User prompt
Send 10 Yu
User prompt
When witch take the yu, cancel speed power
User prompt
When witch take the broom witch can be fly
User prompt
Send broom every 30 second
User prompt
After speed enemies can move again in 10 seconds
User prompt
"When the witch picks up a speed boost, enemies should freeze for 10 seconds and then resume their actions. Only one speed boost should drop every 40 seconds."
User prompt
Add timer to spawn a random 1 shield every 30 seconds
User prompt
When witch take 100 moon send shield
User prompt
When witch take a speed pause all enemy 10 seconds
User prompt
When witch take 5 moon send one shield just one every 5 moon send 1 random shield but just one
User prompt
After all 25 point just send one shield
User prompt
No send one shield after every 25 per point
User prompt
Every 25 point send a shield
User prompt
Make enemies more slow
User prompt
When she takes the shield she send everywhere ıce orb
User prompt
During the game İf witch take 5 moon give life potion
User prompt
İf witch take 5 moon give life potion
User prompt
Add life point with potions
User prompt
When witch hits 3 time ıce orb make bats freeze 60 second
User prompt
Make bats more slow
User prompt
Born random moon when witch takes one of them
User prompt
When she takes the moon gains 5 point
User prompt
Make life scor 7
User prompt
When push the down button she can allow down
User prompt
When she jump the other platforms she can stay onthe ground of platform
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Enemy: Bat var Bat = Container.expand(function (x, y) { var self = Container.call(this); var bat = self.attachAsset('bat', { anchorX: 0.5, anchorY: 0.5 }); self.x = x; self.y = y; self.vx = (Math.random() > 0.5 ? 1 : -1) * (5 + Math.random() * 4); self.vy = Math.random() > 0.5 ? 1 : -1; self.frozen = false; self.frozenTimer = 0; self.trapped = false; self.trapTimer = 0; self.update = function () { if (self.trapped) { self.trapTimer--; if (self.trapTimer <= 0) { self.trapped = false; self.alpha = 1; } return; } if (self.frozen) { self.frozenTimer--; if (self.frozenTimer <= 0) { self.frozen = false; bat.tint = 0x2a2a2a; } return; } self.x += self.vx; self.y += self.vy; // Snow Bros style: wrap horizontally if (self.x < 0) self.x = 2048; if (self.x > 2048) self.x = 0; if (self.y < 200 || self.y > 2732 - 200) self.vy *= -1; // Prevent bats from touching platforms: bounce off if intersecting for (var i = 0; i < platforms.length; i++) { var p = platforms[i]; if (self.intersects(p)) { // Bounce bat away from platform // Determine if bat is coming from above/below or left/right var dx = self.x - p.x; var dy = self.y - p.y; if (Math.abs(dx) > Math.abs(dy)) { // Bounce horizontally self.vx *= -1; // Move bat out of platform horizontally if (dx > 0) { self.x = p.x + p.width / 2 + 40; } else { self.x = p.x - p.width / 2 - 40; } } else { // Bounce vertically self.vy *= -1; // Move bat out of platform vertically if (dy > 0) { self.y = p.y + p.height / 2 + 40; } else { self.y = p.y - p.height / 2 - 40; } } } } }; // Freeze effect self.freeze = function () { self.frozen = true; self.frozenTimer = 180; bat.tint = 0x7fdfff; }; // Trap effect self.trap = function () { self.trapped = true; self.trapTimer = 90; self.alpha = 0.4; }; // Shatter (destroy) self.shatter = function () { LK.getSound('shatter').play(); self.destroy(); var idx = enemies.indexOf(self); if (idx >= 0) enemies.splice(idx, 1); LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); }; return self; }); // Evanasense (player) class var Evanasense = Container.expand(function () { var self = Container.call(this); // Body var body = self.attachAsset('evana', { anchorX: 0.5, anchorY: 0.5 }); // Hat