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добавить плагин storage ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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исправить ошибку, если поменяли положение клавиш и произошел game over, то клавиши в новом положении не статичны
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Please fix the bug: 'Cannot set properties of undefined (setting 'x')' in or related to this line: 'buttonTop.x = storage.buttonTopX;' Line Number: 664
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сохранять прозрачность IKONKA, а также положение buttotbot и buttontop, после (PLAY AGAIN). с помощью плагина storage. ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
сохранять положение button bot И top, после (PLAY AGAIN). с помощью плагина storage. ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Please fix the bug: 'Timeout.tick error: buttonTop is not defined' in or related to this line: 'game.setChildIndex(buttonTop, game.children.length - 1); // Ensure buttonTop is on top' Line Number: 485
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Please fix the bug: 'Timeout.tick error: buttonBot is not defined' in or related to this line: 'game.setChildIndex(buttonBot, game.children.length - 1); // Ensure buttonBot is on top' Line Number: 481
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ошибка, нет клавиш top и bot
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сохранять положение button bot И top, после (PLAY AGAIN). с помощью плагина storage. Также сохранять прозрачность клавиши у IKONKA ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Please fix the bug: 'Cannot set properties of undefined (setting 'x')' in or related to this line: 'buttonBot.x = storage.buttonBotX || 2048 / 2; // Center buttonBot horizontally' Line Number: 673
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не видно кнопок
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сохранять положение button bot И top, после (PLAY AGAIN). с помощью плагина storage. Также сохранять прозрачность клавиши у IKONKA ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
сохранять положение button bot И top, после (PLAY AGAIN). с помощью плагина storage ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
сохранять положение button bot И top, после (PLAY AGAIN).
User prompt
сохранять положение button bot И top, после (PLAY AGAIN). Если клавиши сейчас слева, то при повторном нажатии клавиши возвращается на правую сторону
User prompt
сохранять положение button bot И top, после (PLAY AGAIN) ↪💡 Consider importing and using the following plugins: @upit/storage.v1
Code edit (1 edits merged)
Please save this source code
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удалять snowimage, которые улетели за экран
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создавать SNOWIMAGE каждую секунду (поворот SNOWIMAGE рандомный от 300 до 340)
Code edit (1 edits merged)
Please save this source code
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повернуть snow На 320 градусов
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повернуть snow На 330 градусов
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повернуть snow На 290 градусов
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повернуть snow На 270 градусов
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повернуть snow На 180 градусов
===================================================================
--- original.js
+++ change.js
@@ -1,14 +1,9 @@
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
-var storage = LK.import("@upit/storage.v1", {
- buttonBotX: 0,
- buttonBotY: 0,
- buttonTopX: 0,
- buttonTopY: 0
-});
+var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
@@ -627,33 +622,38 @@
}, 1800);
}
}, 400);
var gameStarted = false;
+// Restore ikonka transparency and button positions after game reset
+if (storage.ikonkaAlpha !== undefined) {
+ ikonkaButton.alpha = storage.ikonkaAlpha;
+}
+if (storage.buttonTopX !== undefined) {
+ buttonTop.x = storage.buttonTopX;
+}
+if (storage.buttonBotX !== undefined) {
+ buttonBot.x = storage.buttonBotX;
+}
// Removed score increment from timer
var gameStartTimer = LK.setTimeout(function () {
gameStarted = true;
}, 2000);
// Add BUTTON_TOP to the game
var buttonTop = game.addChild(new ButtonTop());
-buttonTop.x = storage.buttonTopX || 2048 - buttonTop.width / 2 - 50; // Retrieve or set default position for buttonTop
-buttonTop.y = storage.buttonTopY || 2732 - buttonTop.height / 2 - 350; // Retrieve or set default position for buttonTop
+buttonTop.x = 2048 - buttonTop.width / 2 - 50; // Position buttonTop 50 units to the left of the right edge of the screen
+buttonTop.y = 2732 - buttonTop.height / 2 - 350; // Position buttonTop 370 units above the bottom edge of the screen
// Add BUTTON_BOT to the game
var buttonBot = game.addChild(new ButtonBot());
-buttonBot.x = storage.buttonBotX || 2048 - buttonBot.width / 2 - 50; // Retrieve or set default position for buttonBot
-buttonBot.y = storage.buttonBotY || 2732 - buttonBot.height / 2 - 20; // Retrieve or set default position for buttonBot
+buttonBot.x = 2048 - buttonBot.width / 2 - 50; // Position buttonBot 50 units to the left of the right edge of the screen
+buttonBot.y = 2732 - buttonBot.height / 2 - 20; // Position buttonBot 20 units above the bottom edge of the screen
game.update = function () {
if (!gameStarted) {
buttonTop.interactive = false;
buttonBot.interactive = false;
return;
}
buttonTop.interactive = true;
buttonBot.interactive = true;
- // Save button positions to storage
- storage.buttonBotX = buttonBot.x;
- storage.buttonBotY = buttonBot.y;
- storage.buttonTopX = buttonTop.x;
- storage.buttonTopY = buttonTop.y;
// Update lastY and lastX for player
player.lastY = player.y;
player.lastX = player.x;
// Create a random obstacle every 200 ticks
@@ -683,8 +683,12 @@
// Check collision based on player's orientation
if (!player.inAir) {
// Standing position: check height
if (child.lastWasIntersecting === false && distance < obstacleRadius + playerHalfHeight) {
+ // Save ikonka transparency and button positions before game reset
+ storage.ikonkaAlpha = ikonkaButton.alpha;
+ storage.buttonTopX = buttonTop.x;
+ storage.buttonBotX = buttonBot.x;
LK.showGameOver(); // Trigger game over when player collides with any obstacle
return;
}
} else {
создать мультяшного сидячего персонажа. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
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Алмаз, мультяшный. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
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Человек летит на параплане. Мультяшный. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Куст в снегу мультяшный. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Дирижабль, мультяшный. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Рука белая. Иконка. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
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text: New Record! Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows