/****
* Classes
****/
// Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = Math.random() * 2 + 1; // Random speed between 1 and 3
self.move = function () {
self.y += self.speed;
};
});
// Assets will be automatically created based on usage in the code.
// Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5 * 1.5;
self.move = function (direction) {
if (direction === 'left' && self.x > 0) {
self.x -= self.speed;
} else if (direction === 'right' && self.x < 2048) {
self.x += self.speed;
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
LK.on('tick', function () {
// Calculate the distance between the player and the target position
var dx = targetPosition.x - player.x;
var dy = targetPosition.y - player.y;
var distance = Math.sqrt(dx * dx + dy * dy);
// If the player is not already at the target position
if (distance > player.speed) {
// Calculate the direction vector
var directionX = dx / distance;
var directionY = dy / distance;
// Move the player towards the target position
player.x += directionX * player.speed;
player.y += directionY * player.speed;
}
});
var player = game.addChild(new Player());
player.x = 2048 / 2; // Center horizontally
player.y = 2732 / 2; // Center vertically
var targetPosition = {
x: player.x,
y: player.y
}; // Store the target position for the player
game.on('down', function (obj) {
targetPosition = obj.event.getLocalPosition(game); // Set the target position to the clicked position
}); ===================================================================
--- original.js
+++ change.js
@@ -20,9 +20,9 @@
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
- self.speed = 5;
+ self.speed = 5 * 1.5;
self.move = function (direction) {
if (direction === 'left' && self.x > 0) {
self.x -= self.speed;
} else if (direction === 'right' && self.x < 2048) {
квадрат со злым лицом.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
нужно закрасить тень за квадратом
квадрат с испуганным лицом. Белый. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
квадрат со злым лицом. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.