User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'energyTxt.style.fill = "#2ecc71";' Line Number: 209
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User prompt
Music Drop Collector
Initial prompt
oyunda yukaridan asagiya 7 sira var ve bu siralardan notalar dusecek.ve merkezde bir speaker olacak ve o speakere bagli bir mikrofon bu mikrofin siralarin en altindaki bolmelere gecerek nota toplayacak v e notalari speakere gondererek sarki yaratacak.speakerin yaninda bir bar olacak ve bu bar speakera nota geldikde artacak gelmezse azalacak.ve bar biterse oyunu kaybedecek.ve oyunda notalar asagi duserken aralarda bomba olacak ve bu bombaya mikrofon degerse oyunu kaybedecek.her 10000 skorda mikrofon guclenecek.ve mikrofon daha hizli nota toplayacak.skor tablsu olacak ve skor artikca bomba daha fazla gelmeye baslayacak
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var facekit = LK.import("@upit/facekit.v1"); /**** * Classes ****/ var Bomb = Container.expand(function () { var self = Container.call(this); var bombGraphics = self.attachAsset('bomb', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 8; self.lane = 0; self.update = function () { self.y += self.speed; }; return self; }); var Microphone = Container.expand(function () { var self = Container.call(this); var micGraphics = self.attachAsset('microphone', { anchorX: 0.5, anchorY: 0.5 }); self.collectRadius = 80; self.power = 1; return self; }); var Note = Container.expand(function (assetId) { var self = Container.call(this); var selectedAsset = assetId || 'note'; var noteGraphics = self.attachAsset(selectedAsset, { anchorX: 0.5, anchorY: 0.5 }); self.speed = 8; self.lane = 0; self.update = function () { self.y += self.speed; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x1a1a2e }); /**** * Game Code ****/ // Game dimensions and lane setup var LANE_COUNT = 7; var LANE_WIDTH = 2048 / LANE_COUNT; var lanes = []; var lanePositions = []; // Initialize lane positions for (var i = 0; i < LANE_COUNT; i++) { lanePositions.push((i + 0.5) * LANE_WIDTH); } // Draw lane dividers for (var i = 1; i < LANE_COUNT; i++) { var laneDiv = game.addChild(LK.getAsset('lane', { anchorX: 0.5, anchorY: 0 })); laneDiv.x = i * LANE_WIDTH; laneDiv.y = 0; } // Create speaker at top left corner var speaker = game.addChild(LK.getAsset('speaker', { anchorX: 0, anchorY: 0, width: 300, height: 400 })); speaker.x = 50; speaker.y = 20; // Create microphone var microphone = game.addChild(new Microphone()); microphone.x = 2048 / 2; microphone.y = 2600; // Game state variables var notes = []; var bombs = []; var energy = 100; var maxEnergy = 100; var energyDecayRate = 0.15; var noteSpawnRate = 20; var bombSpawnRate = 180; var lastPowerUp = 0; // Score display var scoreTxt = new Text2('0', { size: 80, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); scoreTxt.y = 50; // Energy display var energyTxt = new Text2('Energy: 100%', { size: 60, fill: 0x2ECC71 }); energyTxt.anchor.set(0, 0); LK.gui.top.addChild(energyTxt); energyTxt.x = scoreTxt.x + 200; energyTxt.y = 50; // Energy bar fill var energyBarFill = LK.gui.top.addChild(LK.getAsset('energyBarFill', { anchorX: 0, anchorY: 0.5 })); energyBarFill.x = energyTxt.x; energyBarFill.y = energyTxt.y + 80; // Power level display var powerTxt = new Text2('Microphone Power Level: 1', { size: 50, fill: 0xF39C12 }); powerTxt.anchor.set(0.5, 0); LK.gui.top.addChild(powerTxt); powerTxt.y = 230; // Touch controls var dragNode = null; game.down = function (x, y, obj) { dragNode = microphone; microphone.x = Math.max(75, Math.min(2048 - 75, x)); }; game.move = function (x, y, obj) { if (dragNode) { microphone.x = Math.max(75, Math.min(2048 - 75, x)); } }; game.up = function (x, y, obj) { dragNode = null; }; // Helper functions function spawnNote() { var noteAssets = ['note', 'note_red', 'note_green', 'note_yellow', 'note_purple', 'note_orange', 'note_pink']; var randomAsset = noteAssets[Math.floor(Math.random() * noteAssets.length)]; var note = new Note(randomAsset); var laneIndex = Math.floor(Math.random() * LANE_COUNT); note.lane = laneIndex; note.x = lanePositions[laneIndex]; note.y = -30; notes.push(note); game.addChild(note); } function spawnBomb() { var bomb = new Bomb(); var laneIndex = Math.floor(Math.random() * LANE_COUNT); bomb.lane = laneIndex; bomb.x = lanePositions[laneIndex]; bomb.y = -30; bombs.push(bomb); game.addChild(bomb); } function collectNote(note) { // Calculate energy gain based on microphone volume level var micLevel = 1; // Default level if (facekit.volume > 0) { if (facekit.volume <= 0.16) micLevel = 1; // 10% energy else if (facekit.volume <= 0.33) micLevel = 2; // 20% energy else if (facekit.volume <= 0.5) micLevel = 3; // 30% energy else if (facekit.volume <= 0.67) micLevel = 4; // 40% energy else if (facekit.volume <= 0.83) micLevel = 5; // 40% energy else micLevel = 6; // 50% energy } var energyGain = micLevel * 10; // 10%, 20%, 30%, 40%, 40%, 50% energy = Math.min(maxEnergy, energy + energyGain); // Calculate score based on microphone power level var scoreToAdd = microphone.power * 100; // Increase score LK.setScore(LK.getScore() + scoreToAdd); // Play sound LK.getSound('collectNote').play(); // Visual effect LK.effects.flashObject(speaker, 0x2ecc71, 200); // Remove note note.destroy(); var noteIndex = notes.indexOf(note); if (noteIndex > -1) { notes.splice(noteIndex, 1); } } function hitBomb() { // Play sound LK.getSound('bombHit').play(); // Flash screen red LK.effects.flashScreen(0xe74c3c, 1000); // Game over LK.showGameOver(); } function updateEnergyBar() { var energyPercent = energy / maxEnergy; // Update energy text energyTxt.setText('Energy: ' + Math.floor(energyPercent * 100) + '%'); // Update energy bar fill scale energyBarFill.scaleX = energyPercent; // Change color based on energy level if (energyPercent > 0.6) { energyTxt.fill = "#2ecc71"; energyBarFill.tint = 0x2ECC71; } else if (energyPercent > 0.3) { energyTxt.fill = "#f39c12"; energyBarFill.tint = 0xF39C12; } else { energyTxt.fill = "#e74c3c"; energyBarFill.tint = 0xE74C3C; } } function checkPowerUp() { var currentScore = LK.getScore(); var powerLevel = Math.floor(currentScore / 10000) + 1; if (powerLevel > microphone.power) { microphone.power = powerLevel; powerTxt.setText('Microphone Power Level: ' + microphone.power); // Visual effect for power up LK.effects.flashObject(microphone, 0xf39c12, 1000); // Increase microphone size slightly tween(microphone, { scaleX: 1.2, scaleY: 1.2 }, { duration: 300 }); tween(microphone, { scaleX: 1, scaleY: 1 }, { duration: 300 }); } } function updateDifficulty() { var currentScore = LK.getScore(); // Increase bomb spawn rate with score var difficultyMultiplier = 1 + currentScore / 50000; var adjustedBombSpawnRate = Math.max(60, bombSpawnRate / difficultyMultiplier); return adjustedBombSpawnRate; } // Start background music LK.playMusic('bgMusic'); // Main game loop game.update = function () { // Decay energy over time energy = Math.max(0, energy - energyDecayRate); // Check for game over condition if (energy <= 0) { LK.showGameOver(); return; } // Update energy bar updateEnergyBar(); // Update