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не удалять niz
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niz На задний слой
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Удалять Niz только тогда, когда картинка NIZ полностью исчезнет из видимости экрана
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добавь картинку niz в нижнюю часть экрана
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удали фон снизу
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сделай вот так м
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добавить изображение FON_SNIZU в нижнюю часть экрана
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удалить фон снизу
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newfonsnizu создается с правого края
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добавить создание последующих FONSNIZU каждую секунду в нижней правой части экрана
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создавать FONSNIZU следующие после первого, даже если его не видно первоначально на экране
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почему не появляется следующий фон снизу? как исправить?
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почему не появляется следующий FONSNIZU?
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какую команду написать, чтобы следующий fon_snizu отображался на экране
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Опустить последующий fon_snizu на 700 пикселей, кроме первого
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Подвинуть влево на 200 пикселей fon_snizu, кроме первого
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
// test
var ButtonBot = Container.expand(function () {
var self = Container.call(this);
var buttonBotGraphics = self.attachAsset('BUTTON_BOT', {
anchorX: 0.5,
anchorY: 0.5
});
// Add down event to set landing duration to 100 during jump or double jump
self.down = function (x, y, obj) {
if (!player.inAir && !player.doubleJump) {
player.rotation -= Math.PI / 2.25; // Rotate 80 degrees counter-clockwise
} else if (player.inAir || player.doubleJump) {
tween(player, {
y: 2732 / 2 - 250
}, {
duration: 100,
onFinish: function onFinish() {
player.inAir = false;
player.doubleJump = false;
player.y = 2732 / 2 - 250;
}
});
}
if (player.inAir || player.doubleJump) {
player.rotation -= Math.PI / 2.25; // Rotate 80 degrees counter-clockwise
tween(player, {
y: 2732 / 2 - 250
}, {
duration: 100,
onFinish: function onFinish() {
player.inAir = false;
player.doubleJump = false;
player.y = 2732 / 2 - 250;
}
});
}
};
// Add up event to reset rotation
self.up = function (x, y, obj) {
if (!player.inAir && !player.doubleJump) {
player.rotation += Math.PI / 2.25; // Rotate back 80 degrees clockwise
} else if (player.inAir || player.doubleJump) {
player.rotation += Math.PI / 2.25; // Rotate back 80 degrees clockwise
}
};
});
// Create a button top class
var ButtonTop = Container.expand(function () {
var self = Container.call(this);
var buttonTopGraphics = self.attachAsset('BUTTON_TOP', {
anchorX: 0.5,
anchorY: 0.5
});
// Add down event to trigger jump
self.down = function (x, y, obj) {
if (!player.doubleJump) {
if (player.inAir) {
player.doubleJump = true;
tween(player, {
y: player.y - 400,
rotation: player.rotation - Math.PI * 2
}, {
duration: 230,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(player, {
y: 2732 / 2 - 250
}, {
duration: 500,
onFinish: function onFinish() {
player.inAir = false;
player.doubleJump = false;
player.y = 2732 / 2 - 250;
}
});
}
});
return;
}
player.inAir = true;
tween(player, {
y: player.y - 400
}, {
duration: 100,
onFinish: function onFinish() {
tween(player, {
y: 2732 / 2 - 250
}, {
