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Прозрачность скелет 60
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Сделать прозрачность skelet 80
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Добавить изображение скелет и скопировать алгоритм полностью у almaz
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Исправить ошибку, когда алмаз выше кнопок top и bot
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game.setChildIndex(buttontop, game.children.length - 1);
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game.setChildIndex(buttonbot, game.children.length - 1);
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Do it
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нужна твоя помщь, подскажи, как сделать рандомную высоту у алмаза от 0 до 400
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алмаз создается случайно в промежутке от 4 до 8 секунду
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добавить прозрачность алмазу 90 процентов
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повернуть алмаз на 20 градусов по часовой стрелке
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добавить изображение ALMAZ в нижнюю часть экрана
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добавить изображение ALMAZ на FON_snizu
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кнопка BUTTON_BOT сделал правильно, а вот кнопка BUTTON_top не правильно отрабатывает эффект нажатия
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добавить эффект нажатия на кнопки top и bot
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подвинуть кнопки bottom И top влево на 30 пикселей
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улучши качество изображения niz
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // test var ButtonBot = Container.expand(function () { var self = Container.call(this); var buttonBotGraphics = self.attachAsset('BUTTON_BOT', { anchorX: 0.5, anchorY: 0.5 }); // Add down event to set landing duration to 100 during jump or double jump self.down = function (x, y, obj) { self.scale.set(0.9); // Add press effect by scaling down if (!player.inAir && !player.doubleJump) { player.rotation -= Math.PI / 2.25; // Rotate 80 degrees counter-clockwise } else if (player.inAir || player.doubleJump) { tween(player, { y: 2732 / 2 - 250 }, { duration: 100, onFinish: function onFinish() { player.inAir = false; player.doubleJump = false; player.y = 2732 / 2 - 250; } }); } if (player.inAir || player.doubleJump) { player.rotation -= Math.PI / 2.25; // Rotate 80 degrees counter-clockwise tween(player, { y: 2732 / 2 - 250 }, { duration: 100, onFinish: function onFinish() { player.inAir = false; player.doubleJump = false; player.y = 2732 / 2 - 250; } }); } }; // Add up event to reset rotation self.up = function (x, y, obj) { self.scale.set(1); // Reset scale to original size if (!player.inAir && !player.doubleJump) { player.rotation += Math.PI / 2.25; // Rotate back 80 degrees clockwise } else if (player.inAir || player.doubleJump) { player.rotation += Math.PI / 2.25; // Rotate back 80 degrees clockwise } }; }); // Create a button top class var ButtonTop = Container.expand(function () { var self = Container.call(this); var buttonTopGraphics = self.attachAsset('BUTTON_TOP', { anchorX: 0.5, anchorY: 0.5 }); // Add down event to trigger jump self.down = function (x, y, obj) { self.scale.set(0.9); // Add press effect by scaling down if (!player.doubleJump) { if (player.inAir) { player.doubleJump = true; tween(player, { y: player.y - 400, rotation: player.rotation - Math.PI * 2 }, { duration: 230, easing: tween.easeInOut, onFinish: function onFinish() { tween(player, { y: 2732 / 2 - 250 }, { duration: 500, onFinish: function onFinish() { player.inAir = false; player.doubleJump = false; player.y = 2732 / 2 - 250; } }); } }); return; } player.inAir = true; tween(player, { y: player.y - 400 }, { duration: 100, onFinish: function onFinish() { tween(player, { y: 2732 / 2 - 250 }, { duration: 700, onFinish: function onFinish() { player.inAir = false; } }); } }); } }; // Add up event to reset scale self.up = function (x, y, obj) { self.scale.set(1); // Reset scale to original size }; }); // Create a player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('character', { anchorX: 0.5, anchorY: 0.5 }); // Initialize the inAir flag self.inAir = false; self.doubleJump = false; // Initialize lastY and lastX for tracking changes self.lastY = self.y; self.lastX = self.x; }); /**** * Initialize Game ****/ // Add player to the game var game = new LK.Game({ backgroundColor: 0xFFFFFF }); /**** * Game Code ****/ // Create a new image 123 every 3 seconds on the right side of the screen var image123Timer = LK.setInterval(function () { var newImage123 = game.addChild(LK.getAsset('123', { anchorX: 0.5, anchorY: 0.5 })); newImage123.x = 2048 + newImage123.width / 2; // Position on the right side of the screen