var hat = self.attachAsset('evana_hat', { anchorX: 0.5, anchorY: 1.1, y: -60 }); // Physics self.vx = 0; self.vy = 0; self.lastY = 0; self.isOnGround = false; self.facing = 1; // 1: right, -1: left self.canShoot = true; self.shootCooldown = 0; self.shielded = false; self.speedBoost = 0; self.fullMoon = false; self.fullMoonTimer = 0; // For power-up visuals self.shieldSprite = null; // Freeze spell self.castFreeze = function () { if (!self.canShoot) return; self.canShoot = false; self.shootCooldown = 30; // 0.5s cooldown var orb = new FreezeOrb(self.x, self.y - 60, self.facing); game.addChild(orb); freezeOrbs.push(orb); LK.getSound('freeze').play(); }; // Trap spell (ice block, only in full moon mode) self.castTrap = function () { if (!self.fullMoon) return; var trap = new IceBlock(self.x + 100 * self.facing, self.y - 40); game.addChild(trap); iceBlocks.push(trap); LK.getSound('trap').play(); }; // Power-up: Shield self.gainShield = function () { self.shielded = true; if (!self.shieldSprite) { self.shieldSprite = self.attachAsset('shield', { anchorX: 0.5, anchorY: 0.5, alpha: 0.5 }); } self.shieldSprite.visible = true; }; self.loseShield = function () { self.shielded = false; if (self.shieldSprite) self.shieldSprite.visible = false; }; // Power-up: Speed self.gainSpeed = function () { self.speedBoost = 180; LK.effects.flashObject(self, 0xffe066, 400); }; // Power-up: Full Moon self.activateFullMoon = function () { self.fullMoon = true; self.fullMoonTimer = 360; // 6 seconds LK.effects.flashObject(self, 0xf6f1c7, 600); }; // Update self.update = function () { // Gravity self.vy += 2.2; if (self.vy > 40) self.vy = 40; // --- Mario-style controls: set moveDir based on button state --- if (leftPressed && !rightPressed) { self.moveDir = -1; } else if (rightPressed && !leftPressed) { self.moveDir = 1; } else { self.moveDir = 0; } // --- Up/Down button logic (for future use, e.g. drop through platforms) --- if (upPressed) { // Reserved for future up action (e.g. climb ladder, etc) } if (downPressed) { // Reserved for future down action (e.g. drop through platform) } // --- Fire button logic --- if (firePressed && self.canShoot) { self.castFreeze(); firePressed = false; // Only fire once per press } // Movement var moveSpeed = 18 + (self.speedBoost > 0 ? 10 : 0); if (self.moveDir) { self.vx = moveSpeed * self.moveDir; self.facing = self.moveDir; } else { self.vx *= 0.7; if (Math.abs(self.vx) < 1) self.vx = 0; } // Apply position self.lastY = self.y; // --- Mario-style jump: allow jump if jumpPressed and isOnGround --- if (jumpPressed && self.isOnGround) { self.vy = -38; self.isOnGround = false; } self.x += self.vx; self.y += self.vy; // Snow Bros style: wrap horizontally if (self.x < 0) self.x = 2048; if (self.x > 2048) self.x = 0; // Clamp vertically and collide with all platforms self.isOnGround = false; var prevBottom = self.lastY + body.height / 2; var currBottom = self.y + body.height / 2; for (var i = 0; i < platforms.length; i++) { var plat = platforms[i]; var platTop = plat.y - plat.height / 2; // Allow drop through platforms if downPressed, except for the floor (y >= 2732-60) var isFloor = plat.y >= 2732 - 60; if (self.vy > 0 && prevBottom <= platTop && currBottom >= platTop && self.x + body.width / 2 > plat.x - plat.width / 2 && self.x - body.width / 2 < plat.x + plat.width / 2 && (!downPressed || isFloor)) { self.y = platTop - body.height / 2; self.vy = 0; self.isOnGround = true; } } // Clamp to bottom of screen if (self.y > 2732 - 60) { self.y = 2732 - 60; self.vy = 0; self.isOnGround = true; } // Shooting cooldown if (!self.canShoot) { self.shootCooldown--; if (self.shootCooldown <= 0) { self.canShoot = true; } } // Speed boost timer if (self.speedBoost > 0) { self.speedBoost--; } // Full moon timer if (self.fullMoon) { self.fullMoonTimer--; if (self.fullMoonTimer <= 0) { self.fullMoon = false; } } }; return self; }); // Freeze orb spell var FreezeOrb = Container.expand(function (x, y, dir) { var self = Container.call(this); var orb = self.attachAsset('freeze_orb', { anchorX: 0.5, anchorY: 0.5 }); self.x = x; self.y = y; self.vx = 32 * dir; self.lifetime = 60; self.update = function () { self.x += self.vx; // Snow Bros style: wrap horizontally if (self.x < 0) self.x = 2048; if (self.x > 2048) self.x = 0; self.lifetime--; if (self.lifetime <= 0) { self.destroy(); var idx = freezeOrbs.indexOf(self); if (idx >= 0) freezeOrbs.splice(idx, 1); } }; return self; }); // Enemy: Ghost var Ghost = Container.expand(function (x, y) { var self = Container.call(this); var ghost = self.attachAsset('ghost', { anchorX: 0.5, anchorY: 0.5, alpha: 0.85 }); self.x = x; self.y = y; self.vx = (Math.random() > 0.5 ? 1 : -1) * (8 + Math.random() * 6); self.vy = 0; self.frozen = false; self.frozenTimer = 0; self.trapped = false; self.trapTimer = 0; self.update = function () { if (self.trapped) { self.trapTimer--; if (self.trapTimer <= 0) { self.trapped = false; self.alpha = 0.85; } return; } if (self.frozen) { self.frozenTimer--; if (self.frozenTimer <= 0) { self.frozen = false; ghost.tint = 0xcfd6e6; } return; } self.x += self.vx; // Snow Bros style: wrap horizontally if (self.x < 0) self.x = 2048; if (self.x > 2048) self.x = 0; }; // Freeze effect self.freeze = function () { self.frozen = true; self.frozenTimer = 180; ghost.tint = 0x7fdfff; }; // Trap effect self.trap = function () { self.trapped = true; self.trapTimer = 90; self.alpha = 0.4; }; // Shatter (destroy) self.shatter = function () { LK.getSound('shatter').play(); self.destroy(); var idx = enemies.indexOf(self); if (idx >= 0) enemies.splice(idx, 1); LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); }; return self; }); // Ice block trap (full moon mode) var IceBlock = Container.expand(function (x, y) { var self = Container.call(this); var block = self.attachAsset('ice_block', { anchorX: 0.5, anchorY: 0.5, alpha: 0.85 }); self.x = x; self.y = y; self.lifetime = 120; self.update = function () { // Snow Bros style: wrap horizontally if (self.x < 0) self.x = 2048; if (self.x > 2048) self.x = 0; self.lifetime--; if (self.lifetime <= 0) { self.destroy(); var idx = iceBlocks.indexOf(self); if (idx >= 0) iceBlocks.splice(idx, 1); } }; return self; }); // Power-up: Lifepotion (adds a life) var LifepotionPower = Container.expand(function (x, y) { var self = Container.call(this); var potion = self.attachAsset('Lifepotion', { anchorX: 0.5, anchorY: 0.5 }); self.x = x; self.y = y; self.type = 'lifepotion'; self.vy = 7 + Math.random() * 3; self.lastY = self.y; self.update = function () { self.lastY = self.y; self.y += self.vy; // Snow Bros style: wrap horizontally if (self.x < 0) self.x = 2048; if (self.x > 2048) self.x = 0; // Bounce at vertical edges if (self.lastY <= 200 && self.y > 200 || self.lastY >= 2732 - 200 && self.y < 2732 - 200) { self.vy *= -1; } if (self.y < 200) self.y = 200; if (self.y > 2732 - 200) self.y = 2732 - 200; }; return self; }); // Power-up: Moon (full moon mode) var MoonPower = Container.expand(function (x, y) { var self = Container.call(this); var moon = self.attachAsset('moon', { anchorX: 0.5, anchorY: 0.5 }); self.x = x; self.y = y; self.type = 'moon'; self.vx = 8 + Math.random() * 4; self.lastX = self.x; self.update = function () { self.lastX = self.x; self.x += self.vx; // Snow Bros style: wrap horizontally if (self.x < 0) self.x = 2048; if (self.x > 2048) self.x = 0; }; return self; }); // Platform var Platform = Container.expand(function (x, y, w) { var self = Container.call(this); var plat = self.attachAsset('platform', { anchorX: 0.5, anchorY: 0.5, width: w || 320 }); self.x = x; self.y = y; self.width = w || 320; self.height = 40; return self; }); // Power-up: Shield var ShieldPower = Container.expand(function (x, y) { var self = Container.call(this); var shield = self.attachAsset('shield', { anchorX: 0.5, anchorY: 0.5 }); self.x = x; self.y = y; self.type = 'shield'; self.update = function () { // Snow Bros style: wrap horizontally if (self.x < 0) self.x = 2048; if (self.x > 2048) self.x = 0; }; return self; }); // Power-up: Speed var SpeedPower = Container.expand(function (x, y) { var self = Container.call(this); var speed = self.attachAsset('speed', { anchorX: 0.5, anchorY: 0.5 }); self.x = x; self.y = y; self.type = 'speed'; self.vy = 7 + Math.random() * 3; self.lastY = self.y; self.update = function () { self.lastY = self.y; self.y += self.vy; // Snow Bros style: wrap horizontally if (self.x < 0) self.x = 2048; if (self.x > 2048) self.x = 0; // Bounce at vertical edges if (self.lastY <= 200 && self.y > 200 || self.lastY >= 2732 - 200 && self.y < 2732 - 200) { self.vy *= -1; } if (self.y < 200) self.y = 200; if (self.y > 2732 - 200) self.y = 2732 - 200; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x18141e }); /**** * Game Code ****/ // Game state // Add background image var bg = LK.getAsset('bg', { anchorX: 0, anchorY: 0, width: 2048, height: 2732, x: 0, y: 0 }); game.addChild(bg); // Main character: Evanasense (witch) // Witch body // Witch hat // Enemy: Ghost // Enemy: Bat // Platform // Spell: Freeze orb // Spell: Trap (ice block) // Power-up: Moon // Power-up: Shield // Power-up: Speed // Sound effects // Music // --- On-screen Mario-style controls --- // Left button var leftBtn = new Text2('◀', { size: 180, fill: 0xB8E6FF }); leftBtn.anchor.set(0.5, 0.5); LK.gui.bottomLeft.addChild(leftBtn); leftBtn.x = 220; leftBtn.y = -220; // Right button var rightBtn = new Text2('▶', { size: 180, fill: 0xB8E6FF }); rightBtn.anchor.set(0.5, 0.5); LK.gui.bottomLeft.addChild(rightBtn); rightBtn.x = 500; rightBtn.y = -220; // Up button var upBtn = new Text2('▲', { size: 140, fill: 0xB8E6FF }); upBtn.anchor.set(0.5, 0.5); LK.gui.bottomLeft.addChild(upBtn); upBtn.x = 360; upBtn.y = -370; // Down button var downBtn = new Text2('▼', { size: 140, fill: 0xB8E6FF }); downBtn.anchor.set(0.5, 0.5); LK.gui.bottomLeft.addChild(downBtn); downBtn.x = 360; downBtn.y = -70; // (Jump button removed) var fireBtn = new Text2('🔥', { size: 170, fill: 0xF6F1C7 }); fireBtn.anchor.set(0.5, 0.5); LK.gui.bottomRight.addChild(fireBtn); fireBtn.x = -500; fireBtn.y = -220; // Control state var leftPressed = false; var rightPressed = false; var upPressed = false; var downPressed = false; var jumpPressed = false; var firePressed = false; // Touch handlers for left button leftBtn.down = function (x, y, obj) { leftPressed = true; }; leftBtn.up = function (x, y, obj) { leftPressed = false; }; // Touch handlers for right button rightBtn.down = function (x, y, obj) { rightPressed = true; }; rightBtn.up = function (x, y, obj) { rightPressed = false; }; // Touch handlers for up button upBtn.down = function (x, y, obj) { upPressed = true; jumpPressed = true; }; upBtn.up = function (x, y, obj) { upPressed = false; jumpPressed = false; }; // Touch handlers for down button downBtn.down = function (x, y, obj) { downPressed = true; }; downBtn.up = function (x, y, obj) { downPressed = false; }; // Touch handlers for jump button // Touch handlers for fire button fireBtn.down = function (x, y, obj) { firePressed = true; }; fireBtn.up = function (x, y, obj) { firePressed = false; }; var player; var