User prompt
Make the shoot button bigger
User prompt
Make it so the projectile is moving forwards on the 2d plane and projecting into the ray cast, like the monsters, not just flashing on screen.
User prompt
The projectiles don’t really work. Can you fix them?
User prompt
Make the controls slower
User prompt
Move the controls closer to the center of the screen, bigger and more spread apart
User prompt
Make the buttons bigger
User prompt
Make the movement even slower
User prompt
Make all of the movement and sensitivity of the controls way slower
User prompt
Make the movement slower
User prompt
Please fix the bug: 'TypeError: undefined is not an object (evaluating 'map[cellY][cellX]')' in or related to this line: 'if (cellX < 0 || cellX >= MAP_SIZE || cellY < 0 || cellY >= MAP_SIZE) {' Line Number: 763
Code edit (1 edits merged)
Please save this source code
User prompt
RayCaster Dungeon Crawler
Initial prompt
3d ray casting
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
Fullscreen modern App Store landscape banner, 16:9, high definition, for a game titled "RayCaster Dungeon Crawler" and with the description "A first-person dungeon crawler using ray casting technology to create a pseudo-3D experience. Navigate maze-like dungeons, defeat monsters, and collect treasures as you explore increasingly challenging levels with authentic retro visuals.". No text on banner!
Sword. In-Game asset. 2d. High contrast. No shadows
Tan wall. In-Game asset. 2d. High contrast. No shadows
Make a bunch of empty space above it.