User prompt
Make frog jump particles smaller.
User prompt
Make frog jump particles smaller and add more.
User prompt
Add extra y velocity to frog jump.
User prompt
When frog jumps, it must have at least small y velocty, if not, jump should add y velocity.
User prompt
Make frog jump particles spread horizontally faster (multiply x velocity by 8x) and make frog jump particles disappear faster
User prompt
Add frog jumping dust particles
User prompt
Make outline very bold.
User prompt
Make the text bold
User prompt
Make outline bolder
User prompt
Make the text bold and add outline
User prompt
Make score bigger
User prompt
Now the text is very small. Fix that
User prompt
Make score have bold font
User prompt
Add score every second
User prompt
Change minus in sideways rotation code
User prompt
Make frog rotate sideways (aka mirror/flip) to pointer
User prompt
Make toxic particles have higher velocity
User prompt
Make toxic particles disappear faster
User prompt
Make blink faster
User prompt
Make fly trajectory blink
User prompt
Make frog 2x smaller
User prompt
Make frog 3x bigger
User prompt
If frog touches top and bottom edges - game over
User prompt
Make frog bounce from right and left edges
User prompt
Make fly particles bigger.
var DustParticle = Container.expand(function () { var self = Container.call(this); var dustParticleGraphics = self.createAsset('dustParticle', 'Dust Particle', .5, .5); dustParticleGraphics.scale.set(1); self.move = function () { self.x += self.vx; self.y += self.vy; self.alpha -= 0.04; if (self.alpha <= 0) { self.destroy(); } }; LK.on('tick', function () { self.move(); }); }); var ToxicParticle = Container.expand(function () { var self = Container.call(this); var toxicParticleGraphics = self.createAsset('toxicParticle', 'Toxic Particle', .5, .5); toxicParticleGraphics.scale.set(1); self.move = function () { self.x += self.vx; self.y += self.vy; self.alpha -= 0.02; if (self.alpha <= 0) { self.destroy(); } }; LK.on('tick', function () { self.move(); }); }); var FlyTrajectory = Container.expand(function () { var self = Container.call(this); var trajectoryGraphics = self.addChild(LK.getAsset('trajectory', 'Trajectory', 0.5, 0.5)); trajectoryGraphics.scale.set(2); trajectoryGraphics.alpha = 0.5; LK.on('tick', function () { trajectoryGraphics.alpha = (Math.sin(LK.ticks / 5) + 1) / 2; }); self.setTrajectory = function (startX, startY, endX, endY) { var dx = endX - startX; var dy = endY - startY; var distance = Math.sqrt(dx * dx + dy * dy); var angle = Math.atan2(dy, dx); trajectoryGraphics.width = distance; trajectoryGraphics.rotation = angle; self.x = startX; self.y = startY; }; }); var ToxicFly = Container.expand(function () { var self = Container.call(this); var toxicFlyGraphics = self.createAsset('toxicFly', 'Toxic Fly', .5, .5); toxicFlyGraphics.scale.set(3); self.move = function () { self.x += self.vx; self.y += self.vy; for (var i = 0; i < 5; i++) { if (Math.random() < 0.2) { var toxicParticle = new ToxicParticle(); toxicParticle.x = self.x; toxicParticle.y = self.y; toxicParticle.vx = (Math.random() - 0.5) * 4; toxicParticle.vy = (Math.random() - 0.5) * 4; self.parent.addChild(toxicParticle); } } }; }); var Frog = Container.expand(function () { var self = Container.call(this); self.vx = 0; self.vy = 0; self.gravity = 0.5; var frogGraphics = self.createAsset('frog', 'Frog character', .5, .5); frogGraphics.scale.set(3); self.jump = function (targetX, targetY) { var dx = targetX - self.x; var dy = targetY - self.y; var angle = Math.atan2(dy, dx); self.vx = Math.cos(angle) * 20; self.vy = Math.sin(angle) * 30 + 5; if (targetX < self.x) { frogGraphics.scale.x = 3; } else { frogGraphics.scale.x = -3; } for (var i = 0; i < 10; i++) { var dustParticle = new DustParticle(); dustParticle.x = self.x; dustParticle.y = self.y; dustParticle.vx = (Math.random() - 0.5) * 8; dustParticle.vy = (Math.random() - 0.5) * 1; self.parent.addChild(dustParticle); } }; self.dodge = function (targetX, targetY) { var dx = targetX - self.x; var dy = targetY - self.y; var angle = Math.atan2(dy, dx); self.vx = Math.cos(angle) * 10; self.vy = Math.sin(angle) * 10; }; }); var LilyPad = Container.expand(function () { var self = Container.call(this); var lilyPadGraphics = self.createAsset('lilyPad', 'Lily pad', .5, .5); lilyPadGraphics.scale.set(3, 1); self.move = function () {}; self.checkCollision = function (otherLilyPad) { var dx = self.x - otherLilyPad.x; var dy = self.y - otherLilyPad.y; var distance = Math.sqrt(dx * dx + dy * dy); return distance < self.width / 2 + otherLilyPad.width / 2; }; }); var Danger = Container.expand(function () { var self = Container.call(this); var dangerGraphics = self.createAsset('danger', 'Danger', .5, .5); self.move = function () {}; }); var Game = Container.expand(function () { var self = Container.call(this); var background = self.createAsset('background', 'Game Background', 0, 0); background.width = 2048; background.height = 2732; var frog = self.addChild(new Frog()); var lilyPads = []; for (var i = 0; i < 5; i++) { var lilyPad = new LilyPad(); do { lilyPad.x = Math.random() * 2048; lilyPad.y = Math.random() * 2732 / 2 + 2732 / 2; } while (lilyPads.some(function (otherLilyPad) { return lilyPad.checkCollision(otherLilyPad); })); lilyPads.push(lilyPad); self.addChild(lilyPad); } var dangers = []; var toxicFlies = []; frog.x = 2048 / 2; frog.y = 2732 / 2; var spawnToxicFly = function () { var edge = Math.floor(Math.random() * 4); var startX = edge == 0 || edge == 2 ? Math.random() * 2048 : edge == 1 ? 0 : 2048; var startY = edge == 0 || edge == 2 ? edge == 0 ? 0 : 2732 : Math.random() * 2732; var dx = frog.x - startX; var dy = frog.y - startY; var angle = Math.atan2(dy, dx); var trajectory = new FlyTrajectory(); trajectory.setTrajectory(startX, startY, frog.x, frog.y); self.addChild(trajectory); LK.setTimeout(function () { var toxicFly = new ToxicFly(); toxicFly.x = startX; toxicFly.y = startY; toxicFly.vx = Math.cos(angle) * 30; toxicFly.vy = Math.sin(angle) * 30; toxicFlies.push(toxicFly); self.addChild(toxicFly); trajectory.destroy(); }, 1000); }; LK.setInterval(spawnToxicFly, 3000); var score = 0; var scoreTxt = new Text2('0', { size: 200, fill: '#ffffff', fontWeight: 'bold', fontStyle: 'bold', stroke: '#000000', strokeThickness: 20 }); scoreTxt.anchor.set(.5, 0); LK.gui.topCenter.addChild(scoreTxt); LK.setInterval(function () { score++; scoreTxt.setText(score); }, 1000); LK.on('tick', function () { frog.x += frog.vx; if (frog.x < 0 || frog.x > 2048) { frog.vx *= -1; } frog.y += frog.vy; frog.vy += frog.gravity; if (frog.y < 0 || frog.y > 2732) { LK.showGameOver(); } for (var i = 0; i < lilyPads.length; i++) { if (frog.intersects(lilyPads[i])) { frog.vy = -10; } } for (var i = 0; i < toxicFlies.length; i++) { if (frog.intersects(toxicFlies[i])) { LK.showGameOver(); } } for (var i = 0; i < lilyPads.length; i++) { lilyPads[i].move(); if (lilyPads[i].x < -50) { lilyPads[i].destroy(); lilyPads.splice(i, 1); } } for (var i = 0; i < toxicFlies.length; i++) { toxicFlies[i].move(frog.x, frog.y); if (toxicFlies[i].x < -50 || toxicFlies[i].x > 2048 || toxicFlies[i].y < -50 || toxicFlies[i].y > 2732) { toxicFlies[i].destroy(); toxicFlies.splice(i, 1); } } }); stage.on('down', function (obj) { var event = obj.event; var pos = event.getLocalPosition(self); frog.jump(pos.x, pos.y); }); });
===================================================================
--- original.js
+++ change.js
@@ -89,10 +89,10 @@
for (var i = 0; i < 10; i++) {
var dustParticle = new DustParticle();
dustParticle.x = self.x;
dustParticle.y = self.y;
- dustParticle.vx = (Math.random() - 0.5) * 16;
- dustParticle.vy = (Math.random() - 0.5) * 2;
+ dustParticle.vx = (Math.random() - 0.5) * 8;
+ dustParticle.vy = (Math.random() - 0.5) * 1;
self.parent.addChild(dustParticle);
}
};
self.dodge = function (targetX, targetY) {
Cartoon lilypad Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Cartoon tileable swamp background, dark Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Cartoon. Green nuclear toxic fly Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon cute fat toad Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.