User prompt
Please fix the bug: 'TypeError: easing is not a function' in or related to this line: 'if (gameState === 'gameOver') {' Line Number: 336 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Meyveler büyük olsun ayrıca biraz daha yavaş düşsün arka plan daha gerçekçi olsun meyvelerde gerçekçi olsun
Code edit (1 edits merged)
Please save this source code
User prompt
Fruit Frenzy: Beach Catch
Initial prompt
Oyuncu yukarıdan düşen rastgele meyvelerin hepsine dokunmalı eğer bir meyve yere değerse oyunu kaybeder arada sırada bombada düşsün bombalar yere değebilir ama oyuncu bombaya tıklarsa oyunu kaybeder meyveler giderek dahada hızlı ve fazla gelsin ayrıca arka plan deniz manzarası olsun
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Fruit = Container.expand(function (type) { var self = Container.call(this); self.type = type || 'apple'; self.isBomb = self.type === 'bomb'; // Create fruit graphic var fruitGraphic = self.attachAsset(self.type, { anchorX: 0.5, anchorY: 0.5 }); // Add some visual distinction to different fruits if (self.type === 'banana') { fruitGraphic.rotation = Math.PI / 4; // Rotate bananas by 45 degrees } else if (self.type === 'grapes') { fruitGraphic.scale.set(0.9, 1.1); // Make grapes more oval } else if (self.type === 'bomb') { // Add a small "fuse" on top of the bomb var fuse = LK.getAsset('palmLeaf', { width: 20, height: 40, color: 0x808080, anchorX: 0.5, anchorY: 1 }); fuse.rotation = -Math.PI / 4; // Tilt the fuse fuse.position.set(0, -fruitGraphic.height / 2); self.addChild(fuse); } // Initialize physics properties self.speedY = 0; self.speedX = 0; self.gravity = 0.2; self.active = true; // Make fruit interactive self.interactive = true; // Handle tap on fruit self.down = function () { if (!self.active) return; self.active = false; if (self.isBomb) { // Hit a bomb LK.getSound('explosion').play(); LK.effects.flashObject(self, 0xFF0000, 300); tween(self, { alpha: 0, scaleX: 2, scaleY: 2 }, { duration: 300, onFinish: function onFinish() { // Game over happens in the game's update method fruits.forEach(function (fruit) { fruit.active = false; }); gameState = 'gameOver'; } }); } else { // Hit a fruit LK.getSound('pop').play(); LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); // Animate the fruit disappearing tween(self, { alpha: 0, scaleX: 1.5, scaleY: 1.5 }, { duration: 300, onFinish: function onFinish() { self.destroy(); var index = fruits.indexOf(self); if (index > -1) { fruits.splice(index, 1); } } }); } }; // Update the fruit's position self.update = function () { if (!self.active) return; self.speedY += self.gravity; self.y += self.speedY; self.x += self.speedX; // Check if the fruit hit the ground if (self.y > groundY - fruitGraphic.height / 2) { if (self.isBomb) { // Bombs can safely hit the ground self.active = false; tween(self, { alpha: 0 }, { duration: 300, onFinish: function onFinish() { self.destroy(); var index = fruits.indexOf(self); if (index > -1) { fruits.splice(index, 1); } } }); } else { // Missed a fruit self.active = false; LK.effects.flashObject(self, 0xFF0000, 300); tween(self, { alpha: 0 }, { duration: 300, onFinish: function onFinish() { // Game over happens in the game's update method fruits.forEach(function (fruit) { fruit.active = false; }); gameState = 'gameOver'; } }); } } // Remove if went off the side of the screen if (self.x < -100 || self.x > 2148) { self.active = false; self.destroy(); var index = fruits.indexOf(self); if (index > -1) { fruits.splice(index, 1); } } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ // Game state management var gameState = 'playing'; var fruits = []; var spawnTimer = null; var difficulty = 1; var