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При двойном прыжке, персонаж подпрыгивает на такое же расстояние, как и при первом прыжке
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Если нажать кнопку button_top во время первого прыжка, то персонаж подпрыгнет еще выше
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Please fix the bug: 'Script error.' in or related to this line: 'tween.to(player, {' Line Number: 39 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Исправить ошибку, когда двойной прыжок не срабатывает
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Добавить функцию двойной прыжок. При повторном нажатии на button_top
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Если во время прыжка нажать на кнопку button_top, то игрок совершает прыжок из той точки, в который находится игрок в момент прыжка и возвращается в исходное (первоначальное) положение до момента прыжка
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'tween.to(player, {' Line Number: 36 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
При нажатии на кнопку button_top, игрок подпрыгивает и встает на свое место
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Удалить локигу прыжков
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Please fix the bug: 'Script error.' in or related to this line: 'tween.to(player, {' Line Number: 35 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'tween.to(player, {' Line Number: 35
User prompt
Добавить логику прыжков на кнопку button_top
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Удалить логику прыжков
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Уменьшить дрожание на 1
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Please fix the bug: 'Script error.' in or related to this line: 'var jumpTween = tween.to(player, {' Line Number: 34 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'var jumpTween = tween.to(player, {' Line Number: 34 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'var jumpTween = tween.Tween.to(player, {' Line Number: 34 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'var jumpTween = tween.to(player, {' Line Number: 34
User prompt
Добавить плагин tween ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'Script error.' in or related to this line: 'var jumpTween = tween.Tween.to(player, {' Line Number: 34 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'var jumpTween = tween.to(player, {' Line Number: 34
User prompt
При нажатии на кнопку button_top происходит прыжок с возвращением на начальное положение
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Please fix the bug: 'Uncaught TypeError: tween.to is not a function' in or related to this line: 'tween.to(player, {' Line Number: 36 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
высота прыжка = 250. При прыжке игрок всегда возвращается в свое первоначальное положение
User prompt
Добавить логику прыжка, при нажатии на кнопку BUTTON_TOP
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var ButtonBot = Container.expand(function () { var self = Container.call(this); var buttonBotGraphics = self.attachAsset('BUTTON_BOT', { anchorX: 0.5, anchorY: 0.5 }); }); // Create a button top class var ButtonTop = Container.expand(function () { var self = Container.call(this); var buttonTopGraphics = self.attachAsset('BUTTON_TOP', { anchorX: 0.5, anchorY: 0.5 }); // Add down event to trigger jump self.down = function (x, y, obj) { if (!player.inAir) { player.inAir = true; // Jump logic: move player up and then back to original position tween.to(player, { y: player.y - 200 }, 500, function () { tween.to(player, { y: 2732 / 2 - 250 }, 500, function () { player.inAir = false; }); }); } }; }); // Create a player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('character', { anchorX: 0.5, anchorY: 0.5 }); // Initialize the inAir flag self.inAir = false; }); /**** * Initialize Game ****/ // Add player to the game var game = new LK.Game({ backgroundColor: 0xffffff }); /**** * Game Code ****/ // Add player to the game game.down = function (x, y, obj) {}; var player = game.addChild(new Player()); player.x = player.width / 2 + 200; // Position player 200 units to the right of the center left of the screen player.y = 2732 / 2 - 250; // Move player 150 units down // Add background to the game var background = game.addChild(LK.getAsset('background_1', { anchorX: 0.5, anchorY: 0.5 })); background.x = 2048 / 2; // Center background horizontally background.y = 2732 / 2 + 150; // Move background down by 550 pixels background.rotation = Math.PI / 9; // Rotate background by 20 degrees clockwise // Move background_1 towards its left side var backgroundCounter = 0; var backgroundTimer = LK.setInterval(function () { var newBackground = game.addChild(LK.getAsset('background_1', { anchorX: 0.5, anchorY: 0.5 })); newBackground.x = 2048 / 2 + 2500; // Move background 2048 pixels to the right newBackground.y = 2732 / 2 + 1060; // Move background down by 1100 pixels newBackground.rotation = Math.PI / 9; // Rotate background by 20 degrees clockwise backgroundCounter++; if (backgroundCounter === 1) { LK.clearInterval(backgroundTimer); backgroundTimer = LK.setInterval(function () { var newBackground = game.addChild(LK.getAsset('background_1', { anchorX: 0.5, anchorY: 0.5 })); newBackground.x = 2048 / 2 + 2500; // Move background 2048 pixels to the right newBackground.y = 2732 / 2 + 1060; // Move background down by 1100 pixels newBackground.rotation = Math.PI / 9; // Rotate background by 20 degrees clockwise }, 5000); } else if (backgroundCounter === 2) { LK.clearInterval(backgroundTimer); backgroundTimer = LK.setInterval(function () { var newBackground = game.addChild(LK.getAsset('background_1', { anchorX: 0.5, anchorY: 0.5 })); newBackground.x = 2048 / 2 + 2500; // Move background 2048 pixels to the right newBackground.y = 2732 / 2 + 1060; // Move background down by 1100 pixels newBackground.rotation = Math.PI / 9; // Rotate background by 20 degrees clockwise }, 1000); } }, 500); var gameStarted = false; var gameStartTimer = LK.setTimeout(function () { gameStarted = true; }, 2000); // Add BUTTON_TOP to the game var buttonTop = game.addChild(new ButtonTop()); buttonTop.x = 2048 - buttonTop.width / 2 - 20; // Position buttonTop 20 units to the left of the right edge of the screen buttonTop.y = 2732 - buttonTop.height / 2 - 320; // Position buttonTop 320 units above the bottom edge of the screen // Add BUTTON_BOT to the game var buttonBot = game.addChild(new ButtonBot()); buttonBot.x = 2048 - buttonBot.width / 2 - 20; // Position buttonBot 20 units to the left of the right edge of the screen buttonBot.y = 2732 - buttonBot.height / 2 - 20; // Position buttonBot 20 units above the bottom edge of the screen game.update = function () { if (!gameStarted) { return; } game.children.forEach(function (child) { if (child !== player && child !== buttonTop && child !== buttonBot) { child.x -= 7.5 * Math.cos(child.rotation); // Increase the speed by 1.5 times child.y -= 7.5 * Math.sin(child.rotation); // Increase the speed by 1.5 times if (child.x + child.width / 2 < 0) { // If the right edge of the background is less than 0 (completely off the screen) child.destroy(); // Remove the background } } game.setChildIndex(player, game.children.length - 1); // Move player to the top }); // Add shaking effect to the player if (gameStarted) { player.x += Math.sin(LK.ticks / 0.5) * 3; player.y += Math.cos(LK.ticks / 0.5) * 3; } };
===================================================================
--- original.js
+++ change.js
@@ -19,8 +19,24 @@
var buttonTopGraphics = self.attachAsset('BUTTON_TOP', {
anchorX: 0.5,
anchorY: 0.5
});
+ // Add down event to trigger jump
+ self.down = function (x, y, obj) {
+ if (!player.inAir) {
+ player.inAir = true;
+ // Jump logic: move player up and then back to original position
+ tween.to(player, {
+ y: player.y - 200
+ }, 500, function () {
+ tween.to(player, {
+ y: 2732 / 2 - 250
+ }, 500, function () {
+ player.inAir = false;
+ });
+ });
+ }
+ };
});
// Create a player class
var Player = Container.expand(function () {
var self = Container.call(this);
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