score display scoreTxt.setText(LK.getScore().toString()); // Check for power ups checkPowerUp(); // Spawn notes if (LK.ticks % noteSpawnRate === 0) { spawnNote(); } // Spawn bombs with increasing difficulty var currentBombSpawnRate = updateDifficulty(); if (LK.ticks % Math.floor(currentBombSpawnRate) === 0) { spawnBomb(); } // Update and check notes for (var i = notes.length - 1; i >= 0; i--) { var note = notes[i]; // Initialize tracking variables if (note.lastY === undefined) note.lastY = note.y; if (note.lastCollected === undefined) note.lastCollected = false; // Check if note went off screen if (note.lastY <= 2732 && note.y > 2732) { note.destroy(); notes.splice(i, 1); continue; } // Check collision with microphone var distance = Math.sqrt(Math.pow(note.x - microphone.x, 2) + Math.pow(note.y - microphone.y, 2)); var currentCollected = distance < microphone.collectRadius; if (!note.lastCollected && currentCollected) { collectNote(note); continue; } // Update tracking variables note.lastY = note.y; note.lastCollected = currentCollected; } // Update and check bombs for (var j = bombs.length - 1; j >= 0; j--) { var bomb = bombs[j]; // Initialize tracking variables if (bomb.lastY === undefined) bomb.lastY = bomb.y; if (bomb.lastHit === undefined) bomb.lastHit = false; // Check if bomb went off screen if (bomb.lastY <= 2732 && bomb.y > 2732) { bomb.destroy(); bombs.splice(j, 1); continue; } // Check collision with microphone var bombDistance = Math.sqrt(Math.pow(bomb.x - microphone.x, 2) + Math.pow(bomb.y - microphone.y, 2)); var currentHit = bombDistance < microphone.collectRadius; if (!bomb.lastHit && currentHit) { hitBomb(); return; } // Update tracking variables bomb.lastY = bomb.y; bomb.lastHit = currentHit; } };
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var facekit = LK.import("@upit/facekit.v1");
/****
* Classes
****/
var Bomb = Container.expand(function () {
var self = Container.call(this);
var bombGraphics = self.attachAsset('bomb', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 8;
self.lane = 0;
self.update = function () {
self.y += self.speed;
};
return self;
});
var Microphone = Container.expand(function () {
var self = Container.call(this);
var micGraphics = self.attachAsset('microphone', {
anchorX: 0.5,
anchorY: 0.5
});
self.collectRadius = 80;
self.power = 1;
return self;
});
var Note = Container.expand(function (assetId) {
var self = Container.call(this);
var selectedAsset = assetId || 'note';
var noteGraphics = self.attachAsset(selectedAsset, {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 8;
self.lane = 0;
self.update = function () {
self.y += self.speed;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x1a1a2e
});
/****
* Game Code
****/
// Game dimensions and lane setup
var LANE_COUNT = 7;
var LANE_WIDTH = 2048 / LANE_COUNT;
var lanes = [];
var lanePositions = [];
// Initialize lane positions
for (var i = 0; i < LANE_COUNT; i++) {
lanePositions.push((i + 0.5) * LANE_WIDTH);
}
// Draw lane dividers
for (var i = 1; i < LANE_COUNT; i++) {
var laneDiv = game.addChild(LK.getAsset('lane', {
anchorX: 0.5,
anchorY: 0
}));
laneDiv.x = i * LANE_WIDTH;
laneDiv.y = 0;
}
// Create speaker at top left corner
var speaker = game.addChild(LK.getAsset('speaker', {
anchorX: 0,
anchorY: 0,
width: 300,
height: 400
}));
speaker.x = 50;
speaker.y = 20;
// Create microphone
var microphone = game.addChild(new Microphone());
microphone.x = 2048 / 2;
microphone.y = 2600;
// Game state variables
var notes = [];
var bombs = [];
var energy = 100;
var maxEnergy = 100;