difficultyTimer = null; var groundY = 2732 - 100; // Position of the ground // Create beach scene // Ocean var ocean = game.addChild(LK.getAsset('ocean', { anchorX: 0, anchorY: 0, y: 0 })); // Sun var sun = game.addChild(LK.getAsset('sun', { anchorX: 0.5, anchorY: 0.5, x: 300, y: 200 })); // Sand var sand = game.addChild(LK.getAsset('sand', { anchorX: 0, anchorY: 0, y: groundY - 100 })); // Add some palm trees for decoration function createPalm(x) { var palm = LK.getAsset('palm', { anchorX: 0.5, anchorY: 1, x: x, y: groundY }); // Add palm leaves for (var i = 0; i < 5; i++) { var leaf = LK.getAsset('palmLeaf', { anchorX: 0, anchorY: 0.5, x: 0, y: -palm.height + 50 }); leaf.rotation = i / 5 * Math.PI * 2; palm.addChild(leaf); } return game.addChild(palm); } createPalm(200); createPalm(1800); // Create score display var scoreTxt = new Text2('0', { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Function to spawn a new fruit function spawnFruit() { // Determine fruit type with random chance var fruitTypes = ['apple', 'banana', 'orange', 'grapes']; var type; // 15% chance of bomb, increasing with difficulty if (Math.random() < 0.15 + difficulty * 0.01) { type = 'bomb'; } else { type = fruitTypes[Math.floor(Math.random() * fruitTypes.length)]; } var newFruit = new Fruit(type); // Set random position at top of screen newFruit.x = Math.random() * (2048 - 200) + 100; newFruit.y = -100; // Random initial velocities newFruit.speedY = Math.random() * 2 + 2 + difficulty * 0.5; newFruit.speedX = (Math.random() - 0.5) * 4; fruits.push(newFruit); game.addChild(newFruit); } // Start the game function startGame() { // Reset game state gameState = 'playing'; difficulty = 1; // Clear any existing fruits while (fruits.length > 0) { var fruit = fruits.pop(); if (fruit) { fruit.destroy(); } } // Reset score LK.setScore(0); scoreTxt.setText('0'); // Start fruit spawning spawnTimer = LK.setInterval(function () { if (gameState === 'playing') { spawnFruit(); // Spawn multiple fruits at higher difficulties if (difficulty >= 3 && Math.random() < 0.3) { LK.setTimeout(spawnFruit, 300); } if (difficulty >= 5 && Math.random() < 0.2) { LK.setTimeout(spawnFruit, 600); } } }, 1500 - difficulty * 100); // Increase difficulty over time difficultyTimer = LK.setInterval(function () { if (gameState === 'playing' && difficulty < 10) { difficulty += 1; // Update spawn rate LK.clearInterval(spawnTimer); spawnTimer = LK.setInterval(function () { if (gameState === 'playing') { spawnFruit(); // Spawn multiple fruits at higher difficulties if (difficulty >= 3 && Math.random() < 0.3) { LK.setTimeout(spawnFruit, 300); } if (difficulty >= 5 && Math.random() < 0.2) { LK.setTimeout(spawnFruit, 600); } } }, 1500 - difficulty * 100); } }, 10000); // Play background music LK.playMusic('beachMusic', { fade: { start: 0, end: 0.5, duration: 1000 } }); } // Start the game right away startGame(); // Update game state game.update = function () { // Update all fruits for (var i = fruits.length - 1; i >= 0; i--) { fruits[i].update(); } // Check for game over condition if (gameState === 'gameOver') { LK.clearInterval(spawnTimer); LK.clearInterval(difficultyTimer); // Show game over screen after a short delay LK.setTimeout(function () { LK.showGameOver(); }, 1000); gameState = 'over'; // Prevent multiple game over calls } }; // Game-wide touch event handling game.down = function (x, y, obj) { // The down events on fruits will be handled by their own down methods }; game.move = function (x, y, obj) { // No special handling needed for movement }; game.up = function (x, y, obj) { // No special handling needed for release };
