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добавить картинку vzriv влево в центр
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Мяч начинает лететь с задержкой 1.5 секунды ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Сдвинуть начальное положение мяча влево на 100
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Увеличить скорость полета мяча еще в два раза
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Увеличить скорость полета мяча еще в два раза
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Увеличить скорость полета мяча в два раза
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Ball плавно Летит горизонтально 200 пикселей и исчезает ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Добавить картинку ball в левой части экрана
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Создать класс ball
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Первые 2 секунды игры, кнопки button_top и button_bot не активные
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Оптимизировать игру
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Первые 2 секунды игры, кнопки совсем не активны
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Первые 2 секунды игры нельзя отжать button_bot
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Первые 2 секунд игры, нельзя нажать button_bot
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Исправить ошибку, когда button_bot нажимается раньше, чем 2 секунды начала игры
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Первые 2 секунды игры, нельзя нажать на кнопки button_top и button_bot
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при нажатии на Button_bot, поворот на 80 градусов происходит только на земле, не в полете
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при нажатии на button_bot длительность не изменяется
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если нажали button_Bot, то это кнопка автоматически зажата 1 секунды
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если нажали button_Bot, то это кнопка автоматически зажата 0,2 секунды
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исправить ошибку, когда нажата button_bot и если перед приземлением отжать кнопку, то персонаж крутится в обратном направлении
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покажи в коде, где находится местоположение игрока
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var ButtonBot = Container.expand(function () { var self = Container.call(this); var buttonBotGraphics = self.attachAsset('BUTTON_BOT', { anchorX: 0.5, anchorY: 0.5 }); // Add down event to set landing duration to 100 during jump or double jump self.down = function (x, y, obj) { if (!player.inAir && !player.doubleJump) { player.rotation -= Math.PI / 2.25; // Rotate 80 degrees counter-clockwise } else if (player.inAir || player.doubleJump) { tween(player, { y: 2732 / 2 - 250 }, { duration: 100, onFinish: function onFinish() { player.inAir = false; player.doubleJump = false; player.y = 2732 / 2 - 250; } }); } if (player.inAir || player.doubleJump) { player.rotation -= Math.PI / 2.25; // Rotate 80 degrees counter-clockwise tween(player, { y: 2732 / 2 - 250 }, { duration: 100, onFinish: function onFinish() { player.inAir = false; player.doubleJump = false; player.y = 2732 / 2 - 250; if (player.doubleJump) { player.rotation -= Math.PI / 2.25; // Rotate 80 degrees counter-clockwise on landing during double jump } } }); } }; // Add up event to reset rotation self.up = function (x, y, obj) { if (!player.inAir && !player.doubleJump) { player.rotation += Math.PI / 2.25; // Rotate back 80 degrees clockwise } }; }); // Create a button top class var ButtonTop = Container.expand(function () { var self = Container.call(this); var buttonTopGraphics = self.attachAsset('BUTTON_TOP', { anchorX: 0.5, anchorY: 0.5 }); // Add down event to trigger jump self.down = function (x, y, obj) { if (!player.doubleJump) { if (player.inAir) { player.doubleJump = true; tween(player, { y: player.y - 400, rotation: player.rotation - Math.PI * 2 }, { duration: 230, easing: tween.easeInOut, onFinish: function onFinish() { tween(player, { y: 2732 / 2 - 250 }, { duration: 