //<Assets used in the game will automatically appear here> // Define a Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Player update logic }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize timer var elapsedTime = 0; var timerText = new Text2('Time: 0', { size: 100, fill: "#ffffff" }); timerText.anchor.set(0.5, 0); LK.gui.top.addChild(timerText); var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 / 2; var chaser1 = game.addChild(new Chaser()); chaser1.x = 100; chaser1.y = 100; var chaser2 = game.addChild(new Chaser()); chaser2.x = 300; chaser2.y = 300; // Handle player movement game.down = function (x, y, obj) { player.x = x; player.y = y; // Update timer if (LK.ticks % 60 === 0) { // Assuming 60 FPS, update every second elapsedTime++; timerText.setText('Time: ' + elapsedTime); } }; // Update game logic game.update = function () { // Update timer if (LK.ticks % 60 === 0) { // Assuming 60 FPS, update every second elapsedTime++; timerText.setText('Time: ' + elapsedTime); } // Check for collision with chaser1 if (player.intersects(chaser1)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } // Check for collision with chaser2 if (player.intersects(chaser2)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } };
===================================================================
--- original.js
+++ change.js
@@ -9,9 +9,16 @@
anchorY: 0.5
});
self.speed = 3;
self.update = function () {
- // Chaser update logic
+ // Update chaser position to follow the player
+ var dx = player.x - self.x;
+ var dy = player.y - self.y;
+ var distance = Math.sqrt(dx * dx + dy * dy);
+ if (distance > 0) {
+ self.x += dx / distance * self.speed;
+ self.y += dy / distance * self.speed;
+ }
};
});
//<Assets used in the game will automatically appear here>
// Define a Player class
@@ -72,14 +79,8 @@
// Assuming 60 FPS, update every second
elapsedTime++;
timerText.setText('Time: ' + elapsedTime);
}
- // Move chaser1 randomly
- chaser1.x += (Math.random() - 0.5) * chaser1.speed;
- chaser1.y += (Math.random() - 0.5) * chaser1.speed;
- // Move chaser2 randomly
- chaser2.x += (Math.random() - 0.5) * chaser2.speed;
- chaser2.y += (Math.random() - 0.5) * chaser2.speed;
// Check for collision with chaser1
if (player.intersects(chaser1)) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();