User prompt
Süre bitip kartlar eşleştirilmediğinde fotoğraf ile birlikte C sesi kullan
User prompt
Süre 2 dakika 20 saniye olsun
User prompt
Süre 2 dakika 30 saniye olsun
User prompt
Süre 2 dakika 30 saniye olsun
User prompt
Süre 2 dakika olsun
User prompt
Süre bitene kadar tüm kartlar açılıp ekrana fotoğraf geldiğinde B sesini kullan
User prompt
Süre 1 dakika 50 saniye olsun
User prompt
2 dakika içinde tüm kartlar eşlenmez ise ekranda başka bir fotoğraf olsun
User prompt
2 dakika içinde tüm kartlar bulunursa ekranda bir fotoğraf çıksın
User prompt
Süre 2 dakika olsun
User prompt
Süre 3 dakika olsun
User prompt
Sonda hiç video olmasın
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'video')' in or related to this line: 'LK.init.video('success_video', {' Line Number: 157
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'video')' in or related to this line: 'LK.init.video('success_video');' Line Number: 157
User prompt
1 dakika geri sayacı olsun yukarıda ortada ve eğer 1 dakika içinde bitirilemez ise ekranda bir video çıksın eğer 1 dakika içinde bitirilirse başka bir video çıksın
User prompt
Arka plan rengi daha açık olsun
User prompt
Eşleşme olduğunda E sesini kullan
User prompt
Fotoğraflar kartların tamamını kaplanın
User prompt
Biraz daha yakın olsun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Zemin ekrana sığacak şekilde yakın olsun
User prompt
Kart üstünde sayılar yerine fotoğraf olsun
User prompt
8×8 değil 6×6olsun
Code edit (1 edits merged)
Please save this source code
User prompt
Memory Match Challenge
Initial prompt
8×8 kartlardan oluşan düz bir zemin her bir kart başka bir kart ile eşleşicek ancak iki kart seçtiğiniz eklenmesiyle kartlar geri kapanacak
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Card = Container.expand(function (cardValue) { var self = Container.call(this); self.cardValue = cardValue; self.isFlipped = false; self.isMatched = false; // Create card back (visible when card is face down) var back = self.back = self.attachAsset('cardBack', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 0 }); // Create card front (visible when card is face up) var front = self.front = self.attachAsset('cardFront', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 0, visible: false }); // Create image to display card var cardImage = self.cardImage = self.attachAsset('card' + cardValue, { anchorX: 0.5, anchorY: 0.5, visible: false, width: 200, // Match card width height: 200 // Match card height }); cardImage.x = 0; cardImage.y = 0; // Method to flip card face up self.flipUp = function () { if (self.isFlipped || self.isMatched) { return; } self.isFlipped = true; // Animate card flipping with a scale effect tween(self, { scaleX: 0 }, { duration: 150, easing: tween.easeOut, onFinish: function onFinish() { back.visible = false; front.visible = true; cardImage.visible = true; tween(self, { scaleX: 1 }, { duration: 150, easing: tween.easeOut }); } }); LK.getSound('flip').play(); }; // Method to flip card face down self.flipDown = function () { if (!self.isFlipped || self.isMatched) { return; } self.isFlipped = false; // Animate card flipping with a scale effect tween(self, { scaleX: 0 }, { duration: 150, easing: tween.easeOut, onFinish: function onFinish() { back.visible = true; front.visible = false; cardImage.visible = false; tween(self, { scaleX: 1 }, { duration: 150, easing: tween.easeOut }); } }); }; // Method to mark card as matched self.markAsMatched = function () { self.isMatched = true; // Change the card appearance to indicate it's matched tween(front, { tint: 0x2ecc71 }, { duration: 300, easing: tween.easeOut }); }; // Event handlers self.down = function (x, y, obj) { if (!gameActive || isProcessingMatch || self.isMatched) { return; } if (!self.isFlipped) { self.flipUp(); checkForMatch(self); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x6c9bc0 }); /**** * Game Code ****/ // Videos removed // Game configuration // Initialize 