500, onFinish: function onFinish() { player.inAir = false; player.doubleJump = false; player.y = 2732 / 2 - 250; } }); } }); return; } player.inAir = true; tween(player, { y: player.y - 400 }, { duration: 100, onFinish: function onFinish() { tween(player, { y: 2732 / 2 - 250 }, { duration: 700, onFinish: function onFinish() { player.inAir = false; } }); } }); } }; }); // Create a player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('character', { anchorX: 0.5, anchorY: 0.5 }); // Initialize the inAir flag self.inAir = false; self.doubleJump = false; }); /**** * Initialize Game ****/ // Add player to the game var game = new LK.Game({ backgroundColor: 0xffffff }); /**** * Game Code ****/ // Add player to the game game.down = function (x, y, obj) {}; var player = game.addChild(new Player()); player.x = player.width / 2 + 200; // Position player 200 units to the right of the center left of the screen player.y = 2732 / 2 - 250; // Move player 150 units down player.rotation = Math.PI / 12; // Set initial rotation to 15 degrees clockwise // Add background to the game var background = game.addChild(LK.getAsset('background_1', { anchorX: 0.5, anchorY: 0.5 })); game.setChildIndex(background, 0); // Move background to the bottom background.x = 2048 / 2; // Center background horizontally background.y = 2732 / 2 + 150; // Move background down by 550 pixels background.rotation = Math.PI / 9; // Rotate background by 20 degrees clockwise // Move background_1 towards its left side var backgroundCounter = 0; var backgroundTimer = LK.setInterval(function () { var newBackground = game.addChild(LK.getAsset('background_1', { anchorX: 0.5, anchorY: 0.5 })); newBackground.x = 2048 / 2 + 2500; // Move background 2048 pixels to the right newBackground.y = 2732 / 2 + 1060; // Move background down by 1100 pixels newBackground.rotation = Math.PI / 9; // Rotate background by 20 degrees clockwise backgroundCounter++; if (backgroundCounter === 1) { LK.clearInterval(backgroundTimer); backgroundTimer = LK.setInterval(function () { var newBackground = game.addChild(LK.getAsset('background_1', { anchorX: 0.5, anchorY: 0.5 })); newBackground.x = 2048 / 2 + 2500; // Move background 2048 pixels to the right newBackground.y = 2732 / 2 + 1060; // Move background down by 1100 pixels newBackground.rotation = Math.PI / 9; // Rotate background by 20 degrees clockwise }, 3200); } else if (backgroundCounter === 2) { LK.clearInterval(backgroundTimer); backgroundTimer = LK.setInterval(function () { var newBackground = game.addChild(LK.getAsset('background_1', { anchorX: 0.5, anchorY: 0.5 })); newBackground.x = 2048 / 2 + 2500; // Move background 2048 pixels to the right newBackground.y = 2732 / 2 + 1060; // Move background down by 1100 pixels newBackground.rotation = Math.PI / 9; // Rotate background by 20 degrees clockwise }, 1000); } }, 500); var gameStarted = false; var gameStartTimer = LK.setTimeout(function () { gameStarted = true; }, 2000); // Add BUTTON_TOP to the game var buttonTop = game.addChild(new ButtonTop()); buttonTop.x = 2048 - buttonTop.width / 2 - 20; // Position buttonTop 20 units to the left of the right edge of the screen buttonTop.y = 2732 - buttonTop.height / 2 - 320; // Position buttonTop 320 units above the bottom edge of the screen // Add BUTTON_BOT to the game var buttonBot = game.addChild(new ButtonBot()); buttonBot.x = 2048 - buttonBot.width / 2 - 20; // Position buttonBot 20 units to the left of the right edge of the screen buttonBot.y = 2732 - buttonBot.height / 2 - 20; // Position buttonBot 20 units above the bottom edge of the screen game.update = function () { if (!gameStarted) { buttonTop.interactive = false; buttonBot.interactive = false; return; } buttonTop.interactive = true; buttonBot.interactive = true; game.children.forEach(function (child) { if (child !== player && child !== buttonTop && child !== buttonBot) { child.x -= 15 * Math.cos(child.rotation); // Increase the speed by 1.5 times child.y -= 15 * Math.sin(child.rotation); // Increase the speed by 1.5 times if (child.x + child.width / 2 < 0) { // If the right edge of the background is less than 0 (completely off the screen) child.destroy(); // Remove the background } } game.setChildIndex(player, game.children.length - 1); // Move player to the top }); // Add shaking effect to the player if (gameStarted) { player.x += Math.sin(LK.ticks / 0.5) * 3; player.y += Math.cos(LK.ticks / 0.5) * 3; } };