platforms = []; var enemies = []; var freezeOrbs = []; var iceBlocks = []; var powerups = []; var stage = 1; var stageCleared = false; var stageTimer = 0; var dragNode = null; var moveStartX = 0; var moveDir = 0; var scoreTxt; // Add lives var lives = 1; var livesTxt = new Text2('Lives: ' + lives, { size: 70, fill: 0xF6F1C7 }); livesTxt.anchor.set(0, 0); LK.gui.top.addChild(livesTxt); // Place lives at top left, but not in the 100x100 reserved area livesTxt.x = 120; livesTxt.y = 20; // Score display scoreTxt = new Text2('0', { size: 120, fill: 0xF6F1C7 }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Stage display var stageTxt = new Text2('Stage 1', { size: 70, fill: 0xB8E6FF }); stageTxt.anchor.set(0.5, 0); LK.gui.top.addChild(stageTxt); stageTxt.y = 120; // Helper: spawn platforms function spawnPlatforms() { // Clear old for (var i = 0; i < platforms.length; i++) platforms[i].destroy(); platforms = []; // Floor var floor = new Platform(1024, 2732 - 40, 2048); game.addChild(floor); platforms.push(floor); // Snow Bros style: 5-6 fixed rows, wide platforms, even spacing, classic arcade var rows = 6; var yStart = 2732 - 300; var yStep = 320; for (var i = 0; i < rows; i++) { var y = yStart - i * yStep; // Classic: alternate left/right gaps for each row if (i % 2 === 0) { // Full width platform var plat = new Platform(1024, y, 1600); game.addChild(plat); platforms.push(plat); } else { // Two half platforms with a gap in the middle var leftPlat = new Platform(512, y, 700); var rightPlat = new Platform(1536, y, 700); game.addChild(leftPlat); game.addChild(rightPlat); platforms.push(leftPlat); platforms.push(rightPlat); } } } // Helper: spawn enemies function spawnEnemies() { for (var i = 0; i < enemies.length; i++) enemies[i].destroy(); enemies = []; var ghostCount = 2 + Math.floor(stage / 2); var batCount = 3 + Math.floor(stage / 2); // Increased number of bats for more slow bats for (var i = 0; i < ghostCount; i++) { var px = 200 + Math.random() * (2048 - 400); var py = 400 + Math.random() * 1200; var g = new Ghost(px, py); game.addChild(g); enemies.push(g); } for (var i = 0; i < batCount; i++) { var px = 200 + Math.random() * (2048 - 400); var py = 300 + Math.random() * 1000; var b = new Bat(px, py); game.addChild(b); enemies.push(b); } } // Helper: spawn powerups function spawnPowerups() { for (var i = 0; i < powerups.length; i++) powerups[i].destroy(); powerups = []; // Always one moon per stage var moon = new MoonPower(200 + Math.random() * (2048 - 400), 400 + Math.random() * 1200); game.addChild(moon); powerups.push(moon); // 50% chance for shield if (Math.random() < 0.5) { var shield = new ShieldPower(200 + Math.random() * (2048 - 400), 400 + Math.random() * 1200); game.addChild(shield); powerups.push(shield); } // 50% chance for speed if (Math.random() < 0.5) { var speed = new SpeedPower(200 + Math.random() * (2048 - 400), 400 + Math.random() * 1200); game.addChild(speed); powerups.push(speed); } // 40% chance for lifepotion if (Math.random() < 0.4) { var lifepotion = new LifepotionPower(200 + Math.random() * (2048 - 400), 400 + Math.random() * 1200); game.addChild(lifepotion); powerups.push(lifepotion); } } // Start new stage function startStage() { stageCleared = false; stageTimer = 0; stageTxt.setText('Stage ' + stage); LK.setScore(0); scoreTxt.setText('0'); lives = 7; livesTxt.setText('Lives: ' + lives); spawnPlatforms(); spawnEnemies(); spawnPowerups(); // Place player if (player) player.destroy(); player = new Evanasense(); player.x = 1024; player.y = 2732 - 200; game.addChild(player); } // Begin first stage startStage(); // Main update loop game.update = function () { // Update player if (player) player.update(); // Track ice orb