User prompt
skor 100 olduktan sonra kırmızı balıklar çoğalsın
User prompt
bir skor sistemi ekle, her bir balık yediğimizde 1 er artsın. Her 10 skorda mavi balıkların hızı artsın
User prompt
oyunda iken mouse imlecini yok et
User prompt
kırmızı renkte balıklar da ekle ve bunları yediğimizde karakterimiz küçülsün
User prompt
karakter aşağı ve yukarıda hareket etsin
User prompt
balık yedikçe büyüsün
User prompt
my character eat fish
User prompt
ı want up and down control
User prompt
my character mouse control with movement
User prompt
my character is shark
User prompt
make ocean and make fish
User prompt
Deniz Ortasında Yüzücü
Initial prompt
sadece bir karakter yap, denizin ortasında yüzsün
/**** * Classes ****/ // Fish class: represents a single fish swimming in the ocean var Fish = Container.expand(function () { var self = Container.call(this); // Create a simple ellipse as the fish var fishAsset = self.attachAsset('fish', { width: 120, height: 60, color: 0xffcc66, shape: 'ellipse', anchorX: 0.5, anchorY: 0.5 }); // Randomize initial position and speed self.x = Math.random() * 2048; self.y = 400 + Math.random() * 1800; self.speed = 2 + Math.random() * 3; // Track lastX for edge detection self.lastX = self.x; // Fish swims to the right, loops back to left when off screen self.update = function () { self.lastX = self.x; self.x += self.speed; if (self.lastX <= 2048 && self.x > 2048) { self.x = -100; self.y = 400 + Math.random() * 1800; self.speed = 2 + Math.random() * 3; } }; return self; }); var Ocean = Container.expand(function () { var self = Container.call(this); // Create a large blue rectangle as the ocean background var oceanAsset = self.attachAsset('ocean', { width: 2048, height: 2732, color: 0x3399ff, shape: 'box', anchorX: 0, anchorY: 0, x: 0, y: 0 }); return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Add ocean background var ocean = new Ocean(); game.addChild(ocean); // Add several fish swimming in the ocean var fishArray = []; for (var i = 0; i < 7; i++) { var fish = new Fish(); fishArray.push(fish); game.addChild(fish); } // Update fish positions every frame game.update = function () { for (var i = 0; i < fishArray.length; i++) { fishArray[i].update(); } };
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,75 @@
-/****
+/****
+* Classes
+****/
+// Fish class: represents a single fish swimming in the ocean
+var Fish = Container.expand(function () {
+ var self = Container.call(this);
+ // Create a simple ellipse as the fish
+ var fishAsset = self.attachAsset('fish', {
+ width: 120,
+ height: 60,
+ color: 0xffcc66,
+ shape: 'ellipse',
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Randomize initial position and speed
+ self.x = Math.random() * 2048;
+ self.y = 400 + Math.random() * 1800;
+ self.speed = 2 + Math.random() * 3;
+ // Track lastX for edge detection
+ self.lastX = self.x;
+ // Fish swims to the right, loops back to left when off screen
+ self.update = function () {
+ self.lastX = self.x;
+ self.x += self.speed;
+ if (self.lastX <= 2048 && self.x > 2048) {
+ self.x = -100;
+ self.y = 400 + Math.random() * 1800;
+ self.speed = 2 + Math.random() * 3;
+ }
+ };
+ return self;
+});
+var Ocean = Container.expand(function () {
+ var self = Container.call(this);
+ // Create a large blue rectangle as the ocean background
+ var oceanAsset = self.attachAsset('ocean', {
+ width: 2048,
+ height: 2732,
+ color: 0x3399ff,
+ shape: 'box',
+ anchorX: 0,
+ anchorY: 0,
+ x: 0,
+ y: 0
+ });
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
backgroundColor: 0x000000
-});
\ No newline at end of file
+});
+
+/****
+* Game Code
+****/
+// Add ocean background
+var ocean = new Ocean();
+game.addChild(ocean);
+// Add several fish swimming in the ocean
+var fishArray = [];
+for (var i = 0; i < 7; i++) {
+ var fish = new Fish();
+ fishArray.push(fish);
+ game.addChild(fish);
+}
+// Update fish positions every frame
+game.update = function () {
+ for (var i = 0; i < fishArray.length; i++) {
+ fishArray[i].update();
+ }
+};
\ No newline at end of file