User prompt
Can you move the starting block down by 1/8 of its height
User prompt
Can you move the starting block up by quarter of its height
User prompt
Can you move the starting block down by one and a half its height
User prompt
Can you move the player up by half of its height
User prompt
Can you undo this message ( Can you temporarily move the player block down so quarter of it is inside the placed block)
User prompt
Move the player block a bit up so there is no overlappig
User prompt
Make it so the player block and its placed block cannot get bigger
User prompt
Can you remove the blocks that have nothing directly one block under it
User prompt
Can you implement the game logic to the pyramid
User prompt
Make the pyramids base wider
User prompt
A little wider
User prompt
Make the pyramid thinner
User prompt
Make the pyramid have the same logic of overlapping
User prompt
Make each pyramid step random like somebody placed them
User prompt
Make the pyramid taller until it touches the bottom. The top meeds to be at the same place
User prompt
Can you move the pyramid one block down
User prompt
Can you add a pyramid of blocks that is under the first block
User prompt
Add a "tower" instead of a flat base
User prompt
Make it go downward like somebody placed them
User prompt
Can you make a wide base under the first starting block
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'if (blocks.length == 0) {' Line Number: 88
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'if (blocks.length == 0) {' Line Number: 88
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'if (blocks.length == 0) {' Line Number: 88
User prompt
Make it go up in steps
User prompt
Can you make it so the player block starts near the bottom and goes up Until it's in the middle of the screen
/**** * Classes ****/ // Assets will be automatically created and loaded by the LK engine based on usage in the code. // Block class for stackable game blocks var Block = Container.expand(function () { var self = Container.call(this); // Attach a square asset to represent the block var blockGraphics = self.attachAsset('block', { width: 600, height: 150, color: 0xFFFFFF, shape: 'box', anchorX: 0.5, anchorY: 0.5 }); }); // HeightIndicator class for the height indicator var HeightIndicator = Container.expand(function () { var self = Container.call(this); // Attach a Text2 object to represent the height indicator var heightIndicatorText = new Text2('0', { size: 50, fill: "#ffffff" }); self.addChild(heightIndicatorText); // Update method called every game tick self.update = function () { // Update the text to display the current height heightIndicatorText.setText(blocks.length); }; }); // Player class for the block that the player controls var PlayerBlock = Container.expand(function () { var self = Container.call(this); // Attach a square asset to represent the player block var playerBlockGraphics = self.attachAsset('playerBlock', { width: 600, height: 150, color: 0xFFD700, shape: 'box', anchorX: 0.5, anchorY: 0.5 }); // Set initial speed for horizontal movement self.speed = 5; // Direction of movement, 1 for right, -1 for left self.direction = 1; // Update method called every game tick self.update = function () { // Move the player block left or right self.x += self.speed * self.direction; // Reverse direction when hitting screen bounds if (self.x <= 300 || self.x >= 1748) { self.direction *= -1; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize height indicator var heightIndicator = game.addChild(new HeightIndicator()); // Set initial position of the height indicator heightIndicator.x = 1024; // Center of the screen heightIndicator.y = 100; // Near the top // Initialize player block var playerBlock = game.addChild(new PlayerBlock()); // Set initial position of the player block playerBlock.x = 512; // More on the left of the screen playerBlock.y = 1366; // Middle of the screen // Initialize an array to keep track of stacked blocks var blocks = []; // Add a pyramid of blocks under the first block for (var i = 0; i < 5; i++) { for (var j = 0; j <= i; j++) { var block = new Block(); block.x = 1024 - i * 150 / 2 + j * 150; // Position blocks in a pyramid shape block.y = 1366 + i * 150; // Position blocks under the player block blocks.push(block); // Add the new block to the array game.addChild(block); // Add the new block to the game } } // Function to add a new block to the stack function addBlock() { var