User prompt
When the player collides with the power up the players attack should change to the power up attack and the graphic for the attack should change to reflect the power ups attack
User prompt
Enemy collision detection should not be considered when the enemy has been destroyed by a player's attack
User prompt
Change with the height of enemies to 200 pixels by 200 pixels
User prompt
Claire should not die if the player is able to kill all of the attacking enemies.
User prompt
Power up should not be affected by attacks from player rather player should come in contact with power app the type of attack the player has available will change to the same attack that the power up provides
User prompt
Place a power up within the group of enemies advancing
User prompt
Slow down the speed of the enemies
User prompt
Scale the background image to the entire width and height of the background of the game
User prompt
Fix initialization errors where things are called before they are loaded
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'if (x < player.x) {' Line Number: 158
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'if (x < player.x) {' Line Number: 158
User prompt
Make start screen background graphic different from level background graphic
User prompt
Please fix the bug: 'Uncaught ReferenceError: player is not defined' in or related to this line: 'if (x < player.x) {' Line Number: 157
User prompt
On the title screen when you click the start button the game should commence and the NPC player should begin falling from the sky while the fat cat riding the mechanical hot dog with the suspender Stratocaster should be available on the bottom of the screen and respond to the controls and attack buttons
User prompt
Had a background image to the start screen
User prompt
Add a power up for the players attack
User prompt
The game should start until the start button is clicked
User prompt
Add a title screen with a start button. The title is intergalactic tubs of lard from space. The button should read "Start" and clicking it commented the game
User prompt
Add additional 75 pixels between enemies
User prompt
Add more padding and spacing between the enemies so that there is space between them
User prompt
Can we can we add another type of enemy that we would include somehow similar to space invaders where the enemy would be a different type of enemy perhaps it's a a pan with frying bacon in it but the pan also is anthropomorphic and it's holding a knife ready to stab me or something
User prompt
Add some space between enemies
User prompt
Read a background image for the level
User prompt
The enemy NPCs should slowly descend when they reach the very bottom of the screen and touch our player or come in contact with our player then the game is over and the player dies they will then be shown a game over screen with a try again button which would will restart the game
Initial prompt
Space invaders Clone
===================================================================
--- original.js
+++ change.js
@@ -112,10 +112,10 @@
enemy = new EnemyPan();
} else {
enemy = new Enemy();
}
- enemy.x = 100 + j * 250; // Increase horizontal spacing between enemies
- enemy.y = 100 + i * 250; // Increase vertical spacing between enemies
+ enemy.x = 100 + j * 325; // Increase horizontal spacing between enemies
+ enemy.y = 100 + i * 325; // Increase vertical spacing between enemies
game.addChild(enemy);
enemies.push(enemy);
}
}
Intergalactic tub of congealed lard armed with integrated Gatling guns. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Blue Laser blast. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Mechanical hot dog spacecraft piloted by a cheeky, morbidly obese astronaut cat playing a fender stratocaster. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
weapon power up icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Epic clash of intergalactic tubs of lard and anthropomorphic skillets cooking bacon while brandishing a switchblade knife versus a morbidly obese astronaut cat with a funny expression shooting sonic blasts from the fender Stratocaster being played, cinematic, exciting, 16-bit pixel art. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Outterspace above, terra firma below. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Amorphous gelatinous blob of congealed lard. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.