===================================================================
--- original.js
+++ change.js
@@ -53,24 +53,14 @@
player.y = y;
};
// Update game logic
game.update = function () {
- // Move chaser1 towards player
- var dx1 = player.x - chaser1.x;
- var dy1 = player.y - chaser1.y;
- var distance1 = Math.sqrt(dx1 * dx1 + dy1 * dy1);
- if (distance1 > 0) {
- chaser1.x += dx1 / distance1 * chaser1.speed;
- chaser1.y += dy1 / distance1 * chaser1.speed;
- }
- // Move chaser2 towards player
- var dx2 = player.x - chaser2.x;
- var dy2 = player.y - chaser2.y;
- var distance2 = Math.sqrt(dx2 * dx2 + dy2 * dy2);
- if (distance2 > 0) {
- chaser2.x += dx2 / distance2 * chaser2.speed;
- chaser2.y += dy2 / distance2 * chaser2.speed;
- }
+ // Move chaser1 randomly
+ chaser1.x += (Math.random() - 0.5) * chaser1.speed;
+ chaser1.y += (Math.random() - 0.5) * chaser1.speed;
+ // Move chaser2 randomly
+ chaser2.x += (Math.random() - 0.5) * chaser2.speed;
+ chaser2.y += (Math.random() - 0.5) * chaser2.speed;
// Check for collision with chaser1
if (player.intersects(chaser1)) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();