block = new Block(); if (blocks.length == 0) { block.x = 1024; // Set the new block's position to the center of the screen } else { block.x = playerBlock.x; // Set the new block's position to the player block's current position } block.y = playerBlock.y + 125; // Position it under the player block blocks.push(block); // Add the new block to the array game.addChild(block); // Add the new block to the game // Move all existing blocks down for (var i = 0; i < blocks.length - 1; i++) { blocks[i].y += 150; } // Adjust the size and position of the block based on the block directly under it if (blocks.length > 1) { var directlyUnderBlock = blocks[blocks.length - 2]; var deltaX = block.x - directlyUnderBlock.x; if (Math.abs(deltaX) < directlyUnderBlock.width) { // If there is a block directly under it, adjust the width and position based on the overlap var newWidth = Math.min(block.width, directlyUnderBlock.width - Math.abs(deltaX)); block.width = newWidth; block.x = directlyUnderBlock.x + deltaX / 2; playerBlock.width = newWidth; playerBlock.x = directlyUnderBlock.x + deltaX / 2; } else { // If there is no block directly under it, consider it a miss and trigger game over logic LK.showGameOver(); } } // Removed the overlap check with all other blocks except the last one } // Event listener for touch or mouse down to place the player block var canPlaceBlock = true; game.down = function (x, y, obj) { if (canPlaceBlock) { addBlock(); // Add the current player block to the stack playerBlock.x = 512; // Reset player block position canPlaceBlock = false; LK.setTimeout(function () { canPlaceBlock = true; }, 100); // Check if the placed block is overlapping with any other blocks var isOverlapping = false; for (var i = 0; i < blocks.length - 1; i++) { // Calculate the overlap between the current block and the previous block var overlap = Math.abs(blocks[blocks.length - 1].x - blocks[i].x); // If the overlap is less than the width of the block, they are overlapping if (overlap < blocks[blocks.length - 1].width) { isOverlapping = true; break; } } // If the placed block is not overlapping with any other blocks and it's not the first block, end the game LK.setTimeout(function () { if (!isOverlapping && blocks.length > 1) { // Create a text box to display the reason for game over var gameOverReason = new Text2('Game Over: The block is not overlapping with any other blocks', { size: 50, fill: "#ffffff" }); gameOverReason.x = 700; // Move it a little more to the left gameOverReason.y = heightIndicator.y + 200; // Position it under the score game.addChild(gameOverReason); LK.showGameOver(); } }, 32); } }; // Update function called every game tick game.update = function () { // Removed the game over condition when the score reaches 20 // Update the height indicator heightIndicator.update(); }; // Note: The game does not handle dynamic resizing, orientation changes, or provide pause functionality as per the LK engine's automatic handling.
===================================================================
--- original.js
+++ change.js
@@ -78,21 +78,23 @@
playerBlock.x = 512; // More on the left of the screen
playerBlock.y = 1366; // Middle of the screen
// Initialize an array to keep track of stacked blocks
var blocks = [];
-// Add a starting block to the game
-addBlock();
+// Add a pyramid of blocks under the first block
+for (var i = 0; i < 5; i++) {
+ for (var j = 0; j <= i; j++) {
+ var block = new Block();
+ block.x = 1024 - i * 150 / 2 + j * 150; // Position blocks in a pyramid shape
+ block.y = 1366 + i * 150; // Position blocks under the player block
+ blocks.push(block); // Add the new block to the array
+ game.addChild(block); // Add the new block to the game
+ }
+}
// Function to add a new block to the stack
function addBlock() {
var block = new Block();
if (blocks.length == 0) {
- for (var i = 0; i < 5; i++) {
- block.x = 1024; // Set the new block's position to the center of the screen
- block.y += 150 * i; // Stack the blocks to create a tower
- blocks.push(block); // Add the new block to the array
- game.addChild(block); // Add the new block to the game
- block = new Block(); // Create a new block for the next iteration
- }
+ block.x = 1024; // Set the new block's position to the center of the screen
} else {
block.x = playerBlock.x; // Set the new block's position to the player block's current position
}
block.y = playerBlock.y + 125; // Position it under the player block