/**** * Classes ****/ // Define a Chaser class var Chaser = Container.expand(function () { var self = Container.call(this); var chaserGraphics = self.attachAsset('chaser', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3; self.update = function () { // Chaser update logic }; }); //<Assets used in the game will automatically appear here> // Define a Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Player update logic }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize player and chasers var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 / 2; var chaser1 = game.addChild(new Chaser()); chaser1.x = 100; chaser1.y = 100; var chaser2 = game.addChild(new Chaser()); chaser2.x = 300; chaser2.y = 300; // Handle player movement game.down = function (x, y, obj) { player.x = x; player.y = y; }; // Update game logic game.update = function () { // Move chaser1 randomly chaser1.x += (Math.random() - 0.5) * chaser1.speed; chaser1.y += (Math.random() - 0.5) * chaser1.speed; // Move chaser2 randomly chaser2.x += (Math.random() - 0.5) * chaser2.speed; chaser2.y += (Math.random() - 0.5) * chaser2.speed; // Check for collision with chaser1 if (player.intersects(chaser1)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } // Check for collision with chaser2 if (player.intersects(chaser2)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } };
===================================================================
--- original.js
+++ change.js
@@ -53,24 +53,14 @@
player.y = y;
};
// Update game logic
game.update = function () {
- // Move chaser1 towards player
- var dx1 = player.x - chaser1.x;
- var dy1 = player.y - chaser1.y;
- var distance1 = Math.sqrt(dx1 * dx1 + dy1 * dy1);
- if (distance1 > 0) {
- chaser1.x += dx1 / distance1 * chaser1.speed;
- chaser1.y += dy1 / distance1 * chaser1.speed;
- }
- // Move chaser2 towards player
- var dx2 = player.x - chaser2.x;
- var dy2 = player.y - chaser2.y;
- var distance2 = Math.sqrt(dx2 * dx2 + dy2 * dy2);
- if (distance2 > 0) {
- chaser2.x += dx2 / distance2 * chaser2.speed;
- chaser2.y += dy2 / distance2 * chaser2.speed;
- }
+ // Move chaser1 randomly
+ chaser1.x += (Math.random() - 0.5) * chaser1.speed;
+ chaser1.y += (Math.random() - 0.5) * chaser1.speed;
+ // Move chaser2 randomly
+ chaser2.x += (Math.random() - 0.5) * chaser2.speed;
+ chaser2.y += (Math.random() - 0.5) * chaser2.speed;
// Check for collision with chaser1
if (player.intersects(chaser1)) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();