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Если игрок пересек объект prep или pref, то game over
User prompt
Если игрок пересек объекты prep и prepf, то game over
Code edit (1 edits merged)
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Если игрок пересекается с prep1 gameover
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как изменить высоту прыжка, сейчас по X улетает высоко, нужно ниже
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как изменить высоту прыжка, сейчас по X улетает высоко, нужно ниже
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исправь это
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уменьшить высоту прыжка
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Уменьшить высоту прыжка
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Please fix the bug: 'Script error.' in or related to this line: 'tween(player, {' Line Number: 78 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'Timeout.tick error: Can't find variable: tween' in or related to this line: 'tween(ball, {' Line Number: 564 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Сделай свои рекомендации
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Проверять пересечения child и prep
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Проверять столкновения в радиусе объекта character и prep
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При столкновении characterи prep game over
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Please fix the bug: 'Script error.' in or related to this line: 'if (!player.inAir && !player.doubleJump) {' Line Number: 98
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Please fix the bug: 'Script error.' in or related to this line: 'if (!player.inAir && !player.doubleJump) {' Line Number: 60
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Please fix the bug: 'Script error.' in or related to this line: 'if (!player.doubleJump || player.inAir && !player.doubleJump) {' Line Number: 122
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Please fix the bug: 'Timeout.tick error: Can't find variable: player' in or related to this line: 'game.setChildIndex(player, game.children.length - 1); // Move player to the top' Line Number: 376
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Please fix the bug: 'Timeout.tick error: Can't find variable: player' in or related to this line: 'game.setChildIndex(player, game.children.length - 1); // Move player to the top' Line Number: 376
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Сделать объект character основным игроком, с которым в будущем будем сравнивать столкновения с другими объектами
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Усложни игру еще
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Усложни игру
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Сделать проверку на столкновения объекта character и prep
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Сделать проверку на столкновения объекта character и prep
===================================================================
--- original.js
+++ change.js
@@ -140,8 +140,22 @@
self.isPressed = false; // Reset pressed state
self.scale.set(1); // Reset scale to original size
};
});
+var Obstacle = Container.expand(function () {
+ var self = Container.call(this);
+ var obstacleGraphics = self.attachAsset('Prep7', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.update = function () {
+ self.x -= self.speed;
+ if (self.x < -self.width / 2) {
+ self.destroy();
+ }
+ };
+});
// Create a player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('character', {
@@ -592,61 +606,54 @@
return;
}
buttonTop.interactive = true;
buttonBot.interactive = true;
- // Update lastY and lastX for player
+ // Update lastY and lastX for player
player.lastY = player.y;
player.lastX = player.x;
game.children.forEach(function (child) {
if (child !== player && child !== buttonTop && child !== buttonBot && child !== uskorenie) {
- // Check for intersection with prep or prepf objects
+ // Check for intersection with prep or prepf objects
if ((prepImages.includes(child.assetId) || prepFImages.includes(child.assetId)) && player.intersects(child)) {
- LK.setScore(LK.getScore() + 1); // Increment score
- scoreText.setText(LK.getScore().toString()); // Update score display
- // Handle collision between character and prep
- if (!player.lastWasIntersecting && player.intersects(child)) {
- // Collision just started
- LK.effects.flashScreen(0xff0000, 1000); // Flash screen red for 1 second
- LK.showGameOver(); // Show game over screen
- }
- player.lastWasIntersecting = player.intersects(child); // Update last intersection state
+ LK.setScore(LK.getScore() + 1); // Increment score
+ scoreText.setText(LK.getScore().toString()); // Update score display
}
if (child === domImage) {
if (child.lastX === undefined) {
child.lastX = child.x;
}
if (child.lastY === undefined) {
child.lastY = child.y;
}
- child.x -= 3 * Math.cos(child.rotation); // Set speed for domImage
- child.y -= 3 * Math.sin(child.rotation); // Set speed for domImage
+ child.x -= 3 * Math.cos(child.rotation); // Set speed for domImage
+ child.y -= 3 * Math.sin(child.rotation); // Set speed for domImage
child.lastX = child.x;
child.lastY = child.y;
} else if (domImages.includes(child)) {
- child.x -= 3 * Math.cos(child.rotation); // Set speed for newDom images
- child.y -= 3 * Math.sin(child.rotation); // Set speed for newDom images
+ child.x -= 3 * Math.cos(child.rotation); // Set speed for newDom images
+ child.y -= 3 * Math.sin(child.rotation); // Set speed for newDom images
} else {
if (child === oblako || oblakoInstances.includes(child)) {
- child.x -= 1 * Math.cos(child.rotation); // Set speed for 'Oblako'
- child.y -= 1 * Math.sin(child.rotation); // Set speed for 'Oblako'
+ child.x -= 1 * Math.cos(child.rotation); // Set speed for 'Oblako'
+ child.y -= 1 * Math.sin(child.rotation); // Set speed for 'Oblako'
} else {
- child.x -= otherImageSpeed * Math.cos(child.rotation); // Apply increased speed for other images
- child.y -= otherImageSpeed * Math.sin(child.rotation); // Apply increased speed for other images
+ child.x -= otherImageSpeed * Math.cos(child.rotation); // Apply increased speed for other images
+ child.y -= otherImageSpeed * Math.sin(child.rotation); // Apply increased speed for other images
}
}
if (child.y + child.height / 2 < 0 || child.x - child.width / 2 > 2048 || child.y - child.height / 2 > 2732) {
- // If the image is completely off the screen
- child.destroy(); // Remove the image
+ // If the image is completely off the screen
+ child.destroy(); // Remove the image
}
}
game.setChildIndex(player, game.children.length - 1); // Move player to the top
game.setChildIndex(buttonBot, game.children.length - 1); // Ensure buttonBot is on top
game.setChildIndex(buttonTop, game.children.length - 1); // Ensure buttonTop is on top
});
- // Add shaking effect to the player
+ // Add shaking effect to the player
if (gameStarted) {
if (LK.ticks < 130) {
- // Strong shake for the first second (assuming 60 FPS)
+ // Strong shake for the first second (assuming 60 FPS)
player.x = player.lastX + Math.sin(LK.ticks / 0.5) * 10;
player.y = player.lastY + Math.cos(LK.ticks / 0.5) * 10;
} else {
player.x = player.lastX + Math.sin(LK.ticks / 0.5) * 3;
@@ -655,5 +662,11 @@
if (vzriv && vzriv.parent) {
vzriv.destroy();
}
}
+ // Create obstacles at random intervals
+ if (Math.random() < 0.01) {
+ var obstacle = game.addChild(new Obstacle());
+ obstacle.x = 2048 + obstacle.width / 2;
+ obstacle.y = Math.random() * 2732;
+ }
};
\ No newline at end of file
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