User prompt
When collecting the Balloons play a short Coin-collect-sound
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Center the point count text at the top center
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make the Player object follow the mouse
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Please fix the bug: 'Uncaught TypeError: balloon.containsPoint is not a function' in or related to this line: 'if (balloon.containsPoint(game_position)) {' Line Number: 157
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Make sure the following: 1. **Initialize Dragging**: In the `down` event, check if the touch/click is on the balloon and set `dragNode` to the balloon. 2. **Update Position**: In the `move` event, if `dragNode` is set, update the balloon's position based on the touch/mouse movement. 3. **Terminate Dragging**: In the `up` event, reset `dragNode` to `null`.
User prompt
The Player Balloon should be dragged with the mouse
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There seems to be a problem you need to correct. The Player Balloon should only be moved by dragging
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Migrate to the latest version of LK
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Make a starting menu, that has the text: "Avoid planes. Get ballons for bonus points." and a button that says "Start".
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fix the balloon so it can be dragged
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make sure that there is not missing logic between the down event, move event, and up event
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make sure that the move event handler check if the drag flag is set so we can more the balloon
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make sure the move event handler updates the balloon position during drag
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make sure that there is a check in the down event handler that checks that touch coordinates are within the balloon bound
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Fix Bug: 'TypeError: balloon.hitTest is not a function' in or related to this line: 'if (balloon.hitTest(touchPos)) {' Line Number: 149
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Fix Bug: 'TypeError: balloon.balloonGraphics.containsPoint is not a function' in or related to this line: 'if (balloon.balloonGraphics.containsPoint(touchPos)) {' Line Number: 149
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update so the balloon does not jump to click position but can only be dragged
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Fix Bug: 'TypeError: balloon.hitTestPoint is not a function' in or related to this line: 'if (balloon.hitTestPoint(touchPos.x, touchPos.y)) {' Line Number: 153
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Fix Bug: 'TypeError: balloon.balloonGraphics.contains is not a function' in or related to this line: 'if (balloon.balloonGraphics.contains(touchPos)) {' Line Number: 153
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Fix Bug: 'ReferenceError: balloonGraphics is not defined' in or related to this line: 'if (balloonGraphics.contains(touchPos)) {' Line Number: 153
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Fix Bug: 'TypeError: balloon.contains is not a function' in or related to this line: 'if (balloon.contains(touchPos)) {' Line Number: 153
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Fix Bug: 'TypeError: balloon.containsPoint is not a function' in or related to this line: 'if (balloon.containsPoint(touchPos)) {' Line Number: 153
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make an event listener, that checks if the down touch is done inside the balloon
User prompt
remove the handleTouch function to move the balloon to the touch position
User prompt
Fix Bug: 'TypeError: game.getChildrenByClass is not a function' in or related to this line: 'var scorePopups = game.getChildrenByClass(ScorePopup);' Line Number: 249
/**** * Classes ****/ // Balloon class var Balloon = Container.expand(function () { var self = Container.call(this); var balloonGraphics = self.attachAsset('balloon', { anchorX: 0.5, anchorY: 1 }); self.speed = 5; self._move_migrated = function (newX, newY) { self.x = newX; self.y = newY; }; }); // Cloud class var Cloud = Container.expand(function () { var self = Container.call(this); var cloudGraphics = self.attachAsset('cloud', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 0.5; self._move_migrated = function () { self.y += self.speed; if (self.y > 2732) { self.y = -self.height; } }; }); // Danger2 class var Danger2 = Container.expand(function () { var self = Container.call(this); var dangerGraphics = self.attachAsset('Danger2', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 6; self.direction = Math.random() < 0.5 ? -1 : 1; self._move_migrated = function () { // Randomly choose to move left or right if (self.direction === 1) { self.x += self.speed; if (self.x > 2048) { self.x = -self.width; } } else { self.x -= self.speed; if (self.x < -self.width) { self.x = 2048; } } }; }); // HorizontalExtraPointsBalloon class var HorizontalExtraPointsBalloon = Container.expand(function () { var self = Container.call(this); var balloonGraphics = self.attachAsset('ExtraPointsBalloon', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 0.5; self.direction = Math.random() < 0.5 ? -1 : 1; self._move_migrated = function () { self.x += self.speed * self.direction; if (self.x < -self.width || self.x > 2048 + self.width) { self.direction *= -1; } }; }); // LeftDanger class var LeftDanger = Container.expand(function () { var self = Container.call(this); var dangerGraphics = self.attachAsset('danger', { anchorX: 0.5, anchorY: 0.5 }); dangerGraphics.scale.x = -1; self.speed = 3; self.direction = Math.random() < 0.5 ? -1 : 1; self._move_migrated = function () { self.x += self.speed; if (self.x > 2048) { self.x = -self.width; } }; }); // RightDanger class var RightDanger = Container.expand(function () { var self = Container.call(this); var dangerGraphics = self.attachAsset('danger', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3; self.direction = Math.random() < 0.5 ? -1 : 1; self._move_migrated = function () { self.x -= self.speed; if (self.x < -self.width) { self.x = 2048; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ // Initialize clouds array var clouds = []; // Create and position clouds for (var i = 0; i < 5; i++) { var cloud = new Cloud(); cloud.x = Math.random() * 2048; cloud.y = Math.random() * 2732; clouds.push(cloud); game.addChild(cloud); } // Initialize important asset arrays, drag state, and score var dangers = []; var extraPointsBalloons = []; var isGameOver = false; var balloon; var dragNode = null; var score = 0; // Score based on survival time // Create the balloon and position it at the bottom center of the screen balloon = game.addChild(new Balloon()); balloon.x = 2048 / 2; balloon.y = 2732 - 100; // Create and display the score text var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff", anchorX: 0.5, anchorY: 0 }); LK.gui.top.addChild(scoreTxt); // Method to handle the start of dragging the balloon game.down = function (x, y, obj) { dragNode = balloon; }; // Method to handle the dragging movement of the balloon function handleMove(obj) { var event = obj.event; var pos = game.toLocal(event.global); if (dragNode) { dragNode._move_migrated(pos.x, pos.y); } } // Add move event listener to the game game.move = function (x, y, obj) { if (dragNode) { dragNode.x = x; dragNode.y = y; } }; // Method to handle the end of dragging the balloon game.up = function (x, y, obj) { dragNode = null; }; // Game tick event LK.on('tick', function () { // Spawn LeftDanger if (LK.ticks % 180 === 0) { var leftDanger = new LeftDanger(); leftDanger.x = -leftDanger.width; leftDanger.y = Math.random() * 2732; dangers.push(leftDanger); game.addChild(leftDanger); } // Spawn RightDanger if (LK.ticks % 120 === 0) { var rightDanger = new RightDanger(); rightDanger.x = 2048 + rightDanger.width; rightDanger.y = Math.random() * 2732; dangers.push(rightDanger); game.addChild(rightDanger); } // Spawn Danger2 if (LK.ticks % 240 === 0) { var danger2 = new Danger2(); danger2.x = Math.random() < 0.5 ? -danger2.width : 2048 + danger2.width; danger2.y = Math.random() * 2732; dangers.push(danger2); game.addChild(danger2); } // Spawn HorizontalExtraPointsBalloon if (LK.ticks % 300 === 0) { var horizontalExtraPointsBalloon = new HorizontalExtraPointsBalloon(); horizontalExtraPointsBalloon.x = Math.random() < 0.5 ? -horizontalExtraPointsBalloon.width : 2048 + horizontalExtraPointsBalloon.width; horizontalExtraPointsBalloon.y = Math.random() * 2732; extraPointsBalloons.push(horizontalExtraPointsBalloon); game.addChild(horizontalExtraPointsBalloon); } if (isGameOver) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); return; } // Move dangers and ExtraPointsBalloons for (var i = dangers.length - 1; i >= 0; i--) { dangers[i]._move_migrated(); if (dangers[i].y > 2732 + dangers[i].height) { dangers[i].destroy(); dangers.splice(i, 1); } else if (balloon.intersects(dangers[i])) { isGameOver = true; } } for (var i = extraPointsBalloons.length - 1; i >= 0; i--) { extraPointsBalloons[i]._move_migrated(); if (extraPointsBalloons[i].y > 2732 + extraPointsBalloons[i].height) { extraPointsBalloons[i].destroy(); extraPointsBalloons.splice(i, 1); LK.getSound('coinCollect').play(); } else if (balloon.intersects(extraPointsBalloons[i])) { score += 10; extraPointsBalloons[i].destroy(); extraPointsBalloons.splice(i, 1); } } // Move clouds and update score for (var c = clouds.length - 1; c >= 0; c--) { clouds[c]._move_migrated(); } // Increment score by 1 every tick if the game is not over and update the score text if (!isGameOver) { score += 1; scoreTxt.setText(score.toString()); } });
===================================================================
--- original.js
+++ change.js
@@ -141,9 +141,8 @@
anchorX: 0.5,
anchorY: 0
});
LK.gui.top.addChild(scoreTxt);
-scoreTxt.x = 2048 / 2;
// Method to handle the start of dragging the balloon
game.down = function (x, y, obj) {
dragNode = balloon;
};
@@ -219,8 +218,9 @@
extraPointsBalloons[i]._move_migrated();
if (extraPointsBalloons[i].y > 2732 + extraPointsBalloons[i].height) {
extraPointsBalloons[i].destroy();
extraPointsBalloons.splice(i, 1);
+ LK.getSound('coinCollect').play();
} else if (balloon.intersects(extraPointsBalloons[i])) {
score += 10;
extraPointsBalloons[i].destroy();
extraPointsBalloons.splice(i, 1);
a pixel cloud. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a pixel hot air balloon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a simpel pixel biplane sideview. Blank background, 2d. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a simple red balloon on a string. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a 2d ufo sideview. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.