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,315 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+var storage = LK.import("@upit/storage.v1");
+
+/****
+* Classes
+****/
+var Fruit = Container.expand(function (type) {
+ var self = Container.call(this);
+ self.type = type || 'apple';
+ self.isBomb = self.type === 'bomb';
+ // Create fruit graphic
+ var fruitGraphic = self.attachAsset(self.type, {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Add some visual distinction to different fruits
+ if (self.type === 'banana') {
+ fruitGraphic.rotation = Math.PI / 4; // Rotate bananas by 45 degrees
+ } else if (self.type === 'grapes') {
+ fruitGraphic.scale.set(0.9, 1.1); // Make grapes more oval
+ } else if (self.type === 'bomb') {
+ // Add a small "fuse" on top of the bomb
+ var fuse = LK.getAsset('palmLeaf', {
+ width: 20,
+ height: 40,
+ color: 0x808080,
+ anchorX: 0.5,
+ anchorY: 1
+ });
+ fuse.rotation = -Math.PI / 4; // Tilt the fuse
+ fuse.position.set(0, -fruitGraphic.height / 2);
+ self.addChild(fuse);
+ }
+ // Initialize physics properties
+ self.speedY = 0;
+ self.speedX = 0;
+ self.gravity = 0.2;
+ self.active = true;
+ // Make fruit interactive
+ self.interactive = true;
+ // Handle tap on fruit
+ self.down = function () {
+ if (!self.active) return;
+ self.active = false;
+ if (self.isBomb) {
+ // Hit a bomb
+ LK.getSound('explosion').play();
+ LK.effects.flashObject(self, 0xFF0000, 300);
+ tween(self, {
+ alpha: 0,
+ scaleX: 2,
+ scaleY: 2
+ }, {
+ duration: 300,
+ onFinish: function onFinish() {
+ // Game over happens in the game's update method
+ fruits.forEach(function (fruit) {
+ fruit.active = false;
+ });
+ gameState = 'gameOver';
+ }
+ });
+ } else {
+ // Hit a fruit
+ LK.getSound('pop').play();
+ LK.setScore(LK.getScore() + 1);
+ scoreTxt.setText(LK.getScore());
+ // Animate the fruit disappearing
+ tween(self, {
+ alpha: 0,
+ scaleX: 1.5,
+ scaleY: 1.5
+ }, {
+ duration: 300,
+ onFinish: function onFinish() {
+ self.destroy();
+ var index = fruits.indexOf(self);
+ if (index > -1) {
+ fruits.splice(index, 1);
+ }
+ }
+ });
+ }
+ };
+ // Update the fruit's position
+ self.update = function () {
+ if (!self.active) return;
+ self.speedY += self.gravity;
+ self.y += self.speedY;
+ self.x += self.speedX;
+ // Check if the fruit hit the ground
+ if (self.y > groundY - fruitGraphic.height / 2) {
+ if (self.isBomb) {
+ // Bombs can safely hit the ground
+ self.active = false;
+ tween(self, {
+ alpha: 0
+ }, {
+ duration: 300,
+ onFinish: function onFinish() {
+ self.destroy();
+ var index = fruits.indexOf(self);
+ if (index > -1) {
+ fruits.splice(index, 1);
+ }
+ }
+ });
+ } else {
+ // Missed a fruit
+ self.active = false;
+ LK.effects.flashObject(self, 0xFF0000, 300);
+ tween(self, {
+ alpha: 0
+ }, {
+ duration: 300,
+ onFinish: function onFinish() {
+ // Game over happens in the game's update method
+ fruits.forEach(function (fruit) {
+ fruit.active = false;
+ });
+ gameState = 'gameOver';
+ }
+ });
+ }
+ }
+ // Remove if went off the side of the screen
+ if (self.x < -100 || self.x > 2148) {
+ self.active = false;
+ self.destroy();
+ var index = fruits.indexOf(self);
+ if (index > -1) {
+ fruits.splice(index, 1);
+ }
+ }
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x87CEEB // Sky blue background
+});
+
+/****
+* Game Code
+****/
+// Game state management
+var gameState = 'playing';
+var fruits = [];
+var spawnTimer = null;
+var difficulty = 1;
+var difficultyTimer = null;
+var groundY = 2732 - 100; // Position of the ground
+// Create beach scene
+// Ocean
+var ocean = game.addChild(LK.getAsset('ocean', {
+ anchorX: 0,
+ anchorY: 0,
+ y: 0
+}));
+// Sun
+var sun = game.addChild(LK.getAsset('sun', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 300,