===================================================================
--- original.js
+++ change.js
@@ -13,9 +13,9 @@
anchorY: 0.5
});
// Add down event to set landing duration to 100 during jump or double jump
self.down = function (x, y, obj) {
- if (gameStarted && !player.inAir && !player.doubleJump) {
+ if (!player.inAir && !player.doubleJump) {
player.rotation -= Math.PI / 2.25; // Rotate 80 degrees counter-clockwise
} else if (player.inAir || player.doubleJump) {
tween(player, {
y: 2732 / 2 - 250
@@ -46,9 +46,9 @@
}
};
// Add up event to reset rotation
self.up = function (x, y, obj) {
- if (gameStarted && !player.inAir && !player.doubleJump) {
+ if (!player.inAir && !player.doubleJump) {
player.rotation += Math.PI / 2.25; // Rotate back 80 degrees clockwise
}
};
});
@@ -60,9 +60,9 @@
anchorY: 0.5
});
// Add down event to trigger jump
self.down = function (x, y, obj) {
- if (gameStarted && !player.doubleJump) {
+ if (!player.doubleJump) {
if (player.inAir) {
player.doubleJump = true;
tween(player, {
y: player.y - 400,
@@ -142,17 +142,42 @@
background.x = 2048 / 2; // Center background horizontally
background.y = 2732 / 2 + 150; // Move background down by 550 pixels
background.rotation = Math.PI / 9; // Rotate background by 20 degrees clockwise
// Move background_1 towards its left side
+var backgroundCounter = 0;
var backgroundTimer = LK.setInterval(function () {
var newBackground = game.addChild(LK.getAsset('background_1', {
anchorX: 0.5,
anchorY: 0.5
}));
newBackground.x = 2048 / 2 + 2500; // Move background 2048 pixels to the right
newBackground.y = 2732 / 2 + 1060; // Move background down by 1100 pixels
newBackground.rotation = Math.PI / 9; // Rotate background by 20 degrees clockwise
-}, 1000);
+ backgroundCounter++;
+ if (backgroundCounter === 1) {
+ LK.clearInterval(backgroundTimer);
+ backgroundTimer = LK.setInterval(function () {
+ var newBackground = game.addChild(LK.getAsset('background_1', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ }));
+ newBackground.x = 2048 / 2 + 2500; // Move background 2048 pixels to the right
+ newBackground.y = 2732 / 2 + 1060; // Move background down by 1100 pixels
+ newBackground.rotation = Math.PI / 9; // Rotate background by 20 degrees clockwise
+ }, 3200);
+ } else if (backgroundCounter === 2) {
+ LK.clearInterval(backgroundTimer);
+ backgroundTimer = LK.setInterval(function () {
+ var newBackground = game.addChild(LK.getAsset('background_1', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ }));
+ newBackground.x = 2048 / 2 + 2500; // Move background 2048 pixels to the right
+ newBackground.y = 2732 / 2 + 1060; // Move background down by 1100 pixels
+ newBackground.rotation = Math.PI / 9; // Rotate background by 20 degrees clockwise
+ }, 1000);
+ }
+}, 500);
var gameStarted = false;
var gameStartTimer = LK.setTimeout(function () {
gameStarted = true;
}, 2000);
@@ -165,10 +190,14 @@
buttonBot.x = 2048 - buttonBot.width / 2 - 20; // Position buttonBot 20 units to the left of the right edge of the screen
buttonBot.y = 2732 - buttonBot.height / 2 - 20; // Position buttonBot 20 units above the bottom edge of the screen
game.update = function () {
if (!gameStarted) {
+ buttonTop.interactive = false;
+ buttonBot.interactive = false;
return;
}
+ buttonTop.interactive = true;
+ buttonBot.interactive = true;
game.children.forEach(function (child) {
if (child !== player && child !== buttonTop && child !== buttonBot) {
child.x -= 15 * Math.cos(child.rotation); // Increase the speed by 1.5 times
child.y -= 15 * Math.sin(child.rotation); // Increase the speed by 1.5 times
@@ -179,9 +208,9 @@
}
game.setChildIndex(player, game.children.length - 1); // Move player to the top
});
// Add shaking effect to the player
- if (gameStarted && LK.ticks % 2 === 0) {
+ if (gameStarted) {
player.x += Math.sin(LK.ticks / 0.5) * 3;
player.y += Math.cos(LK.ticks / 0.5) * 3;
}
};
\ No newline at end of file
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