18 different card face images (for 36 cards in a 6x6 grid) var rows = 6; var cols = 6; var cardWidth = 200; var cardHeight = 200; var cardPadding = 10; var boardWidth = cols * (cardWidth + cardPadding) - cardPadding; var boardHeight = rows * (cardHeight + cardPadding) - cardPadding; // Game state variables var cards = []; var firstCard = null; var secondCard = null; var isProcessingMatch = false; var gameActive = false; var moveCount = 0; var matchedPairs = 0; var totalPairs = rows * cols / 2; var gameTimer = null; var timeRemaining = 140; // 2 minutes and 20 seconds var winImageContainer = null; var failImageContainer = null; // Create the UI text elements var movesText = new Text2('Moves: 0', { size: 75, fill: 0xFFFFFF }); movesText.anchor.set(0, 0); LK.gui.topLeft.addChild(movesText); movesText.x = 120; movesText.y = 20; var matchesText = new Text2('Matches: 0 / ' + totalPairs, { size: 75, fill: 0xFFFFFF }); matchesText.anchor.set(1, 0); LK.gui.topRight.addChild(matchesText); matchesText.x = -20; matchesText.y = 20; // Add timer text in the top center var timerText = new Text2('Time: 140', { size: 75, fill: 0xFFFFFF }); timerText.anchor.set(0.5, 0); LK.gui.top.addChild(timerText); timerText.y = 20; // Game board container to position the entire grid in the center var boardContainer = new Container(); game.addChild(boardContainer); // Calculate the board scale to fit the screen with a closer view var boardScale = Math.min(2000 / boardWidth, 2600 / boardHeight); boardContainer.scale.set(boardScale, boardScale); // Position the scaled board container in the center of the screen boardContainer.x = (2048 - boardWidth * boardScale) / 2; boardContainer.y = (2732 - boardHeight * boardScale) / 2; // Function to update the UI function updateUI() { movesText.setText('Moves: ' + moveCount); matchesText.setText('Matches: ' + matchedPairs + ' / ' + totalPairs); timerText.setText('Time: ' + timeRemaining); } // Function to create all the card values (pairs) function createCardValues() { var values = []; var pairsNeeded = rows * cols / 2; for (var i = 1; i <= pairsNeeded; i++) { values.push(i); values.push(i); } // Shuffle the values for (var i = values.length - 1; i > 0; i--) { var j = Math.floor(Math.random() * (i + 1)); var temp = values[i]; values[i] = values[j]; values[j] = temp; } return values; } // Function to initialize the game board function initializeGame() { // Clear existing cards if any if (cards.length > 0) { for (var i = 0; i < cards.length; i++) { boardContainer.removeChild(cards[i]); } cards = []; } // Reset game state firstCard = null; secondCard = null; isProcessingMatch = false; gameActive = true; moveCount = 0; matchedPairs = 0; timeRemaining = 140; // Remove win image if it exists if (winImageContainer) { game.removeChild(winImageContainer); winImageContainer = null; } // Remove fail image if it exists if (failImageContainer) { game.removeChild(failImageContainer); failImageContainer = null; } // Clear any existing timer if (gameTimer) { LK.clearInterval(gameTimer); } // Start the timer gameTimer = LK.setInterval(function () { if (timeRemaining > 0) { timeRemaining--; updateUI(); // Game over when time runs out if (timeRemaining === 0) { gameActive = false; // Create and display fail image failImageContainer = new Container(); game.addChild(failImageContainer); // Background overlay var failOverlay = new Container(); var failOverlayBg = LK.getAsset('cardBack', { anchorX: 0, anchorY: 0, width: 2048, height: 2732, tint: 0x000000 }); failOverlayBg.alpha = 0.8; failOverlay.addChild(failOverlayBg); failImageContainer.addChild(failOverlay); // Add the fail image var failImage = LK.getAsset('failImage', { anchorX: 0.5, anchorY: 0.5 }); failImage.x = 2048 / 2; failImage.y = 2732 / 2; failImageContainer.addChild(failImage); // Play sound C when time runs out and fail image is shown LK.getSound('C').play(); // Animate the fail image appearing failImage.alpha = 