/**** 
* Classes
****/ 
//<Assets used in the game will automatically appear here>
// Bullet class
var Bullet = Container.expand(function () {
	var self = Container.call(this);
	var bulletGraphics = self.attachAsset('bullet', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = -10;
	self.update = function () {
		self.y += self.speed;
	};
});
// Character class
var Character = Container.expand(function () {
	var self = Container.call(this);
	var characterGraphics = self.attachAsset('character', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.shoot = function () {
		var newBullet = new Bullet();
		newBullet.x = self.x;
		newBullet.y = self.y;
		bullets.push(newBullet);
		game.addChild(newBullet);
	};
	self.shootRose = function () {
		var newRose = new Rose();
		newRose.x = self.x;
		newRose.y = self.y;
		bullets.push(newRose);
		game.addChild(newRose);
	};
	self.shootRose = function () {
		var newRose = new Rose();
		newRose.x = self.x;
		newRose.y = self.y;
		bullets.push(newRose);
		game.addChild(newRose);
	};
});
var Rose = Container.expand(function () {
	var self = Container.call(this);
	var roseGraphics = self.attachAsset('rose', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = -10;
	self.update = function () {
		self.y += self.speed;
	};
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x000000 //Init game with black background 
});
/**** 
* Game Code
****/ 
// Initialize variables
var bullets = [];
var character = game.addChild(new Character());
character.x = 2048 / 2;
character.y = 2732 - 200;
game.down = function (x, y, obj) {
	character.shootRose();
};
var scoreTxt = new Text2('0', {
	size: 150,
	fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Handle game move events
game.move = function (x, y, obj) {
	character.x = x;
	character.y = y;
};
// Handle game down events
game.down = function (x, y, obj) {
	character.shootRose();
};
// Update game state
game.update = function () {
	for (var i = bullets.length - 1; i >= 0; i--) {
		if (bullets[i].y < -50) {
			bullets[i].destroy();
			bullets.splice(i, 1);
		}
	}
	if (LK.ticks % 30 == 0) {
		character.shoot();
		character.shootRose();
	}
}; /**** 
* Classes
****/ 
//<Assets used in the game will automatically appear here>
// Bullet class
var Bullet = Container.expand(function () {
	var self = Container.call(this);
	var bulletGraphics = self.attachAsset('bullet', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = -10;
	self.update = function () {
		self.y += self.speed;
	};
});
// Character class
var Character = Container.expand(function () {
	var self = Container.call(this);
	var characterGraphics = self.attachAsset('character', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.shoot = function () {
		var newBullet = new Bullet();
		newBullet.x = self.x;
		newBullet.y = self.y;
		bullets.push(newBullet);
		game.addChild(newBullet);
	};
	self.shootRose = function () {
		var newRose = new Rose();
		newRose.x = self.x;
		newRose.y = self.y;
		bullets.push(newRose);
		game.addChild(newRose);
	};
	self.shootRose = function () {
		var newRose = new Rose();
		newRose.x = self.x;
		newRose.y = self.y;
		bullets.push(newRose);
		game.addChild(newRose);
	};
});
var Rose = Container.expand(function () {
	var self = Container.call(this);
	var roseGraphics = self.attachAsset('rose', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = -10;
	self.update = function () {
		self.y += self.speed;
	};
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x000000 //Init game with black background 
});
/**** 
* Game Code
****/ 
// Initialize variables
var bullets = [];
var character = game.addChild(new Character());
character.x = 2048 / 2;
character.y = 2732 - 200;
game.down = function (x, y, obj) {
	character.shootRose();
};
var scoreTxt = new Text2('0', {
	size: 150,
	fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Handle game move events
game.move = function (x, y, obj) {
	character.x = x;
	character.y = y;
};
// Handle game down events
game.down = function (x, y, obj) {
	character.shootRose();
};
// Update game state
game.update = function () {
	for (var i = bullets.length - 1; i >= 0; i--) {
		if (bullets[i].y < -50) {
			bullets[i].destroy();
			bullets.splice(i, 1);
		}
	}
	if (LK.ticks % 30 == 0) {
		character.shoot();
		character.shootRose();
	}
};