hits for bat freeze mechanic if (typeof batFreezeHitCount === "undefined") { var batFreezeHitCount = 0; var batFreezeActive = false; var batFreezeTimer = 0; } // Update freeze orbs for (var i = freezeOrbs.length - 1; i >= 0; i--) { var orb = freezeOrbs[i]; orb.update(); // Collide with enemies for (var j = 0; j < enemies.length; j++) { var e = enemies[j]; if (!e.frozen && !e.trapped && orb.intersects(e)) { e.freeze(); // If enemy is a Bat, count the hit if (e instanceof Bat) { batFreezeHitCount++; // When 3 hits, freeze all bats for 60 seconds (3600 frames) if (batFreezeHitCount >= 3 && !batFreezeActive) { batFreezeActive = true; batFreezeTimer = 3600; for (var k = 0; k < enemies.length; k++) { if (enemies[k] instanceof Bat) { enemies[k].frozen = true; enemies[k].frozenTimer = 3600; if (enemies[k].children && enemies[k].children.length > 0) { enemies[k].children[0].tint = 0x7fdfff; } } } } } orb.destroy(); freezeOrbs.splice(i, 1); break; } } } // Bat freeze global timer if (batFreezeActive) { batFreezeTimer--; if (batFreezeTimer <= 0) { batFreezeActive = false; batFreezeHitCount = 0; // Unfreeze all bats for (var k = 0; k < enemies.length; k++) { if (enemies[k] instanceof Bat) { enemies[k].frozen = false; enemies[k].frozenTimer = 0; if (enemies[k].children && enemies[k].children.length > 0) { enemies[k].children[0].tint = 0x2a2a2a; } } } } } // Update ice blocks for (var i = iceBlocks.length - 1; i >= 0; i--) { var block = iceBlocks[i]; block.update(); // Collide with enemies for (var j = 0; j < enemies.length; j++) { var e = enemies[j]; if (!e.trapped && block.intersects(e)) { e.trap(); block.destroy(); iceBlocks.splice(i, 1); break; } } } // Update enemies for (var i = enemies.length - 1; i >= 0; i--) { var e = enemies[i]; e.update(); // If frozen or trapped, can be shattered by touching again if ((e.frozen || e.trapped) && player && player.intersects(e)) { e.shatter(); } // If not frozen/trapped, collision with player if (!e.frozen && !e.trapped && player && player.intersects(e)) { if (player.shielded) { player.loseShield(); LK.getSound('hit').play(); LK.effects.flashObject(player, 0x8fffd6, 400); } else { lives--; livesTxt.setText('Lives: ' + lives); LK.effects.flashScreen(0x7e4a9c, 900); if (lives <= 0) { LK.showGameOver(); return; } else { // Respawn player at start position player.x = 1024; player.y = 2732 - 200; player.vx = 0; player.vy = 0; player.loseShield(); } } } } // Update powerups for (var i = powerups.length - 1; i >= 0; i--) { var p = powerups[i]; if (player && player.intersects(p)) { if (typeof moonCollectCount === "undefined") { var moonCollectCount = 0; } if (p.type === 'moon') { moonCollectCount++; player.activateFullMoon(); LK.setScore(LK.getScore() + 5); scoreTxt.setText(LK.getScore()); // Spawn a new moon at a random position var moon = new MoonPower(200 + Math.random() * (2048 - 400), 400 + Math.random() * 1200); game.addChild(moon); powerups.push(moon); // If 5 moons collected, spawn a Lifepotion and reset counter if (moonCollectCount >= 5) { moonCollectCount = 0; var lifepotion = new LifepotionPower(200 + Math.random() * (2048 - 400), 400 + Math.random() * 1200); game.addChild(lifepotion); powerups.push(lifepotion); } } else if (p.type === 'shield') { player.gainShield(); // Send ice orbs in all directions var orbCount = 12; for (var d = 0; d < orbCount; d++) { var angle = 2 * Math.PI * d / orbCount; var dirX = Math.cos(angle); var orb = new FreezeOrb(player.x, player.y - 60, dirX); // Give each orb a custom vx/vy for radial spread orb.vx = 24 * Math.cos(angle); orb.vy = 24 * Math.sin(angle); // Override update to move in both x and y (function (orb) { var baseUpdate = orb.update; orb.update = function () { orb.x += orb.vx; orb.y += orb.vy; orb.lifetime--; // Wrap horizontally if (orb.x < 0) orb.x = 2048; if (orb.x > 2048) orb.x = 0; // Remove if out of bounds vertically if (orb.y < 0 || orb.y > 2732 || orb.lifetime <= 0) { orb.destroy(); var idx = freezeOrbs.indexOf(orb); if (idx >= 0) freezeOrbs.splice(idx, 1); return; } }; })(orb); game.addChild(orb); freezeOrbs.push(orb); } } else if (p.type === 'speed') { player.gainSpeed(); player.speedBoost = 240; // Speed lasts 4 seconds (60fps*4) } else if (p.type === 'lifepotion') { lives++; livesTxt.setText('Lives: ' + lives); LK.effects.flashObject(player, 0x8fffd6, 400); } LK.getSound('powerup').play(); p.destroy(); powerups.splice(i, 1); } } // Full moon: allow trap spell by tap with two fingers (simulate by double tap) if (player && player.fullMoon && LK.ticks % 60 === 0) { // For MVP, allow trap spell every second in full moon player.castTrap(); } // Stage clear if (!stageCleared && enemies.length === 0) { stageCleared = true; stageTimer = 90; LK.effects.flashScreen(0xb8e6ff, 600); } if (stageCleared) { stageTimer--; if (stageTimer <= 0) { stage++; if (stage % 5 === 0) { // Boss stage MVP: just spawn more enemies stageTxt.setText('Boss Stage!'); for (var i = 0; i < 3; i++) { var px = 200 + Math.random() * (2048 - 400); var py = 400 + Math.random() * 1200; var g = new Ghost(px, py); game.addChild(g); enemies.push(g); } for (var i = 0; i < 2; i++) { var px = 200 + Math.random() * (2048 - 400); var py = 300 + Math.random() * 1000; var b = new Bat(px, py); game.addChild(b); enemies.push(b); } stageCleared = false; } else { startStage(); } } } }; // Play music LK.playMusic('gothic_theme', { fade: { start: 0, end: 1, duration: 1200 } });
===================================================================
--- original.js
+++ change.js
@@ -872,8 +872,39 @@
powerups.push(lifepotion);
}
} else if (p.type === 'shield') {
player.gainShield();
+ // Send ice orbs in all directions
+ var orbCount = 12;
+ for (var d = 0; d < orbCount; d++) {
+ var angle = 2 * Math.PI * d / orbCount;
+ var dirX = Math.cos(angle);
+ var orb = new FreezeOrb(player.x, player.y - 60, dirX);
+ // Give each orb a custom vx/vy for radial spread
+ orb.vx = 24 * Math.cos(angle);
+ orb.vy = 24 * Math.sin(angle);
+ // Override update to move in both x and y
+ (function (orb) {
+ var baseUpdate = orb.update;
+ orb.update = function () {
+ orb.x += orb.vx;
+ orb.y += orb.vy;
+ orb.lifetime--;
+ // Wrap horizontally
+ if (orb.x < 0) orb.x = 2048;
+ if (orb.x > 2048) orb.x = 0;
+ // Remove if out of bounds vertically
+ if (orb.y < 0 || orb.y > 2732 || orb.lifetime <= 0) {
+ orb.destroy();
+ var idx = freezeOrbs.indexOf(orb);
+ if (idx >= 0) freezeOrbs.splice(idx, 1);
+ return;
+ }
+ };
+ })(orb);
+ game.addChild(orb);
+ freezeOrbs.push(orb);
+ }
} else if (p.type === 'speed') {
player.gainSpeed();
player.speedBoost = 240; // Speed lasts 4 seconds (60fps*4)
} else if (p.type === 'lifepotion') {
Ghost. In-Game asset. 2d. High contrast. No shadows
One life potion. In-Game asset. 2d. High contrast. No shadows
Change
Witch boiler. In-Game asset. 2d. High contrast. No shadows
Diffrent colour
Broom. In-Game asset. 2d. High contrast. No shadows
Snake. In-Game asset. 2d. High contrast. No shadows
Add legs
Snowball. In-Game asset. 2d. High contrast. No shadows
Bat closed wings
Behind
Flying boss. In-Game asset. 2d. High contrast. No shadows
Fireball. In-Game asset. 2d. High contrast. No shadows
Moon. In-Game asset. 2d. High contrast. No shadows
Dark forrest. In-Game asset. 2d. High contrast. No shadows
Ice block. In-Game asset. 2d. High contrast. No shadows
Ice wall. In-Game asset. 2d. High contrast. No shadows
Portal. In-Game asset. 2d. High contrast. No shadows