User prompt
Сделать отдельную скорость равную 1 для oblako
User prompt
Прозрачность облако 40 процентов
User prompt
Please fix the bug: 'ReferenceError: Can't find variable: oblako' in or related to this line: 'if (child === domImage) {' Line Number: 467
User prompt
Добавить скорость для oblako, такую же как и dom
User prompt
Please fix the bug: 'ReferenceError: Can't find variable: oblako' in or related to this line: 'if (child === domImage) {' Line Number: 467
User prompt
Сделать отдельную скорость для oblako = 1
Code edit (7 edits merged)
Please save this source code
User prompt
Добавить изображение oblako и скопировать алгоритм полностью у skelet
Code edit (1 edits merged)
Please save this source code
User prompt
Уменьшить скорость до 3 секунд у dom и domnew
Code edit (2 edits merged)
Please save this source code
User prompt
Уменьшить до 3 секунд
User prompt
Уменьшить скорость dom и domnew до 4
Code edit (1 edits merged)
Please save this source code
User prompt
Первый dom создается через 2 секунды, а второй и последующий через 5.5
User prompt
Please fix the bug: 'Can't find variable: BLEND_MODES' in or related to this line: 'domImage.blendMode = BLEND_MODES.NORMAL; // Ensure transparency does not sum up' Line Number: 249
User prompt
Исправить ошибку, когда При наложении картинок dom, их прозрачность суммируется
User prompt
Исправить ошибку, когда При наложении картинок dom, их прозрачность не суммируется, а остается одинаковой = 0.2
Code edit (1 edits merged)
Please save this source code
User prompt
Если картинки накладываются друг на друга имея прозрачность, то суммарная прозрачность их не увеличивается
Code edit (1 edits merged)
Please save this source code
User prompt
Исправить ошибку, когда картинку dom дергается
Code edit (4 edits merged)
Please save this source code
User prompt
Прозрачность 90 для dom и newdom
Code edit (3 edits merged)
Please save this source code
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
// test
var ButtonBot = Container.expand(function () {
var self = Container.call(this);
var buttonBotGraphics = self.attachAsset('BUTTON_BOT', {
anchorX: 0.5,
anchorY: 0.5
});
// Add down event to set landing duration to 100 during jump or double jump
self.down = function (x, y, obj) {
self.scale.set(0.9); // Add press effect by scaling down
if (!player.inAir && !player.doubleJump) {
player.rotation -= Math.PI / 2.25; // Rotate 80 degrees counter-clockwise
} else if (player.inAir || player.doubleJump) {
tween(player, {
y: 2732 / 2 - 250
}, {
duration: 100,
onFinish: function onFinish() {
player.inAir = false;
player.doubleJump = false;
player.y = 2732 / 2 - 250;
}
});
}
if (player.inAir || player.doubleJump) {
player.rotation -= Math.PI / 2.25; // Rotate 80 degrees counter-clockwise
tween(player, {
y: 2732 / 2 - 250
}, {
duration: 100,
onFinish: function onFinish() {
player.inAir = false;
player.doubleJump = false;
player.y = 2732 / 2 - 250;
}
});
}
};
// Add up event to reset rotation
self.up = function (x, y, obj) {
self.scale.set(1); // Reset scale to original size
if (!player.inAir && !player.doubleJump) {
player.rotation += Math.PI / 2.25; // Rotate back 80 degrees clockwise
} else if (player.inAir || player.doubleJump) {
player.rotation += Math.PI / 2.25; // Rotate back 80 degrees clockwise
}
};
});
// Create a button top class
var ButtonTop = Container.expand(function () {
var self = Container.call(this);
var buttonTopGraphics = self.attachAsset('BUTTON_TOP', {
anchorX: 0.5,
anchorY: 0.5
});
// Add down event to trigger jump
self.down = function (x, y, obj) {
self.scale.set(0.9); // Add press effect by scaling down
if (!player.doubleJump) {
if (player.inAir) {
player.doubleJump = true;
tween(player, {
y: player.y - 400,
rotation: player.rotation - Math.PI * 2
}, {
duration: 230,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(player, {
y: 2732 / 2 - 250
}, {
duration: 500,
onFinish: function onFinish() {
player.inAir = false;
player.doubleJump = false;
player.y = 2732 / 2 - 250;
}
});
}
});
return;
}
player.inAir = true;
tween(player, {
y: player.y - 400
}, {
duration: 100,
onFinish: function onFinish() {
tween(player, {
y: 2732 / 2 - 250
}, {
duration: 700,
onFinish: function onFinish() {
player.inAir = false;
}
});
}
});
}
};
// Add up event to reset scale
self.up = function (x, y, obj) {
