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удалить self.down = function (x, y, obj) { console.log("ButtonBot was clicked"); };
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Please fix the bug: 'Uncaught TypeError: tween.to is not a function' in or related to this line: 'tween.to(self.parent, {' Line Number: 28 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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ADD jump on 250 pix
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Please fix the bug: 'Uncaught TypeError: tween.to is not a function' in or related to this line: 'tween.to(this, {' Line Number: 52 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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добавить эффект прыжка и двойного прыжка, при двойном нажатии на button_top
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исправить ошибку, когда игра не запускается с компьютера
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исправить ошибку, когда игра зависает во время загрузки
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исправить ошибку, когда игра не запускается
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в то время, как игрок начал и еще не закончил прыжок, если нажать на BUTTON_TOP еще раз, то игрок подпрыгнет выше.
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После прыжка игрок всегда возвращается в исходное положение в игре
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Добавить возможность прыгать не только во время приземления, но и во время набирания высоты
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Прыгнуть во время полета можно только 2 раза
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Исправить ошибку, когда во время повторного нажатия на button_top, игрок не прыгает повторно
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Когда игрок находится в прыжке и если нажать еще раз button_top, то игрок подпрыгнет еще на 250 из той точки, где находится в момент повторного прыжка
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Please fix the bug: 'Script error.' in or related to this line: 'tween(player, {' Line Number: 36 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Добавить эффект прыжка на 250, на кнопку button_top
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Удалить прыжки
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прыжки срабатывают только на BUTTON_TOP, на BUTTON_BOT не срабатывают
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во время полета, можно нажать на кнопку_топ еще 1 раз. Последующие нажатия во время полете не срабатывают
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во время первого прыжка, можно нажать еще раз на кнопку_топ и игрок подпрыгнет еще на 200 от текущего положения, но это можно сделать только 1 раз
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после прыжка всегда возвращаться на исходное положение : player.x = player.width / 2 + 200 player.y = 2732 / 2 - 250
Code edit (1 edits merged)
Please save this source code
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'then')' in or related to this line: 'tween(player, {' Line Number: 55 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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сделать возвращение в исходное положение, после прыжка
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Please fix the bug: 'Uncaught TypeError: tween.to is not a function' in or related to this line: 'tween.to(player, {' Line Number: 55 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
/**** 
* Plugins
****/ 
var tween = LK.import("@upit/tween.v1");
/**** 
* Classes
****/ 
var ButtonBot = Container.expand(function () {
	var self = Container.call(this);
	var buttonBotGraphics = self.attachAsset('BUTTON_BOT', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	// Removed jump logic from ButtonBot class
});
// Create a button top class
var ButtonTop = Container.expand(function () {
	var self = Container.call(this);
	var buttonTopGraphics = self.attachAsset('BUTTON_TOP', {
		anchorX: 0.5,
		anchorY: 0.5
	});
});
// Create a player class
var Player = Container.expand(function () {
	var self = Container.call(this);
	var playerGraphics = self.attachAsset('character', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	// Initialize the inAir flag
	self.inAir = false;
});
/**** 
* Initialize Game
****/ 
// Add player to the game
var game = new LK.Game({
	backgroundColor: 0xffffff
});
/**** 
* Game Code
****/ 
// Add player to the game
game.down = function (x, y, obj) {
	// Removed jump logic from game down event
};
var player = game.addChild(new Player());
player.x = player.width / 2 + 200; // Position player 200 units to the right of the center left of the screen
player.y = 2732 / 2 - 250; // Move player 150 units down
// Add background to the game
var background = game.addChild(LK.getAsset('background_1', {
	anchorX: 0.5,
	anchorY: 0.5
}));
background.x = 2048 / 2; // Center background horizontally
background.y = 2732 / 2 + 150; // Move background down by 550 pixels
