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после того как противник пересек радиус 950 он останавливается на 1 секунду
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Ускорить поворот игрока на 1
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убрать прибавление одного очка при пересечении противником радиуса 950
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убрать отскок от стен у игрока и противника
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===================================================================
--- original.js
+++ change.js
@@ -151,9 +151,9 @@
game.addChildAt(car, game.children.length);
// Create an enemy car
var enemy = new Enemy();
enemy.x = 2048 / 2; // Center of the screen
-enemy.y = 450; // Top of the screen
+enemy.y = 510; // Top of the screen
enemy.speedX = 0;
enemy.speedY = 7;
cars.push(enemy);
game.addChildAt(enemy, game.children.length);
@@ -217,13 +217,8 @@
});
// Check if the car is outside the circle
var distanceFromCenter = Math.sqrt(Math.pow(car.x - 2048 / 2, 2) + Math.pow(car.y - 2732 / 2, 2));
if (distanceFromCenter > 950 && car === enemy && !car.scoreIncremented) {
- // Increment score by 1 when enemy crosses radius of 950
- LK.setScore(LK.getScore() + 1);
- // Update score text
- scoreTxt.setText(LK.getScore());
- car.scoreIncremented = true;
// Immediately calculate direction vector from enemy to game center and normalize to move enemy further from game center without pause
var dx = 2048 / 2 - car.x;
var dy = 2732 / 2 - car.y;
var length = Math.sqrt(dx * dx + dy * dy);
@@ -275,9 +270,9 @@
cars[0].speedY = -7;
// Reset player's rotation
cars[0].rotation = 0;
}, 600); // Delay for 0.5 seconds
- } else if (distanceFromCenter > 1970 && car !== enemy) {
+ } else if (distanceFromCenter > 970 && car !== enemy) {
// Shrink player car to 1x1 pixel over 1 second upon crossing radius 970
var shrinkDuration = 40; // 1 second at 60 FPS
var originalWidth = car.width;
var originalHeight = car.height;
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