duration: 700,
onFinish: function onFinish() {
player.inAir = false;
}
});
}
});
}
};
});
// Create a player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('character', {
anchorX: 0.5,
anchorY: 0.5
});
// Initialize the inAir flag
self.inAir = false;
self.doubleJump = false;
// Initialize lastY and lastX for tracking changes
self.lastY = self.y;
self.lastX = self.x;
});
/****
* Initialize Game
****/
// Add player to the game
var game = new LK.Game({
backgroundColor: 0xFFFFFF
});
/****
* Game Code
****/
// Create a new image 123 every 3 seconds on the right side of the screen
var image123Timer = LK.setInterval(function () {
var newImage123 = game.addChild(LK.getAsset('123', {
anchorX: 0.5,
anchorY: 0.5
}));
newImage123.x = 2048 + newImage123.width / 2; // Position on the right side of the screen
newImage123.y = 2732 / 2 + 1290; // Move image down by 600 pixels
newImage123.rotation = Math.PI / 9; // Rotate image by 20 degrees clockwise
}, 2500);
LK.setTimeout(function () {
vzriv = game.addChild(LK.getAsset('Vzriv', {
anchorX: 0.5,
anchorY: 0.5
}));
vzriv.x = vzriv.width / 2 + 90; // Position Vzriv at the left center of the screen
vzriv.y = 2732 / 2 - 280; // Center Vzriv vertically
game.setChildIndex(player, game.children.length - 1); // Ensure player is on top
// Remove Vzriv 2.1 seconds after the game starts
LK.setTimeout(function () {
vzriv.destroy();
}, 2100);
}, 1860);
// Add image 123 to the center of the screen
var image123 = game.addChild(LK.getAsset('123', {
anchorX: 0.5,
anchorY: 0.5
}));
image123.x = 2048 / 2; // Center image horizontally
image123.y = 2732 / 2 + 280; // Move image 123 down by 280 pixels
image123.rotation = Math.PI / 9; // Rotate image 123 by 20 degrees clockwise
// Add player to the game
var ball = game.addChild(LK.getAsset('Ball', {
anchorX: 0.5,
anchorY: 0.5
}));
var uskorenie = game.addChild(LK.getAsset('Uskorenie', {
anchorX: 0.5,
anchorY: 0.5
}));
ball.x = ball.width / 2 - 100; // Shift ball 100 pixels to the left
ball.y = 2732 / 2 - 300; // Center ball vertically
LK.setTimeout(function () {
tween(ball, {
x: ball.x + 400
}, {
duration: 360,
// Reduced duration to double the speed
easing: tween.linear,
onFinish: function onFinish() {
ball.destroy(); // Remove the ball after it moves 200 pixels
}
});
}, 1500);
game.down = function (x, y, obj) {};
var player = game.addChild(new Player());
player.x = player.width / 2 + 200; // Position player 200 units to the right of the center left of the screen
player.y = 2732 / 2 - 250; // Move player 150 units down
player.rotation = Math.PI / 12; // Set initial rotation to 15 degrees clockwise
// Add background to the game
var background = game.addChild(LK.getAsset('background_1', {
anchorX: 0.5,
anchorY: 0.5
}));
game.setChildIndex(background, 0); // Move background to the bottom
background.x = 2048 / 2; // Center background horizontally
background.y = 2732 / 2 + 150; // Move background down by 550 pixels
background.rotation = Math.PI / 9; // Rotate background by 20 degrees clockwise
// Move background_1 towards its left side
var backgroundCounter = 0;
var backgroundTimer = LK.setInterval(function () {
var newBackground = game.addChild(LK.getAsset('background_1', {
anchorX: 0.5,
anchorY: 0.5
}));
newBackground.x = 2048 / 2 + 2500; // Move background 2048 pixels to the right
newBackground.y = 2732 / 2 + 1060; // Move background down by 1100 pixels
newBackground.rotation = Math.PI / 9; // Rotate background by 20 degrees clockwise
backgroundCounter++;
if (backgroundCounter === 1) {
LK.clearInterval(backgroundTimer);
backgroundTimer = LK.setInterval(function () {
var newBackground = game.addChild(LK.getAsset('background_1', {
anchorX: 0.5,
anchorY: 0.5
}));
