User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'energyTxt.style.fill = "#2ecc71";' Line Number: 209
Code edit (1 edits merged)
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User prompt
Music Drop Collector
Initial prompt
oyunda yukaridan asagiya 7 sira var ve bu siralardan notalar dusecek.ve merkezde bir speaker olacak ve o speakere bagli bir mikrofon bu mikrofin siralarin en altindaki bolmelere gecerek nota toplayacak v e notalari speakere gondererek sarki yaratacak.speakerin yaninda bir bar olacak ve bu bar speakera nota geldikde artacak gelmezse azalacak.ve bar biterse oyunu kaybedecek.ve oyunda notalar asagi duserken aralarda bomba olacak ve bu bombaya mikrofon degerse oyunu kaybedecek.her 10000 skorda mikrofon guclenecek.ve mikrofon daha hizli nota toplayacak.skor tablsu olacak ve skor artikca bomba daha fazla gelmeye baslayacak
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Bomb = Container.expand(function () { var self = Container.call(this); var bombGraphics = self.attachAsset('bomb', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 8; self.lane = 0; self.update = function () { self.y += self.speed; }; return self; }); var Microphone = Container.expand(function () { var self = Container.call(this); var micGraphics = self.attachAsset('microphone', { anchorX: 0.5, anchorY: 0.5 }); self.collectRadius = 80; self.power = 1; return self; }); var Note = Container.expand(function () { var self = Container.call(this); var noteGraphics = self.attachAsset('note', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 8; self.lane = 0; self.update = function () { self.y += self.speed; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x1a1a2e }); /**** * Game Code ****/ // Game dimensions and lane setup var LANE_COUNT = 7; var LANE_WIDTH = 2048 / LANE_COUNT; var lanes = []; var lanePositions = []; // Initialize lane positions for (var i = 0; i < LANE_COUNT; i++) { lanePositions.push((i + 0.5) * LANE_WIDTH); } // Draw lane dividers for (var i = 1; i < LANE_COUNT; i++) { var laneDiv = game.addChild(LK.getAsset('lane', { anchorX: 0.5, anchorY: 0 })); laneDiv.x = i * LANE_WIDTH; laneDiv.y = 0; } // Create speaker at center var speaker = game.addChild(LK.getAsset('speaker', { anchorX: 0.5, anchorY: 0.5 })); speaker.x = 2048 / 2; speaker.y = 300; // Energy bar setup var energyBarBg = game.addChild(LK.getAsset('energyBarBg', { anchorX: 0.5, anchorY: 0.5 })); energyBarBg.x = 2048 / 2; energyBarBg.y = 450; var energyBarFill = game.addChild(LK.getAsset('energyBarFill', { anchorX: 0, anchorY: 0.5 })); energyBarFill.x = energyBarBg.x - 150; energyBarFill.y = energyBarBg.y; // Create microphone var microphone = game.addChild(new Microphone()); microphone.x = 2048 / 2; microphone.y = 2600; // Game state variables var notes = []; var bombs = []; var energy = 100; var maxEnergy = 100; var energyDecayRate = 0.15; var noteSpawnRate = 30; var bombSpawnRate = 180; var lastPowerUp = 0; // Score display var scoreTxt = new Text2('0', { size: 80, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); scoreTxt.y = 50; // Energy display var energyTxt = new Text2('Energy: 100%', { size: 60, fill: 0x2ECC71 }); energyTxt.anchor.set(0.5, 0); LK.gui.top.addChild(energyTxt); energyTxt.y = 150; // Power level display var powerTxt = new Text2('Power: 1', { size: 50, fill: 0xF39C12 }); powerTxt.anchor.set(0.5, 0); LK.gui.top.addChild(powerTxt); powerTxt.y = 230; // Touch controls var dragNode = null; game.down = function (x, y, obj) { dragNode = microphone; microphone.x = Math.max(75, Math.min(2048 - 75, x)); }; game.move = function (x, y, obj) { if (dragNode) { microphone.x = Math.max(75, Math.min(2048 - 75, x)); } }; game.up = function (x, y, obj) { dragNode = null; }; // Helper functions function spawnNote() { var note = new Note(); var laneIndex = Math.floor(Math.random() * LANE_COUNT); note.lane = laneIndex; note.x = lanePositions[laneIndex]; note.y = -30; notes.push(note); game.addChild(note); } function spawnBomb() { var bomb = new Bomb(); var laneIndex = Math.floor(Math.random() * LANE_COUNT); bomb.lane = laneIndex; bomb.x = lanePositions[laneIndex]; bomb.y = -30; bombs.push(bomb); game.addChild(bomb); } function collectNote(note) { // Increase energy energy = Math.min(maxEnergy, energy + 8 * microphone.power); // Increase