User prompt
Süre 2 dakika 30 saniye olsun
User prompt
Ekranın üst kısmında süre dışında hiç bir şey yazmasın
User prompt
Süre 3 dakika oldun
User prompt
6x6 olsun ve her eklenen kartta başka fotoğraf olsun
User prompt
Fazlalık olan kart hrp açık kalsın ve hiç bir şekilde eşleşmesin diğer kartlar eşleştirildiğinde tebrikler ekranı çıktığında
User prompt
5x5 olarak kalsın
User prompt
6x5 olsun ve her biri fotoğraf olsun
User prompt
6x5 olsun
User prompt
Please fix the bug: 'timerText is not defined' in or related to this line: 'timerText.setText("Time: 0s");' Line Number: 198
User prompt
1 dakika 40 saniye geri süre olsun
User prompt
Süre olmasın
User prompt
Arka plan rengi soft köyü pembe olsun
User prompt
Arka plan açık fuşya olsun
User prompt
Arka plan kartların arkasının renginden biraz koyu olsun
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'toString')' in or related to this line: 'var cardText = new Text2(cardValue.toString(), {' Line Number: 57
User prompt
5x5 lik olsun
Code edit (1 edits merged)
Please save this source code
User prompt
Photo Match 4x4
Initial prompt
Eşleştirme oyunu olcak 4x4 lük ve her biri bir fotoğraf olacak
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var Card = Container.expand(function (cardId, cardValue) {
var self = Container.call(this);
self.cardId = cardId;
self.cardValue = cardValue;
self.isFlipped = false;
self.isMatched = false;
// Create outline for the card
var outline = self.attachAsset('cardOutline', {
anchorX: 0.5,
anchorY: 0.5
});
// Create back of the card
var cardBack = self.attachAsset('cardBack', {
anchorX: 0.5,
anchorY: 0.5
});
// Create front of the card
var cardFront = self.attachAsset('card' + cardValue, {
anchorX: 0.5,
anchorY: 0.5
});
cardFront.visible = false;
// No text needed since we're using photos
self.flip = function () {
if (self.isMatched || self.isFlipped) {
return false;
}
LK.getSound('flip').play();
self.isFlipped = true;
// Animate the flip
tween(cardBack, {
scaleX: 0
}, {
duration: 150,
easing: tween.easeIn,
onFinish: function onFinish() {
cardBack.visible = false;
cardFront.visible = true;
cardFront.scaleX = 0;
tween(cardFront, {
scaleX: 1
}, {
duration: 150,
easing: tween.easeOut
});
}
});
return true;
};
self.flipBack = function () {
if (self.isMatched) {
return;
}
self.isFlipped = false;
// Animate the flip back
tween(cardFront, {
scaleX: 0
}, {
duration: 150,
easing: tween.easeIn,
onFinish: function onFinish() {
cardFront.visible = false;
cardBack.visible = true;
cardBack.scaleX = 0;
tween(cardBack, {
scaleX: 1
}, {
duration: 150,
easing: tween.easeOut
});
}
});
};
self.setMatched = function () {
self.isMatched = true;
// Animate the match
tween(self, {
alpha: 0.8
}, {
duration: 300,
easing: tween.easeOut
});
};
self.down = function (x, y, obj) {
if (!gameActive || flipInProgress) {
return;
}
// Don't allow flipping the odd card (value 13)
if (self.cardValue === 13) {
return;
}
var flipped = self.flip();
if (flipped) {
onCardFlip(self);
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
// Game configuration
var GRID_COLS = 5;
var GRID_ROWS = 5;
var CARD_COUNT = GRID_COLS * GRID_ROWS;
var CARD_WIDTH = 350;
var CARD_HEIGHT = 350;
var CARD_MARGIN = 15;
var GRID_WIDTH = GRID_COLS * (CARD_WIDTH + CARD_MARGIN) - CARD_MARGIN;
var GRID_HEIGHT = GRID_ROWS * (CARD_HEIGHT + CARD_MARGIN) - CARD_MARGIN;
// Game state variables
var cards = [];
