User prompt
Write our statistics below (total goals, assists, yellow cards, etc.) and try to make the gameplay better, make it more entertaining.
User prompt
Let's add a nice football-related background to the game
User prompt
After playing 3 matches, let's go to another team. Barcelona, Chelsea, Liverpool, let's choose one of them and go and sometimes have an award ceremony, if we have a lot of goals in total, we will get the ballon d'or
User prompt
The game will be a text-based football career game. He will choose his first team, Galatasaray - Fenerbahçe - Beşiktaş, he will choose one of them and play his first match. There will be options in the match, such as hitting the goal, passing, dribbling, playing long, and if we choose the right option, we will score a goal, this will always change
User prompt
Text Quest: The Menu
Initial prompt
We will make a text-based game. First, make a menu
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // --- Text-based Football Career Game --- // State variables var currentScreen = "teamSelect"; // "teamSelect", "match", "goal", "miss", "end" var selectedTeam = null; var matchStep = 0; var score = 0; // Menu option buttons var menuOptions = []; var menuTextObjs = []; // Helper: Clear all menu option objects function clearMenu() { for (var i = 0; i < menuOptions.length; i++) { if (menuOptions[i] && menuOptions[i].parent) { menuOptions[i].parent.removeChild(menuOptions[i]); } } menuOptions = []; for (var j = 0; j < menuTextObjs.length; j++) { if (menuTextObjs[j] && menuTextObjs[j].parent) { menuTextObjs[j].parent.removeChild(menuTextObjs[j]); } } menuTextObjs = []; } // Helper: Show a menu with options (array of {label, onSelect}) function showMenu(title, options) { clearMenu(); // Title var titleText = new Text2(title, { size: 120, fill: "#fff" }); titleText.anchor.set(0.5, 0); titleText.x = 2048 / 2; titleText.y = 300; game.addChild(titleText); menuTextObjs.push(titleText); // Options var startY = 600; var spacing = 220; for (var i = 0; i < options.length; i++) { (function (idx) { var btn = LK.getAsset('centerCircle', { anchorX: 0.5, anchorY: 0.5, scaleX: 5, scaleY: 1.2, x: 2048 / 2, y: startY + idx * spacing }); game.addChild(btn); menuOptions.push(btn); var txt = new Text2(options[idx].label, { size: 90, fill: "#222" }); txt.anchor.set(0.5, 0.5); txt.x = btn.x; txt.y = btn.y; game.addChild(txt); menuTextObjs.push(txt); btn.down = function (x, y, obj) { options[idx].onSelect(); }; })(i); } } // Step 1: Team selection function showTeamSelect() { currentScreen = "teamSelect"; selectedTeam = null; score = 0; matchStep = 0; showMenu("Choose Your First Team", [{ label: "Galatasaray", onSelect: function onSelect() { selectedTeam = "Galatasaray"; showMatchIntro(); } }, { label: "Fenerbahçe", onSelect: function onSelect() { selectedTeam = "Fenerbahçe"; showMatchIntro(); } }, { label: "Beşiktaş", onSelect: function onSelect() { selectedTeam = "Beşiktaş"; showMatchIntro(); } }]); } // Step 2: Match intro function showMatchIntro() { currentScreen = "match"; clearMenu(); var intro = "You joined " + selectedTeam + "!\nYour first match is about to begin."; var introText = new Text2(intro, { size: 90, fill: "#fff" }); introText.anchor.set(0.5, 0); introText.x = 2048 / 2; introText.y = 400; game.addChild(introText); menuTextObjs.push(introText); var btn = LK.getAsset('centerCircle', { anchorX: 0.5, anchorY: 0.5, scaleX: 4, scaleY: 1.1, x: 2048 / 2, y: 900 }); game.addChild(btn); menuOptions.push(btn); var txt = new Text2("Start Match", { size: 80, fill: "#222" }); txt.anchor.set(0.5, 0.5); txt.x = btn.x; txt.y = btn.y; game.addChild(txt); menuTextObjs.push(txt); btn.down = function (x, y, obj) { matchStep = 0; score = 0; showMatchStep(); }; } // Step 3: Match steps (randomize correct option) function showMatchStep() { currentScreen = "match"; clearMenu(); var matchPrompts = [{ text: "You get the ball near the penalty area. What will you do?", options: ["Shoot", "Pass", "Dribble", "Play Long"], correct: Math.floor(Math.random() * 4) }, { text: "You see a teammate running into space. What will you do?", options: ["Pass", "Shoot", "Dribble", "Play Long"], correct: Math.floor(Math.random() * 4) }, { text: "Defender is closing in. What will you do?", options: ["Dribble", "Pass", "Shoot", "Play Long"], correct: Math.floor(Math.random() * 4) }]; // Loop match steps, then end if (matchStep >= matchPrompts.length) { showEndScreen(); return; } var prompt = matchPrompts[matchStep]; var promptText = new Text2(prompt.text, { size: 90, fill: "#fff" }); promptText.anchor.set(0.5, 0); promptText.x = 2048 / 2; promptText.y = 350; game.addChild(promptText); menuTextObjs.push(promptText); var startY = 700; var spacing = 180; for (var i = 0; i < prompt.options.length; i++) { (function (idx) { var btn = LK.getAsset('centerCircle', { anchorX: 0.5, anchorY: 0.5, scaleX: 3.5, scaleY: 1, x: 2048 / 2, y: startY + idx * spacing }); game.addChild(btn); menuOptions.push(btn); var txt = new Text2(prompt.options[idx], { size: 80, fill: "#222" }); txt.anchor.set(0.5, 0.5); txt.x = btn.x; txt.y = btn.y; game.addChild(txt); menuTextObjs.push(txt); btn.down = function (x, y, obj) { if (idx === prompt.correct) { score++; showGoalScreen(); } else { showMissScreen(); } }; })(i); } } // Step 4: Goal screen function showGoalScreen() { currentScreen = "goal"; clearMenu(); var txt = new Text2("GOAL! You scored for " + selectedTeam + "!", { size: 110, fill: 0xFFE600 }); txt.anchor.set(0.5, 0); txt.x = 2048 / 2; txt.y = 600; game.addChild(txt); menuTextObjs.push(txt); var btn = LK.getAsset('centerCircle', { anchorX: 0.5, anchorY: 0.5, scaleX: 3.5, scaleY: 1, x: 2048 / 2, y: 1000 }); game.addChild(btn); menuOptions.push(btn); var nextTxt = new Text2("Next Play", { size: 80, fill: "#222" }); nextTxt.anchor.set(0.5, 0.5); nextTxt.x = btn.x; nextTxt.y = btn.y; game.addChild(nextTxt); menuTextObjs.push(nextTxt); btn.down = function (x, y, obj) { matchStep++; showMatchStep(); }; } // Step 5: Miss screen function showMissScreen() { currentScreen = "miss"; clearMenu(); var txt = new Text2("Missed! The play didn't work out.", { size: 100, fill: 0xFF4444 }); txt.anchor.set(0.5, 0); txt.x = 2048 / 2; txt.y = 600; game.addChild(txt); menuTextObjs.push(txt); var btn = LK.getAsset('centerCircle', { anchorX: 0.5, anchorY: 0.5, scaleX: 3.5, scaleY: 1, x: 2048 / 2, y: 1000 }); game.addChild(btn); menuOptions.push(btn); var nextTxt = new Text2("Next Play", { size: 80, fill: "#222" }); nextTxt.anchor.set(0.5, 0.5); nextTxt.x = btn.x; nextTxt.y = btn.y; game.addChild(nextTxt); menuTextObjs.push(nextTxt); btn.down = function (x, y, obj) { matchStep++; showMatchStep(); }; } // Step 6: End screen function showEndScreen() { currentScreen = "end"; clearMenu(); var endMsg = "Match Over!\nGoals Scored: " + score; var txt = new Text2(endMsg, { size: 100, fill: "#fff" }); txt.anchor.set(0.5, 0); txt.x = 2048 / 2; txt.y = 600; game.addChild(txt); menuTextObjs.push(txt); var btn = LK.getAsset('centerCircle', { anchorX: 0.5, anchorY: 0.5, scaleX: 3.5, scaleY: 1, x: 2048 / 2, y: 1000 }); game.addChild(btn); menuOptions.push(btn); var nextTxt = new Text2("Play Again", { size: 80, fill: "#222" }); nextTxt.anchor.set(0.5, 0.5); nextTxt.x = btn.x; nextTxt.y = btn.y; game.addChild(nextTxt); menuTextObjs.push(nextTxt); btn.down = function (x, y, obj) { showTeamSelect(); }; } // Start the game at team selection showTeamSelect();
