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Right now we should fix the overlap. The blocks are getting bigger
Code edit (5 edits merged)
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could you add so after each block placement there is a delay of 32 ms before checking if the blocks are touching
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Could you redo the code between lines 119 and 125 just in case
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Could you add so after each block placement the player has to wait like 0.1 seconds before placing a block again
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I still don't know what the issue is, I'm hoping that you know and if you do can you fix it
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Could you make it so if the placed block doesn't touch any blocks the game ends
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Could you make it so the overlap calculation accurately reflects the actual physical overlap between the blocks
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Create a new method to cut off the part of the block that isn't touching the last placed block
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Make it so the placed block is the same size as the playerBlock
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Make the size of the playerblock match the size of the last placed block
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Create a new method to cut off the part of the block that doesn't have a block under it
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Can you make a starting box that in already in place
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Could you make the game not end by hitting 20 score
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Right now the player can go halfway into the edge. If the player touches the edge it should change direction
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Now the blocks are a little too big. Could you make them a little bit smaller
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Can you make the blocks twice as big so it would be better to see them
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Every time a new block is placed the old ones have to go down
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Con you put the player in the middle
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Right now the blocks are going on top of the player, but they need to go under the player
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The player shouldn't move up at all. The 'playerBlock' y axis has to be the same all the time
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Please fix the bug: 'TypeError: heightIndicatorText.setText is not a function. (In 'heightIndicatorText.setText(blocks.length)', 'heightIndicatorText.setText' is undefined)' in or related to this line: 'heightIndicatorText.setText(blocks.length);' Line Number: 37
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What if the blocks moved down and the player is stationary. To keep track of height it's possible to put a number at the top
/**** * Classes ****/ // Assets will be automatically created and loaded by the LK engine based on usage in the code. // Block class for stackable game blocks var Block = Container.expand(function () { var self = Container.call(this); // Attach a square asset to represent the block var blockGraphics = self.attachAsset('block', { width: 400, height: 100, color: 0xFFFFFF, shape: 'box', anchorX: 0.5, anchorY: 0.5 }); }); // HeightIndicator class for the height indicator var HeightIndicator = Container.expand(function () { var self = Container.call(this); // Attach a Text2 object to represent the height indicator var heightIndicatorText = new Text2('0', { size: 50, fill: "#ffffff" }); self.addChild(heightIndicatorText); // Update method called every game tick self.update = function () { // Update the text to display the current height heightIndicatorText.setText(blocks.length); }; }); // Player class for the block that the player controls var PlayerBlock = Container.expand(function () { var self = Container.call(this); // Attach a square asset to represent the player block var playerBlockGraphics = self.attachAsset('playerBlock', { width: 400, height: 100, color: 0xFFD700, shape: 'box', anchorX: 0.5, anchorY: 0.5 }); // Set initial speed for horizontal movement self.speed = 5; // Direction of movement, 1 for right, -1 for left self.direction = 1; // Update method called every game tick self.update = function () { // Move the player block left or right self.x += self.speed * self.direction; // Reverse direction when hitting screen bounds if (self.x <= 0 || self.x >= 2048) { self.direction *= -1; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize height indicator var heightIndicator = game.addChild(new HeightIndicator()); // Set initial position of the height indicator heightIndicator.x = 1024; // Center of the screen heightIndicator.y = 100; // Near the top // Initialize player block var playerBlock = game.addChild(new PlayerBlock()); // Set initial position of the player block playerBlock.x = 1024; // Center of the screen playerBlock.y = 2500; // Near the bottom // Initialize an array to keep track of stacked blocks var blocks = []; // Function to add a new block to the stack function addBlock() { var block = new Block(); block.x = playerBlock.x; // Set the new block's position to the player block's current position block.y = playerBlock.y + playerBlock.height; // Position it under the player block blocks.push(block); // Add the new block to the array game.addChild(block); // Add the new block to the game } // Event listener for touch or mouse down to place the player block game.down = function (x, y, obj) { addBlock(); // Add the current player block to the stack }; // Update function called every game tick game.update = function () { // Check if the stack has reached a certain height and end the game if it has if (blocks.length >= 20) { LK.showGameOver(); } // Update the height indicator heightIndicator.update(); }; // Note: The game does not handle dynamic resizing, orientation changes, or provide pause functionality as per the LK engine's automatic handling.
===================================================================
--- original.js
+++ change.js
@@ -82,9 +82,9 @@
// Function to add a new block to the stack
function addBlock() {
var block = new Block();
block.x = playerBlock.x; // Set the new block's position to the player block's current position
- block.y = playerBlock.y - playerBlock.height; // Position it on top of the last block
+ block.y = playerBlock.y + playerBlock.height; // Position it under the player block
blocks.push(block); // Add the new block to the array
game.addChild(block); // Add the new block to the game
}
// Event listener for touch or mouse down to place the player block