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Не исправилось
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У меня проблема из пункта 2 твоего описания. Можешь исправить это?
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Кулдаун кнопки бот не работает
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Поставь Делей на bot 0.15 секунд
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Сделай это
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Не исправил
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Не исправил
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Пункт 3 точно описывает ошибку, сможешь исправить?
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Сделай задержку такую же для кнопки bot
Code edit (1 edits merged)
Please save this source code
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Вот пункты 4 и 5 в точности описывают поведение. Можешь это исправить?
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При двойном быстром нажатии на клавишу top, совершается двойной прыжок, но высота прыжка не меняется. Исправь
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Убрать ошибку залипания клавиш bot и top
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Please fix the bug: 'Script error.' in or related to this line: 'Container.prototype.down.call(this, x, y, obj);' Line Number: 565
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Please fix the bug: 'Script error.' in or related to this line: 'self.__proto__.down.call(this, x, y, obj);' Line Number: 556
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Please fix the bug: 'Script error.' in or related to this line: 'ButtonTop.prototype.down.call(this, x, y, obj);' Line Number: 556
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Please fix the bug: 'Script error.' in or related to this line: 'ButtonBot.prototype.down.call(this, x, y, obj);' Line Number: 565
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Please fix the bug: 'Script error.' in or related to this line: 'self.__proto__.down.call(this, x, y, obj);' Line Number: 556
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Please fix the bug: 'Script error.' in or related to this line: 'self.__proto__.down.call(this, x, y, obj);' Line Number: 565
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Please fix the bug: 'Script error.' in or related to this line: 'ButtonBot.prototype.down.call(this, x, y, obj);' Line Number: 565
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Please fix the bug: 'Script error.' in or related to this line: 'Container.prototype.down.call(this, x, y, obj);' Line Number: 556
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Please fix the bug: 'Script error.' in or related to this line: 'ButtonTop.prototype.down.call(this, x, y, obj);' Line Number: 556
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Please fix the bug: 'Script error.' in or related to this line: 'self.__proto__.down.call(this, x, y, obj);' Line Number: 556
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Please fix the bug: 'Script error.' in or related to this line: 'Container.prototype.down.call(this, x, y, obj);' Line Number: 556
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Please fix the bug: 'Script error.' in or related to this line: 'ButtonTop.prototype.down.call(this, x, y, obj);' Line Number: 556
===================================================================
--- original.js
+++ change.js
@@ -155,14 +155,22 @@
ikonkaButton.down = function (x, y, obj) {
// Toggle transparency on button press
if (ikonkaButton.alpha === 1) {
ikonkaButton.alpha = 0.5; // Set transparency to 50%
- buttonTop.x -= 1700; // Move buttonTop 100 pixels to the left
- buttonBot.x -= 1700; // Move buttonBot 100 pixels to the left
+ if (!buttonTop.toggled) {
+ buttonTop.x -= 1700; // Move buttonTop 100 pixels to the left
+ buttonBot.x -= 1700; // Move buttonBot 100 pixels to the left
+ buttonTop.toggled = true;
+ buttonBot.toggled = true;
+ }
} else {
ikonkaButton.alpha = 1; // Reset transparency
- buttonTop.x += 1700; // Move buttonTop back to original position
- buttonBot.x += 1700; // Move buttonBot back to original position
+ if (buttonTop.toggled) {
+ buttonTop.x += 1700; // Move buttonTop back to original position
+ buttonBot.x += 1700; // Move buttonBot back to original position
+ buttonTop.toggled = false;
+ buttonBot.toggled = false;
+ }
}
};
var oblako = game.addChild(LK.getAsset('Oblako', {
anchorX: 0.5,
@@ -502,38 +510,16 @@
var gameStarted = false;
var gameStartTimer = LK.setTimeout(function () {
gameStarted = true;
}, 2000);
-// Cooldown mechanism for buttons
-var buttonCooldown = false;
-var buttonCooldownDuration = 300; // Cooldown duration in milliseconds
// Add BUTTON_TOP to the game
var buttonTop = game.addChild(new ButtonTop());
buttonTop.x = 2048 - buttonTop.width / 2 - 50; // Position buttonTop 50 units to the left of the right edge of the screen
buttonTop.y = 2732 - buttonTop.height / 2 - 350; // Position buttonTop 370 units above the bottom edge of the screen
// Add BUTTON_BOT to the game
var buttonBot = game.addChild(new ButtonBot());
buttonBot.x = 2048 - buttonBot.width / 2 - 50; // Position buttonBot 50 units to the left of the right edge of the screen
buttonBot.y = 2732 - buttonBot.height / 2 - 20; // Position buttonBot 20 units above the bottom edge of the screen
-// Override down events to include cooldown
-buttonTop.down = function (x, y, obj) {
- if (!buttonCooldown) {
- buttonCooldown = true;
- LK.setTimeout(function () {
- buttonCooldown = false;
- }, buttonCooldownDuration);
- ButtonTop.prototype.down.call(this, x, y, obj);
- }
-};
-buttonBot.down = function (x, y, obj) {
- if (!buttonCooldown) {
- buttonCooldown = true;
- LK.setTimeout(function () {
- buttonCooldown = false;
- }, buttonCooldownDuration);
- self.__proto__.down.call(this, x, y, obj);
- }
-};
game.update = function () {
if (!gameStarted) {
buttonTop.interactive = false;
buttonBot.interactive = false;
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