var firstCard = null;
var secondCard = null;
var matchedPairs = 0;
var moves = 0;
var gameActive = false;
var flipInProgress = false;
var timeRemaining = 100; // 1 minute and 40 seconds
var timerInterval = null;
// UI Elements
var movesText = new Text2("Moves: 0", {
size: 80,
fill: 0xFFFFFF
});
movesText.anchor.set(0, 0);
LK.gui.topRight.addChild(movesText);
movesText.x = -300;
movesText.y = 50;
var timerText = new Text2("Time: 100s", {
size: 80,
fill: 0xFFFFFF
});
timerText.anchor.set(0, 0);
LK.gui.topLeft.addChild(timerText);
timerText.x = 50;
timerText.y = 50;
var statusText = new Text2("Find all matching pairs!", {
size: 100,
fill: 0xFFFFFF
});
statusText.anchor.set(0.5, 0);
LK.gui.top.addChild(statusText);
statusText.y = 50;
// Initialize the game
function initGame() {
// Set background color to soft dusty pink
game.setBackgroundColor(0xF8BBD0);
// Clear any existing cards
if (cards.length > 0) {
for (var i = 0; i < cards.length; i++) {
if (cards[i]) {
cards[i].destroy();
}
}
cards = [];
}
// Reset game state
firstCard = null;
secondCard = null;
matchedPairs = 0;
moves = 0;
gameActive = false;
flipInProgress = false;
// Reset UI
movesText.setText("Moves: 0");
if (timerText) {
timerText.setText("Time: 0s");
}
statusText.setText("Find all matching pairs!");
// Create card values - one unique card and rest in pairs
var cardValues = [];
// Add pairs for all but one card
for (var i = 1; i <= Math.floor((CARD_COUNT - 1) / 2); i++) {
cardValues.push(i);
cardValues.push(i);
}
// Add one extra card with a unique value
cardValues.push(13); // Using card13 as the odd one out
// Shuffle the card values
shuffleArray(cardValues);
// Create the cards
for (var i = 0; i < CARD_COUNT; i++) {
var card = new Card(i, cardValues[i]);
cards.push(card);
game.addChild(card);
// Position the card in the grid
var row = Math.floor(i / GRID_COLS);
var col = i % GRID_COLS;
card.x = (2048 - GRID_WIDTH) / 2 + col * (CARD_WIDTH + CARD_MARGIN) + CARD_WIDTH / 2;
card.y = (2732 - GRID_HEIGHT) / 2 + row * (CARD_HEIGHT + CARD_MARGIN) + CARD_HEIGHT / 2;
}
// Start game after a short delay
LK.setTimeout(function () {
startGame();
}, 500);
}
function startGame() {
gameActive = true;
// Reset timer
timeRemaining = 100; // 1 minute and 40 seconds
timerText.setText("Time: " + timeRemaining + "s");
// Find and flip the odd card (value 13)
for (var i = 0; i < cards.length; i++) {
if (cards[i].cardValue === 13) {
// Force flip the odd card
cards[i].isFlipped = false;
cards[i].flip();
// Make sure it stays flipped
cards[i].isFlipped = true;
break;
}
}
// Start timer
timerInterval = LK.setInterval(function () {
timeRemaining--;
timerText.setText("Time: " + timeRemaining + "s");
if (timeRemaining <= 0) {
LK.clearInterval(timerInterval);
gameActive = false;
statusText.setText("Time's up!");
// Show game over after a delay
LK.setTimeout(function () {
LK.showGameOver();
}, 1000);
}
}, 1000);
// Play background music
LK.playMusic('backgroundMusic');
}
function onCardFlip(card) {
if (!firstCard) {
firstCard = card;
} else if (!secondCard && firstCard.cardId !== card.cardId) {
secondCard = card;
moves++;
movesText.setText("Moves: " + moves);
flipInProgress = true;
// Check for a match after a short delay
LK.setTimeout(function () {
checkForMatch();
flipInProgress = false;
}, 500);
}
}
function checkForMatch() {
if (firstCard.cardValue === secondCard.cardValue) {
// It's a match!