var energyDecayRate = 0.15;
var noteSpawnRate = 20;
var bombSpawnRate = 180;
var lastPowerUp = 0;
// Score display
var scoreTxt = new Text2('0', {
size: 80,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
scoreTxt.y = 50;
// Energy display
var energyTxt = new Text2('Energy: 100%', {
size: 60,
fill: 0x2ECC71
});
energyTxt.anchor.set(0, 0);
LK.gui.top.addChild(energyTxt);
energyTxt.x = scoreTxt.x + 200;
energyTxt.y = 50;
// Energy bar fill
var energyBarFill = LK.gui.top.addChild(LK.getAsset('energyBarFill', {
anchorX: 0,
anchorY: 0.5
}));
energyBarFill.x = energyTxt.x;
energyBarFill.y = energyTxt.y + 80;
// Power level display
var powerTxt = new Text2('Microphone Power Level: 1', {
size: 50,
fill: 0xF39C12
});
powerTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(powerTxt);
powerTxt.y = 230;
// Touch controls
var dragNode = null;
game.down = function (x, y, obj) {
dragNode = microphone;
microphone.x = Math.max(75, Math.min(2048 - 75, x));
};
game.move = function (x, y, obj) {
if (dragNode) {
microphone.x = Math.max(75, Math.min(2048 - 75, x));
}
};
game.up = function (x, y, obj) {
dragNode = null;
};
// Helper functions
function spawnNote() {
var noteAssets = ['note', 'note_red', 'note_green', 'note_yellow', 'note_purple', 'note_orange', 'note_pink'];
var randomAsset = noteAssets[Math.floor(Math.random() * noteAssets.length)];
var note = new Note(randomAsset);
var laneIndex = Math.floor(Math.random() * LANE_COUNT);
note.lane = laneIndex;
note.x = lanePositions[laneIndex];
note.y = -30;
notes.push(note);
game.addChild(note);
}
function spawnBomb() {
var bomb = new Bomb();
var laneIndex = Math.floor(Math.random() * LANE_COUNT);
bomb.lane = laneIndex;
bomb.x = lanePositions[laneIndex];
bomb.y = -30;
bombs.push(bomb);
game.addChild(bomb);
}
function collectNote(note) {
// Calculate energy gain based on microphone volume level
var micLevel = 1; // Default level
if (facekit.volume > 0) {
if (facekit.volume <= 0.16) micLevel = 1; // 10% energy
else if (facekit.volume <= 0.33) micLevel = 2; // 20% energy
else if (facekit.volume <= 0.5) micLevel = 3; // 30% energy
else if (facekit.volume <= 0.67) micLevel = 4; // 40% energy
else if (facekit.volume <= 0.83) micLevel = 5; // 40% energy
else micLevel = 6; // 50% energy
}
var energyGain = micLevel * 10; // 10%, 20%, 30%, 40%, 40%, 50%
energy = Math.min(maxEnergy, energy + energyGain);
// Calculate score based on microphone power level
var scoreToAdd = microphone.power * 100;
// Increase score
LK.setScore(LK.getScore() + scoreToAdd);
// Play sound
LK.getSound('collectNote').play();
// Visual effect
LK.effects.flashObject(speaker, 0x2ecc71, 200);
// Remove note
note.destroy();
var noteIndex = notes.indexOf(note);
if (noteIndex > -1) {
notes.splice(noteIndex, 1);
}
}
function hitBomb() {
// Play sound
LK.getSound('bombHit').play();
// Flash screen red
LK.effects.flashScreen(0xe74c3c, 1000);
// Game over
LK.showGameOver();
}
function updateEnergyBar() {
var energyPercent = energy / maxEnergy;
// Update energy text
energyTxt.setText('Energy: ' + Math.floor(energyPercent * 100) + '%');
// Update energy bar fill scale
energyBarFill.scaleX = energyPercent;
// Change color based on energy level
if (energyPercent > 0.6) {
energyTxt.fill = "#2ecc71";
energyBarFill.tint = 0x2ECC71;
} else if (energyPercent > 0.3) {
energyTxt.fill = "#f39c12";
energyBarFill.tint = 0xF39C12;
} else {
energyTxt.fill = "#e74c3c";
energyBarFill.tint = 0xE74C3C;
}
}
function checkPowerUp() {
var currentScore = LK.getScore();
var powerLevel = Math.floor(currentScore / 10000) + 1;
if (powerLevel > microphone.power) {
microphone.power = powerLevel;
powerTxt.setText('Microphone Power Level: ' + microphone.power);
// Visual effect for power up
LK.effects.flashObject(microphone, 0xf39c12, 1000);
// Increase microphone size slightly
tween(microphone, {
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 300
});
tween(microphone, {
scaleX: 1,
scaleY: 1
}, {
duration: 300
});
}
}
function updateDifficulty() {
var currentScore = LK.getScore();
// Increase bomb spawn rate with score
var difficultyMultiplier = 1 + currentScore / 50000;
var adjustedBombSpawnRate = Math.max(60, bombSpawnRate / difficultyMultiplier);
return adjustedBombSpawnRate;
}
// Start background music
LK.playMusic('bgMusic');
// Main game loop
game.update = function () {
// Decay energy over time
energy = Math.max(0, energy - energyDecayRate);
// Check for game over condition
if (energy <= 0) {
LK.showGameOver();
return;
}
// Update energy bar
updateEnergyBar();
// Update score display
scoreTxt.setText(LK.getScore().toString());
// Check for power ups
checkPowerUp();
// Spawn notes
if (LK.ticks % noteSpawnRate === 0) {
spawnNote();
}
// Spawn bombs with increasing difficulty
var currentBombSpawnRate = updateDifficulty();
if (LK.ticks % Math.floor(currentBombSpawnRate) === 0) {
spawnBomb();
}
// Update and check notes
for (var i = notes.length - 1; i >= 0; i--) {
var note = notes[i];
// Initialize tracking variables
if (note.lastY === undefined) note.lastY = note.y;
if (note.lastCollected === undefined) note.lastCollected = false;
// Check if note went off screen
if (note.lastY <= 2732 && note.y > 2732) {
note.destroy();
notes.splice(i, 1);
continue;
}
// Check collision with microphone
var distance = Math.sqrt(Math.pow(note.x - microphone.x, 2) + Math.pow(note.y - microphone.y, 2));
var currentCollected = distance < microphone.collectRadius;
if (!note.lastCollected && currentCollected) {
collectNote(note);
continue;
}
// Update tracking variables
note.lastY = note.y;
note.lastCollected = currentCollected;
}
// Update and check bombs
for (var j = bombs.length - 1; j >= 0; j--) {
var bomb = bombs[j];
// Initialize tracking variables
if (bomb.lastY === undefined) bomb.lastY = bomb.y;
if (bomb.lastHit === undefined) bomb.lastHit = false;
// Check if bomb went off screen
if (bomb.lastY <= 2732 && bomb.y > 2732) {
bomb.destroy();
bombs.splice(j, 1);
continue;
}
// Check collision with microphone
var bombDistance = Math.sqrt(Math.pow(bomb.x - microphone.x, 2) + Math.pow(bomb.y - microphone.y, 2));
var currentHit = bombDistance < microphone.collectRadius;
if (!bomb.lastHit && currentHit) {
hitBomb();
return;
}
// Update tracking variables
bomb.lastY = bomb.y;
bomb.lastHit = currentHit;
}
};
2D golgesiz bir bomba. In-Game asset. 2d. High contrast. No shadows
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2D yesil renkte golgesiz re notasini yap. In-Game asset. 2d. High contrast. No shadows
turuncu renkte 2d mi notasini yarat. In-Game asset. 2d. High contrast. no shadows
2d golgesiz pembe bir do notasi olustur/. In-Game asset. 2d. High contrast. No shadows
2d purple golgesiz bir nota olustur. In-Game asset. 2d. High contrast. No shadows
2d kirmiz renkte golgesiz bir nota olustur. In-Game asset. 2d. High contrast. No shadows
2d yellow renkte golgesiz bir nota olustur. In-Game asset. 2d. High contrast. No shadows
kenarlara sahip parlak kirmizi renke sahip yatay bir bar olustur. In-Game asset. 2d. High contrast. No shadows
2d one bakan duz aciya sahip golgesiz bir speaker yap. In-Game asset. 2d. High contrast. No shadows