/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Dinosaur = Container.expand(function () { var self = Container.call(this); var dinoGraphics = self.attachAsset('dino', { anchorX: 0.5, anchorY: 1.0 }); self.isJumping = false; self.jumpPower = 0; self.gravity = 1.2; self.groundY = 0; self.jump = function () { if (!self.isJumping) { self.isJumping = true; self.jumpPower = -28; LK.getSound('jump').play(); } }; self.update = function () { if (self.isJumping) { self.jumpPower += self.gravity; self.y += self.jumpPower; if (self.y >= self.groundY) { self.y = self.groundY; self.isJumping = false; self.jumpPower = 0; } } }; return self; }); var Obstacle = Container.expand(function () { var self = Container.call(this); var cactusGraphics = self.attachAsset('cactus', { anchorX: 0.5, anchorY: 1.0 }); self.speed = gameSpeed; self.update = function () { self.x -= self.speed; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ var gameSpeed = 8; var obstacles = []; var spawnTimer = 0; var spawnInterval = 90; var speedIncreaseTimer = 0; var distanceScore = 0; // Create ground var ground = game.addChild(LK.getAsset('ground', { anchorX: 0, anchorY: 0, x: 0, y: 2600 })); // Create dinosaur var dinosaur = game.addChild(new Dinosaur()); dinosaur.x = 300; dinosaur.y = 2600; dinosaur.groundY = 2600; // Create score display var scoreTxt = new Text2('0', { size: 80, fill: 0x000000 }); scoreTxt.anchor.set(0, 0); LK.gui.topLeft.addChild(scoreTxt); scoreTxt.x = 120; scoreTxt.y = 50; // Touch controls game.down = function (x, y, obj) { dinosaur.jump(); }; // Main game update game.update = function () { // Update distance score distanceScore += 1; LK.setScore(Math.floor(distanceScore / 10)); scoreTxt.setText('Score: ' + LK.getScore()); // Increase game speed over time speedIncreaseTimer++; if (speedIncreaseTimer >= 300) { // Every 5 seconds gameSpeed += 0.5; speedIncreaseTimer = 0; } // Spawn obstacles spawnTimer++; if (spawnTimer >= spawnInterval) { var obstacle = new Obstacle(); obstacle.x = 2200; obstacle.y = 2600; obstacle.speed = gameSpeed; obstacles.push(obstacle); game.addChild(obstacle); spawnTimer = 0; // Randomize next spawn interval spawnInterval = 60 + Math.random() * 80; } // Update and check obstacles for (var i = obstacles.length - 1; i >= 0; i--) { var obstacle = obstacles[i]; // Track last position for collision detection if (obstacle.lastX === undefined) obstacle.lastX = obstacle.x; if (obstacle.lastColliding === undefined) obstacle.lastColliding = false; // Remove obstacles that are off screen if (obstacle.lastX >= -50 && obstacle.x < -50) { obstacle.destroy(); obstacles.splice(i, 1); continue; } // Check collision with dinosaur var currentColliding = obstacle.intersects(dinosaur); if (!obstacle.lastColliding && currentColliding) { // Collision detected - game over LK.getSound('hit').play(); LK.effects.flashScreen(0xFF0000, 500); LK.showGameOver(); return; } // Update last known states obstacle.lastX = obstacle.x; obstacle.lastColliding = currentColliding; } };
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Dinosaur = Container.expand(function () {
var self = Container.call(this);
var dinoGraphics = self.attachAsset('dino', {
anchorX: 0.5,
anchorY: 1.0
});
self.isJumping = false;
self.jumpPower = 0;
self.gravity = 1.2;
self.groundY = 0;
self.jump = function () {
if (!self.isJumping) {
self.isJumping = true;
self.jumpPower = -28;
LK.getSound('jump').play();
}
};
self.update = function () {
if (self.isJumping) {
self.jumpPower += self.gravity;
self.y += self.jumpPower;
if (self.y >= self.groundY) {
self.y = self.groundY;
self.isJumping = false;
self.jumpPower = 0;
}
}
};
return self;
});
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var cactusGraphics = self.attachAsset('cactus', {
anchorX: 0.5,
anchorY: 1.0
});
self.speed = gameSpeed;
self.update = function () {
self.x -= self.speed;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB
});
/****
* Game Code
****/
var gameSpeed = 8;
var obstacles = [];
var spawnTimer = 0;
var spawnInterval = 90;
var speedIncreaseTimer = 0;
var distanceScore = 0;
// Create ground
var ground = game.addChild(LK.getAsset('ground', {
anchorX: 0,
anchorY: 0,
x: 0,
y: 2600
}));
// Create dinosaur
var dinosaur = game.addChild(new Dinosaur());
dinosaur.x = 300;
dinosaur.y = 2600;
dinosaur.groundY = 2600;
// Create score display
var scoreTxt = new Text2('0', {
size: 80,
fill: 0x000000
});
scoreTxt.anchor.set(0, 0);
LK.gui.topLeft.addChild(scoreTxt);
scoreTxt.x = 120;
scoreTxt.y = 50;
// Touch controls
game.down = function (x, y, obj) {
dinosaur.jump();
};
// Main game update
game.update = function () {
// Update distance score
distanceScore += 1;
LK.setScore(Math.floor(distanceScore / 10));
scoreTxt.setText('Score: ' + LK.getScore());
// Increase game speed over time
speedIncreaseTimer++;
if (speedIncreaseTimer >= 300) {
// Every 5 seconds
gameSpeed += 0.5;
speedIncreaseTimer = 0;
}
// Spawn obstacles
spawnTimer++;
if (spawnTimer >= spawnInterval) {
var obstacle = new Obstacle();
obstacle.x = 2200;
obstacle.y = 2600;
obstacle.speed = gameSpeed;
obstacles.push(obstacle);
game.addChild(obstacle);
spawnTimer = 0;
// Randomize next spawn interval
spawnInterval = 60 + Math.random() * 80;
}
// Update and check obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
var obstacle = obstacles[i];
// Track last position for collision detection
if (obstacle.lastX === undefined) obstacle.lastX = obstacle.x;
if (obstacle.lastColliding === undefined) obstacle.lastColliding = false;
// Remove obstacles that are off screen
if (obstacle.lastX >= -50 && obstacle.x < -50) {
obstacle.destroy();
obstacles.splice(i, 1);
continue;
}
// Check collision with dinosaur
var currentColliding = obstacle.intersects(dinosaur);
if (!obstacle.lastColliding && currentColliding) {
// Collision detected - game over
LK.getSound('hit').play();
LK.effects.flashScreen(0xFF0000, 500);
LK.showGameOver();
return;
}
// Update last known states
obstacle.lastX = obstacle.x;
obstacle.lastColliding = currentColliding;
}
};