score LK.setScore(LK.getScore() + 100); // Play sound LK.getSound('collectNote').play(); // Visual effect LK.effects.flashObject(speaker, 0x2ecc71, 200); // Remove note note.destroy(); var noteIndex = notes.indexOf(note); if (noteIndex > -1) { notes.splice(noteIndex, 1); } } function hitBomb() { // Play sound LK.getSound('bombHit').play(); // Flash screen red LK.effects.flashScreen(0xe74c3c, 1000); // Game over LK.showGameOver(); } function updateEnergyBar() { var energyPercent = energy / maxEnergy; energyBarFill.scaleX = energyPercent; // Update energy text energyTxt.setText('Energy: ' + Math.floor(energyPercent * 100) + '%'); // Change color based on energy level if (energyPercent > 0.6) { energyTxt.fill = "#2ecc71"; } else if (energyPercent > 0.3) { energyTxt.fill = "#f39c12"; } else { energyTxt.fill = "#e74c3c"; } } function checkPowerUp() { var currentScore = LK.getScore(); var powerLevel = Math.floor(currentScore / 10000) + 1; if (powerLevel > microphone.power) { microphone.power = powerLevel; powerTxt.setText('Power: ' + microphone.power); // Visual effect for power up LK.effects.flashObject(microphone, 0xf39c12, 1000); // Increase microphone size slightly tween(microphone, { scaleX: 1.2, scaleY: 1.2 }, { duration: 300 }); tween(microphone, { scaleX: 1, scaleY: 1 }, { duration: 300 }); } } function updateDifficulty() { var currentScore = LK.getScore(); // Increase bomb spawn rate with score var difficultyMultiplier = 1 + currentScore / 50000; var adjustedBombSpawnRate = Math.max(60, bombSpawnRate / difficultyMultiplier); return adjustedBombSpawnRate; } // Start background music LK.playMusic('bgMusic'); // Main game loop game.update = function () { // Decay energy over time energy = Math.max(0, energy - energyDecayRate); // Check for game over condition if (energy <= 0) { LK.showGameOver(); return; } // Update energy bar updateEnergyBar(); // Update score display scoreTxt.setText(LK.getScore().toString()); // Check for power ups checkPowerUp(); // Spawn notes if (LK.ticks % noteSpawnRate === 0) { spawnNote(); } // Spawn bombs with increasing difficulty var currentBombSpawnRate = updateDifficulty(); if (LK.ticks % Math.floor(currentBombSpawnRate) === 0) { spawnBomb(); } // Update and check notes for (var i = notes.length - 1; i >= 0; i--) { var note = notes[i]; // Initialize tracking variables if (note.lastY === undefined) note.lastY = note.y; if (note.lastCollected === undefined) note.lastCollected = false; // Check if note went off screen if (note.lastY <= 2732 && note.y > 2732) { note.destroy(); notes.splice(i, 1); continue; } // Check collision with microphone var distance = Math.sqrt(Math.pow(note.x - microphone.x, 2) + Math.pow(note.y - microphone.y, 2)); var currentCollected = distance < microphone.collectRadius; if (!note.lastCollected && currentCollected) { collectNote(note); continue; } // Update tracking variables note.lastY = note.y; note.lastCollected = currentCollected; } // Update and check bombs for (var j = bombs.length - 1; j >= 0; j--) { var bomb = bombs[j]; // Initialize tracking variables if (bomb.lastY === undefined) bomb.lastY = bomb.y; if (bomb.lastHit === undefined) bomb.lastHit = false; // Check if bomb went off screen if (bomb.lastY <= 2732 && bomb.y > 2732) { bomb.destroy(); bombs.splice(j, 1); continue; } // Check collision with microphone var bombDistance = Math.sqrt(Math.pow(bomb.x - microphone.x, 2) + Math.pow(bomb.y - microphone.y, 2)); var currentHit = bombDistance < microphone.collectRadius; if (!bomb.lastHit && currentHit) { hitBomb(); return; } // Update tracking variables bomb.lastY = bomb.y; bomb.lastHit = currentHit; } };
===================================================================
--- original.js
+++ change.js
@@ -191,13 +191,13 @@
// Update energy text
energyTxt.setText('Energy: ' + Math.floor(energyPercent * 100) + '%');
// Change color based on energy level
if (energyPercent > 0.6) {
- energyTxt.style.fill = "#2ecc71";
+ energyTxt.fill = "#2ecc71";
} else if (energyPercent > 0.3) {
- energyTxt.style.fill = "#f39c12";
+ energyTxt.fill = "#f39c12";
} else {
- energyTxt.style.fill = "#e74c3c";
+ energyTxt.fill = "#e74c3c";
}
}
function checkPowerUp() {
var currentScore = LK.getScore();
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