User prompt
Make it so the placed block is the same size as the playerBlock
User prompt
Make the size of the playerblock match the size of the last placed block
User prompt
Create a new method to cut off the part of the block that doesn't have a block under it
User prompt
Can you make a starting box that in already in place
User prompt
Could you make the game not end by hitting 20 score
User prompt
Right now the player can go halfway into the edge. If the player touches the edge it should change direction
User prompt
Now the blocks are a little too big. Could you make them a little bit smaller
User prompt
Can you make the blocks twice as big so it would be better to see them
User prompt
Every time a new block is placed the old ones have to go down
User prompt
Con you put the player in the middle
User prompt
Right now the blocks are going on top of the player, but they need to go under the player
User prompt
The player shouldn't move up at all. The 'playerBlock' y axis has to be the same all the time
User prompt
Please fix the bug: 'TypeError: heightIndicatorText.setText is not a function. (In 'heightIndicatorText.setText(blocks.length)', 'heightIndicatorText.setText' is undefined)' in or related to this line: 'heightIndicatorText.setText(blocks.length);' Line Number: 37
User prompt
What if the blocks moved down and the player is stationary. To keep track of height it's possible to put a number at the top
User prompt
The blocks have to be placed in the player and then the player will move up by its height.
User prompt
The blocks have to touch each other, right now the blocks are hovering in the air
User prompt
The player needs to place the block before going up
User prompt
The 'playerblock' 8s now under the last placed block. It needs to be over the last block
User prompt
Can you make it so the 'playerblock' is on top of the 'block' and not on the same level
User prompt
Can you make the blocks even bigger
User prompt
Can you make the blocks bigger
Initial prompt
Obelisk
/**** * Classes ****/ // Assets will be automatically created and loaded by the LK engine based on usage in the code. // Block class for stackable game blocks var Block = Container.expand(function () { var self = Container.call(this); // Attach a square asset to represent the block var blockGraphics = self.attachAsset('block', { width: 600, height: 150, color: 0xFFFFFF, shape: 'box', anchorX: 0.5, anchorY: 0.5 }); }); // HeightIndicator class for the height indicator var HeightIndicator = Container.expand(function () { var self = Container.call(this); // Attach a Text2 object to represent the height indicator var heightIndicatorText = new Text2('0', { size: 50, fill: "#ffffff" }); self.addChild(heightIndicatorText); // Update method called every game tick self.update = function () { // Update the text to display the current height heightIndicatorText.setText(blocks.length); }; }); // Player class for the block that the player controls var PlayerBlock = Container.expand(function () { var self = Container.call(this); // Attach a square asset to represent the player block var playerBlockGraphics = self.attachAsset('playerBlock', { width: 600, height: 150, color: 0xFFD700, shape: 'box', anchorX: 0.5, anchorY: 0.5 }); // Set initial speed for horizontal movement self.speed = 5; // Direction of movement, 1 for right, -1 for left self.direction = 1; // Update method called every game tick self.update = function () { // Move the player block left or right self.x += self.speed * self.direction; // Reverse direction when hitting screen bounds if (self.x <= 300 || self.x >= 1748) { self.direction *= -1; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize height indicator var heightIndicator = game.addChild(new HeightIndicator()); // Set initial position of the height indicator heightIndicator.x = 1024; // Center of the screen heightIndicator.y = 100; // Near the top // Initialize player block var playerBlock = game.addChild(new PlayerBlock()); // Set initial position of the player block playerBlock.x = 1024; // Center of the screen playerBlock.y = 1366; // Middle of the screen // Initialize an array to keep track of stacked blocks var blocks = []; // Add a starting block to the game addBlock(); // Function to add a new block to the stack function addBlock() { var block = new Block(); block.x = playerBlock.x; // Set the new block's position to the player block's current position block.y = playerBlock.y + 150; // Position it under the player block blocks.push(block); // Add the new block to the array game.addChild(block); // Add the new block to the game // Move all existing blocks down for (var i = 0; i < blocks.length - 1; i++) { blocks[i].y += 150; } // Cut off the part of the block that doesn't have a block under it and adjust the size of the player block if (blocks.length > 1) { var previousBlock = blocks[blocks.length - 2]; var overlap = block.x - previousBlock.x; if (overlap > 0) { block.width -= overlap; block.x -= overlap / 2; } else if (overlap < 0) { block.width += overlap; block.x += overlap / 2; } } // Update the size of the placed block to match the size of the player block block.width = playerBlock.width; } // Event listener for touch or mouse down to place the player block game.down = function (x, y, obj) { addBlock(); // Add the current player block to the stack }; // Update function called every game tick game.update = function () { // Removed the game over condition when the score reaches 20 // Update the height indicator heightIndicator.update(); }; // Note: The game does not handle dynamic resizing, orientation changes, or provide pause functionality as per the LK engine's automatic handling.
===================================================================
--- original.js
+++ change.js
@@ -102,11 +102,11 @@
} else if (overlap < 0) {
block.width += overlap;
block.x += overlap / 2;
}
- // Update the size of the player block to match the size of the last placed block
- playerBlock.width = block.width;
}
+ // Update the size of the placed block to match the size of the player block
+ block.width = playerBlock.width;
}
// Event listener for touch or mouse down to place the player block
game.down = function (x, y, obj) {
addBlock(); // Add the current player block to the stack