LK.getSound('match').play();
firstCard.setMatched();
secondCard.setMatched();
matchedPairs++;
// Update status
statusText.setText("Match found!");
// Check for game completion
// We need to find (CARD_COUNT-1)/2 pairs since one card is odd
if (matchedPairs === Math.floor((CARD_COUNT - 1) / 2)) {
gameComplete();
}
} else {
// Not a match
LK.getSound('noMatch').play();
firstCard.flipBack();
secondCard.flipBack();
// Update status
statusText.setText("Try again!");
}
// Reset selection
firstCard = null;
secondCard = null;
}
function gameComplete() {
gameActive = false;
// Clear the timer
LK.clearInterval(timerInterval);
// Play victory sound
LK.getSound('victory').play();
// Update status
statusText.setText("Completed in " + moves + " moves!");
// Save high score if better than previous
var bestMoves = storage.bestMoves || 999;
if (moves < bestMoves) {
storage.bestMoves = moves;
}
// Update score for leaderboard
var score = Math.floor(10000 / moves);
LK.setScore(score);
// Show game completion after a delay
LK.setTimeout(function () {
LK.showYouWin();
}, 2000);
}
// Utility function to shuffle an array
function shuffleArray(array) {
for (var i = array.length - 1; i > 0; i--) {
var j = Math.floor(Math.random() * (i + 1));
var temp = array[i];
array[i] = array[j];
array[j] = temp;
}
return array;
}
// Initialize the game on first load
initGame();
// Handle game updates
game.update = function () {
// Nothing needed here for this game type
}; ===================================================================
--- original.js
+++ change.js
@@ -93,8 +93,12 @@
self.down = function (x, y, obj) {
if (!gameActive || flipInProgress) {
return;
}
+ // Don't allow flipping the odd card (value 13)
+ if (self.cardValue === 13) {
+ return;
+ }
var flipped = self.flip();
if (flipped) {
onCardFlip(self);
}
@@ -180,14 +184,17 @@
if (timerText) {
timerText.setText("Time: 0s");
}
statusText.setText("Find all matching pairs!");
- // Create card values (1-8, each appearing twice)
+ // Create card values - one unique card and rest in pairs
var cardValues = [];
- for (var i = 1; i <= CARD_COUNT / 2; i++) {
+ // Add pairs for all but one card
+ for (var i = 1; i <= Math.floor((CARD_COUNT - 1) / 2); i++) {
cardValues.push(i);
cardValues.push(i);
}
+ // Add one extra card with a unique value
+ cardValues.push(13); // Using card13 as the odd one out
// Shuffle the card values
shuffleArray(cardValues);
// Create the cards
for (var i = 0; i < CARD_COUNT; i++) {
@@ -209,8 +216,19 @@
gameActive = true;
// Reset timer
timeRemaining = 100; // 1 minute and 40 seconds
timerText.setText("Time: " + timeRemaining + "s");
+ // Find and flip the odd card (value 13)
+ for (var i = 0; i < cards.length; i++) {
+ if (cards[i].cardValue === 13) {
+ // Force flip the odd card
+ cards[i].isFlipped = false;
+ cards[i].flip();
+ // Make sure it stays flipped
+ cards[i].isFlipped = true;
+ break;
+ }
+ }
// Start timer
timerInterval = LK.setInterval(function () {
timeRemaining--;
timerText.setText("Time: " + timeRemaining + "s");
@@ -251,9 +269,10 @@
matchedPairs++;
// Update status
statusText.setText("Match found!");
// Check for game completion
- if (matchedPairs === CARD_COUNT / 2) {
+ // We need to find (CARD_COUNT-1)/2 pairs since one card is odd
+ if (matchedPairs === Math.floor((CARD_COUNT - 1) / 2)) {
gameComplete();
}
} else {
// Not a match