self.scale.set(1); // Reset scale to original size
};
});
// Create a player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('character', {
anchorX: 0.5,
anchorY: 0.5
});
// Initialize the inAir flag
self.inAir = false;
self.doubleJump = false;
// Initialize lastY and lastX for tracking changes
self.lastY = self.y;
self.lastX = self.x;
});
/****
* Initialize Game
****/
// Add player to the game
var game = new LK.Game({
backgroundColor: 0x12243b
});
/****
* Game Code
****/
// Create an array to store 'Dom' images
var domImages = [];
// Create a new 'Dom' image every 2 seconds
var domTimer = LK.setInterval(function () {
var newDom = game.addChild(LK.getAsset('Dom', {
anchorX: 0.5,
anchorY: 0.5
}));
newDom.x = 2048 / 2 + 2170; // Center image horizontally
newDom.y = 2732 / 2 + 450; // Center image vertically
newDom.rotation = Math.PI / 9; // Rotate image by 20 degrees clockwise
newDom.alpha = 0.2; // Set transparency to 20%
domImages.push(newDom);
}, 6000);
// Set a random interval between 4 to 8 seconds to create SUNDUK
function randomSundukCreation() {
var randomTime = Math.floor(Math.random() * (10000 - 4000 + 1)) + 4000;
LK.setTimeout(function () {
createSunduk();
randomSundukCreation(); // Call again for continuous random creation
}, randomTime);
}
// Start the random SUNDUK creation
randomSundukCreation();
// Function to create SUNDUK image
function createSunduk() {
var sunduk = game.addChild(LK.getAsset('Sunduk', {
anchorX: 0.5,
anchorY: 0.5
}));
sunduk.x = 2090; // Center image horizontally
sunduk.y = Math.floor(Math.random() * (2732 - 2332 + 1)) + 2332; // Random height between 2332 and 2732
sunduk.rotation = Math.PI / 9; // Rotate image by 20 degrees clockwise
sunduk.alpha = 0.5; // Set transparency to 50%
}
// Function to create UFO image
function createUfo() {
var ufo = game.addChild(LK.getAsset('Ufo', {
anchorX: 0.5,
anchorY: 0.5
}));
ufo.x = 2090; // Center image horizontally
ufo.y = Math.floor(Math.random() * (2732 - 2332 + 1)) + 2332; // Random height between 2332 and 2732
ufo.rotation = Math.PI / 9; // Rotate image by 20 degrees clockwise
ufo.alpha = 0.5; // Set transparency to 50%
}
// Create a new image 123 every 3 seconds on the right side of the screen
var image123Timer = LK.setInterval(function () {
var newImage123 = game.addChild(LK.getAsset('123', {
anchorX: 0.5,
anchorY: 0.5
}));
newImage123.x = 2048 + newImage123.width / 2; // Position on the right side of the screen
newImage123.y = 2732 / 2 + 1290; // Move image down by 600 pixels
newImage123.rotation = Math.PI / 9; // Rotate image by 20 degrees clockwise
}, 2500);
LK.setTimeout(function () {
vzriv = game.addChild(LK.getAsset('Vzriv', {
anchorX: 0.5,
anchorY: 0.5
}));
vzriv.x = vzriv.width / 2 + 90; // Position Vzriv at the left center of the screen
vzriv.y = 2732 / 2 - 280; // Center Vzriv vertically
game.setChildIndex(player, game.children.length - 1); // Move player to the top
game.setChildIndex(buttonBot, game.children.length - 1); // Ensure buttonBot is on top
game.setChildIndex(buttonTop, game.children.length - 1); // Ensure buttonTop is on top
// Remove Vzriv 2.1 seconds after the game starts
LK.setTimeout(function () {
vzriv.destroy();
}, 2100);
}, 1860);
// Add image 123 to the center of the screen
var image123 = game.addChild(LK.getAsset('123', {
anchorX: 0.5,
anchorY: 0.5
}));
image123.x = 2048 / 2; // Center image horizontally
image123.y = 2732 / 2 + 280; // Move image 123 down by 280 pixels
image123.rotation = Math.PI / 9; // Rotate image 123 by 20 degrees clockwise
// Add 'Dom' image to the center of the screen
var domImage = game.addChild(LK.getAsset('Dom', {
anchorX: 0.5,
anchorY: 0.5
}));
domImage.x = 2048 / 2 + 70; // Center image horizontally
domImage.y = 2732 / 2 - 305; // Center image vertically
domImage.rotation = Math.PI / 9; // Rotate image by 20 degrees clockwise
domImage.alpha = 0.2; // Set transparency to 50%
// Add a glow effect to the 'Dom' image
tween(domImage, {
alpha: 0.2
}, {
duration: 1000,
yoyo: true,
repeat: Infinity
});
// Add image 'niz' to the bottom of the screen
var niz = game.addChild(LK.getAsset('NIZ', {
anchorX: 0.5,
// Center horizontally
anchorY: 0.5 // Align to the bottom
}));
niz.x = 2048 / 2 - 150; // Center image horizontally
niz.y = 2732 - 200; // Position image at the bottom of the screen
niz.rotation = Math.PI / 9;
