/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Bullet class var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -10; self.update = function () { self.y += self.speed; }; }); // Character class var Character = Container.expand(function () { var self = Container.call(this); var characterGraphics = self.attachAsset('character', { anchorX: 0.5, anchorY: 0.5 }); self.shoot = function () { var newBullet = new Bullet(); newBullet.x = self.x; newBullet.y = self.y; bullets.push(newBullet); game.addChild(newBullet); }; self.shootRose = function () { var newRose = new Rose(); newRose.x = self.x; newRose.y = self.y; bullets.push(newRose); game.addChild(newRose); }; self.shootRose = function () { var newRose = new Rose(); newRose.x = self.x; newRose.y = self.y; bullets.push(newRose); game.addChild(newRose); }; }); var Rose = Container.expand(function () { var self = Container.call(this); var roseGraphics = self.attachAsset('rose', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -10; self.update = function () { self.y += self.speed; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize variables var bullets = []; var character = game.addChild(new Character()); character.x = 2048 / 2; character.y = 2732 - 200; game.down = function (x, y, obj) { character.shootRose(); }; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Handle game move events game.move = function (x, y, obj) { character.x = x; character.y = y; }; // Handle game down events game.down = function (x, y, obj) { character.shootRose(); }; // Update game state game.update = function () { for (var i = bullets.length - 1; i >= 0; i--) { if (bullets[i].y < -50) { bullets[i].destroy(); bullets.splice(i, 1); } } if (LK.ticks % 30 == 0) { character.shoot(); character.shootRose(); } };
===================================================================
--- original.js
+++ change.js
@@ -34,8 +34,15 @@
newRose.y = self.y;
bullets.push(newRose);
game.addChild(newRose);
};
+ self.shootRose = function () {
+ var newRose = new Rose();
+ newRose.x = self.x;
+ newRose.y = self.y;
+ bullets.push(newRose);
+ game.addChild(newRose);
+ };
});
var Rose = Container.expand(function () {
var self = Container.call(this);
var roseGraphics = self.attachAsset('rose', {
@@ -62,8 +69,11 @@
var bullets = [];
var character = game.addChild(new Character());
character.x = 2048 / 2;
character.y = 2732 - 200;
+game.down = function (x, y, obj) {
+ character.shootRose();
+};
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
@@ -87,6 +97,7 @@
}
}
if (LK.ticks % 30 == 0) {
character.shoot();
+ character.shootRose();
}
};
\ No newline at end of file