+ y: 200
+}));
+// Sand
+var sand = game.addChild(LK.getAsset('sand', {
+ anchorX: 0,
+ anchorY: 0,
+ y: groundY - 100
+}));
+// Add some palm trees for decoration
+function createPalm(x) {
+ var palm = LK.getAsset('palm', {
+ anchorX: 0.5,
+ anchorY: 1,
+ x: x,
+ y: groundY
+ });
+ // Add palm leaves
+ for (var i = 0; i < 5; i++) {
+ var leaf = LK.getAsset('palmLeaf', {
+ anchorX: 0,
+ anchorY: 0.5,
+ x: 0,
+ y: -palm.height + 50
+ });
+ leaf.rotation = i / 5 * Math.PI * 2;
+ palm.addChild(leaf);
+ }
+ return game.addChild(palm);
+}
+createPalm(200);
+createPalm(1800);
+// Create score display
+var scoreTxt = new Text2('0', {
+ size: 100,
+ fill: 0xFFFFFF
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+// Function to spawn a new fruit
+function spawnFruit() {
+ // Determine fruit type with random chance
+ var fruitTypes = ['apple', 'banana', 'orange', 'grapes'];
+ var type;
+ // 15% chance of bomb, increasing with difficulty
+ if (Math.random() < 0.15 + difficulty * 0.01) {
+ type = 'bomb';
+ } else {
+ type = fruitTypes[Math.floor(Math.random() * fruitTypes.length)];
+ }
+ var newFruit = new Fruit(type);
+ // Set random position at top of screen
+ newFruit.x = Math.random() * (2048 - 200) + 100;
+ newFruit.y = -100;
+ // Random initial velocities
+ newFruit.speedY = Math.random() * 2 + 2 + difficulty * 0.5;
+ newFruit.speedX = (Math.random() - 0.5) * 4;
+ fruits.push(newFruit);
+ game.addChild(newFruit);
+}
+// Start the game
+function startGame() {
+ // Reset game state
+ gameState = 'playing';
+ difficulty = 1;
+ // Clear any existing fruits
+ while (fruits.length > 0) {
+ var fruit = fruits.pop();
+ if (fruit) {
+ fruit.destroy();
+ }
+ }
+ // Reset score
+ LK.setScore(0);
+ scoreTxt.setText('0');
+ // Start fruit spawning
+ spawnTimer = LK.setInterval(function () {
+ if (gameState === 'playing') {
+ spawnFruit();
+ // Spawn multiple fruits at higher difficulties
+ if (difficulty >= 3 && Math.random() < 0.3) {
+ LK.setTimeout(spawnFruit, 300);
+ }
+ if (difficulty >= 5 && Math.random() < 0.2) {
+ LK.setTimeout(spawnFruit, 600);
+ }
+ }
+ }, 1500 - difficulty * 100);
+ // Increase difficulty over time
+ difficultyTimer = LK.setInterval(function () {
+ if (gameState === 'playing' && difficulty < 10) {
+ difficulty += 1;
+ // Update spawn rate
+ LK.clearInterval(spawnTimer);
+ spawnTimer = LK.setInterval(function () {
+ if (gameState === 'playing') {
+ spawnFruit();
+ // Spawn multiple fruits at higher difficulties
+ if (difficulty >= 3 && Math.random() < 0.3) {
+ LK.setTimeout(spawnFruit, 300);
+ }
+ if (difficulty >= 5 && Math.random() < 0.2) {
+ LK.setTimeout(spawnFruit, 600);
+ }
+ }
+ }, 1500 - difficulty * 100);
+ }
+ }, 10000);
+ // Play background music
+ LK.playMusic('beachMusic', {
+ fade: {
+ start: 0,
+ end: 0.5,
+ duration: 1000
+ }
+ });
+}
+// Start the game right away
+startGame();
+// Update game state
+game.update = function () {
+ // Update all fruits
+ for (var i = fruits.length - 1; i >= 0; i--) {
+ fruits[i].update();
+ }
+ // Check for game over condition
+ if (gameState === 'gameOver') {
+ LK.clearInterval(spawnTimer);
+ LK.clearInterval(difficultyTimer);
+ // Show game over screen after a short delay
+ LK.setTimeout(function () {
+ LK.showGameOver();
+ }, 1000);
+ gameState = 'over'; // Prevent multiple game over calls
+ }
+};
+// Game-wide touch event handling
+game.down = function (x, y, obj) {
+ // The down events on fruits will be handled by their own down methods
+};
+game.move = function (x, y, obj) {
+ // No special handling needed for movement
+};
+game.up = function (x, y, obj) {
+ // No special handling needed for release
+};
\ No newline at end of file