newBackground.x = 2048 / 2 + 2500; // Move background 2048 pixels to the right
newBackground.y = 2732 / 2 + 1060; // Move background down by 1100 pixels
newBackground.rotation = Math.PI / 9; // Rotate background by 20 degrees clockwise
}, 3200);
} else if (backgroundCounter === 2) {
LK.clearInterval(backgroundTimer);
backgroundTimer = LK.setInterval(function () {
var newBackground = game.addChild(LK.getAsset('background_1', {
anchorX: 0.5,
anchorY: 0.5
}));
newBackground.x = 2048 / 2 + 2500; // Move background 2048 pixels to the right
newBackground.y = 2732 / 2 + 1060; // Move background down by 1100 pixels
newBackground.rotation = Math.PI / 9; // Rotate background by 20 degrees clockwise
}, 1000);
}
}, 500);
var gameStarted = false;
var gameStartTimer = LK.setTimeout(function () {
gameStarted = true;
}, 2000);
// Add BUTTON_TOP to the game
var buttonTop = game.addChild(new ButtonTop());
buttonTop.x = 2048 - buttonTop.width / 2 - 20; // Position buttonTop 20 units to the left of the right edge of the screen
buttonTop.y = 2732 - buttonTop.height / 2 - 370; // Position buttonTop 370 units above the bottom edge of the screen
// Add fon_snizu to the bottom of the screen
var fonSnizu = game.addChild(LK.getAsset('Fon_snizu', {
anchorX: 0.5,
anchorY: 1.0
}));
fonSnizu.x = 2048 / 2 - 500; // Center fon_snizu horizontally
fonSnizu.y = 2732 + 650; // Move fon_snizu 250 pixels down
fonSnizu.rotation = Math.PI / 9; // Rotate fonSnizu by 20 degrees clockwise
game.setChildIndex(fonSnizu, 0); // Move fonSnizu to the bottom layer
// Move fon_snizu towards its left side
var fonSnizuCounter = 0;
var fonSnizuTimer = LK.setInterval(function () {
var newFonSnizu = game.addChild(LK.getAsset('Fon_snizu', {
anchorX: 0.5,
anchorY: 1.0
}));
newFonSnizu.x = 2048 / 2 + 2300; // Move fon_snizu 2048 pixels to the right and then 200 pixels to the left
newFonSnizu.y = 2732 / 2 + 1060; // Move fon_snizu down by 1100 pixels
newFonSnizu.rotation = Math.PI / 9; // Rotate fonSnizu by 20 degrees clockwise
}, 500);
// Add BUTTON_BOT to the game
var buttonBot = game.addChild(new ButtonBot());
buttonBot.x = 2048 - buttonBot.width / 2 - 20; // Position buttonBot 20 units to the left of the right edge of the screen
buttonBot.y = 2732 - buttonBot.height / 2 - 20; // Position buttonBot 20 units above the bottom edge of the screen
game.update = function () {
if (!gameStarted) {
buttonTop.interactive = false;
buttonBot.interactive = false;
return;
}
buttonTop.interactive = true;
buttonBot.interactive = true;
// Update lastY and lastX for player
player.lastY = player.y;
player.lastX = player.x;
game.children.forEach(function (child) {
if (child !== player && child !== buttonTop && child !== buttonBot && child !== uskorenie) {
child.x -= 15 * Math.cos(child.rotation); // Increase the speed by 1.5 times
child.y -= 15 * Math.sin(child.rotation); // Increase the speed by 1.5 times
if (child.x + child.width / 2 < 0 && child.assetId === 'Fon_snizu' || child.y + child.height / 2 < 0 || child.x - child.width / 2 > 2048 || child.y - child.height / 2 > 2732) {
// If the image is completely off the screen
child.destroy(); // Remove the image
}
}
game.setChildIndex(player, game.children.length - 1); // Move player to the top
});
// Add shaking effect to the player
if (gameStarted) {
if (LK.ticks < 130) {
// Strong shake for the first second (assuming 60 FPS)
player.x = player.lastX + Math.sin(LK.ticks / 0.5) * 10;
player.y = player.lastY + Math.cos(LK.ticks / 0.5) * 10;
} else {
player.x = player.lastX + Math.sin(LK.ticks / 0.5) * 3;
player.y = player.lastY + Math.cos(LK.ticks / 0.5) * 3;
}
if (vzriv && vzriv.parent) {
vzriv.destroy();
}
}
};
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