/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Bullet class
var Bullet = Container.expand(function () {
  var self = Container.call(this);
  var bulletGraphics = self.attachAsset('bullet', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.speed = -10;
  self.update = function () {
    self.y += self.speed;
  };
});
// Character class
var Character = Container.expand(function () {
  var self = Container.call(this);
  var characterGraphics = self.attachAsset('character', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.shoot = function () {
    var newBullet = new Bullet();
    newBullet.x = self.x;
    newBullet.y = self.y;
    bullets.push(newBullet);
    game.addChild(newBullet);
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x000000 //Init game with black background 
});
/****
* Game Code
****/
// Initialize variables
var bullets = [];
var character = game.addChild(new Character());
character.x = 2048 / 2;
character.y = 2732 - 200;
var scoreTxt = new Text2('0', {
  size: 150,
  fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Handle game move events
game.move = function (x, y, obj) {
  character.x = x;
  character.y = y;
};
// Handle game down events
game.down = function (x, y, obj) {
  character.shoot();
};
// Update game state
game.update = function () {
  for (var i = bullets.length - 1; i >= 0; i--) {
    if (bullets[i].y < -50) {
      bullets[i].destroy();
      bullets.splice(i, 1);
    }
  }
  if (LK.ticks % 30 == 0) {
    character.shoot();
  }
}; /****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Bullet class
var Bullet = Container.expand(function () {
  var self = Container.call(this);
  var bulletGraphics = self.attachAsset('bullet', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.speed = -10;
  self.update = function () {
    self.y += self.speed;
  };
});
// Character class
var Character = Container.expand(function () {
  var self = Container.call(this);
  var characterGraphics = self.attachAsset('character', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.shoot = function () {
    var newBullet = new Bullet();
    newBullet.x = self.x;
    newBullet.y = self.y;
    bullets.push(newBullet);
    game.addChild(newBullet);
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x000000 //Init game with black background 
});
/****
* Game Code
****/
// Initialize variables
var bullets = [];
var character = game.addChild(new Character());
character.x = 2048 / 2;
character.y = 2732 - 200;
var scoreTxt = new Text2('0', {
  size: 150,
  fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Handle game move events
game.move = function (x, y, obj) {
  character.x = x;
  character.y = y;
};
// Handle game down events
game.down = function (x, y, obj) {
  character.shoot();
};
// Update game state
game.update = function () {
  for (var i = bullets.length - 1; i >= 0; i--) {
    if (bullets[i].y < -50) {
      bullets[i].destroy();
      bullets.splice(i, 1);
    }
  }
  if (LK.ticks % 30 == 0) {
    character.shoot();
  }
};