0; tween(failImage, { alpha: 1 }, { duration: 1000, easing: tween.easeOut }); // Show game over after showing the image for 3 seconds LK.setTimeout(function () { // Show game over directly without video LK.showGameOver(); }, 3000); } } }, 1000); // Create card values (1-32 pairs) var cardValues = createCardValues(); // Create and position all cards var index = 0; for (var row = 0; row < rows; row++) { for (var col = 0; col < cols; col++) { var card = new Card(cardValues[index]); // Position card in grid card.x = col * (cardWidth + cardPadding) + cardWidth / 2; card.y = row * (cardHeight + cardPadding) + cardHeight / 2; boardContainer.addChild(card); cards.push(card); index++; } } // Update UI to show initial state updateUI(); // Start background music LK.playMusic('bgmusic'); } // Check if the flipped card creates a match function checkForMatch(card) { if (!firstCard) { // This is the first card flipped firstCard = card; } else if (firstCard !== card && !secondCard) { // This is the second card flipped secondCard = card; moveCount++; updateUI(); // Process the match isProcessingMatch = true; if (firstCard.cardValue === secondCard.cardValue) { // Cards match LK.getSound('E').play(); matchedPairs++; updateUI(); firstCard.markAsMatched(); secondCard.markAsMatched(); // Reset for next pair LK.setTimeout(function () { firstCard = null; secondCard = null; isProcessingMatch = false; // Check if all pairs have been matched if (matchedPairs === totalPairs) { LK.setTimeout(function () { // Clear the timer if (gameTimer) { LK.clearInterval(gameTimer); } // Set score LK.setScore(moveCount); // Create and display the win image if there's still time remaining if (timeRemaining > 0) { // Play sound B when all cards are matched and win image is shown LK.getSound('B').play(); // Create win image container winImageContainer = new Container(); game.addChild(winImageContainer); // Background overlay var overlay = new Container(); var overlayBg = LK.getAsset('cardBack', { anchorX: 0, anchorY: 0, width: 2048, height: 2732, tint: 0x000000 }); overlayBg.alpha = 0.8; overlay.addChild(overlayBg); winImageContainer.addChild(overlay); // Add the win image var winImage = LK.getAsset('winImage', { anchorX: 0.5, anchorY: 0.5 }); winImage.x = 2048 / 2; winImage.y = 2732 / 2; winImageContainer.addChild(winImage); // Animate the win image appearing winImage.alpha = 0; tween(winImage, { alpha: 1 }, { duration: 1000, easing: tween.easeOut }); // Show win screen after showing the image for 3 seconds LK.setTimeout(function () { LK.showYouWin(); }, 3000); } else { // If time ran out, just show the win screen directly LK.showYouWin(); } }, 500); } }, 500); } else { // Cards don't match LK.getSound('nomatch').play(); // Flip both cards back after a short delay LK.setTimeout(function () { firstCard.flipDown(); secondCard.flipDown(); // Reset for next attempt firstCard = null; secondCard = null; isProcessingMatch = false; }, 1000); } } } // Initialize the game initializeGame(); // Game update loop game.update = function () { // This game doesn't need any per-frame updates // All logic is handled by event callbacks }; // Handle moves on the game game.move = function (x, y, obj) { // We don't need move handling for this game };
===================================================================
--- original.js
+++ change.js
@@ -122,11 +122,11 @@
/****
* Game Code
****/
-// Initialize 18 different card face images (for 36 cards in a 6x6 grid)
-// Game configuration
// Videos removed
+// Game configuration
+// Initialize 18 different card face images (for 36 cards in a 6x6 grid)
var rows = 6;
var cols = 6;
var cardWidth = 200;
var cardHeight = 200;
@@ -264,8 +264,10 @@
});
failImage.x = 2048 / 2;
failImage.y = 2732 / 2;
failImageContainer.addChild(failImage);
+ // Play sound C when time runs out and fail image is shown
+ LK.getSound('C').play();
// Animate the fail image appearing
failImage.alpha = 0;
tween(failImage, {
alpha: 1