background.rotation = Math.PI / 9; // Rotate background by 20 degrees clockwise
// Move background_1 towards its left side
var backgroundCounter = 0;
var backgroundTimer = LK.setInterval(function () {
	var newBackground = game.addChild(LK.getAsset('background_1', {
		anchorX: 0.5,
		anchorY: 0.5
	}));
	newBackground.x = 2048 / 2 + 2500; // Move background 2048 pixels to the right
	newBackground.y = 2732 / 2 + 1060; // Move background down by 1100 pixels
	newBackground.rotation = Math.PI / 9; // Rotate background by 20 degrees clockwise
	backgroundCounter++;
	if (backgroundCounter === 1) {
		LK.clearInterval(backgroundTimer);
		backgroundTimer = LK.setInterval(function () {
			var newBackground = game.addChild(LK.getAsset('background_1', {
				anchorX: 0.5,
				anchorY: 0.5
			}));
			newBackground.x = 2048 / 2 + 2500; // Move background 2048 pixels to the right
			newBackground.y = 2732 / 2 + 1060; // Move background down by 1100 pixels
			newBackground.rotation = Math.PI / 9; // Rotate background by 20 degrees clockwise
		}, 5000);
	} else if (backgroundCounter === 2) {
		LK.clearInterval(backgroundTimer);
		backgroundTimer = LK.setInterval(function () {
			var newBackground = game.addChild(LK.getAsset('background_1', {
				anchorX: 0.5,
				anchorY: 0.5
			}));
			newBackground.x = 2048 / 2 + 2500; // Move background 2048 pixels to the right
			newBackground.y = 2732 / 2 + 1060; // Move background down by 1100 pixels
			newBackground.rotation = Math.PI / 9; // Rotate background by 20 degrees clockwise
		}, 1000);
	}
}, 500);
var gameStarted = false;
var gameStartTimer = LK.setTimeout(function () {
	gameStarted = true;
}, 2000);
// Add BUTTON_TOP to the game
var buttonTop = game.addChild(new ButtonTop());
buttonTop.x = 2048 - buttonTop.width / 2 - 20; // Position buttonTop 20 units to the left of the right edge of the screen
buttonTop.y = 2732 - buttonTop.height / 2 - 320; // Position buttonTop 320 units above the bottom edge of the screen
// Add BUTTON_BOT to the game
var buttonBot = game.addChild(new ButtonBot());
buttonBot.x = 2048 - buttonBot.width / 2 - 20; // Position buttonBot 20 units to the left of the right edge of the screen
buttonBot.y = 2732 - buttonBot.height / 2 - 20; // Position buttonBot 20 units above the bottom edge of the screen
game.update = function () {
	if (!gameStarted) {
		return;
	}
	game.children.forEach(function (child) {
		if (child !== player && child !== buttonTop && child !== buttonBot) {
			child.x -= 7.5 * Math.cos(child.rotation); // Increase the speed by 1.5 times
			child.y -= 7.5 * Math.sin(child.rotation); // Increase the speed by 1.5 times
			if (child.x + child.width / 2 < 0) {
				// If the right edge of the background is less than 0 (completely off the screen)
				child.destroy(); // Remove the background
			}
		}
		game.setChildIndex(player, game.children.length - 1); // Move player to the top
	});
	// Add shaking effect to the player
	if (gameStarted) {
		player.x += Math.sin(LK.ticks / 0.5) * 4;
		player.y += Math.cos(LK.ticks / 0.5) * 4;
	}
}; ===================================================================
--- original.js
+++ change.js
@@ -11,34 +11,9 @@
 	var buttonBotGraphics = self.attachAsset('BUTTON_BOT', {
 		anchorX: 0.5,
 		anchorY: 0.5
 	});
-	self.down = function (x, y, obj) {
-		// Check if the player is in the air
-		if (player.inAir) {
-			return;
-		}
-		player.inAir = true;
-		// Create a tween to move the player up by 200 units over 0.5 seconds
-		tween(player, {
-			y: player.y - 250
-		}, {
-			duration: 500,
-			onFinish: function onFinish() {
-				// After the jump, move the player back to its original position over 0.5 seconds
-				tween(player, {
-					x: player.width / 2 + 200,
-					y: 2732 / 2 - 250
-				}, {
-					duration: 500,
-					onFinish: function onFinish() {
-						// Set the player inAir flag to false
-						player.inAir = false;
-					}
-				});
-			}
-		});
-	};
+	// Removed jump logic from ButtonBot class
 });
 // Create a button top class
 var ButtonTop = Container.expand(function () {
 	var self = Container.call(this);
@@ -70,32 +45,9 @@
 * Game Code
 ****/ 
 // Add player to the game
 game.down = function (x, y, obj) {
-	// Check if the player is in the air
-	if (player.inAir) {
-		return;
-	}
-	player.inAir = true;
-	// Create a tween to move the player up by 200 units over 0.5 seconds
-	tween(player, {
-		y: player.y - 250
-	}, {
-		duration: 500,
-		onFinish: function onFinish() {
-			// After the jump, move the player back to its original position over 0.5 seconds
-			tween(player, {
-				x: player.width / 2 + 200,
-				y: 2732 / 2 - 250
-			}, {
-				duration: 500,
-				onFinish: function onFinish() {
-					// Set the player inAir flag to false
-					player.inAir = false;
-				}
-			});
-		}
-	});
+	// Removed jump logic from game down event
 };
 var player = game.addChild(new Player());
 player.x = player.width / 2 + 200; // Position player 200 units to the right of the center left of the screen
 player.y = 2732 / 2 - 250; // Move player 150 units down
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