newImage123.y = 2732 / 2 + 1290; // Move image down by 600 pixels newImage123.rotation = Math.PI / 9; // Rotate image by 20 degrees clockwise }, 2500); LK.setTimeout(function () { vzriv = game.addChild(LK.getAsset('Vzriv', { anchorX: 0.5, anchorY: 0.5 })); vzriv.x = vzriv.width / 2 + 90; // Position Vzriv at the left center of the screen vzriv.y = 2732 / 2 - 280; // Center Vzriv vertically game.setChildIndex(player, game.children.length - 1); // Move player to the top game.setChildIndex(buttonBot, game.children.length - 1); // Ensure buttonBot is on top game.setChildIndex(buttonTop, game.children.length - 1); // Ensure buttonTop is on top // Remove Vzriv 2.1 seconds after the game starts LK.setTimeout(function () { vzriv.destroy(); }, 2100); }, 1860); // Add image 123 to the center of the screen var image123 = game.addChild(LK.getAsset('123', { anchorX: 0.5, anchorY: 0.5 })); image123.x = 2048 / 2; // Center image horizontally image123.y = 2732 / 2 + 280; // Move image 123 down by 280 pixels image123.rotation = Math.PI / 9; // Rotate image 123 by 20 degrees clockwise // Add image 'niz' to the bottom of the screen var niz = game.addChild(LK.getAsset('NIZ', { anchorX: 0.5, // Center horizontally anchorY: 0.5 // Align to the bottom })); niz.x = 2048 / 2 - 150; // Center image horizontally niz.y = 2732 - 200; // Position image at the bottom of the screen niz.rotation = Math.PI / 9; game.setChildIndex(niz, 0); // Move 'niz' to the back layer // Function to create ALMAZ image function createAlmaz() { var almaz = game.addChild(LK.getAsset('almaz', { anchorX: 0.5, anchorY: 0.5 })); almaz.x = 2090; // Center image horizontally almaz.y = Math.floor(Math.random() * (2732 - 2332 + 1)) + 2332; // Random height between 2332 and 2732 almaz.rotation = Math.PI / 9; // Rotate image by 20 degrees clockwise almaz.alpha = 0.99; // Set transparency to 90% } // Function to create SKELET image function createSkelet() { var skelet = game.addChild(LK.getAsset('Skelet', { anchorX: 0.5, anchorY: 0.5 })); skelet.x = 2090; // Center image horizontally skelet.y = Math.floor(Math.random() * (2732 - 2332 + 1)) + 2332; // Random height between 2332 and 2732 skelet.rotation = Math.PI / 9; // Rotate image by 20 degrees clockwise skelet.alpha = 0.99; // Set transparency to 90% } // Set a random interval between 4 to 8 seconds to create ALMAZ function randomAlmazCreation() { var randomTime = Math.floor(Math.random() * (10000 - 4000 + 1)) + 4000; LK.setTimeout(function () { createAlmaz(); randomAlmazCreation(); // Call again for continuous random creation }, randomTime); } // Start the random ALMAZ creation randomAlmazCreation(); // Set a random interval between 4 to 8 seconds to create SKELET function randomSkeletCreation() { var randomTime = Math.floor(Math.random() * (10000 - 4000 + 1)) + 4000; LK.setTimeout(function () { createSkelet(); randomSkeletCreation(); // Call again for continuous random creation }, randomTime); } // Start the random SKELET creation randomSkeletCreation(); // Create 'niz' every 2 seconds, except for the first instance var nizTimer = LK.setInterval(function () { var newNiz = game.addChild(LK.getAsset('NIZ', { anchorX: 0.5, anchorY: 0.5 })); newNiz.x = 2048 / 2 + 2000; newNiz.y = 2732 + 580; newNiz.rotation = Math.PI / 9; game.setChildIndex(newNiz, 0); }, 2005); // Add player to the game var ball = game.addChild(LK.getAsset('Ball', { anchorX: 0.5, anchorY: 0.5 })); var uskorenie = game.addChild(LK.getAsset('Uskorenie', { anchorX: 0.5, anchorY: 0.5 })); ball.x = ball.width / 2 - 100; // Shift ball 100 pixels to the left ball.y = 2732 / 2 - 300; // Center ball vertically LK.setTimeout(function () { tween(ball, { x: ball.x + 400 }, { duration: 360, // Reduced duration to double the speed easing: tween.linear, onFinish: function onFinish() { ball.destroy(); // Remove the ball after it moves 200 pixels } }); }, 1500); game.down = function (x, y, obj) {}; var player = game.addChild(new Player()); player.x = player.width / 2 + 200; // Position player 200 units to the right of the center left of the screen player.y = 2732 / 2 - 250; // Move player 150 units down player.rotation = Math.PI / 12; // Set initial rotation to 15 degrees clockwise // Add background to the game var background = game.addChild(LK.getAsset('background_1', { anchorX: 0.5, anchorY: 0.5 })); game.setChildIndex(background, 0); // Move background to the bottom background.x = 2048 / 2; // Center background horizontally background.y = 2732 / 2 + 150; // Move background down by 550 pixels background.rotation = Math.PI / 9; // Rotate background by 20 degrees clockwise // Move background_1 towards its left side var backgroundCounter = 0; var backgroundTimer = LK.setInterval(function () { var newBackground = game.addChild(LK.getAsset('background_1', { anchorX: 0.5, anchorY: 0.5 })); newBackground.x = 2048 / 2 + 2500; // Move background 2048 pixels to the right newBackground.y = 2732 / 2 + 