game.setChildIndex(niz, 0); // Move 'niz' to the back layer
// Function to create ALMAZ image
function createAlmaz() {
var almaz = game.addChild(LK.getAsset('almaz', {
anchorX: 0.5,
anchorY: 0.5
}));
almaz.x = 2090; // Center image horizontally
almaz.y = Math.floor(Math.random() * (2732 - 2332 + 1)) + 2332; // Random height between 2332 and 2732
almaz.rotation = Math.PI / 9; // Rotate image by 20 degrees clockwise
almaz.alpha = 0.7; // Set transparency to 70%
}
// Function to create SKELET image
function createSkelet() {
var skelet = game.addChild(LK.getAsset('Skelet', {
anchorX: 0.5,
anchorY: 0.5
}));
skelet.x = 2090; // Center image horizontally
skelet.y = Math.floor(Math.random() * (2732 - 2332 + 1)) + 2332; // Random height between 2332 and 2732
skelet.rotation = Math.PI / 9; // Rotate image by 20 degrees clockwise
skelet.alpha = 0.5; // Set transparency to 50%
}
// Set a random interval between 4 to 8 seconds to create ALMAZ
function randomAlmazCreation() {
var randomTime = Math.floor(Math.random() * (10000 - 4000 + 1)) + 4000;
LK.setTimeout(function () {
createAlmaz();
randomAlmazCreation(); // Call again for continuous random creation
}, randomTime);
}
// Start the random ALMAZ creation
randomAlmazCreation();
// Set a random interval between 4 to 8 seconds to create SKELET
function randomSkeletCreation() {
var randomTime = Math.floor(Math.random() * (10000 - 4000 + 1)) + 4000;
LK.setTimeout(function () {
createSkelet();
randomSkeletCreation(); // Call again for continuous random creation
}, randomTime);
}
// Start the random SKELET creation
randomSkeletCreation();
// Set a random interval between 4 to 8 seconds to create UFO
function randomUfoCreation() {
var randomTime = Math.floor(Math.random() * (10000 - 4000 + 1)) + 4000;
LK.setTimeout(function () {
createUfo();
randomUfoCreation(); // Call again for continuous random creation
}, randomTime);
}
// Start the random UFO creation
randomUfoCreation();
// Create 'niz' every 2 seconds, except for the first instance
var nizTimer = LK.setInterval(function () {
var newNiz = game.addChild(LK.getAsset('NIZ', {
anchorX: 0.5,
anchorY: 0.5
}));
newNiz.x = 2048 / 2 + 2000;
newNiz.y = 2732 + 580;
newNiz.rotation = Math.PI / 9;
game.setChildIndex(newNiz, 0);
}, 2005);
// Add player to the game
var ball = game.addChild(LK.getAsset('Ball', {
anchorX: 0.5,
anchorY: 0.5
}));
var uskorenie = game.addChild(LK.getAsset('Uskorenie', {
anchorX: 0.5,
anchorY: 0.5
}));
ball.x = ball.width / 2 - 100; // Shift ball 100 pixels to the left
ball.y = 2732 / 2 - 300; // Center ball vertically
LK.setTimeout(function () {
tween(ball, {
x: ball.x + 400
}, {
duration: 360,
// Reduced duration to double the speed
easing: tween.linear,
onFinish: function onFinish() {
ball.destroy(); // Remove the ball after it moves 200 pixels
}
});
}, 1500);
game.down = function (x, y, obj) {};
var player = game.addChild(new Player());
player.x = player.width / 2 + 200; // Position player 200 units to the right of the center left of the screen
player.y = 2732 / 2 - 250; // Move player 150 units down
player.rotation = Math.PI / 12; // Set initial rotation to 15 degrees clockwise
// Add background to the game
var background = game.addChild(LK.getAsset('background_1', {
anchorX: 0.5,
anchorY: 0.5
}));
game.setChildIndex(background, 0); // Move background to the bottom
background.x = 2048 / 2; // Center background horizontally
background.y = 2732 / 2 + 150; // Move background down by 550 pixels
background.rotation = Math.PI / 9; // Rotate background by 20 degrees clockwise
// Move background_1 towards its left side
var backgroundCounter = 0;
var backgroundTimer = LK.setInterval(function () {
var newBackground = game.addChild(LK.getAsset('background_1', {
anchorX: 0.5,
anchorY: 0.5
}));
newBackground.x = 2048 / 2 + 2500; // Move background 2048 pixels to the right
newBackground.y = 2732 / 2 + 1060; // Move background down by 1100 pixels
newBackground.rotation = Math.PI / 9; // Rotate background by 20 degrees clockwise
backgroundCounter++;
if (backgroundCounter === 1) {
LK.clearInterval(backgroundTimer);
backgroundTimer = LK.setInterval(function () {
var newBackground = game.addChild(LK.getAsset('background_1', {
anchorX: 0.5,
anchorY: 0.5
}));
newBackground.x = 2048 / 2 + 2500; // Move background 2048 pixels to the right
newBackground.y = 2732 / 2 + 1060; // Move background down by 1100 pixels
