/****
* Classes
****/
// Class for the enemies
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 3;
self.update = function () {
// Movement logic for enemies will be implemented here
};
});
// The assets will be automatically created and loaded by the LK engine.
// Class for the main character Lyra
var Lyra = Container.expand(function () {
var self = Container.call(this);
var lyraGraphics = self.attachAsset('lyra', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Movement logic for Lyra will be implemented here
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize Lyra
var lyra = game.addChild(new Lyra());
lyra.x = 2048 / 2;
lyra.y = 2732 / 2;
// Initialize enemies
var enemies = [];
for (var i = 0; i < 10; i++) {
var enemy = game.addChild(new Enemy());
enemy.x = Math.random() * 2048;
enemy.y = Math.random() * 2732;
enemies.push(enemy);
}
// Game update function
game.update = function () {
// Update Lyra
lyra.update();
// Update enemies
for (var i = 0; i < enemies.length; i++) {
enemies[i].update();
// Check for collision between Lyra and enemies
if (lyra.intersects(enemies[i])) {
// Game over
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
};
// Handle touch events
game.down = function (x, y, obj) {
// Move Lyra towards the touch position
var dx = x - lyra.x;
var dy = y - lyra.y;
var distance = Math.sqrt(dx * dx + dy * dy);
lyra.speedX = lyra.speed * dx / distance;
lyra.speedY = lyra.speed * dy / distance;
};
game.move = function (x, y, obj) {
// Move Lyra towards the touch position
var dx = x - lyra.x;
var dy = y - lyra.y;
var distance = Math.sqrt(dx * dx + dy * dy);
lyra.speedX = lyra.speed * dx / distance;
lyra.speedY = lyra.speed * dy / distance;
};
game.up = function (x, y, obj) {
// Stop Lyra
lyra.speedX = 0;
lyra.speedY = 0;
}; /****
* Classes
****/
// Class for the enemies
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 3;
self.update = function () {
// Movement logic for enemies will be implemented here
};
});
// The assets will be automatically created and loaded by the LK engine.
// Class for the main character Lyra
var Lyra = Container.expand(function () {
var self = Container.call(this);
var lyraGraphics = self.attachAsset('lyra', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Movement logic for Lyra will be implemented here
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize Lyra
var lyra = game.addChild(new Lyra());
lyra.x = 2048 / 2;
lyra.y = 2732 / 2;
// Initialize enemies
var enemies = [];
for (var i = 0; i < 10; i++) {
var enemy = game.addChild(new Enemy());
enemy.x = Math.random() * 2048;
enemy.y = Math.random() * 2732;
enemies.push(enemy);
}
// Game update function
game.update = function () {
// Update Lyra
lyra.update();
// Update enemies
for (var i = 0; i < enemies.length; i++) {
enemies[i].update();
// Check for collision between Lyra and enemies
if (lyra.intersects(enemies[i])) {
// Game over
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
};
// Handle touch events
game.down = function (x, y, obj) {
// Move Lyra towards the touch position
var dx = x - lyra.x;
var dy = y - lyra.y;
var distance = Math.sqrt(dx * dx + dy * dy);
lyra.speedX = lyra.speed * dx / distance;
lyra.speedY = lyra.speed * dy / distance;
};
game.move = function (x, y, obj) {
// Move Lyra towards the touch position
var dx = x - lyra.x;
var dy = y - lyra.y;
var distance = Math.sqrt(dx * dx + dy * dy);
lyra.speedX = lyra.speed * dx / distance;
lyra.speedY = lyra.speed * dy / distance;
};
game.up = function (x, y, obj) {
// Stop Lyra
lyra.speedX = 0;
lyra.speedY = 0;
};