User prompt
Süre 2 dakika 30 saniye olsun
User prompt
Ekranın üst kısmında süre dışında hiç bir şey yazmasın
User prompt
Süre 3 dakika oldun
User prompt
6x6 olsun ve her eklenen kartta başka fotoğraf olsun
User prompt
Fazlalık olan kart hrp açık kalsın ve hiç bir şekilde eşleşmesin diğer kartlar eşleştirildiğinde tebrikler ekranı çıktığında
User prompt
5x5 olarak kalsın
User prompt
6x5 olsun ve her biri fotoğraf olsun
User prompt
6x5 olsun
User prompt
Please fix the bug: 'timerText is not defined' in or related to this line: 'timerText.setText("Time: 0s");' Line Number: 198
User prompt
1 dakika 40 saniye geri süre olsun
User prompt
Süre olmasın
User prompt
Arka plan rengi soft köyü pembe olsun
User prompt
Arka plan açık fuşya olsun
User prompt
Arka plan kartların arkasının renginden biraz koyu olsun
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'toString')' in or related to this line: 'var cardText = new Text2(cardValue.toString(), {' Line Number: 57
User prompt
5x5 lik olsun
Code edit (1 edits merged)
Please save this source code
User prompt
Photo Match 4x4
Initial prompt
Eşleştirme oyunu olcak 4x4 lük ve her biri bir fotoğraf olacak
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Card = Container.expand(function (cardId, cardValue) { var self = Container.call(this); self.cardId = cardId; self.cardValue = cardValue; self.isFlipped = false; self.isMatched = false; // Create outline for the card var outline = self.attachAsset('cardOutline', { anchorX: 0.5, anchorY: 0.5 }); // Create back of the card var cardBack = self.attachAsset('cardBack', { anchorX: 0.5, anchorY: 0.5 }); // Create front of the card var cardFront = self.attachAsset('card' + cardValue, { anchorX: 0.5, anchorY: 0.5 }); cardFront.visible = false; // No text needed since we're using photos self.flip = function () { if (self.isMatched || self.isFlipped) { return false; } LK.getSound('flip').play(); self.isFlipped = true; // Animate the flip tween(cardBack, { scaleX: 0 }, { duration: 150, easing: tween.easeIn, onFinish: function onFinish() { cardBack.visible = false; cardFront.visible = true; cardFront.scaleX = 0; tween(cardFront, { scaleX: 1 }, { duration: 150, easing: tween.easeOut }); } }); return true; }; self.flipBack = function () { if (self.isMatched) { return; } self.isFlipped = false; // Animate the flip back tween(cardFront, { scaleX: 0 }, { duration: 150, easing: tween.easeIn, onFinish: function onFinish() { cardFront.visible = false; cardBack.visible = true; cardBack.scaleX = 0; tween(cardBack, { scaleX: 1 }, { duration: 150, easing: tween.easeOut }); } }); }; self.setMatched = function () { self.isMatched = true; // Animate the match tween(self, { alpha: 0.8 }, { duration: 300, easing: tween.easeOut }); }; self.down = function (x, y, obj) { if (!gameActive || flipInProgress) { return; } // Don't allow flipping the odd card (value 13) if (self.cardValue === 13) { return; } var flipped = self.flip(); if (flipped) { onCardFlip(self); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Game configuration var GRID_COLS = 5; var GRID_ROWS = 5; var CARD_COUNT = GRID_COLS * GRID_ROWS; var CARD_WIDTH = 350; var CARD_HEIGHT = 350; var CARD_MARGIN = 15; var GRID_WIDTH = GRID_COLS * (CARD_WIDTH + CARD_MARGIN) - CARD_MARGIN; var GRID_HEIGHT = GRID_ROWS * (CARD_HEIGHT + CARD_MARGIN) - CARD_MARGIN; // Game state variables var cards = []; var firstCard = null; var secondCard = null; var matchedPairs = 0; var moves = 0; var gameActive = false; var flipInProgress = false; var timeRemaining = 100; // 1 minute and 40 seconds var timerInterval = null; // UI Elements var movesText = new Text2("Moves: 0", { size: 80, fill: 0xFFFFFF }); movesText.anchor.set(0, 0); LK.gui.topRight.addChild(movesText); movesText.x = -300; movesText.y = 50; var timerText = new Text2("Time: 100s", { size: 80, fill: 0xFFFFFF }); timerText.anchor.set(0, 0); LK.gui.topLeft.addChild(timerText); timerText.x = 50; timerText.y = 50; var statusText = new Text2("Find all matching pairs!", { size: 100, fill: 0xFFFFFF }); statusText.anchor.set(0.5, 0); LK.gui.top.addChild(statusText); statusText.y = 50; // Initialize the game function initGame() { // Set background color to soft dusty pink game.setBackgroundColor(0xF8BBD0); // Clear any existing cards if (cards.length > 0) { for (var i = 0; i < cards.length; i++) { if (cards[i]) { cards[i].destroy(); } } cards = []; } // Reset game state firstCard = null; secondCard = null; matchedPairs = 0; moves = 0; gameActive = false; flipInProgress = false; // Reset UI movesText.setText("Moves: 0"); if (timerText) { timerText.setText("Time: 0s"); } statusText.setText("Find all matching pairs!"); // Create card values - one unique card and rest in pairs var cardValues = []; // Add pairs for all but one card for (var i = 1; i <= Math.floor((CARD_COUNT - 1) / 2); i++) { cardValues.push(i); cardValues.push(i); } // Add one extra card with a unique value cardValues.push(13); // Using card13 as the odd one out // Shuffle the card values shuffleArray(cardValues); // Create the cards for (var i = 0; i < CARD_COUNT; i++) { var card = new Card(i, cardValues[i]); cards.push(card); game.addChild(card); // Position the card in the grid var row = Math.floor(i / GRID_COLS); var col = i % GRID_COLS; card.x = (2048 - GRID_WIDTH) / 2 + col * (CARD_WIDTH + CARD_MARGIN) + CARD_WIDTH / 2; card.y = (2732 - GRID_HEIGHT) / 2 + row * (CARD_HEIGHT + CARD_MARGIN) + CARD_HEIGHT / 2; } // Start game after a short delay LK.setTimeout(function () { startGame(); }, 500); } function startGame() { gameActive = true; // Reset timer timeRemaining = 100; // 1 minute and 40 seconds timerText.setText("Time: " + timeRemaining + "s"); // Find and flip the odd card (value 13) for (var i = 0; i < cards.length; i++) { if (cards[i].cardValue === 13) { // Force flip the odd card cards[i].isFlipped = false; cards[i].flip(); // Make sure it stays flipped cards[i].isFlipped = true; break; } } // Start timer timerInterval = LK.setInterval(function () { timeRemaining--; timerText.setText("Time: " + timeRemaining + "s"); if (timeRemaining <= 0) { LK.clearInterval(timerInterval); gameActive = false; statusText.setText("Time's up!"); // Show game over after a delay LK.setTimeout(function () { LK.showGameOver(); }, 1000); } }, 1000); // Play background music LK.playMusic('backgroundMusic'); } function onCardFlip(card) { if (!firstCard) { firstCard = card; } else if (!secondCard && firstCard.cardId !== card.cardId) { secondCard = card; moves++; movesText.setText("Moves: " + moves); flipInProgress = true; // Check for a match after a short delay LK.setTimeout(function () { checkForMatch(); flipInProgress = false; }, 500); } } function checkForMatch() { if (firstCard.cardValue === secondCard.cardValue) { // It's a match! LK.getSound('match').play(); firstCard.setMatched(); secondCard.setMatched(); matchedPairs++; // Update status statusText.setText("Match found!"); // Check for game completion // We need to find (CARD_COUNT-1)/2 pairs since one card is odd if (matchedPairs === Math.floor((CARD_COUNT - 1) / 2)) { gameComplete(); } } else { // Not a match LK.getSound('noMatch').play(); firstCard.flipBack(); secondCard.flipBack(); // Update status statusText.setText("Try again!"); } // Reset selection firstCard = null; secondCard = null; } function gameComplete() { gameActive = false; // Clear the timer LK.clearInterval(timerInterval); // Play victory sound LK.getSound('victory').play(); // Update status statusText.setText("Completed in " + moves + " moves!"); // Save high score if better than previous var bestMoves = storage.bestMoves || 999; if (moves < bestMoves) { storage.bestMoves = moves; } // Update score for leaderboard var score = Math.floor(10000 / moves); LK.setScore(score); // Show game completion after a delay LK.setTimeout(function () { LK.showYouWin(); }, 2000); } // Utility function to shuffle an array function shuffleArray(array) { for (var i = array.length - 1; i > 0; i--) { var j = Math.floor(Math.random() * (i + 1)); var temp = array[i]; array[i] = array[j]; array[j] = temp; } return array; } // Initialize the game on first load initGame(); // Handle game updates game.update = function () { // Nothing needed here for this game type };
===================================================================
--- original.js
+++ change.js
@@ -93,8 +93,12 @@
self.down = function (x, y, obj) {
if (!gameActive || flipInProgress) {
return;
}
+ // Don't allow flipping the odd card (value 13)
+ if (self.cardValue === 13) {
+ return;
+ }
var flipped = self.flip();
if (flipped) {
onCardFlip(self);
}
@@ -180,14 +184,17 @@
if (timerText) {
timerText.setText("Time: 0s");
}
statusText.setText("Find all matching pairs!");
- // Create card values (1-8, each appearing twice)
+ // Create card values - one unique card and rest in pairs
var cardValues = [];
- for (var i = 1; i <= CARD_COUNT / 2; i++) {
+ // Add pairs for all but one card
+ for (var i = 1; i <= Math.floor((CARD_COUNT - 1) / 2); i++) {
cardValues.push(i);
cardValues.push(i);
}
+ // Add one extra card with a unique value
+ cardValues.push(13); // Using card13 as the odd one out
// Shuffle the card values
shuffleArray(cardValues);
// Create the cards
for (var i = 0; i < CARD_COUNT; i++) {
@@ -209,8 +216,19 @@
gameActive = true;
// Reset timer
timeRemaining = 100; // 1 minute and 40 seconds
timerText.setText("Time: " + timeRemaining + "s");
+ // Find and flip the odd card (value 13)
+ for (var i = 0; i < cards.length; i++) {
+ if (cards[i].cardValue === 13) {
+ // Force flip the odd card
+ cards[i].isFlipped = false;
+ cards[i].flip();
+ // Make sure it stays flipped
+ cards[i].isFlipped = true;
+ break;
+ }
+ }
// Start timer
timerInterval = LK.setInterval(function () {
timeRemaining--;
timerText.setText("Time: " + timeRemaining + "s");
@@ -251,9 +269,10 @@
matchedPairs++;
// Update status
statusText.setText("Match found!");
// Check for game completion
- if (matchedPairs === CARD_COUNT / 2) {
+ // We need to find (CARD_COUNT-1)/2 pairs since one card is odd
+ if (matchedPairs === Math.floor((CARD_COUNT - 1) / 2)) {
gameComplete();
}
} else {
// Not a match