newBackground.rotation = Math.PI / 9; // Rotate background by 20 degrees clockwise
}, 3200);
} else if (backgroundCounter === 2) {
LK.clearInterval(backgroundTimer);
backgroundTimer = LK.setInterval(function () {
var newBackground = game.addChild(LK.getAsset('background_1', {
anchorX: 0.5,
anchorY: 0.5
}));
newBackground.x = 2048 / 2 + 2500; // Move background 2048 pixels to the right
newBackground.y = 2732 / 2 + 1060; // Move background down by 1100 pixels
newBackground.rotation = Math.PI / 9; // Rotate background by 20 degrees clockwise
}, 1000);
}
}, 500);
var gameStarted = false;
var gameStartTimer = LK.setTimeout(function () {
gameStarted = true;
}, 2000);
// Add BUTTON_TOP to the game
var buttonTop = game.addChild(new ButtonTop());
buttonTop.x = 2048 - buttonTop.width / 2 - 50; // Position buttonTop 50 units to the left of the right edge of the screen
buttonTop.y = 2732 - buttonTop.height / 2 - 350; // Position buttonTop 370 units above the bottom edge of the screen
// Add BUTTON_BOT to the game
var buttonBot = game.addChild(new ButtonBot());
buttonBot.x = 2048 - buttonBot.width / 2 - 50; // Position buttonBot 50 units to the left of the right edge of the screen
buttonBot.y = 2732 - buttonBot.height / 2 - 20; // Position buttonBot 20 units above the bottom edge of the screen
game.update = function () {
if (!gameStarted) {
buttonTop.interactive = false;
buttonBot.interactive = false;
return;
}
buttonTop.interactive = true;
buttonBot.interactive = true;
// Update lastY and lastX for player
player.lastY = player.y;
player.lastX = player.x;
game.children.forEach(function (child) {
if (child !== player && child !== buttonTop && child !== buttonBot && child !== uskorenie) {
if (child === domImage) {
child.x -= 7 * Math.cos(child.rotation); // Set speed for domImage
child.y -= 7 * Math.sin(child.rotation); // Set speed for domImage
} else if (domImages.includes(child)) {
child.x -= 7 * Math.cos(child.rotation); // Set speed for newDom images
child.y -= 7 * Math.sin(child.rotation); // Set speed for newDom images
} else {
child.x -= 15 * Math.cos(child.rotation); // Default speed for other images
child.y -= 15 * Math.sin(child.rotation); // Default speed for other images
}
if (child.y + child.height / 2 < 0 || child.x - child.width / 2 > 2048 || child.y - child.height / 2 > 2732) {
// If the image is completely off the screen
child.destroy(); // Remove the image
}
}
game.setChildIndex(player, game.children.length - 1); // Move player to the top
game.setChildIndex(buttonBot, game.children.length - 1); // Ensure buttonBot is on top
game.setChildIndex(buttonTop, game.children.length - 1); // Ensure buttonTop is on top
});
// Add shaking effect to the player
if (gameStarted) {
if (LK.ticks < 130) {
// Strong shake for the first second (assuming 60 FPS)
player.x = player.lastX + Math.sin(LK.ticks / 0.5) * 10;
player.y = player.lastY + Math.cos(LK.ticks / 0.5) * 10;
} else {
player.x = player.lastX + Math.sin(LK.ticks / 0.5) * 3;
player.y = player.lastY + Math.cos(LK.ticks / 0.5) * 3;
}
if (vzriv && vzriv.parent) {
vzriv.destroy();
}
}
};
создать мультяшного сидячего персонажа. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
snowball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
белая стрелочка вниз. Ровная. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Алмаз, мультяшный. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Скелет дракона. Мультяшный. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Ufo (летающая тарелка). Мультяшная. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Пингвин в снегу. Мультяшный. Головой в снегу. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Мультяшный рыбак зимой сидит рыбачит. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Человек летит на параплане. Мультяшный. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Куст в снегу мультяшный. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Дирижабль, мультяшный. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Рука белая. Иконка. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Монетка золотая мультяшная. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
снежинка. мультяшная. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
text: New Record! Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows