User prompt
When collecting the Balloons play a short Coin-collect-sound
User prompt
Center the point count text at the top center
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make the Player object follow the mouse
User prompt
Please fix the bug: 'Uncaught TypeError: balloon.containsPoint is not a function' in or related to this line: 'if (balloon.containsPoint(game_position)) {' Line Number: 157
User prompt
Make sure the following: 1. **Initialize Dragging**: In the `down` event, check if the touch/click is on the balloon and set `dragNode` to the balloon. 2. **Update Position**: In the `move` event, if `dragNode` is set, update the balloon's position based on the touch/mouse movement. 3. **Terminate Dragging**: In the `up` event, reset `dragNode` to `null`.
User prompt
The Player Balloon should be dragged with the mouse
User prompt
There seems to be a problem you need to correct. The Player Balloon should only be moved by dragging
User prompt
Migrate to the latest version of LK
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Make a starting menu, that has the text: "Avoid planes. Get ballons for bonus points." and a button that says "Start".
User prompt
fix the balloon so it can be dragged
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make sure that there is not missing logic between the down event, move event, and up event
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make sure that the move event handler check if the drag flag is set so we can more the balloon
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make sure the move event handler updates the balloon position during drag
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make sure that there is a check in the down event handler that checks that touch coordinates are within the balloon bound
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Fix Bug: 'TypeError: balloon.hitTest is not a function' in or related to this line: 'if (balloon.hitTest(touchPos)) {' Line Number: 149
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Fix Bug: 'TypeError: balloon.balloonGraphics.containsPoint is not a function' in or related to this line: 'if (balloon.balloonGraphics.containsPoint(touchPos)) {' Line Number: 149
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update so the balloon does not jump to click position but can only be dragged
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Fix Bug: 'TypeError: balloon.hitTestPoint is not a function' in or related to this line: 'if (balloon.hitTestPoint(touchPos.x, touchPos.y)) {' Line Number: 153
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Fix Bug: 'TypeError: balloon.balloonGraphics.contains is not a function' in or related to this line: 'if (balloon.balloonGraphics.contains(touchPos)) {' Line Number: 153
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Fix Bug: 'ReferenceError: balloonGraphics is not defined' in or related to this line: 'if (balloonGraphics.contains(touchPos)) {' Line Number: 153
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Fix Bug: 'TypeError: balloon.contains is not a function' in or related to this line: 'if (balloon.contains(touchPos)) {' Line Number: 153
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Fix Bug: 'TypeError: balloon.containsPoint is not a function' in or related to this line: 'if (balloon.containsPoint(touchPos)) {' Line Number: 153
User prompt
make an event listener, that checks if the down touch is done inside the balloon
User prompt
remove the handleTouch function to move the balloon to the touch position
User prompt
Fix Bug: 'TypeError: game.getChildrenByClass is not a function' in or related to this line: 'var scorePopups = game.getChildrenByClass(ScorePopup);' Line Number: 249
===================================================================
--- original.js
+++ change.js
@@ -141,9 +141,8 @@
anchorX: 0.5,
anchorY: 0
});
LK.gui.top.addChild(scoreTxt);
-scoreTxt.x = 2048 / 2;
// Method to handle the start of dragging the balloon
game.down = function (x, y, obj) {
dragNode = balloon;
};
@@ -219,8 +218,9 @@
extraPointsBalloons[i]._move_migrated();
if (extraPointsBalloons[i].y > 2732 + extraPointsBalloons[i].height) {
extraPointsBalloons[i].destroy();
extraPointsBalloons.splice(i, 1);
+ LK.getSound('coinCollect').play();
} else if (balloon.intersects(extraPointsBalloons[i])) {
score += 10;
extraPointsBalloons[i].destroy();
extraPointsBalloons.splice(i, 1);
a pixel cloud. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a pixel hot air balloon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a simpel pixel biplane sideview. Blank background, 2d. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a simple red balloon on a string. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a 2d ufo sideview. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.