1060; // Move background down by 1100 pixels newBackground.rotation = Math.PI / 9; // Rotate background by 20 degrees clockwise backgroundCounter++; if (backgroundCounter === 1) { LK.clearInterval(backgroundTimer); backgroundTimer = LK.setInterval(function () { var newBackground = game.addChild(LK.getAsset('background_1', { anchorX: 0.5, anchorY: 0.5 })); newBackground.x = 2048 / 2 + 2500; // Move background 2048 pixels to the right newBackground.y = 2732 / 2 + 1060; // Move background down by 1100 pixels newBackground.rotation = Math.PI / 9; // Rotate background by 20 degrees clockwise }, 3200); } else if (backgroundCounter === 2) { LK.clearInterval(backgroundTimer); backgroundTimer = LK.setInterval(function () { var newBackground = game.addChild(LK.getAsset('background_1', { anchorX: 0.5, anchorY: 0.5 })); newBackground.x = 2048 / 2 + 2500; // Move background 2048 pixels to the right newBackground.y = 2732 / 2 + 1060; // Move background down by 1100 pixels newBackground.rotation = Math.PI / 9; // Rotate background by 20 degrees clockwise }, 1000); } }, 500); var gameStarted = false; var gameStartTimer = LK.setTimeout(function () { gameStarted = true; }, 2000); // Add BUTTON_TOP to the game var buttonTop = game.addChild(new ButtonTop()); buttonTop.x = 2048 - buttonTop.width / 2 - 50; // Position buttonTop 50 units to the left of the right edge of the screen buttonTop.y = 2732 - buttonTop.height / 2 - 350; // Position buttonTop 370 units above the bottom edge of the screen // Add BUTTON_BOT to the game var buttonBot = game.addChild(new ButtonBot()); buttonBot.x = 2048 - buttonBot.width / 2 - 50; // Position buttonBot 50 units to the left of the right edge of the screen buttonBot.y = 2732 - buttonBot.height / 2 - 20; // Position buttonBot 20 units above the bottom edge of the screen game.update = function () { if (!gameStarted) { buttonTop.interactive = false; buttonBot.interactive = false; return; } buttonTop.interactive = true; buttonBot.interactive = true; // Update lastY and lastX for player player.lastY = player.y; player.lastX = player.x; game.children.forEach(function (child) { if (child !== player && child !== buttonTop && child !== buttonBot && child !== uskorenie) { child.x -= 15 * Math.cos(child.rotation); // Increase the speed by 1.5 times child.y -= 15 * Math.sin(child.rotation); // Increase the speed by 1.5 times if (child.y + child.height / 2 < 0 || child.x - child.width / 2 > 2048 || child.y - child.height / 2 > 2732) { // If the image is completely off the screen child.destroy(); // Remove the image } } game.setChildIndex(player, game.children.length - 1); // Move player to the top game.setChildIndex(buttonBot, game.children.length - 1); // Ensure buttonBot is on top game.setChildIndex(buttonTop, game.children.length - 1); // Ensure buttonTop is on top }); // Add shaking effect to the player if (gameStarted) { if (LK.ticks < 130) { // Strong shake for the first second (assuming 60 FPS) player.x = player.lastX + Math.sin(LK.ticks / 0.5) * 10; player.y = player.lastY + Math.cos(LK.ticks / 0.5) * 10; } else { player.x = player.lastX + Math.sin(LK.ticks / 0.5) * 3; player.y = player.lastY + Math.cos(LK.ticks / 0.5) * 3; } if (vzriv && vzriv.parent) { vzriv.destroy(); } } };
===================================================================
--- original.js
+++ change.js
@@ -190,8 +190,19 @@
almaz.y = Math.floor(Math.random() * (2732 - 2332 + 1)) + 2332; // Random height between 2332 and 2732
almaz.rotation = Math.PI / 9; // Rotate image by 20 degrees clockwise
almaz.alpha = 0.99; // Set transparency to 90%
}
+// Function to create SKELET image
+function createSkelet() {
+ var skelet = game.addChild(LK.getAsset('Skelet', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ }));
+ skelet.x = 2090; // Center image horizontally
+ skelet.y = Math.floor(Math.random() * (2732 - 2332 + 1)) + 2332; // Random height between 2332 and 2732
+ skelet.rotation = Math.PI / 9; // Rotate image by 20 degrees clockwise
+ skelet.alpha = 0.99; // Set transparency to 90%
+}
// Set a random interval between 4 to 8 seconds to create ALMAZ
function randomAlmazCreation() {
var randomTime = Math.floor(Math.random() * (10000 - 4000 + 1)) + 4000;
LK.setTimeout(function () {
@@ -200,8 +211,18 @@
}, randomTime);
}
// Start the random ALMAZ creation
randomAlmazCreation();
+// Set a random interval between 4 to 8 seconds to create SKELET
+function randomSkeletCreation() {
+ var randomTime = Math.floor(Math.random() * (10000 - 4000 + 1)) + 4000;
+ LK.setTimeout(function () {
+ createSkelet();
+ randomSkeletCreation(); // Call again for continuous random creation
+ }, randomTime);
+}
+// Start the random SKELET creation
+randomSkeletCreation();
// Create 'niz' every 2 seconds, except for the first instance
var nizTimer = LK.setInterval(function () {
var newNiz = game.addChild(LK.getAsset('NIZ', {
anchorX: 0.5,
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