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,321 @@
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
backgroundColor: 0x000000
-});
\ No newline at end of file
+});
+
+/****
+* Game Code
+****/
+// --- Text-based Football Career Game ---
+// State variables
+var currentScreen = "teamSelect"; // "teamSelect", "match", "goal", "miss", "end"
+var selectedTeam = null;
+var matchStep = 0;
+var score = 0;
+// Menu option buttons
+var menuOptions = [];
+var menuTextObjs = [];
+// Helper: Clear all menu option objects
+function clearMenu() {
+ for (var i = 0; i < menuOptions.length; i++) {
+ if (menuOptions[i] && menuOptions[i].parent) {
+ menuOptions[i].parent.removeChild(menuOptions[i]);
+ }
+ }
+ menuOptions = [];
+ for (var j = 0; j < menuTextObjs.length; j++) {
+ if (menuTextObjs[j] && menuTextObjs[j].parent) {
+ menuTextObjs[j].parent.removeChild(menuTextObjs[j]);
+ }
+ }
+ menuTextObjs = [];
+}
+// Helper: Show a menu with options (array of {label, onSelect})
+function showMenu(title, options) {
+ clearMenu();
+ // Title
+ var titleText = new Text2(title, {
+ size: 120,
+ fill: "#fff"
+ });
+ titleText.anchor.set(0.5, 0);
+ titleText.x = 2048 / 2;
+ titleText.y = 300;
+ game.addChild(titleText);
+ menuTextObjs.push(titleText);
+ // Options
+ var startY = 600;
+ var spacing = 220;
+ for (var i = 0; i < options.length; i++) {
+ (function (idx) {
+ var btn = LK.getAsset('centerCircle', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 5,
+ scaleY: 1.2,
+ x: 2048 / 2,
+ y: startY + idx * spacing
+ });
+ game.addChild(btn);
+ menuOptions.push(btn);
+ var txt = new Text2(options[idx].label, {
+ size: 90,
+ fill: "#222"
+ });
+ txt.anchor.set(0.5, 0.5);
+ txt.x = btn.x;
+ txt.y = btn.y;
+ game.addChild(txt);
+ menuTextObjs.push(txt);
+ btn.down = function (x, y, obj) {
+ options[idx].onSelect();
+ };
+ })(i);
+ }
+}
+// Step 1: Team selection
+function showTeamSelect() {
+ currentScreen = "teamSelect";
+ selectedTeam = null;
+ score = 0;
+ matchStep = 0;
+ showMenu("Choose Your First Team", [{
+ label: "Galatasaray",
+ onSelect: function onSelect() {
+ selectedTeam = "Galatasaray";
+ showMatchIntro();
+ }
+ }, {
+ label: "Fenerbahçe",
+ onSelect: function onSelect() {
+ selectedTeam = "Fenerbahçe";
+ showMatchIntro();
+ }
+ }, {
+ label: "Beşiktaş",
+ onSelect: function onSelect() {
+ selectedTeam = "Beşiktaş";
+ showMatchIntro();
+ }
+ }]);
+}
+// Step 2: Match intro
+function showMatchIntro() {
+ currentScreen = "match";
+ clearMenu();
+ var intro = "You joined " + selectedTeam + "!\nYour first match is about to begin.";
+ var introText = new Text2(intro, {
+ size: 90,
+ fill: "#fff"
+ });
+ introText.anchor.set(0.5, 0);
+ introText.x = 2048 / 2;
+ introText.y = 400;
+ game.addChild(introText);
+ menuTextObjs.push(introText);
+ var btn = LK.getAsset('centerCircle', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 4,
+ scaleY: 1.1,
+ x: 2048 / 2,
+ y: 900
+ });
+ game.addChild(btn);
+ menuOptions.push(btn);
+ var txt = new Text2("Start Match", {
+ size: 80,
+ fill: "#222"
+ });
+ txt.anchor.set(0.5, 0.5);
+ txt.x = btn.x;
+ txt.y = btn.y;
+ game.addChild(txt);
+ menuTextObjs.push(txt);
+ btn.down = function (x, y, obj) {
+ matchStep = 0;
+ score = 0;
+ showMatchStep();
+ };
+}
+// Step 3: Match steps (randomize correct option)
+function showMatchStep() {
+ currentScreen = "match";
+ clearMenu();
+ var matchPrompts = [{
+ text: "You get the ball near the penalty area. What will you do?",
+ options: ["Shoot", "Pass", "Dribble", "Play Long"],
+ correct: Math.floor(Math.random() * 4)
+ }, {
+ text: "You see a teammate running into space. What will you do?",
+ options: ["Pass", "Shoot", "Dribble", "Play Long"],
+ correct: Math.floor(Math.random() * 4)
+ }, {
+ text: "Defender is closing in. What will you do?",
+ options: ["Dribble", "Pass", "Shoot", "Play Long"],
+ correct: Math.floor(Math.random() * 4)
+ }];
+ // Loop match steps, then end
+ if (matchStep >= matchPrompts.length) {
+ showEndScreen();
+ return;
+ }
+ var prompt = matchPrompts[matchStep];
+ var promptText = new Text2(prompt.text, {
+ size: 90,
+ fill: "#fff"
+ });
+ promptText.anchor.set(0.5, 0);
+ promptText.x = 2048 / 2;
+ promptText.y = 350;
+ game.addChild(promptText);
+ menuTextObjs.push(promptText);
+ var startY = 700;
+ var spacing = 180;
+ for (var i = 0; i < prompt.options.length; i++) {
+ (function (idx) {
+ var btn = LK.getAsset('centerCircle', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 3.5,
+ scaleY: 1,
+ x: 2048 / 2,
+ y: startY + idx * spacing
+ });
+ game.addChild(btn);
+ menuOptions.push(btn);
+ var txt = new Text2(prompt.options[idx], {
+ size: 80,
+ fill: "#222"
+ });
+ txt.anchor.set(0.5, 0.5);
+ txt.x = btn.x;
+ txt.y = btn.y;
+ game.addChild(txt);
+ menuTextObjs.push(txt);
+ btn.down = function (x, y, obj) {
+ if (idx === prompt.correct) {
+ score++;
+ showGoalScreen();
+ } else {
+ showMissScreen();
+ }
+ };
+ })(i);
+ }
+}
+// Step 4: Goal screen
+function showGoalScreen() {
+ currentScreen = "goal";
+ clearMenu();
+ var txt = new Text2("GOAL! You scored for " + selectedTeam + "!", {
+ size: 110,
+ fill: 0xFFE600
+ });
+ txt.anchor.set(0.5, 0);
+ txt.x = 2048 / 2;
+ txt.y = 600;
+ game.addChild(txt);
+ menuTextObjs.push(txt);
+ var btn = LK.getAsset('centerCircle', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 3.5,
+ scaleY: 1,
+ x: 2048 / 2,
+ y: 1000
+ });
+ game.addChild(btn);
+ menuOptions.push(btn);
+ var nextTxt = new Text2("Next Play", {
+ size: 80,
+ fill: "#222"
+ });
+ nextTxt.anchor.set(0.5, 0.5);
+ nextTxt.x = btn.x;
+ nextTxt.y = btn.y;
+ game.addChild(nextTxt);
+ menuTextObjs.push(nextTxt);
+ btn.down = function (x, y, obj) {
+ matchStep++;
+ showMatchStep();
+ };
+}
+// Step 5: Miss screen
+function showMissScreen() {
+ currentScreen = "miss";
+ clearMenu();
+ var txt = new Text2("Missed! The play didn't work out.", {
+ size: 100,
+ fill: 0xFF4444
+ });
+ txt.anchor.set(0.5, 0);
+ txt.x = 2048 / 2;
+ txt.y = 600;
+ game.addChild(txt);
+ menuTextObjs.push(txt);
+ var btn = LK.getAsset('centerCircle', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 3.5,
+ scaleY: 1,
+ x: 2048 / 2,
+ y: 1000
+ });
+ game.addChild(btn);
+ menuOptions.push(btn);
+ var nextTxt = new Text2("Next Play", {
+ size: 80,
+ fill: "#222"
+ });
+ nextTxt.anchor.set(0.5, 0.5);
+ nextTxt.x = btn.x;
+ nextTxt.y = btn.y;
+ game.addChild(nextTxt);
+ menuTextObjs.push(nextTxt);
+ btn.down = function (x, y, obj) {
+ matchStep++;
+ showMatchStep();
+ };
+}
+// Step 6: End screen
+function showEndScreen() {
+ currentScreen = "end";
+ clearMenu();
+ var endMsg = "Match Over!\nGoals Scored: " + score;
+ var txt = new Text2(endMsg, {
+ size: 100,
+ fill: "#fff"
+ });
+ txt.anchor.set(0.5, 0);
+ txt.x = 2048 / 2;
+ txt.y = 600;
+ game.addChild(txt);
+ menuTextObjs.push(txt);
+ var btn = LK.getAsset('centerCircle', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 3.5,
+ scaleY: 1,
+ x: 2048 / 2,
+ y: 1000
+ });
+ game.addChild(btn);
+ menuOptions.push(btn);
+ var nextTxt = new Text2("Play Again", {
+ size: 80,
+ fill: "#222"
+ });
+ nextTxt.anchor.set(0.5, 0.5);
+ nextTxt.x = btn.x;
+ nextTxt.y = btn.y;
+ game.addChild(nextTxt);
+ menuTextObjs.push(nextTxt);
+ btn.down = function (x, y, obj) {
+ showTeamSelect();
+ };
+}
+// Start the game at team selection
+showTeamSelect();
\ No newline at end of file