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добавить плагин storage ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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исправить ошибку, если поменяли положение клавиш и произошел game over, то клавиши в новом положении не статичны
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Please fix the bug: 'Cannot set properties of undefined (setting 'x')' in or related to this line: 'buttonTop.x = storage.buttonTopX;' Line Number: 664
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сохранять прозрачность IKONKA, а также положение buttotbot и buttontop, после (PLAY AGAIN). с помощью плагина storage. ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
сохранять положение button bot И top, после (PLAY AGAIN). с помощью плагина storage. ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Please fix the bug: 'Timeout.tick error: buttonTop is not defined' in or related to this line: 'game.setChildIndex(buttonTop, game.children.length - 1); // Ensure buttonTop is on top' Line Number: 485
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Please fix the bug: 'Timeout.tick error: buttonBot is not defined' in or related to this line: 'game.setChildIndex(buttonBot, game.children.length - 1); // Ensure buttonBot is on top' Line Number: 481
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ошибка, нет клавиш top и bot
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сохранять положение button bot И top, после (PLAY AGAIN). с помощью плагина storage. Также сохранять прозрачность клавиши у IKONKA ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Please fix the bug: 'Cannot set properties of undefined (setting 'x')' in or related to this line: 'buttonBot.x = storage.buttonBotX || 2048 / 2; // Center buttonBot horizontally' Line Number: 673
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не видно кнопок
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сохранять положение button bot И top, после (PLAY AGAIN). с помощью плагина storage. Также сохранять прозрачность клавиши у IKONKA ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
сохранять положение button bot И top, после (PLAY AGAIN). с помощью плагина storage ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
сохранять положение button bot И top, после (PLAY AGAIN).
User prompt
сохранять положение button bot И top, после (PLAY AGAIN). Если клавиши сейчас слева, то при повторном нажатии клавиши возвращается на правую сторону
User prompt
сохранять положение button bot И top, после (PLAY AGAIN) ↪💡 Consider importing and using the following plugins: @upit/storage.v1
Code edit (1 edits merged)
Please save this source code
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удалять snowimage, которые улетели за экран
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создавать SNOWIMAGE каждую секунду (поворот SNOWIMAGE рандомный от 300 до 340)
Code edit (1 edits merged)
Please save this source code
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повернуть snow На 320 градусов
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повернуть snow На 330 градусов
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повернуть snow На 290 градусов
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повернуть snow На 270 градусов
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повернуть snow На 180 градусов
===================================================================
--- original.js
+++ change.js
@@ -5,10 +5,9 @@
var storage = LK.import("@upit/storage.v1", {
buttonBotX: 0,
buttonBotY: 0,
buttonTopX: 0,
- buttonTopY: 0,
- ikonkaAlpha: 1
+ buttonTopY: 0
});
/****
* Classes
@@ -185,20 +184,16 @@
/****
* Initialize Game
****/
-// Position buttonBot near the bottom
+// Add player to the game
var game = new LK.Game({
backgroundColor: 0x12243b
});
/****
* Game Code
****/
-var buttonBot = game.addChild(new ButtonBot());
-var buttonTop = game.addChild(new ButtonTop());
-buttonBot.x = 2048 / 2; // Center buttonBot horizontally
-buttonBot.y = 2732 - 150;
function createSnowImage() {
var snowImage = game.addChild(LK.getAsset('snow', {
anchorX: 0.5,
anchorY: 0.5
@@ -333,12 +328,14 @@
}, 200); // 200ms debounce delay
// Toggle transparency on button press
if (ikonkaButton.alpha === 1) {
ikonkaButton.alpha = 0.5; // Set transparency to 50%
- // Removed non-existent button references
+ buttonTop.x -= 1700; // Move buttonTop 100 pixels to the left
+ buttonBot.x -= 1700; // Move buttonBot 100 pixels to the left
} else {
ikonkaButton.alpha = 1; // Reset transparency
- // Removed non-existent button references
+ buttonTop.x += 1700; // Move buttonTop back to original position
+ buttonBot.x += 1700; // Move buttonBot back to original position
}
ikonkaButton.isPressed = false; // Reset pressed state
};
var oblako = game.addChild(LK.getAsset('Oblako', {
@@ -634,20 +631,29 @@
// Removed score increment from timer
var gameStartTimer = LK.setTimeout(function () {
gameStarted = true;
}, 2000);
-// Removed initialization of non-existent buttons
-// Restore ikonka transparency
-ikonkaButton.alpha = storage.ikonkaAlpha || 1;
+// Add BUTTON_TOP to the game
+var buttonTop = game.addChild(new ButtonTop());
+buttonTop.x = storage.buttonTopX || 2048 - buttonTop.width / 2 - 50; // Retrieve or set default position for buttonTop
+buttonTop.y = storage.buttonTopY || 2732 - buttonTop.height / 2 - 350; // Retrieve or set default position for buttonTop
+// Add BUTTON_BOT to the game
+var buttonBot = game.addChild(new ButtonBot());
+buttonBot.x = storage.buttonBotX || 2048 - buttonBot.width / 2 - 50; // Retrieve or set default position for buttonBot
+buttonBot.y = storage.buttonBotY || 2732 - buttonBot.height / 2 - 20; // Retrieve or set default position for buttonBot
game.update = function () {
if (!gameStarted) {
- // Removed interaction settings for non-existent buttons
+ buttonTop.interactive = false;
+ buttonBot.interactive = false;
return;
}
- // Removed interaction settings for non-existent buttons
- // Save button positions and ikonka transparency
- // Removed position saving for non-existent buttons
- storage.ikonkaAlpha = ikonkaButton.alpha;
+ buttonTop.interactive = true;
+ buttonBot.interactive = true;
+ // Save button positions to storage
+ storage.buttonBotX = buttonBot.x;
+ storage.buttonBotY = buttonBot.y;
+ storage.buttonTopX = buttonTop.x;
+ storage.buttonTopY = buttonTop.y;
// Update lastY and lastX for player
player.lastY = player.y;
player.lastX = player.x;
// Create a random obstacle every 200 ticks
создать мультяшного сидячего персонажа. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
snowball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
белая стрелочка вниз. Ровная. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Алмаз, мультяшный. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Скелет дракона. Мультяшный. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Ufo (летающая тарелка). Мультяшная. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Пингвин в снегу. Мультяшный. Головой в снегу. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Мультяшный рыбак зимой сидит рыбачит. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Человек летит на параплане. Мультяшный. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Куст в снегу мультяшный. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Дирижабль, мультяшный. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Рука белая. Иконка. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Монетка золотая мультяшная. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
снежинка. мультяшная. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
text: New Record! Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows